Is it intended that the items tied to a container contribute toward the weight capacity of that container? I'm just now running into this issue with a sheath that I had modified. I had previously had multiple items tied, but upon untying them, they began to act as if they were within the container.
The ties are on a claymore sheath that basically carries everything anyway. If the tied items contribute to the weight, it basically defeats the purpose.
Rebecho Ties Alteration on 01/07/2016 03:53 AM CST
Re: Rebecho Ties Alteration on 01/07/2016 04:24 AM CST
It was mentioned in another thread that just because an item is tied doesn't mean its weight magically goes away. (and that was an undesired feature that was fixed with the script)
The purpose of the tie is to allow you to tie objects to other objects.. so while it does make having ties on a claymore sheath redundant, their purpose remains the same.
The purpose of the tie is to allow you to tie objects to other objects.. so while it does make having ties on a claymore sheath redundant, their purpose remains the same.
Re: Rebecho Ties Alteration on 01/07/2016 04:28 AM CST
Re: Rebecho Ties Alteration on 01/07/2016 04:29 AM CST
Re: Rebecho Ties Alteration on 01/07/2016 04:35 AM CST
Re: Rebecho Ties Alteration on 01/07/2016 04:38 AM CST
Re: Rebecho Ties Alteration on 01/07/2016 04:45 AM CST
Re: Rebecho Ties Alteration on 01/07/2016 04:59 AM CST
Re: Rebecho Ties Alteration on 01/07/2016 03:00 PM CST
Re: Rebecho Ties Alteration on 01/07/2016 07:16 PM CST
Re: Rebecho Ties Alteration on 01/08/2016 02:41 AM CST
Any chance you can have repair kits for weapons/armor find tied things too?
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Rebecho Ties Alteration on 01/08/2016 08:05 AM CST
>>Any chance you can have repair kits for weapons/armor find tied things too?
If you have one, can you please hold it and submit a bug and say that it doesn't find items that are tied? I'll check with the repair kit owner and see if we can cook up something.
BTW - the next upgrade I plan on working into tie-items is the ability to let them be hidden.
---
NaOH+HI
If you have one, can you please hold it and submit a bug and say that it doesn't find items that are tied? I'll check with the repair kit owner and see if we can cook up something.
BTW - the next upgrade I plan on working into tie-items is the ability to let them be hidden.
---
NaOH+HI
Re: Rebecho Ties Alteration on 03/31/2016 05:44 PM CDT
Re: Rebecho Ties Alteration on 03/31/2016 07:31 PM CDT
I've looked into it, but there's unfortunately not a good way of handling it right now. It's something I've looked at twice now with different approaches, but it seems the weight calculation is happening a lot deeper in the code than I can dig, so unfortunately, it's an issue that is going to continue to continue to exist for now. It's not being pushed aside, but just pushed back for now.
---
NaOH+HI
---
NaOH+HI
Re: Rebecho Ties Alteration on 03/31/2016 10:24 PM CDT
Re: Rebecho Ties Alteration on 10/11/2016 10:33 PM CDT
Re: Rebecho Ties Alteration on 10/12/2016 12:57 AM CDT