With all the talk/discussion about their needing to be high level hunting on the mainlands, especially Theren in particular (over in the events folder), I just thought I'd bring up what I still believe to be the simplest solution. MAKE THE BOAT RIDES TO THE ISLAND REASONABLE, REGULAR, and LESS OF A PAIN.
It would keep the areas separated while at the same time allow a high level character to get from the islands to the mainland in under two hours. The insane travel times are truly not fun anymore, there are not enough people in the realms to support this antiquated concept. I still have never once seen a reasonable explanation why a 15 minute boat trip from Ratha to the mainland on regular timers is unacceptable. It sill will keep the realms and areas separate, 15 minutes on a boat still sucks enough that people will only make the trip if they have too.
Look I play this game to have a good time... I don't enjoy spending the precious little time I have to play riding a boat and standing around for 2 hours. Yes, I know I can roleplay and all that crap, but forgive me if I'd rather do that on my own terms in an area that has more than 1 person.
If you shortened the boat rides to lets say 15 minutes...
You wouldn't have people screaming about getting Dillos or something of their range on the mainland, you wouldn't need to make these weird compromises, you would save on development times, I.E. you can keep the areas you have and wouldn't need to figure out how to make High level hunting grounds work in areas without destroying the balance of the area.
You got all these great areas, but unless you have a mule moon mage who can zip around you and your other characters, or a boat (which are all but impossible to obtain anymore) its like these places don't exist. This is just insane to me.... end rant
Buuwl
High Level Hunting Areas on 05/11/2011 08:14 AM CDT
Re: High Level Hunting Areas on 05/11/2011 09:12 AM CDT
I've understood and respected the desire to ensure that the islands really, really, really feel like they are "out there" and separate/distinct from the rest of the realms. But like you I've never understood why the current trip out there meets that threshold but faster boat rides that still took up a decent chunk of time wouldn't meet that threshold. I think travel times could be cut significantly but still protect the desire of making the islands feel isolated.
~~
Lupdels
~~
Lupdels
Re: High Level Hunting Areas on 05/11/2011 09:22 AM CDT
exactly, 15 minutes would more than keep those areas plenty isolated. Whats the difference if I write a script that puts me on the boat and takes me off the boat, but only takes 15 minutes versus 2+ hours depending on an a variable annoying boat schedule.
If you look at online reviews of MUDS, one of the main area of negative reviews towards DR almost invariably mentions the ludicrous travel times involved in reaching a large percentage of the in game area.
Buuwl
If you look at online reviews of MUDS, one of the main area of negative reviews towards DR almost invariably mentions the ludicrous travel times involved in reaching a large percentage of the in game area.
Buuwl
Re: High Level Hunting Areas on 05/11/2011 11:11 AM CDT
>>15 minutes would more than keep those areas plenty isolated.
Living on Aesry, I can say I experience this a lot (especially trying to play assassins)
15 minutes is more than reasonable to keep it feeling distant, yet not be a total time suck.
I think that each boat in the game needs an overhaul for two things: Speed & Hunting Areas.
Speed - Already Stated. 15 minutes tops.
Hunting - I'd think a good spread of critters on each big ship, and maybe some even on ferries and what not.
Now, for the part some will not agree with...
I think things that bypass large travel times like swimming the rivers, climbing under the gondola, etc. should be reviewed and maybe extended somehow. I think that running from crossing to shard should take more than 3 minutes.
With the caveat...
That there is a complete critter ladder in each province.
Just my two cents. I'd like to see people be able to choose a "home land" and stay there from birth to death if they wish, make traveling to a different province seem like traveling and try and build a sense of community and rivalry between communities.
Probably out of my mind.
-The Halfing
Living on Aesry, I can say I experience this a lot (especially trying to play assassins)
15 minutes is more than reasonable to keep it feeling distant, yet not be a total time suck.
I think that each boat in the game needs an overhaul for two things: Speed & Hunting Areas.
Speed - Already Stated. 15 minutes tops.
Hunting - I'd think a good spread of critters on each big ship, and maybe some even on ferries and what not.
Now, for the part some will not agree with...
I think things that bypass large travel times like swimming the rivers, climbing under the gondola, etc. should be reviewed and maybe extended somehow. I think that running from crossing to shard should take more than 3 minutes.
With the caveat...
That there is a complete critter ladder in each province.
Just my two cents. I'd like to see people be able to choose a "home land" and stay there from birth to death if they wish, make traveling to a different province seem like traveling and try and build a sense of community and rivalry between communities.
Probably out of my mind.
-The Halfing
Re: High Level Hunting Areas on 05/11/2011 02:27 PM CDT
>That there is a complete critter ladder in each province.
>Just my two cents. I'd like to see people be able to choose a "home land" and stay there from birth to death if they wish, make traveling to a different province seem like traveling and try and build a sense of community and rivalry between communities.
I think this should be the goal, within reason, of province development. Of course people will argue if you should could Muspar'i in the same province as the rest of Therengia for the critter ladder because of its isolation, or if the Islands count as one province for the ladder or should be cut up. Whatever, those debates will happen.
I think the problem that would make this get out of hand is that a lot of the Guilds need more than just "critters." Should there be a ladder of Empath friendly constructs in every single province? What about a ladder of box dropping critters in every province? Backstabable? Undead? Etc.
I've actually wondered but never took the time to look into how many such ladders are in existence. I don't need to follow undead, or backstabable, or constructs, etc., so I've never looked into it. But IIRC Ratha has a pretty good ladder of backstabable critters in an urban environment, for example.
~~
Lupdels
>Just my two cents. I'd like to see people be able to choose a "home land" and stay there from birth to death if they wish, make traveling to a different province seem like traveling and try and build a sense of community and rivalry between communities.
I think this should be the goal, within reason, of province development. Of course people will argue if you should could Muspar'i in the same province as the rest of Therengia for the critter ladder because of its isolation, or if the Islands count as one province for the ladder or should be cut up. Whatever, those debates will happen.
I think the problem that would make this get out of hand is that a lot of the Guilds need more than just "critters." Should there be a ladder of Empath friendly constructs in every single province? What about a ladder of box dropping critters in every province? Backstabable? Undead? Etc.
I've actually wondered but never took the time to look into how many such ladders are in existence. I don't need to follow undead, or backstabable, or constructs, etc., so I've never looked into it. But IIRC Ratha has a pretty good ladder of backstabable critters in an urban environment, for example.
~~
Lupdels
Re: High Level Hunting Areas on 05/11/2011 02:35 PM CDT
I would go to the islands more if it didn't take all day to make a round trip (without a Moon Mage or private boat). The fact that the boat schedules are so unreliable is just salt in an open wound.
>>Tiltingvagabond: I think things that bypass large travel times like swimming the rivers, climbing under the gondola, etc. should be reviewed and maybe extended somehow. I think that running from crossing to shard should take more than 3 minutes.
What would be the incentive to train climbing and swimming to high levels?
Mr. Gorbachev, tear down this wall rank!
>>Tiltingvagabond: I think things that bypass large travel times like swimming the rivers, climbing under the gondola, etc. should be reviewed and maybe extended somehow. I think that running from crossing to shard should take more than 3 minutes.
What would be the incentive to train climbing and swimming to high levels?
Mr. Gorbachev, tear down this wall rank!
Re: High Level Hunting Areas on 05/11/2011 03:01 PM CDT
>>What would be the incentive to train climbing and swimming to high levels?
That you don't have to wait the 15 minutes of the gondola or ferries or boats?
If we were going to dream big... let's lay out a few examples:
Crossing to Leth: It's a fairly short journey within the same province. The ferry ride shouldn't take that long... let's say 2 minutes. Proportionally, the swim to bypass it should not be that hard either, let's say it scales down to 1sec RT swims at 200 ranks.
Gondola: That's a scary as heck gorge with a old gondola. I'd say this should be a 8 minute ride. Proportionally maybe there are 3 routes to pass it. At 200 ranks it would take you 4 minutes, and 400 it would take 2 and at 800 would take you 1. Something like that.
Aesry to Ratha: Doesn't exist yet... It should be a longer boat ride, but the locals know the currents I'd say it should be about a 8 minute skiff ride. It should scale the same as the gondola.
You can kind of see where I'm going with this. It would give athletics a purpose, and separate the provinces more.
Again, this only works if there is something for everyone in each province. As far as guild specific critter ladders, I think that would develop part of the character of the province. Ratha (in the previous post) would probably have a higher concentration of Theives than Rangers and given the lack of constructs probably more "healy emapths" than "combaty" ones. In contrast, Theren might have fewer theives and more clerics/paladins if they increase the undead levels there.
Again, this would take a mountain of dev and time to achieve, but if I had a wish list... this would be it.
That you don't have to wait the 15 minutes of the gondola or ferries or boats?
If we were going to dream big... let's lay out a few examples:
Crossing to Leth: It's a fairly short journey within the same province. The ferry ride shouldn't take that long... let's say 2 minutes. Proportionally, the swim to bypass it should not be that hard either, let's say it scales down to 1sec RT swims at 200 ranks.
Gondola: That's a scary as heck gorge with a old gondola. I'd say this should be a 8 minute ride. Proportionally maybe there are 3 routes to pass it. At 200 ranks it would take you 4 minutes, and 400 it would take 2 and at 800 would take you 1. Something like that.
Aesry to Ratha: Doesn't exist yet... It should be a longer boat ride, but the locals know the currents I'd say it should be about a 8 minute skiff ride. It should scale the same as the gondola.
You can kind of see where I'm going with this. It would give athletics a purpose, and separate the provinces more.
Again, this only works if there is something for everyone in each province. As far as guild specific critter ladders, I think that would develop part of the character of the province. Ratha (in the previous post) would probably have a higher concentration of Theives than Rangers and given the lack of constructs probably more "healy emapths" than "combaty" ones. In contrast, Theren might have fewer theives and more clerics/paladins if they increase the undead levels there.
Again, this would take a mountain of dev and time to achieve, but if I had a wish list... this would be it.
Re: High Level Hunting Areas on 05/11/2011 05:53 PM CDT
Interesting thread. I'm seeing alot of what players perceive as distance vs the game's distance calculations and what players perceive as a province vs what actually makes up a province.
Someone pointed out that players can run between provinces rather quickly and that's true. Due to that it definately can skew how a player perceives distance. Boats however run on the actual distance calculations of the game so they're considerably slower than running the mainland on foot. When I first became a GM I asked about the Degan's speed and was surprised to find out its actually running at turbo speed now, way faster then say a modern motorboat. Chances of it being made much quicker aren't good but, as always, things could change in the future as systems are improved.
As far as adding hunting to the boats, doing that limits who can take them since not everyone can hunt at the same level. Dying on a boat sucks!
P2 and P4 provinces are actually fleshed out fairly well critter wise. P4 consists of all the islands and you can pretty much find what you need on one of them. We've been busy revamping the ones that are older or just plain have issues to make them more viable. Since this is the Rissan folder, I'll start a thread in the Theren folder to discuss that area.
GM Alvy
Someone pointed out that players can run between provinces rather quickly and that's true. Due to that it definately can skew how a player perceives distance. Boats however run on the actual distance calculations of the game so they're considerably slower than running the mainland on foot. When I first became a GM I asked about the Degan's speed and was surprised to find out its actually running at turbo speed now, way faster then say a modern motorboat. Chances of it being made much quicker aren't good but, as always, things could change in the future as systems are improved.
As far as adding hunting to the boats, doing that limits who can take them since not everyone can hunt at the same level. Dying on a boat sucks!
P2 and P4 provinces are actually fleshed out fairly well critter wise. P4 consists of all the islands and you can pretty much find what you need on one of them. We've been busy revamping the ones that are older or just plain have issues to make them more viable. Since this is the Rissan folder, I'll start a thread in the Theren folder to discuss that area.
GM Alvy
Re: High Level Hunting Areas on 05/11/2011 06:36 PM CDT
>>When I first became a GM I asked about the Degan's speed and was surprised to find out its actually running at turbo speed now, way faster then say a modern motorboat. Chances of it being made much quicker aren't good but, as always, things could change in the future as systems are improved.
Playability > Realism. All I can really say. The fact that it's already moving faster than would be realistic at the time, doesn't seem to be a very valid reason keeping it at it's current speed. Who cares if it moves at the speed of a 747?
TG, TG, GL, et al.
Playability > Realism. All I can really say. The fact that it's already moving faster than would be realistic at the time, doesn't seem to be a very valid reason keeping it at it's current speed. Who cares if it moves at the speed of a 747?
TG, TG, GL, et al.
Re: High Level Hunting Areas on 05/11/2011 07:00 PM CDT
>>As far as adding hunting to the boats, doing that limits who can take them since not everyone can hunt at the same level. Dying on a boat sucks!
They could be up the masts, down in the galley, or like the kree - hang with the Captain.
>>P4 consists of all the islands and you can pretty much find what you need on one of them.
Yes and no... I think the travel time BETWEEN the islands needs to be significantly reduced. Instead of P4 feeling like a province, it feels like 5 provinces. There is no reason it should take longer to get from Aesry to Ratha than it does to get from Ratha to Crossing!
This is the complaint with putting things on Muspari and calling it "In P2".
Or saying that Aesry, Ratha, Hara, Mriss and Merkresh are all in the P4, so P4 is taken care of...
If the travel time between the islands within P4 was ferry ride reasonable, then you could say that. But as it stands now... Aesry might as well be Gemstone IV from Mriss.
They could be up the masts, down in the galley, or like the kree - hang with the Captain.
>>P4 consists of all the islands and you can pretty much find what you need on one of them.
Yes and no... I think the travel time BETWEEN the islands needs to be significantly reduced. Instead of P4 feeling like a province, it feels like 5 provinces. There is no reason it should take longer to get from Aesry to Ratha than it does to get from Ratha to Crossing!
This is the complaint with putting things on Muspari and calling it "In P2".
Or saying that Aesry, Ratha, Hara, Mriss and Merkresh are all in the P4, so P4 is taken care of...
If the travel time between the islands within P4 was ferry ride reasonable, then you could say that. But as it stands now... Aesry might as well be Gemstone IV from Mriss.
Re: High Level Hunting Areas on 05/11/2011 07:27 PM CDT
>Someone pointed out that players can run between provinces rather quickly and that's true. Due to that it definately can skew how a player perceives distance. Boats however run on the actual distance calculations of the game so they're considerably slower than running the mainland on foot. When I first became a GM I asked about the Degan's speed and was surprised to find out its actually running at turbo speed now, way faster then say a modern motorboat. Chances of it being made much quicker aren't good but, as always, things could change in the future as systems are improved.
How does this compare to, say, the gondola to Shard? Does it run like a boat?
I get that the boats are running a lot faster than either modern motorboats or what a player could run on the land, but I don't entirely understand why, if we've accepted that players can move faster on land that is realistic, the decision has been made to limit the speed of boats (even if the limit is to something that's also unrealistic).
>P2 and P4 provinces are actually fleshed out fairly well critter wise. P4 consists of all the islands and you can pretty much find what you need on one of them.
I get that P4 is officially all of the islands, but I think sometimes players take the opinion that because of the distance between the islands it "should" be treated as separate provinces/islands with their own separate critter ladders. Not that I entirely agree, just a complaint I see.
~~
Lupdels
How does this compare to, say, the gondola to Shard? Does it run like a boat?
I get that the boats are running a lot faster than either modern motorboats or what a player could run on the land, but I don't entirely understand why, if we've accepted that players can move faster on land that is realistic, the decision has been made to limit the speed of boats (even if the limit is to something that's also unrealistic).
>P2 and P4 provinces are actually fleshed out fairly well critter wise. P4 consists of all the islands and you can pretty much find what you need on one of them.
I get that P4 is officially all of the islands, but I think sometimes players take the opinion that because of the distance between the islands it "should" be treated as separate provinces/islands with their own separate critter ladders. Not that I entirely agree, just a complaint I see.
~~
Lupdels
Re: High Level Hunting Areas on 05/11/2011 07:50 PM CDT
Personally I'd be perfectly happy with more regular and /reliable/ departures to the islands rather than quicker travel times. If they left every 45 minutes instead of more than 2 hours people who aren't online for hours could use them much easier. Last time I arranged with someone to meet up and go to Ratha for example the ship left 30 minutes before it was even due to arrive on the schedule. Obviously that then meant that neither of us could spend the day hunting together planned because it was a 2 hour + wait for the guy left behind.
Also the Skirr'losu and the Kree'la currently depart for Ratha within minutes of each other. Please stagger them so if I miss the Skirr'losu I can at least catch the Kree'la.
Also the Skirr'losu and the Kree'la currently depart for Ratha within minutes of each other. Please stagger them so if I miss the Skirr'losu I can at least catch the Kree'la.
Re: High Level Hunting Areas on 05/11/2011 08:22 PM CDT
I second that playability trumps realism... Who cares if an 15 minute Degen ride means its traveling at 50000 MPH.
Is it more realistic that a guy with 700 ranks in climbing and swimming can get from Theren to Shard in 6 minutes on foot? I know the distances might not be equivalent, but we are comparing someone running to a boat moving at sea.
There has to be another reason the boat times can't be sped up, there has to be a theory of why this would be a problem that we are just got being allowed to know, all I'm saying is as it stands the entire boat system in DR sucks, and I can't imagine anyone doesn't feel somewhat similar.
I also think its absurd that the boat from Ratha to Hara docks for an HOUR. Its completely unfeasible to hunt on Kresh and get to Ratha on a consistent basis without getting a moonie to gate you. Why is this a good thing?
Buuwl
Is it more realistic that a guy with 700 ranks in climbing and swimming can get from Theren to Shard in 6 minutes on foot? I know the distances might not be equivalent, but we are comparing someone running to a boat moving at sea.
There has to be another reason the boat times can't be sped up, there has to be a theory of why this would be a problem that we are just got being allowed to know, all I'm saying is as it stands the entire boat system in DR sucks, and I can't imagine anyone doesn't feel somewhat similar.
I also think its absurd that the boat from Ratha to Hara docks for an HOUR. Its completely unfeasible to hunt on Kresh and get to Ratha on a consistent basis without getting a moonie to gate you. Why is this a good thing?
Buuwl
Re: High Level Hunting Areas on 05/11/2011 10:19 PM CDT
IRL, Velocity = Distance/Time, usually measured in miles/hour, kilometers/hour, meters/second, etc.
In DR, Velocity is irrelevant, so dividing each side of the equation by Time, results in Time = Distance.
When some players' gaming time is measured in minutes per day, or hours per day (aren't we all measuring game time that way?) then Velocity is meaningless. If it actually meant something, then it wouldn't take 3 minutes for a highly skilled play to go from Langenfirth to Shard via the Jantspyre, Faldesu, Selgotha, under-gondola, and then to Shard, but it take hours to go from Crossing to Ratha, Ratha to Mer'Kresh, or anywhere else on the islands.
As mentioned before... Playability > Realism. There is a reason that most players want to congregate on the mainland, and gripe about high level hunting. The high level hunting is elsewhere, but the player population is on the mainland. The islands would be a much more lively place if it were easier to get there and back again. Easier meaning less time.
________________________________________
NMUs are not people. -GM Armifer
In DR, Velocity is irrelevant, so dividing each side of the equation by Time, results in Time = Distance.
When some players' gaming time is measured in minutes per day, or hours per day (aren't we all measuring game time that way?) then Velocity is meaningless. If it actually meant something, then it wouldn't take 3 minutes for a highly skilled play to go from Langenfirth to Shard via the Jantspyre, Faldesu, Selgotha, under-gondola, and then to Shard, but it take hours to go from Crossing to Ratha, Ratha to Mer'Kresh, or anywhere else on the islands.
As mentioned before... Playability > Realism. There is a reason that most players want to congregate on the mainland, and gripe about high level hunting. The high level hunting is elsewhere, but the player population is on the mainland. The islands would be a much more lively place if it were easier to get there and back again. Easier meaning less time.
________________________________________
NMUs are not people. -GM Armifer
Re: High Level Hunting Areas on 05/12/2011 07:20 AM CDT
i suppose my own experience with the island is telling as to how much the travel times are despised. Even in plat, where JJ is available, hardly anyone EVER visits m'riss, which is one reason my necro found available rather solitary hunting there. Which is good for her, but sucks for other people. :-). Although it doesn't have other amenities that would make it more conducive for other types of training.
Traders - nothing to do on the islands except hunt/sell gempouchs on the rare occasions others come by. Only guildhalls are on Ratha/Aesry.
Necromancers - no guildhalls.
Bards - only guildhall is on ratha. waiting for Aesry sentinel.
WM - only guildhall is on ratha. waiting for Aesry sentinel.
Clerics -pretty good set-up. Guildhalls on both aesry/ratha.
Barbarian- guildhalls on Kresh and Ratha. No complaint there.
Thieves - guildhall only on Ratha. No bins in other islands, transportation <except if you are lucky enough to be in plat with the proper moon up when you finish your run>, is too slow for binning. Not enough shops to steal from outside of ratha/aesry.
Rangers - Aesry guildhall. I'm not sure on the status of trails, I know i ran some on aesry.
Moon Mages. -island guild. kind of hard to get to when young, but the perma-gate from ratha is a good deal.
paladins - i believe only on ratha? or is there a guildhall on kresh too?
Empaths - having a "shared" guildleader sort of sucks when you're ready to circle and the guildleader is on one island and you're on the other, and you travel back on a boat only to discover that you just missed them, and they are now on the other island...
You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath
Traders - nothing to do on the islands except hunt/sell gempouchs on the rare occasions others come by. Only guildhalls are on Ratha/Aesry.
Necromancers - no guildhalls.
Bards - only guildhall is on ratha. waiting for Aesry sentinel.
WM - only guildhall is on ratha. waiting for Aesry sentinel.
Clerics -pretty good set-up. Guildhalls on both aesry/ratha.
Barbarian- guildhalls on Kresh and Ratha. No complaint there.
Thieves - guildhall only on Ratha. No bins in other islands, transportation <except if you are lucky enough to be in plat with the proper moon up when you finish your run>, is too slow for binning. Not enough shops to steal from outside of ratha/aesry.
Rangers - Aesry guildhall. I'm not sure on the status of trails, I know i ran some on aesry.
Moon Mages. -island guild. kind of hard to get to when young, but the perma-gate from ratha is a good deal.
paladins - i believe only on ratha? or is there a guildhall on kresh too?
Empaths - having a "shared" guildleader sort of sucks when you're ready to circle and the guildleader is on one island and you're on the other, and you travel back on a boat only to discover that you just missed them, and they are now on the other island...
You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath
Re: High Level Hunting Areas on 05/12/2011 08:13 AM CDT
Re: High Level Hunting Areas on 05/12/2011 10:31 AM CDT
The fact that it can take hours just to reach a guildhall can be very frustrating.
Good to know that things are not likely to change, however I am left with the feeling that this is more or less to ensure moon gating and player owned boats remain relevant.
-Reverend Gidien
"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."
~Miyamoto Musashi
Good to know that things are not likely to change, however I am left with the feeling that this is more or less to ensure moon gating and player owned boats remain relevant.
-Reverend Gidien
"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."
~Miyamoto Musashi
Re: High Level Hunting Areas on 05/12/2011 10:52 AM CDT
>>I am left with the feeling that this is more or less to ensure moon gating
Changing, so that's a big "Wait for it..."
>>player owned boats remain relevant.
Everything can still be scalable. If you change the Skirr for example to a 15 minute ride, that leaves every 30 minutes...
a boat is still a great deal if it only take 5 minutes and leaves whenver you want. Plus storage, Plus Hanging out, Plus Prestige...
Although I doubt the resale for RL$ would remain in the 4 digits.
Changing, so that's a big "Wait for it..."
>>player owned boats remain relevant.
Everything can still be scalable. If you change the Skirr for example to a 15 minute ride, that leaves every 30 minutes...
a boat is still a great deal if it only take 5 minutes and leaves whenver you want. Plus storage, Plus Hanging out, Plus Prestige...
Although I doubt the resale for RL$ would remain in the 4 digits.
Re: High Level Hunting Areas on 05/12/2011 11:20 AM CDT
Moon gates would still be relevant as would player boats. Both would still be faster than NPC boats due to docking time and well the travel being instant with a moon gate. If speeding up boats isn't an option, how about adding a boat to each dock to make sure one is always coming to you, like the ferry, so if you miss it you don't have to way another hour and a half for it to get back.
Re: High Level Hunting Areas on 05/12/2011 11:54 AM CDT
Re: High Level Hunting Areas on 05/12/2011 12:11 PM CDT
Re: High Level Hunting Areas on 05/12/2011 12:15 PM CDT
Re: High Level Hunting Areas on 05/12/2011 12:17 PM CDT
How about super speed boats?
30 plat to get from the Crossing to Kresh. 30 plat to get from Kresh to the Crossing. 8 minute ride. Of course the price doesn't have to be exactly 30 plat.
Would help get rid of a lot of plats some of us are hoarding.
Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.
-GM Abasha
30 plat to get from the Crossing to Kresh. 30 plat to get from Kresh to the Crossing. 8 minute ride. Of course the price doesn't have to be exactly 30 plat.
Would help get rid of a lot of plats some of us are hoarding.
Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.
-GM Abasha
Re: High Level Hunting Areas on 05/12/2011 02:28 PM CDT
I personally would like to see a gating MM NPC who might roam between a few cities/town, change the location of where he/she might set his/her 3 beams, and charge moderately for the one way speed trip.
Magus Adakin of Prime
>cast
Your body already swells with the enhanced strength of a hero.
Magus Adakin of Prime
>cast
Your body already swells with the enhanced strength of a hero.
Re: High Level Hunting Areas on 05/12/2011 02:55 PM CDT
Re: High Level Hunting Areas on 05/12/2011 03:59 PM CDT
>Mer'Kresh has several guildhalls. Just off the top of my head there's paladin, barbarian, cleric, warrior mage.
Honestly, none of this affects me currently as I have no HLC's but are there any plans to add all of the guildhalls in the future?
>Moon gates would still be relevant as would player boats.
Agreed, but every time this conversation comes up it ends in a circle about how people should offer more for gates/PC boats while others claim they are offering upwards of 50 plat over the gweths.
Then a GM will pop in and say the players could very easily set up their own PC run service between the islands, which might be true if this was TF or the population averaged more than a couple of hundred characters at any given time.
In the end it can still be a 2 hour wait to get from Crossing to Ratha. When you only get to play a couple of hours a day or during off hours (or both) it's horrible. there have been times it has taken 4 days to catch the boat at the right time.
-Reverend Gidien
"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."
~Miyamoto Musashi
Honestly, none of this affects me currently as I have no HLC's but are there any plans to add all of the guildhalls in the future?
>Moon gates would still be relevant as would player boats.
Agreed, but every time this conversation comes up it ends in a circle about how people should offer more for gates/PC boats while others claim they are offering upwards of 50 plat over the gweths.
Then a GM will pop in and say the players could very easily set up their own PC run service between the islands, which might be true if this was TF or the population averaged more than a couple of hundred characters at any given time.
In the end it can still be a 2 hour wait to get from Crossing to Ratha. When you only get to play a couple of hours a day or during off hours (or both) it's horrible. there have been times it has taken 4 days to catch the boat at the right time.
-Reverend Gidien
"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."
~Miyamoto Musashi
Re: High Level Hunting Areas on 05/12/2011 04:11 PM CDT
Re: High Level Hunting Areas on 05/12/2011 04:45 PM CDT
>>We honestly haven't discussed adding the other guilds lately since there hasn't been any real requests for them.
I think we were told that P4 was the exception to the "one guildhall per province" rule and that it was still only two per and then only for certain guilds (and that was why Ratha and Aesry got the rotating guildleader).
>>There used to be a ranger guild on Mer'Kresh but it was moved to Aesry years ago since it wasn't getting much use.
RP-wise it made sense, but realistically Riss/Kresh was a terrible place for Rangers to train. It was only really viable for a handful of them at the time it was released and still isn't overwhelming in its Survival training options...only Treks drop boxes and nobody actually hunts those on purpose, for instance.
I think we were told that P4 was the exception to the "one guildhall per province" rule and that it was still only two per and then only for certain guilds (and that was why Ratha and Aesry got the rotating guildleader).
>>There used to be a ranger guild on Mer'Kresh but it was moved to Aesry years ago since it wasn't getting much use.
RP-wise it made sense, but realistically Riss/Kresh was a terrible place for Rangers to train. It was only really viable for a handful of them at the time it was released and still isn't overwhelming in its Survival training options...only Treks drop boxes and nobody actually hunts those on purpose, for instance.
Re: High Level Hunting Areas on 05/12/2011 09:41 PM CDT
<<>We honestly haven't discussed adding the other guilds lately since there hasn't been any real requests for them.>>
consider this a request.
necromancers. :-)
::hides::
You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath
consider this a request.
necromancers. :-)
::hides::
You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath
Re: High Level Hunting Areas on 05/12/2011 10:02 PM CDT
Re: High Level Hunting Areas on 05/12/2011 10:29 PM CDT
Re: High Level Hunting Areas on 05/12/2011 11:23 PM CDT
Regarding this "turbo", but still painfully slow, boat: might I suggest sticking a group of "room description WMs" that use magic to accelerate the boat further? That would shoehorn in some element of believability to balance the need for playability . Could be fun, maybe a sudden jolt in speed knocks people over or something. Like an aquatic gondola bypass.
Re: High Level Hunting Areas on 05/13/2011 09:26 PM CDT
>>>Regarding this "turbo", but still painfully slow, boat: might I suggest sticking a group of "room description WMs" that use magic to accelerate the boat further? That would shoehorn in some element of believability to balance the need for playability . Could be fun, maybe a sudden jolt in speed knocks people over or something. Like an aquatic gondola bypass.,<<<<
Is all this "turbo" talk just a simple way for the GMs to say, "no". Because if so Ill drop it, but if that's really the reason I think many of the posts, including the one I reposted above, have pointed out its fairly ludicrous, on a number of levels.
Re: High Level Hunting Areas on 05/14/2011 05:37 PM CDT
I like the hire-able boats idea. Seafaring for the masses! If it is expensive and maybe dangerous enough I see little downside. Maybe even make them so you can use them indefinitely and to travel anywhere, with the caveat that the captain will only wait a couple of hours at each destination if you pay enough, and then will return to home port.
Re: High Level Hunting Areas on 05/14/2011 05:44 PM CDT
Re: High Level Hunting Areas on 05/14/2011 08:08 PM CDT
Re: High Level Hunting Areas on 05/14/2011 08:10 PM CDT
Re: High Level Hunting Areas on 05/14/2011 08:47 PM CDT
<<Maybe when the boat system gets a rewrite something like hireable boats could be an option. GM Alvy>>
I was curious if player boats be a part of this rewrite, or will it be NPC boat only?
Kaxis
http://www.tinyurl.com/kaxisforgedarmor
>You hear a blood-curdling shriek from the southeast.
>You ponder.
>You go west.
I was curious if player boats be a part of this rewrite, or will it be NPC boat only?
Kaxis
http://www.tinyurl.com/kaxisforgedarmor
>You hear a blood-curdling shriek from the southeast.
>You ponder.
>You go west.
Re: High Level Hunting Areas on 05/14/2011 09:23 PM CDT
Re: High Level Hunting Areas on 05/14/2011 09:42 PM CDT
>>I'm kind of surprised some enterprising moon mages haven't set up their own travel agency to the islands. They'd probably make a killing.
If I learned anything about MMO economies, people will pay out the nose to have an NPC do something but once it's a PC giving making the prices they feel it's a ripoff.
"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
If I learned anything about MMO economies, people will pay out the nose to have an NPC do something but once it's a PC giving making the prices they feel it's a ripoff.
"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER