I seem to remember the results of a cross-guild empirical study indicating that nobody has an inherant TDP advantage.
I would imagine there is more variance in TDP totals between individuals in the same guild than there is between guilds.
- Mazrian
Re: TDP tangent on 01/25/2008 01:33 PM CST
Re: TDP tangent on 01/25/2008 04:20 PM CST
Re: TDP tangent on 01/25/2008 04:30 PM CST
>>I seem to remember the results of a cross-guild empirical study indicating that nobody has an inherant TDP advantage.
This is so far from the truth its laughable.
I'll keep it simple. Overall TDPs has nothing to do with skill set placement and everything to do with the maximum number of skills you can train in a given session.
I can train ~21 concurrently during hunting while a magic users can train 24+ (I'll leave out PP and MD)
-Galren Moonskin
!>You hear the distant echo of a savage Horde screaming in barbaric approval of your deeds.
This is so far from the truth its laughable.
I'll keep it simple. Overall TDPs has nothing to do with skill set placement and everything to do with the maximum number of skills you can train in a given session.
I can train ~21 concurrently during hunting while a magic users can train 24+ (I'll leave out PP and MD)
-Galren Moonskin
!>You hear the distant echo of a savage Horde screaming in barbaric approval of your deeds.
Re: TDP tangent on 01/25/2008 05:49 PM CST
>(I'll leave out PP and MD)
PP is trained as they cast spells now. You can't leave it out. The point of the initial mention of Barbarians having 1 entirely inaccessible skillset was to show a reason why they possess BMR, not to say, "Barbarians should have strong MR because we're denied those TDPs." Barbarians can't train magic because they have abnormally strong resistance to magic.
I don't know why everyone wants to entirely redefine BMR. Just scale it differently so it's not immunity at high levels and irrelevant at low levels and move on.
Make the 2 magic-affecting roars work, make Rage do something. Remove the requirement of Battle Cries taking a roar slot and make them automatically learnable based off of circle and vocal skill (?). In addition, divide the Battle Cries into categories of "specialization" that Barbarians must choose. Give some type of Perception boost that's stronger than Eagle; Eagle is great for ranged, but until you get into the higher circles its boost to Perception is pretty negligible.
Last, but not least, thank you GMs for all of the give and take. The feedback and interaction is appreciated by all.
________
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
PP is trained as they cast spells now. You can't leave it out. The point of the initial mention of Barbarians having 1 entirely inaccessible skillset was to show a reason why they possess BMR, not to say, "Barbarians should have strong MR because we're denied those TDPs." Barbarians can't train magic because they have abnormally strong resistance to magic.
I don't know why everyone wants to entirely redefine BMR. Just scale it differently so it's not immunity at high levels and irrelevant at low levels and move on.
Make the 2 magic-affecting roars work, make Rage do something. Remove the requirement of Battle Cries taking a roar slot and make them automatically learnable based off of circle and vocal skill (?). In addition, divide the Battle Cries into categories of "specialization" that Barbarians must choose. Give some type of Perception boost that's stronger than Eagle; Eagle is great for ranged, but until you get into the higher circles its boost to Perception is pretty negligible.
Last, but not least, thank you GMs for all of the give and take. The feedback and interaction is appreciated by all.
________
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.