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MRMER
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Re: Mer'kresh Celpeze updates
on 02/06/2009 08:46 AM CST
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The no aim issue has been the curse of my existence for months. This change is huge for me, thanks a lot to those involved in making this happen.
- Tote
Zeyurn says, "If you stop finding bugs and things I can code Necros some day."
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DEARMANK
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Re: Mer'kresh Celpeze updates
on 02/06/2009 08:52 AM CST
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Any chance of looking at making Celps roam now? currently they stay in one room after genning
Cute verbs and speaking from hiding are excellent ways to catch a lightning bolt in the face regardless of mystical ninja abilities.
-Armifer
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DWARB-POWER
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Re: Mer'kresh Celpeze updates
on 02/06/2009 11:25 AM CST
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Thanks for the updates, Alvy and Oolan.
- Simon
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JMF90
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Re: Mer'kresh Celpeze updates
on 02/07/2009 05:10 PM CST
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> aim celp
The creature's speed keeps you from getting a bead on it.
:(
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DR-OOLAN
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Re: Mer'kresh Celpeze updates
on 02/07/2009 05:14 PM CST
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>>The creature's speed keeps you from getting a bead on it.
I'm guessing this was from TF? I haven't yet rolled the update to there.
GM Oolan Jeel
"The difference between theory and practice is that in theory, there is no difference between theory and practice."
- Richard Moore
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Responses to GM/Official Announcements