So, I like the random fall down get hurt from ashes aspect of this hunting ground, it's a nice change of pace from the normal 'sit, kill, kill, eh, I'm bored' type of areas.
But could there be a 1/2 second time associated with the fall? Many has been the time I would attack, fall, then execute because of latency/lag. A one or two second RT might have saved me that wasted 6 seconds.
http://dictionary.reference.com/search?q=schlep