Welcome to Velaka Talk I'm your host GM Basilisc. On this show we talk about spring water, Heru Taipa, guildhalls, yeehars, you know no big whoop. There was a little release tonight. Here's the highlights for those of you that missed it.
Cleric Guild!
Yes, indeed, it is finally open! The new guild features bits of lore for you to examine and discover, a new favor-granting altar for you somber types, and the esteemed Sand Elf, Anctarcarim, is taking up residence there. A local priestess has also agreed to open her shop two blocks south from the guild hall, which features many of your clerical needs, with a special Guild-member-only room in the cellar.
Sand Elf Village!
The first of what will eventually be the five hamlets of Sand Clan is now available to the general public! It's not exactly a walk in the park to get there, though. In fact, it's a walk in the desert, across a path with a uniquely dangerous obstacle that I will leave you all to get run over by, err... discover on your own. The first village, the Windy Hamlet, is just a sandstone's throw from the oasis pit-stop and features a number of shops and even a spot to quench your thirst, though it isn't cheap. And for those of you that just love a good sun-scorched, blasted wasteland to call home, there's a few shacks eagerly awaiting your arrival!
Undead Pack Beasts!
Oh, no! Think of the poor yeehars! The exiled Sand Elf Lhars has once again befouled the desert with these perversions of nature. The fabled Yeehar Graveyard has been discovered and besmirched, now overrun with undead yeehar, available for your killing pleasure. Watch out though, they bite. And chew. And digest. (Sort of.) As promised so many months ago when this project began, there is a segment of the hunting area available exclusively to Premium subscribers and their guests.
Shade and Water?!
No, no, no. It's not an Outcast mantra. It's actually just a bit of helpful advice for anyone who is planning to (drum roll, please) skip the sand barge by walking through the desert on foot! It's a harsh environment though, and the dunes are both difficult to climb and navigate. If you are seeking to brave the journey, you are heartily encouraged to bring a supply of water and something to shield yourself from the cruel desert sun, or risk dehydration and heat stroke in the golden wastes.
~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
There was sand and hills and rings. on 02/13/2011 09:26 PM CST
Re: There was sand and hills and rings. on 02/13/2011 09:35 PM CST
Oh snap, can has Juvenile-Adult-Elder Armadillo range hunting ground in Muspar'i!!?!?!? I must find out.
You and everyone else who made this happen are wonderful--Thank you for this!
__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
You and everyone else who made this happen are wonderful--Thank you for this!
__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
Re: There was sand and hills and rings. on 02/13/2011 09:40 PM CST
Re: There was sand and hills and rings. on 02/13/2011 09:53 PM CST
Redeth makes a great point. There are some other folks who deserve credit; I'm just the guy who posted the release.
Thanks to GM Grejuva for providing excellent design, inspiration and direction both in the concept and the release events.
Thanks to GM Jhustis for being one helluva world builder and displaying a passion for Velaka that is daring to eclipse my own.
~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
Thanks to GM Grejuva for providing excellent design, inspiration and direction both in the concept and the release events.
Thanks to GM Jhustis for being one helluva world builder and displaying a passion for Velaka that is daring to eclipse my own.
~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
Re: There was sand and hills and rings. on 02/14/2011 01:48 AM CST
Not sure how the dehydration works, but does the Warrior mage cantrip Water Globe that summons water count? You can drink it, but it doesn't act like water in alchemy places.
Elemental Lord Opieus, Expert Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
Elemental Lord Opieus, Expert Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
Re: There was sand and hills and rings. on 02/14/2011 07:42 AM CST
Re: There was sand and hills and rings. on 02/14/2011 08:00 AM CST
Re: There was sand and hills and rings. on 02/14/2011 08:09 AM CST
> Creature level appears to be around 200-300 (can someone else chime in on their thoughts or confirm)?
They also appear to have a rather large amount of damage reduction built-in. Using weapons at level, I was getting hard hits at best, and didn't get up to "vicious" on a hit until I went about 500 ranks above them.
They also appear to have a rather large amount of damage reduction built-in. Using weapons at level, I was getting hard hits at best, and didn't get up to "vicious" on a hit until I went about 500 ranks above them.
Re: There was sand and hills and rings. on 02/14/2011 08:16 AM CST
>>Creature level appears to be around 200-300 (can someone else chime in on their thoughts or confirm)?
I'd say so, most likely on the higher end of that range. I was cleanly dodging them with 240s defenses (which were boosted by a bunch of stuff) and landing light hits or getting unaffected messaging with Harm Evil and completely whiffing with Horn of the Unicorn (TM is 250). Didn't save the appraisals I did, but I'll try to check them out again since I'm still in the desert.
BTW, does anyone know what a yeehar actually looks like? I keep picturing the dewbacks from Star Wars: http://starwars.wikia.com/wiki/Dewback.
~Thilan
I'd say so, most likely on the higher end of that range. I was cleanly dodging them with 240s defenses (which were boosted by a bunch of stuff) and landing light hits or getting unaffected messaging with Harm Evil and completely whiffing with Horn of the Unicorn (TM is 250). Didn't save the appraisals I did, but I'll try to check them out again since I'm still in the desert.
BTW, does anyone know what a yeehar actually looks like? I keep picturing the dewbacks from Star Wars: http://starwars.wikia.com/wiki/Dewback.
~Thilan
Re: There was sand and hills and rings. on 02/14/2011 08:26 AM CST
>>BTW, does anyone know what a yeehar actually looks like?
I always figured they were gigantic 1850s gold rush prospectors yelling "YEEEEE HAR!"
But the Dewback thing sounds like it might be right. I always thought they were furry for some reason.
"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
I always figured they were gigantic 1850s gold rush prospectors yelling "YEEEEE HAR!"
But the Dewback thing sounds like it might be right. I always thought they were furry for some reason.
"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
Re: There was sand and hills and rings. on 02/14/2011 09:30 AM CST
<<They also appear to have a rather large amount of damage reduction built-in.
With weapons at 300 I couldn't get more than a good hit on them (and learned very little), but their chest seemed vulnerable to crits. I could usually kill them with 4-5 shots to the chest.
I would put these at or a little bit below elder deer level (200-300). They have much better perception though. Couldn't really train stealths there but they taught a little bit at ~420s in both, which I stopped learning stealths in deer 100 ranks before.
With weapons at 300 I couldn't get more than a good hit on them (and learned very little), but their chest seemed vulnerable to crits. I could usually kill them with 4-5 shots to the chest.
I would put these at or a little bit below elder deer level (200-300). They have much better perception though. Couldn't really train stealths there but they taught a little bit at ~420s in both, which I stopped learning stealths in deer 100 ranks before.
Re: There was sand and hills and rings. on 02/14/2011 09:58 AM CST
>>With weapons at 300 I couldn't get more than a good hit on them (and learned very little), but their chest seemed vulnerable to crits. I could usually kill them with 4-5 shots to the chest.
Based on how they're described having very plated skin except for an exposed rib cage, I'm wondering if there really is a "weak spot" coded into the critter. If that's the case, A+ to the GMs who did that.
"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
Based on how they're described having very plated skin except for an exposed rib cage, I'm wondering if there really is a "weak spot" coded into the critter. If that's the case, A+ to the GMs who did that.
"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
Re: There was sand and hills and rings. on 02/14/2011 09:58 AM CST
Re: There was sand and hills and rings. on 02/14/2011 10:06 AM CST
Re: There was sand and hills and rings. on 02/14/2011 10:18 AM CST
Anyone try puncture weapons or magic?
__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
Re: There was sand and hills and rings. on 02/14/2011 11:10 AM CST
Re: There was sand and hills and rings. on 02/14/2011 11:23 AM CST
Re: There was sand and hills and rings. on 02/14/2011 11:32 AM CST
does only water work or do other types of drinks work as well? <i.e. alcohol- glythtides gift, anyone?>
You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath
You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath
Re: There was sand and hills and rings. on 02/14/2011 12:29 PM CST
I tried a number of GG drinks while I was wandering around the desert lost. The six or so I ended up with didn't work to quench any thirst, so I used them as breadcrumbs instead.
-Rambliin
Your spirit is weakened beyond its ability to sustain your body!
A panicked scream pierces the air. "Murderer!" You notice the nearby citizenry looking your way for the moment, before most quickly run off in fear.
-Rambliin
Your spirit is weakened beyond its ability to sustain your body!
A panicked scream pierces the air. "Murderer!" You notice the nearby citizenry looking your way for the moment, before most quickly run off in fear.
Re: There was sand and hills and rings. on 02/14/2011 01:25 PM CST
>>Anyone die of dehydration yet?
I'm not sure you can die, however... I was curious so I did some testing.
After about 3-4 heat strokes, and near death (vitality < 20%):
Looks like you get dragged back to the Sand Clan.
Also while I was standing out there, I noticed that the damage you take from not having a hooded cloak caps at a large skin rash, without bleeding.
Which would be worse? To live as a monster or to die as a good man?
I'm not sure you can die, however... I was curious so I did some testing.
After about 3-4 heat strokes, and near death (vitality < 20%):
You collapse from heat stroke. |
UP> |
You feel fully rested. |
UP> |
You feel yourself being dragged away. |
UP> |
You sense your golden panther stand back up. |
UP> |
You notice as a golden panther slinks into the area. |
UP>l |
You are not sure, but it looks like the blackness you get when you are unconscious. |
UP> |
You gradually regain consciousness. |
P>l |
[Heru Taipa, Taritu Ilga] |
Beneath a rickety wooden frame referred to, perhaps humorously, as a gate by the locals, the path through the desert almost resembles a formal road, beaten down by the regular foot traffic that passes through. Nestled between jagged shelves of rock that hold back the oppressive dunes, shanties and huts to the north form the outskirts of one of Heru Taipa's many hamlets. You also see a golden panther and a cracked clay urn. |
Looks like you get dragged back to the Sand Clan.
Also while I was standing out there, I noticed that the damage you take from not having a hooded cloak caps at a large skin rash, without bleeding.
Which would be worse? To live as a monster or to die as a good man?
Re: There was sand and hills and rings. on 02/14/2011 01:39 PM CST
Is this a bug?
>shop
The following items contain goods for sale:
a slender rack
a cloth-draped table
Ilerenz
a tall display stand
I've never seen a merchant show up on a SHOP before, perhaps he sells something if you ASK him? Also...
>shop
The following items contain goods for sale:
a weapon rack
a sales clerk bartender
a large waste bucket
The waste bucket has nothing in/on it for sell, and there's another NPC on the shop list.
Which would be worse? To live as a monster or to die as a good man?
>shop
The following items contain goods for sale:
a slender rack
a cloth-draped table
Ilerenz
a tall display stand
I've never seen a merchant show up on a SHOP before, perhaps he sells something if you ASK him? Also...
>shop
The following items contain goods for sale:
a weapon rack
a sales clerk bartender
a large waste bucket
The waste bucket has nothing in/on it for sell, and there's another NPC on the shop list.
Which would be worse? To live as a monster or to die as a good man?
Re: There was sand and hills and rings. on 02/14/2011 02:40 PM CST
>hooded cloak
was wondering if that or an umbrella helped, parasol too(those are the useless ones)
>is this a bug
yes, yes, and yes... already been bugged and mentioned.
also i found god walking in the desert.
Footprints appear in the sand, moving southwest up the dune.
Footprints appear in the sand, moving southwest up the dune.
was wondering if that or an umbrella helped, parasol too(those are the useless ones)
>is this a bug
yes, yes, and yes... already been bugged and mentioned.
also i found god walking in the desert.
Footprints appear in the sand, moving southwest up the dune.
Footprints appear in the sand, moving southwest up the dune.
Re: There was sand and hills and rings. on 02/14/2011 03:03 PM CST
>>Footprints appear in the sand, moving southwest up the dune.
Footprints appear in the sand, moving southwest up the dune.
That's probably someone invisible.
Just got done reviewing most of the area, aside from the desert expanse you have to climb to get between the barges. I'd like to reiterate my kudos on the release, I appreciate alot of the work done in the rooms. Small things like the ghostflowers, the lizard, the cactuses, the fallen palm and all the nifty rock formations.
The yeehar graveyard in the Slot Canyon is great, thanks for adding a premium hunting ground that allows you to bring non-premie with you.
One thing I'd like to request if at all possible is to add some grass, or vines perhaps somewhere in the oasis.
Which would be worse? To live as a monster or to die as a good man?
Footprints appear in the sand, moving southwest up the dune.
That's probably someone invisible.
Just got done reviewing most of the area, aside from the desert expanse you have to climb to get between the barges. I'd like to reiterate my kudos on the release, I appreciate alot of the work done in the rooms. Small things like the ghostflowers, the lizard, the cactuses, the fallen palm and all the nifty rock formations.
The yeehar graveyard in the Slot Canyon is great, thanks for adding a premium hunting ground that allows you to bring non-premie with you.
One thing I'd like to request if at all possible is to add some grass, or vines perhaps somewhere in the oasis.
Which would be worse? To live as a monster or to die as a good man?
Re: There was sand and hills and rings. on 02/14/2011 03:31 PM CST
pretty sure it was god...
fun stuff-
Soaring buzzards call out overhead as they search for victims of the sweltering heat in the surrounding desert.
Half embedded in the shifting sands, one of the rocks bears the vague shape of a massive dragon's head. Peeking from behind one of the large, ominous stones is a scrap of tattered challis fabric.
The remains of the cadaverous yeehar bubble and hiss as they melt away.
An inferno of smoky heat and dust swirl across the inhospitable landscape, intent on some arcane task.
fun stuff-
Soaring buzzards call out overhead as they search for victims of the sweltering heat in the surrounding desert.
Half embedded in the shifting sands, one of the rocks bears the vague shape of a massive dragon's head. Peeking from behind one of the large, ominous stones is a scrap of tattered challis fabric.
The remains of the cadaverous yeehar bubble and hiss as they melt away.
An inferno of smoky heat and dust swirl across the inhospitable landscape, intent on some arcane task.
Re: There was sand and hills and rings. on 02/14/2011 04:36 PM CST
>>BTW, does anyone know what a yeehar actually looks like? I keep picturing the dewbacks from Star Wars
You get a cookie.
Yes, they're much closer to dewbacks than banthas. They're not shaggy, as has somehow become the assumption. I envision them as a cross between a dewback and a triceratops, without the horns.
~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
You get a cookie.
Yes, they're much closer to dewbacks than banthas. They're not shaggy, as has somehow become the assumption. I envision them as a cross between a dewback and a triceratops, without the horns.
~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
Re: There was sand and hills and rings. on 02/14/2011 04:54 PM CST
By the by... I mentioned this to Jhustis IG, thought I would reiterate it just in case.
You can bypass the Velaka Desert climbing mechanics via HUNT, specifically using a familiar to move around for you. A simple solution that would make sense, make it a trackless area that you can't use HUNT. Footprints would be covered by the shifting winds and sands...ect.
Which would be worse? To live as a monster or to die as a good man?
You can bypass the Velaka Desert climbing mechanics via HUNT, specifically using a familiar to move around for you. A simple solution that would make sense, make it a trackless area that you can't use HUNT. Footprints would be covered by the shifting winds and sands...ect.
Which would be worse? To live as a monster or to die as a good man?
Re: There was sand and hills and rings. on 02/14/2011 06:23 PM CST
I have such an amazingly large amount of love for everyone involved in this release.
I'm nervous about getting a beetle instead of my cat because they look kind of creepy but everything else is amazing.
I did some testing with the yeehar. With my dao which I have over 500 ranks in, it took me longer to kill than with my khuj which is around 260ish ranks. I think they are less suseptable to pierce and more so to slice and impact.
I LOVED the lore in the temple. I loved the culture of the windy hamlet and the information in the temple about Sand Clan's history and it's current chieftan basically. I will be uploading that information onto Elanthipedia when I get some free time. I think they still have Zeelah listed.
Anyway, all of you guys are amazing! AMAZING!
- Terra
I'm nervous about getting a beetle instead of my cat because they look kind of creepy but everything else is amazing.
I did some testing with the yeehar. With my dao which I have over 500 ranks in, it took me longer to kill than with my khuj which is around 260ish ranks. I think they are less suseptable to pierce and more so to slice and impact.
I LOVED the lore in the temple. I loved the culture of the windy hamlet and the information in the temple about Sand Clan's history and it's current chieftan basically. I will be uploading that information onto Elanthipedia when I get some free time. I think they still have Zeelah listed.
Anyway, all of you guys are amazing! AMAZING!
- Terra
Re: There was sand and hills and rings. on 02/15/2011 09:19 AM CST
Things I've been busy fixing:
* The leather armor should all be actual leather armor now, as opposed to what it was before, which was decidedly not leather armor. Assist if you need something fixed.
* HUNT still functions in the desert for locating people/creatures, but you can't follow the tracks. I left in the locate part because I thought it was a nice feature for finding out how tantalizingly close you are to recue, while still being hopelessly abandoned.
* The issue with merchants and rubbish bins showing up in SHOP has been resolved. Sorry, but you will not be able to purchase garbage or the shirts off the backs of shop owners. They would have been limited quantity anyhow. (Edit: I didn't actually fix this personally. In fact, all I did was whine and complain until someone more influential found and squished the bug.)
* Not sure if anyone noticed, but you were briefly able to crawl through the desert on your belly like a snake. (Read: You could move while lying down.) I was amused by the idea of leaving it in, but ultimately decided that it was silly. It's been fixed/removed.
* There was an issue with some roundtimes that I don't think anyone noticed. It's fixed though, and I'm not saying anything else on the matter. <hums>
* There were about 15 rooms or so in which it was not only possible but likely that you could get killed by desert fatigue, so I added the handy-dandy drag-away system to them. It isn't a guarantee that you'll be dragged to safety before you die, it's just fairly likely. Future desert areas will not have this convenience; its inclusion here was the result of an unprecedented act of charity on my part.
~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
* The leather armor should all be actual leather armor now, as opposed to what it was before, which was decidedly not leather armor. Assist if you need something fixed.
* HUNT still functions in the desert for locating people/creatures, but you can't follow the tracks. I left in the locate part because I thought it was a nice feature for finding out how tantalizingly close you are to recue, while still being hopelessly abandoned.
* The issue with merchants and rubbish bins showing up in SHOP has been resolved. Sorry, but you will not be able to purchase garbage or the shirts off the backs of shop owners. They would have been limited quantity anyhow. (Edit: I didn't actually fix this personally. In fact, all I did was whine and complain until someone more influential found and squished the bug.)
* Not sure if anyone noticed, but you were briefly able to crawl through the desert on your belly like a snake. (Read: You could move while lying down.) I was amused by the idea of leaving it in, but ultimately decided that it was silly. It's been fixed/removed.
* There was an issue with some roundtimes that I don't think anyone noticed. It's fixed though, and I'm not saying anything else on the matter. <hums>
* There were about 15 rooms or so in which it was not only possible but likely that you could get killed by desert fatigue, so I added the handy-dandy drag-away system to them. It isn't a guarantee that you'll be dragged to safety before you die, it's just fairly likely. Future desert areas will not have this convenience; its inclusion here was the result of an unprecedented act of charity on my part.
~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
Re: There was sand and hills and rings. on 02/15/2011 12:52 PM CST
>>* HUNT still functions in the desert for locating people/creatures, but you can't follow the tracks. I left in the locate part because I thought it was a nice feature for finding out how tantalizingly close you are to recue, while still being hopelessly abandoned.
awesome, I like being able to use my leopard as a trail marker at least. was gonna suggest this too(and using it to cheat did cross my mind)
I thought it was a bit weird they sold tail sheaths there, specially with the trail of skulls.
I like the whole dehydration mechanics mixed with the Muspar'i weather, I wonder how bad a sandstorm could be though.
here's to hoping that future desert is even more viscious.
massive sunvultures trying to poach your kills or corpse... bring a newb for sacrifice to bring em out.
You guys did good work. I think you'd have fun making a cursed dark hand, wastelands, or north of theren barbaric hordes areas.
_________________________________
The fabric of the universe seems to wobble momentarily. Uh, what did you just do?
awesome, I like being able to use my leopard as a trail marker at least. was gonna suggest this too(and using it to cheat did cross my mind)
I thought it was a bit weird they sold tail sheaths there, specially with the trail of skulls.
I like the whole dehydration mechanics mixed with the Muspar'i weather, I wonder how bad a sandstorm could be though.
here's to hoping that future desert is even more viscious.
massive sunvultures trying to poach your kills or corpse... bring a newb for sacrifice to bring em out.
You guys did good work. I think you'd have fun making a cursed dark hand, wastelands, or north of theren barbaric hordes areas.
_________________________________
The fabric of the universe seems to wobble momentarily. Uh, what did you just do?
Re: There was sand and hills and rings. on 02/15/2011 02:34 PM CST
Oh, I forgot...
* The double messaging while moving through the desert should be fixed, as well as the "my group member got dragged away by a stranger" issue. If anyone sees them happening still, post here or shoot an email to my play.net address.
~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
* The double messaging while moving through the desert should be fixed, as well as the "my group member got dragged away by a stranger" issue. If anyone sees them happening still, post here or shoot an email to my play.net address.
~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
Re: There was sand and hills and rings. on 02/15/2011 02:52 PM CST
Re: There was sand and hills and rings. on 02/15/2011 04:03 PM CST
Re: There was sand and hills and rings. on 02/15/2011 04:06 PM CST
Re: There was sand and hills and rings. on 02/15/2011 04:33 PM CST
Re: There was sand and hills and rings. on 02/16/2011 04:33 PM CST
Re: There was sand and hills and rings. on 02/16/2011 09:23 PM CST
Re: There was sand and hills and rings. on 02/18/2011 01:45 AM CST
Is this correct? I died and departed in Yeehar, from the room right outside the gate into the premie area, and departed to here:
The streets of Muspar'i? Not some temple or at least the new cleric guild? I've never hunted out here period, so I don't know if this is normal or not.
[Muspar'i, Golden Heights] |
Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone construct, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice. |
Obvious paths: north, northeast, east, west. |
The streets of Muspar'i? Not some temple or at least the new cleric guild? I've never hunted out here period, so I don't know if this is normal or not.
Re: There was sand and hills and rings. on 02/18/2011 02:25 AM CST
Also, in the fletching shop in the Sand Elf village
The pedestal shows when you use Shop, but the basket is not on the list. Shop Basket, however, is in place at least.
On the low table you see a small pedestal, some razor-tipped arrows, some razor-edged arrows, some stone-tipped arrows, some serrated-bodkin arrows, some silver-tipped arrows, some broad-barbed arrows, some owl-feather flights, some buzzard-feather flights, some hawk-feather flights, some vulture-feather flights, a bone wood shaper, a wicker basket and some pale green flight glue. |
The pedestal shows when you use Shop, but the basket is not on the list. Shop Basket, however, is in place at least.
Re: There was sand and hills and rings. on 02/18/2011 06:01 AM CST
<<I died and departed in Yeehar... [Muspar'i, Golden Heights]>>
You worship a dark aspect Immortal, I presume.
<<Also, in the fletching shop>>
I have a theory what's happening, but shops aren't my thing, so I'm just going to pass the info on to the GM in charge of them.
~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
You worship a dark aspect Immortal, I presume.
<<Also, in the fletching shop>>
I have a theory what's happening, but shops aren't my thing, so I'm just going to pass the info on to the GM in charge of them.
~ GMBasilisc ~
"The S'kra Mur, being S'kra Mur, gather each year ceremoniously around the site to taunt his ghost." ~ A Brief History of Alchemy
Re: There was sand and hills and rings. on 02/20/2011 10:01 AM CST
>>>Anyone die of dehydration yet?
>I'm not sure you can die, however... I was curious so I did some testing.
With nearly no fluids remaining in your system, the dry air of the desert overtakes you, reducing the world momentarily to a blur of bright colors and hazy shapes.
UP>
Too much to bear, the blistering heat assails you again and again. You succumb to the confounding lightheadedness, your brain feeling almost literally fried by the unrepentant temperature.
The oppressive, blistering heat and unrelentingly dry desert air slowly roast your flesh and break your spirit. Despite your will to live on, your body finally succumbs to the harsh environment as you are cooked alive.
* Mardele was just struck down!
Your spring water falls to the ground.
So yes, you can die from the environment.
>Also while I was standing out there, I noticed that the damage you take from not having a hooded cloak caps at a large skin rash, without bleeding.
Given enough time I was able to get a very bad skin bleeder.
I bugged it in game, but departing in the Velaka Desert crossing sends you to Riverhaven even though there's a few depart locations between the desert and Haven. Could this be changed to send us to Muspar'i, or at least some place west of the passport gate?
Tachid smugly exclaims, "Die midget!"
>I'm not sure you can die, however... I was curious so I did some testing.
With nearly no fluids remaining in your system, the dry air of the desert overtakes you, reducing the world momentarily to a blur of bright colors and hazy shapes.
UP>
Too much to bear, the blistering heat assails you again and again. You succumb to the confounding lightheadedness, your brain feeling almost literally fried by the unrepentant temperature.
The oppressive, blistering heat and unrelentingly dry desert air slowly roast your flesh and break your spirit. Despite your will to live on, your body finally succumbs to the harsh environment as you are cooked alive.
* Mardele was just struck down!
Your spring water falls to the ground.
So yes, you can die from the environment.
>Also while I was standing out there, I noticed that the damage you take from not having a hooded cloak caps at a large skin rash, without bleeding.
Given enough time I was able to get a very bad skin bleeder.
I bugged it in game, but departing in the Velaka Desert crossing sends you to Riverhaven even though there's a few depart locations between the desert and Haven. Could this be changed to send us to Muspar'i, or at least some place west of the passport gate?
Tachid smugly exclaims, "Die midget!"