Could someone help me out? I'm stuck in the 1st room of the Dense Copse just south of reavers and don't know how to move through or get out. Any advice is much appreciated!
Dense copse on 04/01/2010 10:58 PM CDT
Re: Dense copse on 04/01/2010 11:03 PM CDT
Re: Dense copse on 04/02/2010 08:29 AM CDT
Go trail won't work. Here's the room description...
The branches of pine and birch trees loom overhead, overlapping to create a canopy that nearly chokes off almost all light from hitting what little green undergrowth is here. Dried needles and dead branches crackle underfoot with every step, the only sound that can be heard save those of the forlorn cries of a wood thrush in the distance.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
When I go in either direction it just shows the same room.
>go trail
What were you referring to?
That's what I get...:(
The branches of pine and birch trees loom overhead, overlapping to create a canopy that nearly chokes off almost all light from hitting what little green undergrowth is here. Dried needles and dead branches crackle underfoot with every step, the only sound that can be heard save those of the forlorn cries of a wood thrush in the distance.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
When I go in either direction it just shows the same room.
>go trail
What were you referring to?
That's what I get...:(
Re: Dense copse on 04/02/2010 09:03 AM CDT
Re: Dense copse on 04/02/2010 10:10 AM CDT
Re: Dense copse on 04/02/2010 10:12 AM CDT
Re: Dense copse on 04/02/2010 10:13 AM CDT
Re: Dense copse on 04/02/2010 10:16 AM CDT
>Goin east and looking for a trail doesn't work either. I just keep getting the same room. I'm getting tempted to just do a full depart, or something...
In some mazes, every room looks the same. Just keep wandering around and eventually you'll find a way out.
>describe boar
It's a boar. It doesn't like you.
In some mazes, every room looks the same. Just keep wandering around and eventually you'll find a way out.
>describe boar
It's a boar. It doesn't like you.
Re: Dense copse on 04/02/2010 10:16 AM CDT
Re: Dense copse on 04/02/2010 01:43 PM CDT
Re: Dense copse on 04/02/2010 04:00 PM CDT
>I don't know if it will work there, but I've gotten out of some mazes by PEERing in the available directions and moving when the room description changed.
The issue here is that the rooms look the same but aren't. You can leave a foraged item trail to help you figure it out. Just move randomly, there's no danger.
>describe boar
It's a boar. It doesn't like you.
The issue here is that the rooms look the same but aren't. You can leave a foraged item trail to help you figure it out. Just move randomly, there's no danger.
>describe boar
It's a boar. It doesn't like you.
Re: Dense copse on 04/02/2010 04:09 PM CDT
Re: Dense copse on 04/02/2010 07:47 PM CDT
Re: Dense copse on 04/02/2010 08:52 PM CDT
Re: Dense copse on 04/03/2010 06:44 AM CDT
there is a bit of a problem moving in that area if you die and do a spiteful rebirth. It gives you messaging about needing to rest up first. Unfortunately, that leaves you a bit vulnerable if theres 4 leucros that decide to come in and have necro-chow. :-(
Out of curiosity, did you make everyone stop trying to kill Lyras so you could go try to kill Book?
Out of curiosity, did you make everyone stop trying to kill Lyras so you could go try to kill Book?
Re: Dense copse on 05/08/2010 10:04 PM CDT