Degan on 03/24/2010 01:23 PM CDT
Links-arrows 1
Reply Reply
Could we have a sign at the Fever Point Pier that tells us which direction the Degan is traveling and how long till its return? Also a sign with the information at Acenamacra Pier

Thanks in advance for looking into this matter.
Reply Reply
Re: Degan on 03/24/2010 02:05 PM CDT
Links-arrows 2
Reply Reply
Wont Happen,its a smugglers ship
Reply Reply
Re: Degan on 03/24/2010 02:58 PM CDT
Links-arrows 3
Reply Reply
or a shady figure to pay money for said info could work



RIP Tachid. Thank you for all the laughs.
Reply Reply
Re: Degan on 03/25/2010 02:21 AM CDT
Links-arrows 4
Reply Reply
Smuggler's ship, nuff said.


GM Alvy
Reply Reply
Re: Degan on 03/25/2010 07:40 AM CDT
Links-arrows 5
Reply Reply
Smuggler's ship, nuff said.

What about the idea of a Beyonddisbelief? I had no idea it was a smuggler's ship, I need to pay closer attention to room descriptions.
Reply Reply
Re: Degan on 03/25/2010 03:15 PM CDT
Links-arrows 6
Reply Reply
The ruler of M'Riss is extremely careful not to be blatantly outted as a smuggler. He wouldn't even allow shady characters hanging around the dock so the idea wouldn't work.

M'Riss has a fascinating history that is well worth reading up on!


GM Alvy
Reply Reply
Re: Degan on 03/26/2010 03:04 PM CDT
Links-arrows 7
Reply Reply
Thank you for your time and I will take your advice
Reply Reply
Re: Degan on 04/09/2010 04:31 PM CDT
Links-arrows 9
Reply Reply
Any way that citizens might be able to purchase a schedule on M'riss or on the Deagan itself for the tides for the next 24 hours so they might have some idea when they might be able to catch a ride? I'm guessing this information would be totally verbal so as to not risk having it floating about.


"Sometimes you guys scare me."--Annwyl
"You people worry me."--GM Abasha
"Hmm..."--Z
Reply Reply
Re: Degan on 04/09/2010 04:52 PM CDT
Links-arrows 10
Reply Reply
Not likely to happen, the Allvar's would have them killed before they could make a habit of doing it.


GM Alvy
Reply Reply
Re: Degan on 04/10/2010 12:03 AM CDT
Links-arrows 11
Reply Reply
Ok, let's be realistic for a second. It isn't THAT secret of a ship. It DOCKS. A secret ship would stay well out of sight and send a small rowboat to shore.

I mean, I don't really care, I have my own boat and I can ways now, but this is a bit silly.





>describe boar
It's a boar. It doesn't like you.
Reply Reply
Re: Degan on 04/10/2010 01:01 AM CDT
Links-arrows 12
Reply Reply
>>but this is a bit silly.

Unreasonable ways to limit players FTW?...




Vashir: one day I will devise a weapon fueled by the tears of warrior mages
Vashir: it'll be unstoppable


http://docs.google.com/View?id=dcszxzpn_22g3mtzcv
Reply Reply
The Degan on 11/11/2010 03:50 PM CST
Links-arrows 13
Reply Reply
Please, please add in a goblin or some npc that we can ask about the Degan departure/arrival times on the Ace and Fever docks. I understand there not being a sign because the Degan is an illegal boat or something, but having a goblin there that can estimate the time based off of what it sees wouldn't be unreasonable I don't think.

Please?
__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
Reply Reply
Re: The Degan on 11/11/2010 06:34 PM CST
Links-arrows 14
Reply Reply
*Please add what leilond posted.
Reply Reply
Re: The Degan on 11/11/2010 10:11 PM CST
Links-arrows 15
Reply Reply
I am pretty sure the Degan is a smuggler's ship. So they would want to keep their movements on the down low.



Player of Drevid and Jhaval


http://www.phiiskeep.homestead.com/Barbarian.html

Cylons... why debugging matters.
Reply Reply
Re: The Degan on 11/11/2010 10:59 PM CST
Links-arrows 16
Reply Reply
>>I am pretty sure the Degan is a smuggler's ship. So they would want to keep their movements on the down low.

Me >>I understand there not being a sign because the Degan is an illegal boat or something, but having a goblin there that can estimate the time based off of what it sees wouldn't be unreasonable I don't think.

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
Reply Reply
Re: The Degan on 11/11/2010 11:31 PM CST
Links-arrows 17
Reply Reply
In fact, just as an example...


>ask goblin about degan

The goblin snickers at you, "Hehe, information about THAT is gonna cost you some coin!"

>give goblin 2 plat lir

The goblin accepts your money and slips it away before squealing, "Thanks!"

>ask goblin about degan

The goblin pulls up next to you and whispers, "Well, jus' between you and me, but I saw the Degan take off 'bout 1 hour ago. I reckon it should be back in roughly 30 minutes."

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
Reply Reply
Re: The Degan on 11/12/2010 06:31 AM CST
Links-arrows 18
Reply Reply
>>The goblin pulls up next to you and whispers, "Well, jus' between you and me, but I saw the Degan take off 'bout 1 hour ago. I reckon it should be back in roughly 30 minutes."

While you're at it, can we get one of those guys for all the other ships too? It'd be awesome to have an indication of when the regularly scheduled and public ships would be coming back in that was accurate to +/- an hour or so.

I think I'd spend less time if there wasn't a sign than I do when I see it say a ship is due in 15 mins, then due, then overdue, then overdue by an hour.

// Not really a complaint, but if the denizens can't track a scheduled and public ship properly, what should the odds be that a ship trying not to be seen would have a regular stream of contacts that'll take anyone's coin to give their schedule out?

- Aristron
Reply Reply
Re: The Degan on 11/15/2010 10:20 PM CST
Links-arrows 19
Reply Reply
As Drevid said, the Degan is a smuggler's ship so they don't want their movements advertised. Anyone keeping track of the boats schedule wouldn't be allowed to live long enough to be of much use.


GM Alvy
Reply Reply
Re: The Degan on 11/16/2010 06:16 PM CST
Links-arrows 20
Reply Reply
>As Drevid said, the Degan is a smuggler's ship so they don't want their movements advertised. Anyone keeping track of the boats schedule wouldn't be allowed to live long enough to be of much use.

You could say the same thing about anyone that gives away the location of the thieves' guild, but (appologies to Apple) there's an NPC for that.

I think the reality is, the islands suck if you aren't a MM and you don't have a boat, and no GM in a position to address the issue cares about that.





>describe boar
It's a boar. It doesn't like you.
Reply Reply
Re: The Degan on 11/16/2010 08:11 PM CST
Links-arrows 21
Reply Reply
>>You could say the same thing about anyone that gives away the location of the thieves' guild, but (appologies to Apple) there's an NPC for that.

Which is -- was -- a playability issue. If there was no hint on finding the Thieves Guild, there would have been a lot less Thieves in the early days. Now, of course, no secret remains a secret if it's been uncovered at any point.

>>I think the reality is, the islands suck if you aren't a MM and you don't have a boat, and no GM in a position to address the issue cares about that.

On the Degan, they have a perfectly logical set of reasoning for why it won't happen. "It's a smuggler's ship," plus "They will kill anyone who appears to be tracking it," plus "It's only available to citizens." Which makes for a very comprehensive set of countermeasures, one that, players aside, is unlikely to be breached.
Reply Reply
Re: The Degan on 11/16/2010 08:24 PM CST
Links-arrows 22
Reply Reply
>>I think the reality is, the islands suck if you aren't a MM and you don't have a boat, and no GM in a position to address the issue cares about that.

Honestly, I think it is like this to validate moon mages and those that spent 10k plat on a boat.


~Sulakhan



"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."

~Miyamoto Musashi
Reply Reply
Re: The Degan on 11/16/2010 08:46 PM CST
Links-arrows 23
Reply Reply
I've never heard a solid reason from a red name for why it's so hard for a regular player to go from mriss/kresh to the mainland. It can't be to validate moons and it can't be to validate boats, although this seems frustratingly more likely. Honestly cut the degan trip to a half hour and make it more regular, it's just bizarre to me this isn't here yet, or have a second non smuggler ship make the voyage too.

What does it take for a moonie to gate to fresh from the mainland?
Reply Reply
Re: The Degan on 11/17/2010 05:56 AM CST
Links-arrows 24
Reply Reply
>On the Degan, they have a perfectly logical set of reasoning for why it won't happen. "It's a smuggler's ship," plus "They will kill anyone who appears to be tracking it," plus "It's only available to citizens." Which makes for a very comprehensive set of countermeasures, one that, players aside, is unlikely to be breached.

I'm sorry, but I really don't consider any of this compelling compared to the playability issue.




>describe boar
It's a boar. It doesn't like you.
Reply Reply
Re: The Degan on 11/17/2010 06:07 AM CST
Links-arrows 25
Reply Reply
The other issue is, you can go in circles with the RP arguments based on any position you'd like to justify. For instance, who uses the smuggling ship? Traders? Thieves? Is there no one with an economic interest in the ship's schedule that knows how to use an albredine ring? I mean, the dock isn't that hidden, and you're passing by other ships in the water. It's a smuggler's ship, not a ghost ship.

Alternately, why is there no law-abiding ship that makes the journey, even infrequently? Is there a diplomatic row that is unresolved? A trade embargo? Does Mer'kresh have normal diplomatic relations with the mainland?

This is why using RP to justify some preordained decision rings hollow.





>describe boar
It's a boar. It doesn't like you.
Reply Reply
Re: The Degan on 11/17/2010 06:11 AM CST
Links-arrows 26
Reply Reply
<<Which is -- was -- a playability issue. If there was no hint on finding the Thieves Guild, there would have been a lot less Thieves in the early days. Now, of course, no secret remains a secret if it's been uncovered at any point>>

there's no npc for the necros and look how many damned...

:-)


anything that is anywhere on the internet won't remain secret for long.






You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

Reply Reply
Re: The Degan on 11/17/2010 06:57 AM CST
Links-arrows 27
Reply Reply
>I think the reality is, the islands suck if you aren't a MM and you don't have a boat, and no GM in a position to address the issue cares about that.

Correction: The islands suck if you aren't a MM, don't have a boat and are not friends with any high-level MMs or anyone with a boat. It's a multi-player game, after all.
Reply Reply
Re: The Degan on 11/17/2010 07:45 AM CST
Links-arrows 28
Reply Reply
>Is there a diplomatic row that is unresolved? A trade embargo? Does Mer'kresh have normal diplomatic relations with the mainland?

Isn't the whole island just a pirate den?

~ Kougen

You tap Ruea's nose with your willow tree.
Reply Reply
Re: The Degan on 11/17/2010 11:48 AM CST
Links-arrows 29
Reply Reply
No, it isn't.
Reply Reply
Re: The Degan on 11/17/2010 12:22 PM CST
Links-arrows 30
Reply Reply
>>Isn't the whole island just a pirate den?

Pirates, smugglers, and sailors (of a legitimate nature) are common enough on M'Riss to support the stereotype, yes.

But it's also a settlement comprised of Humans and Elves who fled persecution of their intermarrying (and wars) on the mainland. There's a lot more history to it, too. It's actually got one of the most complete histories of any place in the game. It's important enough to be home to a few guildhalls.

>>The other issue is, you can go in circles with the RP arguments based on any position you'd like to justify.

Yes, but I didn't. A GM did. A few posts ago.

I realize you play TF and role-playing as a valid reason for something is apparently anathema, but everyone else plays Prime or Plat, where role-playing is a valid reason for something. I hate to be trite, but you've gotten exactly what you're paying for. Another instance of DR with all those RP-related reasons intact, no RP requirements, and no obligations on the part of GMs to ease your burdens.

I happen to like RP reasons for things to be as they are (and remain as they are); I'm sure if a player Prime-side decided to set up a regular run between M'Riss and The Crossing and managed to remain consistent, and got the GMs involved, it could very well become normative to the RP environment of M'Riss and thus be echoed over to TF and Plat. That's our mode of changing role-playing decisions; role-playing solutions.
Reply Reply
Re: The Degan on 11/17/2010 04:30 PM CST
Links-arrows 31
Reply Reply
>I realize you play TF and role-playing as a valid reason for something is apparently anathema, but everyone else plays Prime or Plat, where role-playing is a valid reason for something. I hate to be trite, but you've gotten exactly what you're paying for. Another instance of DR with all those RP-related reasons intact, no RP requirements, and no obligations on the part of GMs to ease your burdens.

Well, as much as you hate it, writing my comments off because I primarily play TF is trite. This is not something I have a personal stake in, I'm a moon mage who owns a boat. Getting anywhere is simply not an issue for me. However, I can look beyond my own perspective and understand the frustration of the other people who have this issue. So while you go on about what GM obligations are to TF, I can't help but think that you're completely missing the issue, again.

I'd prefer if you consider me someone who is passionate about this game and who thinks about game design. Because I don't write every post from the perspective of my character in TF.

But when you have game design that is causing constant frustration to long time players due to their inability to participate in RP events on the mainland, I view it as a problem. This is a game, and it should almost always be fun. Let's use that as our framework and build the RP up from that.




>describe boar
It's a boar. It doesn't like you.
Reply Reply
Re: The Degan on 11/17/2010 04:31 PM CST
Links-arrows 32
Reply Reply
>I'm sure if a player Prime-side decided to set up a regular run between M'Riss and The Crossing and managed to remain consistent, and got the GMs involved, it could very well become normative to the RP environment of M'Riss and thus be echoed over to TF and Plat. That's our mode of changing role-playing decisions; role-playing solutions.

I'm pretty sure what you're smoking isn't legal.





>describe boar
It's a boar. It doesn't like you.
Reply Reply
Re: The Degan on 11/17/2010 05:01 PM CST
Links-arrows 33
Reply Reply
I agree that kresh needs to have better transportation. I am dreading when I have to move to kresh for this reason and I even have access to a ship.


Wanderer Larze
Emptor Ravidail


Reply Reply
Re: The Degan on 11/17/2010 05:46 PM CST
Links-arrows 34
Reply Reply
Are there spots to train stats on kresh/Riss? I feel like this was another issue for me back in the day, when I finally circled I had to travel to spend tdps. It's a huge pian, and there truly isn't a great rp reason for keeping the travel so outrageously long. If I want to go to the islands and I take the degan I can wait for hours for the ship, then wait on the ship for two hours..... It's complete unfeasable to do this and really a joke. The degan is basically worthless. In fairness boats need to be made available again or a fifteen to thirty minute regularly scheduled boat should be implemented. Thirty minutes is still a really long time to sit at a dock, and then on a boat.
Reply Reply
Re: The Degan on 11/17/2010 05:51 PM CST
Links-arrows 35
Reply Reply
>>Are there spots to train stats on kresh/Riss?

No.

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
Reply Reply
Re: The Degan on 11/17/2010 08:13 PM CST
Links-arrows 36
Reply Reply
>>I'd prefer if you consider me someone who is passionate about this game and who thinks about game design. Because I don't write every post from the perspective of my character in TF.

This rings hollow when you flatly dismiss role-playing as a valid reason for anything.

>>But when you have game design that is causing constant frustration to long time players due to their inability to participate in RP events on the mainland, I view it as a problem. This is a game, and it should almost always be fun. Let's use that as our framework and build the RP up from that.

You've just explained to me that RP is not fun, and that removing RP is the only way you feel people can have fun. Like I said, your bias is pretty apparent here and I'd just like that everyone be aware of that.

As for your accusations regarding what I smoke, well, I suppose if that's the best ad hominen you can summon, it's not looking good.
Reply Reply
Re: The Degan on 11/17/2010 08:31 PM CST
Links-arrows 37
Reply Reply
>>FUTILITY

I think you are missing the point.

Basing game dev around RP can be cool, as long as the "realism" doesn't become a nuisance. When it takes most of my night to go from one island to another in a game , it makes me not want to play anymore.

If I wanted to spend 3 hours of my day needlessly waiting around on something, I would go to DMV...


~Sulakhan



"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."

~Miyamoto Musashi
Reply Reply
Re: The Degan on 11/17/2010 08:32 PM CST
Links-arrows 38
Reply Reply
Copernicus, check the screen name. Futility. Yup, pretty much this.

I for one appreciate your passion for the game, your knowledge of mechanics, and your ability to step outside of your TF persona to contribute to the game and the players in it, regardless of what instance they happen to choose.

While I've played TF for years, I now play prime whenever I'm ATK and no longer script around the clock in TF and I'm dreading trying to get to the islands for hunting. Most people in prime don't want to go to the islands because of the difficulties involved in circling (for some), training stats (for all), and participating in GM or player-run events that almost never happen out there, but instead happen in Therengia, Zoluren, or Ilithi.

In order for the Degan to become a viable option for travel back and forth, you first HAVE to get to Mer'Kresh and become a citizen. Ugh. From a playability standpoint, this is stupid. From a roleplay standpoint, this is stupid. One ship, that requires citizenship to board, and travels between M'riss and Leth. Super.

I bark at people all the time who gweth (on the mainland) asking for moongates to Ratha. Laziness. They at least have the use of the Kree or the Skirr, and while the schedule is inconvenient at times, there are options. There are options for getting to Hara, Poke Beach, and Aesry? I'm not sure about Aesry because I haven't been there in 8 or 10 years with any character in any instance.

There are people that don't go to the islands because it's so isolated and they get stuck when trying to get back, and there's people that want to go to the islands but can't get there in the first place. Stupid. Period. There are no reasons that justify locking the player population out of an area that should be accessible to all.


________________________________________

Clerics are on the sectual radar.

Just to be clear - I didn't do it. Not sure who did, but it wasn't me.

- GM Raesh
Reply Reply
Re: The Degan on 11/17/2010 08:39 PM CST
Links-arrows 39
Reply Reply
>>I think you are missing the point.

I have not, in the least, failed to acknowledge that it takes a long time to get to M'Riss. I've also rejected that that is a bad thing.

I was residing on M'Riss back before anyone could gate there. Before player boats. That means it legitimately did take a couple days to come and go from M'Riss. You know why nobody complained? Because everyone was in the same boat. Fighting pirates on the way to M'Riss. How's that for weird? People role-playing together made the distance of the journey tolerable. Remove RP, and all you have is "an intolerable mess."

>>Basing game dev around RP can be cool, as long as the "realism" doesn't become a nuisance. When it takes most of my night to go from one island to another in a game , it makes me not want to play anymore.

This philosophy is why more and more people leave DR. The emphasis on role-playing makes DR unique. When you begin to de-emphasize it for "playability considerations" you're effectively just turning DR into a more complicated version of Progress Quest.

>>If I wanted to spend 3 hours of my day needlessly waiting around on something, I would go to DMV...

I'm sorry you feel that nothing could possibly ever be worth 3 hours of your time.

Logically, if you asked someone to gate you there, it might take less than three hours. If not, oh well, keep up whatever you're doing that's so much more important than going to M'Riss and ask again later.
Reply Reply
Re: The Degan on 11/17/2010 09:06 PM CST
Links-arrows 40
Reply Reply
>I was residing on M'Riss back before anyone could gate there. Before player boats. That means it legitimately did take a couple days to come and go from M'Riss.

It does when you only have a few hours a day to play. Please try and step out of your situation for a second if you are going to argue what is best for everyone.

>You know why nobody complained? Because everyone was in the same boat.

I doubt that there was ever a period of no complaints over island travel.

>This philosophy is why more and more people leave DR. The emphasis on role-playing makes DR unique. When you begin to de-emphasize it for "playability considerations" you're effectively just turning DR into a more complicated version of Progress Quest.

LOL, sure thing.

>I'm sorry you feel that nothing could possibly ever be worth 3 hours of your time.

Hmm, I never said that. In fact, there are plenty of things that could be worth 3 hours of my time.

I can see that there is no point in even attempting to have a logical conversation here. Shine on...

~Sulakhan



"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."

~Miyamoto Musashi
Reply Reply
Re: The Degan on 11/17/2010 10:43 PM CST
Links-arrows 41
Reply Reply
I realize this the subject of RP/game lore vs game playability brings out the passions in people but lets keep the discussion constructive.

Keep in mind we're always changing the game based on the feedback we see. Will M'Riss/Mer'Kresh ever be as easy to travel to as mainland areas? Probably not. Will things change as we see the need? Always.


GM Alvy
Reply Reply