Re: Muspar'i v1.5 on 03/11/2010 01:25 PM CST
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Despite how I first came across, I have really enjoyed the influx of new people to the area. And I really look forward to the new S'kra residents. I know the typical S'kra is very wary of outsiders, but I enjoy the culture and the people so much that I don't care.

My initial fear is gone and is overriden completely by the excitement of the text city I love booming so wonderfully.


- Terra
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Re: Muspar'i Seal/Crest Confusion? on 03/11/2010 02:18 PM CST
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I much prefer the dragon curled round a ruby as well.

The palm tree looks like a sand elf thing.


"Sometimes you guys scare me."--Annwyl
"You people worry me."--GM Abasha
"Hmm..."--Z
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Re: Muspar'i Seal/Crest Confusion? on 03/11/2010 05:06 PM CST
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As a trader he is constantly on the move. But his name comes from his livelihood, and has been the same name since 1996.




the world is broken
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Re: Muspar'i Seal/Crest Confusion? on 03/11/2010 05:59 PM CST
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I should start telling people I live in Shard.



Rev. Reene

"Oh, I'm not omniscient -- but I know a lot."
- Mephistopheles, Faust
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Muspar'i Hat-Trick Release on 03/24/2010 11:31 PM CDT
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Three new things come to Muspar'i tonight.

First, a new shop on the Street of Stoneworkers may be of interest to certain Moon Mages. The elderly shopkeeper makes a very interesting series of sandstone bowls. You don't have to be a Seer to figure out what they're used for...

Second, the first phase of Shorka's Palace is open to the public... sort of. Citizens of Velaka will be able to access the palace grounds by day and night, while non-citizens will only be able to do so by day, when the gates are open. At night, citizens can either KNOCK on the gates to lead a group through, or OPEN the gates, but the guards will close them again after a few moments. During invasions the gates will neither auto-open nor auto-close, leaving it to Muspar'i's defenders to choose.

Third, there are now two paths branching from the Velaka Trade road that will lead you to Lake Ratamipak, and the saltern shore. Brave adventurers who journey down to the water's edge will find that a curious race called the Isundjen have made it their home, and their little friends the gam chaga are having a field day playing on the shore. The two hunting areas do mingle a little bit, but you'll find that the Isundjen won't venture out of the lake's water, and the gam chaga will avoid any water deeper than their ankles. There's another feature to the relationship between these two baddies that I'll leave you all to discover.

Huge thanks go to GM's Tiesse, Grejuva and Abasha for helping this release run smoothly, and colossal thanks go to the players who turned out for it -- on both sides of the conflict.

Oh, and you know what? I lied. There's a fourth thing. The Hvaral-Muspar'i barge now makes a pit-stop at an oasis in the middle of the desert. Of course, it also goes faster now, too. Even with the pit-stop included, the total trip takes roughly half as long as it did before.


~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
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Re: Muspar'i Hat-Trick Release on 03/27/2010 07:30 PM CDT
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This just barely missed the deadline to come out with the other releases last week.

Shasuro's Dyes is now open in Muspar'i -- in all instances -- located on the Street of Alchemists. Shasuro has a plethora of new color options for all of you who aren't satisfied with your bland attire.


~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
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Re: Muspar'i Hat-Trick Release on 03/27/2010 07:43 PM CDT
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Shasuro smiles.

You ask, "So what kind of items do you dye if I might ask?"

You ask, "Metal or fabric?"

Shasuro says, "I'm very proud of my alchemical skills. I will dye almost anything. I try to avoid magic, though."

AVAILABLE DYES

1 - vibrant cyan 26 - murky carmine
2 - cloudy glaucous 27 - burnt sangria
3 - murky cerulean 28 - dull burgundy
4 - Musparan blue 29 - chestnut brown
5 - dark sapphire 30 - deep mustard
6 - ultramarine 31 - asparagus green
7 - Xibar-blue 32 - foggy viridian
8 - pale periwinkle 33 - drab olive
9 - pale lavender 34 - gloomy myrtle
10 - dusky lilac 35 - muted teal
11 - light iris 36 - sapling green
12 - bright indigo 37 - cool aquamarine
13 - deep amethyst 38 - vivid emerald
14 - dark bysantium 39 - sallow honeydew
15 - murky eggplant 40 - misty jade
16 - lurid fuchsia 41 - mossy celadon
17 - light mauve 42 - pale isabelline
18 - dull puce 43 - magnolia white
19 - bright pink 44 - ghostly white
20 - bright cardinal 45 - Grazhir-white
21 - vermilion red 46 - pale cinereous
22 - deep amaranth 47 - murky bistre
23 - vivid cerise 48 - purple taupe
24 - brilliant ruby 49 - shadowy arsenic
25 - Yavash-red 50 - Katamba-black


Hold the item you want dyed in your right hand and ORDER the number
of the color you want. All dye jobs cost 1500 Lirums.
If you decide you don't want something dyed after ordering, you may
REFUSE and the order will be cancelled.


- Terra
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Re: Muspar'i Hat-Trick Release on 03/27/2010 08:02 PM CDT
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I especially like gloomy myrtle. Was anyone inspired by a certain ghost in another realm?

_____________________________________
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
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Re: Muspar'i Hat-Trick Release on 03/27/2010 08:29 PM CDT
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Those are great! I'll have to make a trip up to dye some arrows.

Jalika


Moving carefully, you slip your hand into Ragran's pockets and carefully grab a platinum.
Roundtime: 2 sec.
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Re: Muspar'i Hat-Trick Release on 03/28/2010 11:46 AM CDT
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Moaning Myrtle, really? I didn't think of it but lol


- Terra
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Re: Muspar'i Hat-Trick Release on 03/29/2010 10:13 AM CDT
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Oh, so many choises. Thank you!


"Sometimes you guys scare me."--Annwyl
"You people worry me."--GM Abasha
"Hmm..."--Z
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Re: Muspar'i Hat-Trick Release on 03/29/2010 10:24 AM CDT
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Yummy! I think I'll be stopping by there!


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: Muspar'i Hat-Trick Release on 03/31/2010 03:54 AM CDT
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This is a fantastic list of colors and reason enough to make the trip.
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Re: Muspar'i Hat-Trick Release on 03/31/2010 12:09 PM CDT
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Hey, while we're on a roll, you know what else might be nice for Muspar'i?

A museum like Raven's Court with appraisal/scholarship trainable art.

/duck

But seriously, I haven't had this much fun not leaving Muspar'i in a long time. I never get bored. It's amazing.


- Terra
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Re: Muspar'i Hat-Trick Release on 03/31/2010 12:13 PM CDT
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<<A museum like Raven's Court with appraisal/scholarship trainable art.

Actually, I could see a having several of the intersections or streets with statues in the center which could serve a similar purpose. Maybe have a recall history tied to each as well, with maybe a perceive history for one or two.

-Evran

* Prophet Hotoke Fuku-Nyorai snuck out of the shadow he was hiding in.
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Re: Muspar'i Hat-Trick Release on 03/31/2010 12:55 PM CDT
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they gave u a bridge to climb and a whole lake to swim in, what more could u want?
and i hope the palace does have cool study'able stuff.
oh yeah would the salinity of the salt lake effect electricty any? i remember they did a mythbusters or something...

and is there anything to do with the salt? margaritas? or is that stealing property? i figured the foreman would give me money for it...

_____________________________________

Tekemi exclaims, "It's practically a smorgasbord out here!"
Tekemi says to Tokomi, "You're the prime rib, of course."
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Muspar'i on 04/19/2010 12:14 AM CDT
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Anyone wanna give me the quick rundown on whats happened in Muspar'i lately?

I'm going to return there since I heard about the new creatures.

~Iz
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Re: Muspar'i on 04/19/2010 11:32 AM CDT
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Ok here's a couple of things.

- New hunting, we now have in order of difficulty: Sand Spiders, Tightwads/Moneygrubbers, Westies, Slavers, Zombie Nomads, Gam Chagas and Isundjen conjurer.
- Faster barge route, including a stop over at an Oasis where you can switch barges if you want, much faster ride.
- New shops including a sandstone bowl divination shop, a dyer that works on cloth and metal, a NPC healer, a locksmith.
- New housing in 3 areas, one is S'kra only, one is upper class on the Street of Proprieters and one is on the Velakan trade route (also very nice).
- Palace road is now open, you must be a citizen to enter at night or be travelling with one.

- Many events taking place in Muspar'i lately. The most recent involves the Sand Elf Necromancer Lhars and the gam chaga's he created.
Er my internet's being wierd so I need to sign off, hopefully someone can pick up where I left off. Thanks!


- Terra
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Re: Muspar'i on 04/19/2010 12:40 PM CDT
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Anything teaching over 800 yet huh huh huh?
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Re: Muspar'i on 04/19/2010 10:50 PM CDT
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Some neat releases, and probably people running around saying nothing but "Shade and Water" to each other.


- Fist of the Heavens Korsik Rippentropp, Aegis of Justice


I warned you before I'm addicted to war
I was praying for Armageddon on the day I was born
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Re: Muspar'i on 04/19/2010 10:59 PM CDT
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I'm actually really impressed with the Muspar'i releases.

Can we get a creature that has a high box drop rate?
Or up the spawn rate of conjurers/camgas
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Re: Muspar'i on 04/20/2010 09:22 AM CDT
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<<Or up the spawn rate of conjurers/camgas >>

This is only the second time I've seen a request to up the conjurer gen rate. Anyone else care to chime in? Are most people relatively satisfied with their current rate, or are people not hunting them because there aren't enough of them?


~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
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Re: Muspar'i on 04/20/2010 09:48 AM CDT
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i don't hunt 'em because they scare the ever-livin' ... um. they scare me.

at least, for now.


-t-




Out of curiosity, did you make everyone stop trying to kill Lyras so you could go try to kill Book?

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Re: Muspar'i on 04/20/2010 02:08 PM CDT
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>>Some neat releases, and probably people running around saying nothing but "Shade and Water" to each other.

Nice. But there is none of that nonsense going on up in Muspar'i right now. Trust me, I'd be really unhappy if there was.

>>Anyone else care to chime in? Are most people relatively satisfied with their current rate, or are people not hunting them because there aren't enough of them?

I think the trick is, the deeper you go into the area, the more conjurers you get. But I also hunt with Call of the Siren until I get a nice room full. If I had time, I'll try hunting without it. But I think if you know how to work the area (gam chaga's in the shallow part and conjurers as the water gets deeper) then you're all set. But as I said, my results could be skewed.



- Terra
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Re: Muspar'i on 04/20/2010 05:41 PM CDT
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I can't use the hunt verb in water, so I just stay in one room. Being the lone hunter (only hunter?), the conjurers seemed far and few.
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Re: Muspar'i on 04/22/2010 05:17 PM CDT
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>>This is only the second time I've seen a request to up the conjurer gen rate. Anyone else care to chime in? Are most people relatively satisfied with their current rate, or are people not hunting them because there aren't enough of them?

I think the rate could use an upward tweak too.
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Muspar'i question on 05/28/2010 09:41 AM CDT
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I noticed alot of new stuff for the area which is very cool which only leaves me with two questions.

1) Have enough PC Empaths moved up there to make getting healed a viable option without the hell that is the herb system?

2) Or is one of the releases a NPC Empath?
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Re: Muspar'i question on 05/28/2010 10:19 AM CDT
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One of the releases was an NPC empath. You can find it
http://www.elanthipedia.com/wiki/RanikMap47 labeled under hospital.


Nikpack

The gods are jerks. No, really.-Armifer

I don't think we ever take the training wheels off as players or gamemasters.-Inauri
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traveling to Muspar'i on 12/02/2010 11:08 PM CST
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i would like to travel to Muspar'i and wanted to check here first to see if there is anything i need to know before i set out.
the reason i am asking is because i recently traveled to Shard only to be turned away by the guard at the gate. i then traveled to Boar Clan but got stuck crossing a river because i wasn't good enough at swimming. so this time i thought i'd ask first for advice first.

Phangr
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Re: traveling to Muspar'i on 12/02/2010 11:35 PM CST
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You need to stop and get a passport in Theren.
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Re: traveling to Muspar'i on 12/03/2010 12:39 AM CST
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There's also a climb so you will need a certain amount in climbing for but I don't remember what amount you will need.
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Re: traveling to Muspar'i on 12/03/2010 01:52 AM CST
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it would be good if you downloaded kraelyst's travel script, it does a check to see if you need the passport.






You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

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Re: traveling to Muspar'i on 12/03/2010 04:56 PM CST
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>>i would like to travel to Muspar'i and wanted to check here first to see if there is anything i need to know before i set out.

You need the passport that was mentioned. The location you can find them in is located on this map:

http://www.elanthipedia.com/wiki/RanikMap42

Other than that, I would check maps for lands you'll be traveling through. There are some areas with creatures on the way to Muspar'i, so in some parts you may need to travel quickly.
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Re: traveling to Muspar'i on 12/09/2010 03:15 PM CST
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The barge ride to Muspar'i is long, so make sure to bring something to keep you amused. Also, don't go down the trail; That leads to a desert that is home to a few very unpleasant critters.


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: traveling to Muspar'i on 12/09/2010 06:17 PM CST
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>>The barge ride to Muspar'i is long

The ride time has been reduced significantly. I would say the barge rides from Haven to Lang and Haven to Throne are longer. At least it feels that way to me.


- Terra
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Re: traveling to Muspar'i on 12/13/2010 12:47 AM CST
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>>The ride time has been reduced significantly. I would say the barge rides from Haven to Lang and Haven to Throne are longer. At least it feels that way to me.

It's about a 10 minute ride, with a 2 minute stopover at the oasis. Way shorter than it used to be. I've been here a few weeks and I'm loving the place, and big thanks to Terra for her hospitality.
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the Muspar'i wiki and you on 12/24/2010 12:29 PM CST
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due to family issues beyond my control, on December 29 I'm putting my Simu account on hold and have no idea when I'll be back to work on the Muspar'i wiki. While Im pretty sure I'd have internet where Im going (Dutch Harbor Alaska...NOT the fishing boats. I have family that actually lives there) I wont have any time for playing. So, you people that live out here in this city and know it backwards and forwards, Work on the wiki. Get it up to date. It needs a bit of TLC from people to be a really great page.

I hope to be back within a couple of months, but no promises.

Robert player of Bydl


"Don Drysdale would consider an intentional walk a waste of three pitches. If he wants to put you on base, he can hit you with one pitch." – Mike Shannon

"Even if the voices are not real they have some pretty good ideas" - Anonymous
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Re: the Muspar'i wiki and you on 12/24/2010 04:55 PM CST
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Sorry to see ya go. Come back soon!



"Your suffering amuses me" -GM Raesh

Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Blunts for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
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Muspar'i and Outcasts on 01/12/2011 01:45 PM CST
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Ok I know that Muspar'i and the Outcasts are not the same king. It is my understanding that the Outcasts have a domain OUTSIDE of the city walls. Within the city is ruled by King Arhhdan.
I want to do more things to associate Muspar'i has it's own territory, not by something the Outcasts are a part of. Even King Raenilar met INSIDE the city gates with his Outcasts the other day on the street of cloth weavers. Here are some things I would like to see and some things I am willing to help along with.

1. More Muspar'i only events that do not specifically involve the Outcasts unless by invitation.
2. Outcast meetings taking place only outside of the city walls from this point forward, unless granted access by King Arhhdan or Ithida.
3. More interaction with the Muspar'i nobility.
4. More Muspar'i RP in general, something I am slowly working on.


Now I know the Muspar'i GM's have done a LOT in terms of making it a more livable place. I never even thought I would see so much incredible development in my time playing DR, but I have and for that you have all the praise in the world. I also understand Muspar'i is run a certain way. It's not like some of the other cities who have Courts and things like that.

Anyway just hoping to see some more people up there to RP with. Alexii left, Lomelinde is an Outcast (Although easily one of my favorite people to RP with in the game) and a smattering of other people, a quarter of which are Jappal's wives.


- Terra
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Re: Muspar'i and Outcasts on 01/12/2011 08:31 PM CST
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The King of Muspar'i has declared his city neutral a very long time ago and as such he allows just about anyone to be within the walls to do business as long as it's peaceful. This includes the desert dwellers from nearby.


GM Quarel Veryan P-2 Events Lead.
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