30th circle well-rounded, can circle to get more TDPs. I just want to know where I should be heading now for the next ten circles+.
Here are my stats:
Strength : 27 Reflex : 21
Agility : 21 Charisma : 14
Discipline : 20 Wisdom : 21
Intelligence : 20 Stamina : 23
Favors: 7
Concentration: 93 Max: 93
TDPs: 63
Train ME + bow along with all the usual combat skills which are all roughly in 140 area including additional armors. Would like to hide/stalk at level (currently 130ish). Pop boxes at level and work stealing. Any thoughts on where I should be going in order to circle fast, just need weapons, parry and armor til 60th or so. Also, any advice on roars? I rushed in and chose Spider and Bloodthirst and kind of regretting both so now looking at making some sensible choices for my next two...
Thanks in advance.
LF: Stat Training Advice (Barbarian) on 03/12/2007 11:40 AM CDT
Re: LF: Stat Training Advice (Barbarian) on 03/12/2007 12:59 PM CDT
Monsters:
Try bloodvines in Forfedhdar or snow goblins in Aesry. Snow goblins have better perception which means more hiding experience, but bloodvines really spawn very well, and I had no trouble locking hiding/stalking at that level in eitherof those critters.
Snow goblins will drop boxes, bloodvines will not. The first tier of snow goblins makes it difficult to train MO and you won't be ready for the second tier for another 4 circles or so. Really it's a choice between slightly falling behind in MO or boxes, though that is often the case. As a bonus, goblins can also be skinned. Your call.
Training stealing effectively with a secondary pool will not be hard on either Aesry or Hib, though it will be harder on Aesry.
Stats:
Really depends on what you want to do. First thing is first: train charisma. If you want the roars that everyone fears you're going to have to train charisma, at least up until 30 or so.
If you're currently satisfied with your weapon roundtime I would work on training your mentals each a few points (after charisma) to maximize learning rate. If you berserk, remember to keep discipline at level with strength/stamina/reflex/agility. (If discipline goes significantly higher than the general level of your physicals than your berserks will be penalized).
Roars:
I share your pain at having leaped into choosing Bloodthirst. It's useless alone and very, very limited to certain situations in groups. However, I am surprised that you regret choosing Spider. As a ranged user myself I love it not only for giving me breathing room when I get stunned while berserking but also having enemies fall back to pole range if one of them manages to reach melee before I kill them. Very useful and a life-saver at times. Likewise the enemies won't flee the room and into other hunter's rooms, running the risk of one of them wandering off or disappearing and having you lose your 5-10 plat capped basilisk arrows -.-
If you were "disappointed" by Caution of the Spider then you are definitely the type that needs powerful roars. Pump charisma and choose either Banshee's Wail, Lash of Torment, or Death's Embrace in anticipation of getting Death's Shriek at 35. Lash is much easier to land than Wail, requiring less charisma to use effectively, but Wail is more fearsome. Embrace is both fearsome and easier then Wail, but it requires a prerequisite roar. Choose whichever option appeals to you the most.
Hope that helps.
Try bloodvines in Forfedhdar or snow goblins in Aesry. Snow goblins have better perception which means more hiding experience, but bloodvines really spawn very well, and I had no trouble locking hiding/stalking at that level in eitherof those critters.
Snow goblins will drop boxes, bloodvines will not. The first tier of snow goblins makes it difficult to train MO and you won't be ready for the second tier for another 4 circles or so. Really it's a choice between slightly falling behind in MO or boxes, though that is often the case. As a bonus, goblins can also be skinned. Your call.
Training stealing effectively with a secondary pool will not be hard on either Aesry or Hib, though it will be harder on Aesry.
Stats:
Really depends on what you want to do. First thing is first: train charisma. If you want the roars that everyone fears you're going to have to train charisma, at least up until 30 or so.
If you're currently satisfied with your weapon roundtime I would work on training your mentals each a few points (after charisma) to maximize learning rate. If you berserk, remember to keep discipline at level with strength/stamina/reflex/agility. (If discipline goes significantly higher than the general level of your physicals than your berserks will be penalized).
Roars:
I share your pain at having leaped into choosing Bloodthirst. It's useless alone and very, very limited to certain situations in groups. However, I am surprised that you regret choosing Spider. As a ranged user myself I love it not only for giving me breathing room when I get stunned while berserking but also having enemies fall back to pole range if one of them manages to reach melee before I kill them. Very useful and a life-saver at times. Likewise the enemies won't flee the room and into other hunter's rooms, running the risk of one of them wandering off or disappearing and having you lose your 5-10 plat capped basilisk arrows -.-
If you were "disappointed" by Caution of the Spider then you are definitely the type that needs powerful roars. Pump charisma and choose either Banshee's Wail, Lash of Torment, or Death's Embrace in anticipation of getting Death's Shriek at 35. Lash is much easier to land than Wail, requiring less charisma to use effectively, but Wail is more fearsome. Embrace is both fearsome and easier then Wail, but it requires a prerequisite roar. Choose whichever option appeals to you the most.
Hope that helps.
Re: LF: Stat Training Advice (Barbarian) on 03/12/2007 01:52 PM CDT
I'd say snow goblins on Aesry and get your agility up.
>The first tier of snow goblins makes it difficult to train MO and you won't be ready for the second tier for another 4 circles or so.
I take all my characters through snow goblins for MO to cover the 125-200 MO range. They don't hit particularly hard, and you can mix it up between tiers - if 3 first tier are too much for you, then 2 third tier will lock your MO until you can candle more first tier etc. They are a good overall stop from 140-200 in combats, 100-200 in disarm and 80-140 in skinning, and 125-250 in hiding. Takes about 105 to get skins regularly, they are light and skillful bundles sell for a plat.
>Aesry or Hib, though it will be harder on Aesry.
Stealing is very lucrative on Aesry, there are 15 shops and most of them pawn decently. My survival secondary stays locked for the entire duration of the timer. The only hindrance is the time it takes to climb. It's my understanding that there isn't a pawn shop in Hib. The guards are also extremely lazy on Aesry.
La'tami cliffs are also an effecient climbing trainer until 235 ranks or so. I'd work that into your stealing script.
~Purehand
>The first tier of snow goblins makes it difficult to train MO and you won't be ready for the second tier for another 4 circles or so.
I take all my characters through snow goblins for MO to cover the 125-200 MO range. They don't hit particularly hard, and you can mix it up between tiers - if 3 first tier are too much for you, then 2 third tier will lock your MO until you can candle more first tier etc. They are a good overall stop from 140-200 in combats, 100-200 in disarm and 80-140 in skinning, and 125-250 in hiding. Takes about 105 to get skins regularly, they are light and skillful bundles sell for a plat.
>Aesry or Hib, though it will be harder on Aesry.
Stealing is very lucrative on Aesry, there are 15 shops and most of them pawn decently. My survival secondary stays locked for the entire duration of the timer. The only hindrance is the time it takes to climb. It's my understanding that there isn't a pawn shop in Hib. The guards are also extremely lazy on Aesry.
La'tami cliffs are also an effecient climbing trainer until 235 ranks or so. I'd work that into your stealing script.
~Purehand
Re: LF: Stat Training Advice (Barbarian) on 03/12/2007 02:19 PM CDT
Some very useful advice guys, thanks a lot.
One question though, is Charisma really that essential to train for a Barb now? I mean if I train it to maximise the potential of my roars, will low 20s be enough as 30 Charisma seems a bit of a waste.
I will definitely take your tip and try out snow goblins once I get my skinning and shield up a bit. Cheers!
One question though, is Charisma really that essential to train for a Barb now? I mean if I train it to maximise the potential of my roars, will low 20s be enough as 30 Charisma seems a bit of a waste.
I will definitely take your tip and try out snow goblins once I get my skinning and shield up a bit. Cheers!
Re: LF: Stat Training Advice (Barbarian) on 03/12/2007 02:36 PM CDT
>>One question though, is Charisma really that essential to train for a Barb now? I mean if I train it to maximise the potential of my roars, will low 20s be enough as 30 Charisma seems a bit of a waste.
Welcome to the new DR. Charisma hasn't been a waste for a quite a while now, you might be thinking of the old days (or perhaps other games). Charisma is pretty much the primary factor in determining roar power, and roars are definitely top tier when it comes to powerful ability sets. You will not think your TDPs have been wasted once you train your charisma some and can instantly immobilize five enemies at melee range. Besides Bards, charisma is probably most important for Barbs and Paladins.
I actually chose to play a Kaldar specifically for the charisma bonus. Charisma is my primary stat, the only one being 40+. However, I have a large focus on sparring effectively, so I realize most Barbs don't prefer to train that way. I say train it to 30 or so because around that level you can use roars effectively for most purposes. One you get your charisma into the 25-30 range around circle 50 THEN you can start ignoring it if you want. But definitely pump it.
>>I will definitely take your tip and try out snow goblins once I get my skinning and shield up a bit. Cheers!
Good stuff, you'll enjoy them. They're great.
Though I still think that the occasional appearance of the svelte snow goblins is somehow very disturbing.
Welcome to the new DR. Charisma hasn't been a waste for a quite a while now, you might be thinking of the old days (or perhaps other games). Charisma is pretty much the primary factor in determining roar power, and roars are definitely top tier when it comes to powerful ability sets. You will not think your TDPs have been wasted once you train your charisma some and can instantly immobilize five enemies at melee range. Besides Bards, charisma is probably most important for Barbs and Paladins.
I actually chose to play a Kaldar specifically for the charisma bonus. Charisma is my primary stat, the only one being 40+. However, I have a large focus on sparring effectively, so I realize most Barbs don't prefer to train that way. I say train it to 30 or so because around that level you can use roars effectively for most purposes. One you get your charisma into the 25-30 range around circle 50 THEN you can start ignoring it if you want. But definitely pump it.
>>I will definitely take your tip and try out snow goblins once I get my skinning and shield up a bit. Cheers!
Good stuff, you'll enjoy them. They're great.
Though I still think that the occasional appearance of the svelte snow goblins is somehow very disturbing.
Re: LF: Stat Training Advice (Barbarian) on 03/19/2007 10:55 AM CDT
>>One question though, is Charisma really that essential to train for a Barb now? I mean if I train it to maximise the potential of my roars, will low 20s be enough as 30 Charisma seems a bit of a waste.
30 charisma a waste??? Charisma : 76
Geez, i hope not....
Q: If practice makes perfect and nobody is perfect, why practice?
A: To be better than everyone else.
30 charisma a waste??? Charisma : 76
Geez, i hope not....
Q: If practice makes perfect and nobody is perfect, why practice?
A: To be better than everyone else.
Re: LF: Stat Training Advice (Barbarian) on 03/19/2007 11:00 AM CDT
Training every stat is the best way to go. Every stat has it's purpose and even if the effects aren't very visible you could be setting yourself up for a future release that is dependant on a poorly trained stat. While it might be beneficial to over train in one stat at the expense of one or two others, it's not a good idea to leave that stat undertrained for too long. Put a point in it from TDP's saved between circles, or train it every 5th or 10th circle, either way you may just thank yourself later for it.
Blackguard Danoryiel Shadowsboon of House Shadowsboon
Blackguard Danoryiel Shadowsboon of House Shadowsboon