So I was going through my old chars and found one I must have made just to go to Phii's branding, and found out I have a pair of sharksteeth. No clue which they're for, if they're bonded, or if they're even worth anything, but the char they were on is gone, so I've become the proud owner of a pair.
Worth selling, keeping, or just toss them out?
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
Shark teeth? on 06/25/2012 06:12 PM CDT
Re: Shark teeth? on 06/25/2012 07:50 PM CDT
They are basically used to end a berserk at will by clenching the tooth. Not sure they are worth much on the open market but they aren't sold in any stores if I recall. I've got a bunch myself - just plan on holding onto them since I don't use berserks for training currently.
Messenger Boy: The Thessalonian you're fighting, he's the biggest man I've ever seen. I wouldn't want to fight him.
Achilles: That is why no one will remember your name.
Messenger Boy: The Thessalonian you're fighting, he's the biggest man I've ever seen. I wouldn't want to fight him.
Achilles: That is why no one will remember your name.
Re: Shark teeth? on 06/25/2012 08:02 PM CDT
Re: Shark teeth? on 06/25/2012 08:22 PM CDT
Shark's teeth are the only way to end a berserk prematurely (at the moment). In 3.0 I believe berserks can be started and stopped like normal buffs.
I don't believe there are any plans to transition them to the 3.0 stuff like warhorns, chakrel, roar helms, and warpaint. That might change, but they are (I think) the odd man out for barb items - not much long-term value, not many people use them. If you have them, I wouldn't be shy about using them.
I don't believe there are any plans to transition them to the 3.0 stuff like warhorns, chakrel, roar helms, and warpaint. That might change, but they are (I think) the odd man out for barb items - not much long-term value, not many people use them. If you have them, I wouldn't be shy about using them.
Re: Shark teeth? on 06/25/2012 08:58 PM CDT
Re: Shark teeth? on 06/25/2012 08:59 PM CDT
Re: Shark teeth? on 06/25/2012 10:39 PM CDT
Re: Shark teeth? on 06/25/2012 10:46 PM CDT
Re: Shark teeth? on 06/25/2012 10:47 PM CDT
Re: Shark teeth? on 06/28/2012 04:52 AM CDT
Stacking Berserks on 12/11/2012 02:06 PM CST
I can't find much info on this, but is the gyst of running multiple berserks that they will still pulse independently, resulting in faster IF drain and higher likelihood of coming out of the zerk stunned or collapsing?
I'm hunting swampies and peccaries in Lang, with about 200 shield, armors, parry, and evasion, and about 140-170 in weapons. I can't handle elder deer yet, but wager I could if I was berserking stone and blood.
I'm hunting swampies and peccaries in Lang, with about 200 shield, armors, parry, and evasion, and about 140-170 in weapons. I can't handle elder deer yet, but wager I could if I was berserking stone and blood.
Re: Stacking Berserks on 12/11/2012 02:16 PM CST
>>I can't find much info on this, but is the gyst of running multiple berserks that they will still pulse independently, resulting in faster IF drain and higher likelihood of coming out of the zerk stunned or collapsing?
Berserks no longer make you collapse or be stunned when they end in 3.0.
Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.
-GM Abasha
Berserks no longer make you collapse or be stunned when they end in 3.0.
Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.
-GM Abasha
Re: Stacking Berserks on 12/11/2012 07:39 PM CST
>I can't find much info on this, but is the gyst of running multiple berserks that they will still pulse independently, resulting in faster IF drain and higher likelihood of coming out of the zerk stunned or collapsing?
I think he's talking about 2.0.
Yes, they'll drain more. Just to note, the severity of the penalties that happen when you come out of berserks depends entirely on the state of your Inner Fire when it drops.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
I think he's talking about 2.0.
Yes, they'll drain more. Just to note, the severity of the penalties that happen when you come out of berserks depends entirely on the state of your Inner Fire when it drops.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Stacking Berserks on 12/13/2012 08:27 AM CST