First off, does anyone know the exact formula for calculating when you'll start receiving 100 TDP's per circle instead of 50? I've read all the conventional wisdom about not spending TDP's, the fact you can start getting 100 per circle at 10th circle, and that around 18th circle everybody gets 100 TDP's per circle.
Secondly, I think that its unfair that you can miss out on those TDP's by training efficiently and acquiring more skills per circle, yielding the extra TDP's to train stats higher. It should be done away with in the interests of game balance. If it remains, I'd at least like to know what I have to shoot for in order to get those additional 400 TDP's (50 per circle, for 8 circles.)
Roger
TDP's per circle formula on 03/22/2008 12:40 PM CDT
Re: TDP's per circle formula on 03/22/2008 12:48 PM CDT
Re: TDP's per circle formula on 03/22/2008 01:28 PM CDT
Re: TDP's per circle formula on 03/24/2008 08:04 PM CDT
Re: TDP's per circle formula on 03/24/2008 08:34 PM CDT
Here's what I've figured out so far... Your stat average (rounded down) must be equal to or less than your circle in order to receive 100 TDP's per circle. I have one more circle and a small test to confirm. Circle 13, with a stat average of 13.75, my character received his first 100 TDP's per circle.
Roger
Roger
Re: TDP's per circle formula on 03/24/2008 08:42 PM CDT
>>Here's what I've figured out so far... Your stat average (rounded down) must be equal to or less than your circle in order to receive 100 TDP's per circle. I have one more circle and a small test to confirm. Circle 13, with a stat average of 13.75, my character received his first 100 TDP's per circle.
That's correct and was already said in this thread
https://www.play.net/forums/messages.asp?forum=20&category=3&topic=8&message=1815
the only thing that changed is it's impossible to have a stat average below 8 with the change so the minimum circle for getting 100 is 9
That's correct and was already said in this thread
https://www.play.net/forums/messages.asp?forum=20&category=3&topic=8&message=1815
the only thing that changed is it's impossible to have a stat average below 8 with the change so the minimum circle for getting 100 is 9
Re: TDP's per circle formula on 03/25/2008 06:34 AM CDT
Re: TDP's per circle formula on 03/25/2008 09:07 AM CDT
<<I read that post, but I must have missed the part about rounding the stat average down. Its pretty significant in my book and allows for several additional stat points when training a new character.
7 stat points to be exact.
Nikpack
player of Celeiros
Climbing List:http://www.elanthipedia.com/wiki/Climbing_skill
Swimming List:http://www.elanthipedia.com/wiki/Swimming_skill
And while I am evil, I try to avoid being just plain mean.
-Z
7 stat points to be exact.
Nikpack
player of Celeiros
Climbing List:http://www.elanthipedia.com/wiki/Climbing_skill
Swimming List:http://www.elanthipedia.com/wiki/Swimming_skill
And while I am evil, I try to avoid being just plain mean.
-Z
Re: TDP's per circle formula on 03/25/2008 01:54 PM CDT
Yes thats correct and my testing confirms this. So in summary, to get 100 TDP's at circle 10 you're maximum stat average would have to be 10.875 or less, allowing you to train any stat or combination of stats 7 times. I hope this helps all the newbs out there, as well as us powergamers.
Roger
Roger
Re: TDP's per circle formula on 03/27/2008 09:22 AM CDT
Re: TDP's per circle formula on 03/27/2008 10:28 AM CDT
>>wow, so I'm circle 19 now and have missed out on 300 TDPs. Nice to know that I was penalized for spending my TDPs early...
It would only matter if 99% of us did it the other way and you were the only one who messed up. Get over it and train more skills for those tdps.
Player of Strategist Adakin of Prime
Killr of TF
Kastr of TF
"The Key To Immortality Is Living A Life Worth Remembering."
"Killing Time Murders Opportunities."
It would only matter if 99% of us did it the other way and you were the only one who messed up. Get over it and train more skills for those tdps.
Player of Strategist Adakin of Prime
Killr of TF
Kastr of TF
"The Key To Immortality Is Living A Life Worth Remembering."
"Killing Time Murders Opportunities."
Re: TDP's per circle formula on 03/27/2008 10:44 AM CDT
Pumping stats early lets you perform better in combat and learn faster, therefore letting you circle faster to get more tdps. TDPs per circle is a useless ratio because it's lacking a critical third leg: time investment.
Aveda's Field Guide- http://dr.aveda.googlepages.com
Aveda's Field Guide- http://dr.aveda.googlepages.com
Re: TDP's per circle formula on 03/27/2008 11:54 AM CDT
Re: TDP's per circle formula on 03/27/2008 01:04 PM CDT
Re: TDP's per circle formula on 03/27/2008 01:42 PM CDT
Re: TDP's per circle formula on 03/27/2008 01:52 PM CDT
Re: TDP's per circle formula on 03/27/2008 02:48 PM CDT
Second what Aveda said, well put. Circle, tdps, stats, and all other char. statistical info means nothing without taking into consideration the time investment.
If it makes you feel any better ive only waited to train stats once, out of about 30-40 characters now. and it isnt like the one that waited had incredible stats. I do distinctely remember it being a pain in the butt though!
If it makes you feel any better ive only waited to train stats once, out of about 30-40 characters now. and it isnt like the one that waited had incredible stats. I do distinctely remember it being a pain in the butt though!
Re: TDP's per circle formula on 03/27/2008 05:13 PM CDT
In the long-term the character manager changes or those who waited to train a stat to get those extra 700 TDPs really won't make much of a difference. Offense is scaled such in DR that five circles worth of stats don't really mean much.
This would definitely make a difference if it was a long-term trend but as a one-time bonus it is neat but isn't worth fretting about for me personally.
*******
Prime: Malkien
Prime: (Necromancer Bob- coming to DR in '08!)
TF: Ganymede
This would definitely make a difference if it was a long-term trend but as a one-time bonus it is neat but isn't worth fretting about for me personally.
*******
Prime: Malkien
Prime: (Necromancer Bob- coming to DR in '08!)
TF: Ganymede
Re: TDP's per circle formula on 03/27/2008 06:02 PM CDT
Re: TDP's per circle formula on 03/28/2008 03:49 PM CDT
For an experienced player, those circles (1-18) go pretty quickly and can easily be done without spending the TDP's. This aspect of the game really only penalizes new players and should be done away with to level the playing field. It doesn't affect me much, but with the recent movements to balance a characters starting roll it seems like this would be another logical step.
Roger
Roger
Re: TDP's per circle formula on 03/29/2008 09:41 AM CDT
And for those experienced players starting over they, well.. are just starting over and still are young and not anywhere near where they should be have they stuck to a single character. It's still not a big difference in the long run and as I already said, just train more skills, get the tdp's and not worry about it.
Player of Strategist Adakin of Prime
Killr of TF
Kastr of TF
"The Key To Immortality Is Living A Life Worth Remembering."
"Killing Time Murders Opportunities."
Player of Strategist Adakin of Prime
Killr of TF
Kastr of TF
"The Key To Immortality Is Living A Life Worth Remembering."
"Killing Time Murders Opportunities."