first bug
ad gryph
A1 = 0 V1 = 108
You begin to advance on a young forest gryphon.
thats while dancing wolverine
re: some dance changes on 08/14/2008 08:05 PM CDT
re: some dance changes on 08/14/2008 08:06 PM CDT
re: some dance changes on 08/14/2008 08:07 PM CDT
re: some dance changes on 08/14/2008 08:10 PM CDT
re: some dance changes on 08/14/2008 08:11 PM CDT
re: some dance changes on 08/14/2008 08:12 PM CDT
re: some dance changes on 08/14/2008 08:14 PM CDT
re: some dance changes on 08/14/2008 08:16 PM CDT
re: some dance changes on 08/14/2008 09:24 PM CDT
any of you guys try panther , hide, then advance?
my barbarian doesn't have panther yet.
<<Because it's a gigantic can of worms. Eldritch, necrotic, squamous worms, writhing in a vile stew of coagulating ichor, crushed from the living gullets of a thousand infant puppies, ululating in wordless terror. - Lorz>>
my barbarian doesn't have panther yet.
<<Because it's a gigantic can of worms. Eldritch, necrotic, squamous worms, writhing in a vile stew of coagulating ichor, crushed from the living gullets of a thousand infant puppies, ululating in wordless terror. - Lorz>>
re: some dance changes on 08/14/2008 10:01 PM CDT
re: some dance changes on 08/14/2008 10:07 PM CDT
Oh my goodness... what a change. Kudos to both Aurdun and Ssra.
You all need to check it out with a certain dance. Really good stuff.
Vinjince
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
- Sima Yi
You all need to check it out with a certain dance. Really good stuff.
Vinjince
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
- Sima Yi
re: some dance changes on 08/14/2008 10:12 PM CDT
re: some dance changes on 08/14/2008 10:14 PM CDT
re: some dance changes on 08/14/2008 10:33 PM CDT
re: some dance changes on 08/14/2008 10:35 PM CDT
re: some dance changes on 08/14/2008 10:39 PM CDT
I'm not seeing really any faster advancing either, and I tried eagle, wolverine, and dragon. I didn't try cobra yet, and the roundtime on swan seems silly. Let's be honest, we're obviously going to compare it with the thieves ability, and considering we're "combat masters" or "melee combat masters" the changes really don't seem that great.
re: some dance changes on 08/14/2008 10:52 PM CDT
<<we're obviously going to compare it with the thieves ability, and considering we're "combat masters" or "melee combat masters" the changes really don't seem that great.>>
Then don't use it. If you don't see the merit in the ability and understand why there is a roundtime then I am pretty sure nothing I am willing to do is going to meet your standard of "awesomeness."
-Ssra
Then don't use it. If you don't see the merit in the ability and understand why there is a roundtime then I am pretty sure nothing I am willing to do is going to meet your standard of "awesomeness."
-Ssra
re: some dance changes on 08/14/2008 10:53 PM CDT
re: some dance changes on 08/14/2008 10:58 PM CDT
re: some dance changes on 08/14/2008 11:00 PM CDT
re: some dance changes on 08/14/2008 11:02 PM CDT
Then don't use it. If you don't see the merit in the ability and understand why there is a roundtime then I am pretty sure nothing I am willing to do is going to meet your standard of "awesomeness."
-Ssra
Wow that is a very bitter post coming from a GM. My point is, defensive dance + jump to pole (with roundtime) negates any chance of charging unless the person getting advanced on can't type "ret" within 3 seconds. The thief ability obviously works. Lots of thieves use it, and love it. I am just saying I don't really get the point of ours. Can you give me a situation where it will actually help to dance swan instead of badger, cobra, wolverine or dragon?
-Ssra
Wow that is a very bitter post coming from a GM. My point is, defensive dance + jump to pole (with roundtime) negates any chance of charging unless the person getting advanced on can't type "ret" within 3 seconds. The thief ability obviously works. Lots of thieves use it, and love it. I am just saying I don't really get the point of ours. Can you give me a situation where it will actually help to dance swan instead of badger, cobra, wolverine or dragon?
re: some dance changes on 08/14/2008 11:03 PM CDT
re: some dance changes on 08/14/2008 11:06 PM CDT
>> Can you give me a situation where it will actually help to dance swan instead of badger, cobra, wolverine or dragon?
yeah dude, when you wanna smash as many critters as quickly as possible and already outlclass them in every other way, use swan. 3 seconds to melee instead of 9, 3-9 seconds to kill, off to find new critter.
Drachus - Interprovincial Gold Champion, Kaith Kirm 370 AV - Open Team Combat, Division 2
yeah dude, when you wanna smash as many critters as quickly as possible and already outlclass them in every other way, use swan. 3 seconds to melee instead of 9, 3-9 seconds to kill, off to find new critter.
Drachus - Interprovincial Gold Champion, Kaith Kirm 370 AV - Open Team Combat, Division 2
re: some dance changes on 08/14/2008 11:09 PM CDT
>>yeah dude, when you wanna smash as many critters as quickly as possible and already outlclass them in every other way, use swan. 3 seconds to melee instead of 9, 3-9 seconds to kill, off to find new critter.
Farming creatures is frowned upon. I don't think they would have created an ability to help farm creatures more easily.
I am --- Navak
Farming creatures is frowned upon. I don't think they would have created an ability to help farm creatures more easily.
I am --- Navak
re: some dance changes on 08/14/2008 11:10 PM CDT
<<Wow that is a very bitter post coming from a GM. My point is, defensive dance + jump to pole (with roundtime) negates any chance of charging unless the person getting advanced on can't type "ret" within 3 seconds.>>
In regard to advance + charge ... you just explained why there is a roundtime.
As for "ret within 3 seconds" ... welcome to DR.
Two wrongs don't make a right. As to what is right and wrong I leave that up to the reader to decide. :)
For now, anyway. ;)
/salute
-Ssra
In regard to advance + charge ... you just explained why there is a roundtime.
As for "ret within 3 seconds" ... welcome to DR.
Two wrongs don't make a right. As to what is right and wrong I leave that up to the reader to decide. :)
For now, anyway. ;)
/salute
-Ssra
re: some dance changes on 08/14/2008 11:11 PM CDT
re: some dance changes on 08/14/2008 11:14 PM CDT
I just don't understand why an ability which cannot be used in hiding means it gets a 3 second roundtime (and that same ability is defensive and cannot be stacked) while an ability that can be stacked and must be used in hiding does not get roundtime.
It seems like different side of the same coin but that is not how the combat team is treating them.
I am --- Navak
It seems like different side of the same coin but that is not how the combat team is treating them.
I am --- Navak
re: some dance changes on 08/14/2008 11:38 PM CDT
I know this is a stupid question for a barbarian that is almost 60 but what does swan do? I know its a balance boost and now missle to melee in 3 seconds. Are there any other benefits to it?
I don't mind the 3 second rt for the near instant melee, I think 3 seconds is more then a fair trade but I was kinda bummed its on a dance that I have never found any reason to use. I would find it a lot more useful to have the leap on something like badger or wolverine but I guess it starts to get overpowered then.
I don't mind the 3 second rt for the near instant melee, I think 3 seconds is more then a fair trade but I was kinda bummed its on a dance that I have never found any reason to use. I would find it a lot more useful to have the leap on something like badger or wolverine but I guess it starts to get overpowered then.
re: some dance changes on 08/15/2008 12:14 AM CDT
which one? tried badger and wolverine, didn't see too much difference.
<<Because it's a gigantic can of worms. Eldritch, necrotic, squamous worms, writhing in a vile stew of coagulating ichor, crushed from the living gullets of a thousand infant puppies, ululating in wordless terror. - Lorz>>
<<Because it's a gigantic can of worms. Eldritch, necrotic, squamous worms, writhing in a vile stew of coagulating ichor, crushed from the living gullets of a thousand infant puppies, ululating in wordless terror. - Lorz>>
re: some dance changes on 08/15/2008 12:28 AM CDT
<which one? tried badger and wolverine, didn't see too much difference.>
I was saying how I would find the leap to pole much more useful on cobra, wolverine, or badger. Its still pretty awesome on swan even if its more situational.
I have noticed faster advancements with wolverine and cobra. Maybe 2-3 seconds quicker.Looks like 9 seconds normal and about 6-7 while dancing wolverine or cobra. Not sure but the bonus might be negated if the creature is advancing towards you as well. I am also really tired so I could be imagining it.
I was saying how I would find the leap to pole much more useful on cobra, wolverine, or badger. Its still pretty awesome on swan even if its more situational.
I have noticed faster advancements with wolverine and cobra. Maybe 2-3 seconds quicker.Looks like 9 seconds normal and about 6-7 while dancing wolverine or cobra. Not sure but the bonus might be negated if the creature is advancing towards you as well. I am also really tired so I could be imagining it.
re: some dance changes on 08/15/2008 12:58 AM CDT
re: some dance changes on 08/15/2008 02:53 AM CDT
re: some dance changes on 08/15/2008 06:46 AM CDT
Sorry to be critical, but it DOES sound like we got the short end of the stick - I remember when the Khri Rewrite came around and all Khri went on preview. Shadowstep was awsome. It can, at high enough circle, be mixed with whatever other Khri you want to mix it with. Keeps you in hiding, too. Supposedly if you do it right you can literally instantly hit someone with AMBUSH SLASH if using a pole-ranged weapon.
I'm curious why 'zerking or dancing Barbs (even with just certain dances or berserks) aren't allowed an insta-pole ability as well. Even if it doesn't let us hide, it would be nice.
"Just for poops and giggles..."
-Solomon
I'm curious why 'zerking or dancing Barbs (even with just certain dances or berserks) aren't allowed an insta-pole ability as well. Even if it doesn't let us hide, it would be nice.
"Just for poops and giggles..."
-Solomon
re: some dance changes on 08/15/2008 07:54 AM CDT
re: some dance changes on 08/15/2008 08:18 AM CDT
Dear god please don't turn into the Rangers here. Something comes our way and we complain it into the ground.
Make your posts constructive in their criticism. Discouraging a GM by saying these changes are "gimp" or "weak" or "lame" really don't do anything to help the situtation.
I fell asleep after the changes were pulled but for the brief time I did test I saw cobra zip me to melee on an Adan'f insanely fast. I'll have to try with Swan later this evening. I'll post my thoughts then.
Thanks Aurdrun, Jaed and Ssra! <3
- Galren
>>The Rippentropps are a mysterious collective of well-known individuals whose primary charge is to initiate the advancing task of not stopping.
Make your posts constructive in their criticism. Discouraging a GM by saying these changes are "gimp" or "weak" or "lame" really don't do anything to help the situtation.
I fell asleep after the changes were pulled but for the brief time I did test I saw cobra zip me to melee on an Adan'f insanely fast. I'll have to try with Swan later this evening. I'll post my thoughts then.
Thanks Aurdrun, Jaed and Ssra! <3
- Galren
>>The Rippentropps are a mysterious collective of well-known individuals whose primary charge is to initiate the advancing task of not stopping.
re: some dance changes on 08/15/2008 08:20 AM CDT
Has anyone tried Dragon yet? I will later on when I log in and attack giants, but I was wondering if anyone had any experience with it.
Drevid
http://www.phiiskeep.homestead.com/Barbarian.html
Cylons... why debugging matters.
Drevid
http://www.phiiskeep.homestead.com/Barbarian.html
Cylons... why debugging matters.
re: some dance changes on 08/15/2008 08:38 AM CDT
<Make your posts constructive in their criticism. Discouraging a GM by saying these changes are "gimp" or "weak" or "lame" really don't do anything to help the situtation.>
I agree, Aurdun hasn't even given his follow up post about all the changes and the ability was only out for an hour and people are whining its gimped. I don't think a "gimped" ability/spell has ever just been left in place. It at the very least gets slated to be changed. In fact, this was an obvious attempt to make one of the least useful barbarian abilities(swan) more useful. I also think we got a free bonus 2-3 second advancement on a couple dances. When you start adding bonuses to cobra and wolverine which were already useful, thats pretty awesome.
I agree, Aurdun hasn't even given his follow up post about all the changes and the ability was only out for an hour and people are whining its gimped. I don't think a "gimped" ability/spell has ever just been left in place. It at the very least gets slated to be changed. In fact, this was an obvious attempt to make one of the least useful barbarian abilities(swan) more useful. I also think we got a free bonus 2-3 second advancement on a couple dances. When you start adding bonuses to cobra and wolverine which were already useful, thats pretty awesome.
re: some dance changes on 08/15/2008 08:40 AM CDT
re: some dance changes on 08/15/2008 08:53 AM CDT
Ok doing some testing this morning using
timer clear
timer start
put adv pecc
waitfor melee
echo %t
I ran these a few times each just to make sure I was getting consistent results.Whatever mojo I had last night seems to be gone. Oh no!
zero lag this morning
Dragon:
> [Script loaded: adv.cmd]
[adv]: adv pecc
You begin to advance on a peccary.
>
The peccary begins to advance on you!
The peccary is still a distance away from you and is closing steadily.
>
You close to pole weapon range on a peccary.
You stop a peccary from advancing any farther.
>
You close to melee range on a peccary.
> 11.828125
Cobra:
> [Script loaded: adv.cmd]
[adv]: adv pecc
You begin to advance on a peccary.
>
The peccary begins to advance on you!
The peccary is still a distance away from you and is closing steadily.
>
You close to pole weapon range on a peccary.
You stop a peccary from advancing any farther.
>
You close to melee range on a peccary.
> 8.578125
Wolverine:
> [Script loaded: adv.cmd]
[adv]: adv pecc
You begin to advance on a peccary.
>
The peccary begins to advance on you!
The peccary is still a distance away from you and is closing steadily.
>
You close to pole weapon range on a peccary.
You stop a peccary from advancing any farther.
>
You close to melee range on a peccary.
> 11.46875
Swan:
[adv]: adv pecc
You leap to pole range on a peccary.
Roundtime: 3 sec.
You begin to advance on a peccary.
R>
You close to melee range on a peccary.
You stop a peccary from advancing any farther.
> 3.515625
Whatever changes were affecting Dragon/Cobra/Wolvering last night seem to have been undone. I am pretty sure (it was late) I was getting the bonus from Dragon.....
Drachus - Interprovincial Gold Champion, Kaith Kirm 370 AV - Open Team Combat, Division 2
timer clear
timer start
put adv pecc
waitfor melee
echo %t
I ran these a few times each just to make sure I was getting consistent results.Whatever mojo I had last night seems to be gone. Oh no!
zero lag this morning
Dragon:
> [Script loaded: adv.cmd]
[adv]: adv pecc
You begin to advance on a peccary.
>
The peccary begins to advance on you!
The peccary is still a distance away from you and is closing steadily.
>
You close to pole weapon range on a peccary.
You stop a peccary from advancing any farther.
>
You close to melee range on a peccary.
> 11.828125
Cobra:
> [Script loaded: adv.cmd]
[adv]: adv pecc
You begin to advance on a peccary.
>
The peccary begins to advance on you!
The peccary is still a distance away from you and is closing steadily.
>
You close to pole weapon range on a peccary.
You stop a peccary from advancing any farther.
>
You close to melee range on a peccary.
> 8.578125
Wolverine:
> [Script loaded: adv.cmd]
[adv]: adv pecc
You begin to advance on a peccary.
>
The peccary begins to advance on you!
The peccary is still a distance away from you and is closing steadily.
>
You close to pole weapon range on a peccary.
You stop a peccary from advancing any farther.
>
You close to melee range on a peccary.
> 11.46875
Swan:
[adv]: adv pecc
You leap to pole range on a peccary.
Roundtime: 3 sec.
You begin to advance on a peccary.
R>
You close to melee range on a peccary.
You stop a peccary from advancing any farther.
> 3.515625
Whatever changes were affecting Dragon/Cobra/Wolvering last night seem to have been undone. I am pretty sure (it was late) I was getting the bonus from Dragon.....
Drachus - Interprovincial Gold Champion, Kaith Kirm 370 AV - Open Team Combat, Division 2
re: some dance changes on 08/15/2008 08:57 AM CDT
So no faster advancement for dragon?
Drevid
http://www.phiiskeep.homestead.com/Barbarian.html
Cylons... why debugging matters.
Drevid
http://www.phiiskeep.homestead.com/Barbarian.html
Cylons... why debugging matters.