Re: NMUs, the Magic Skillset, and you on 01/20/2010 09:19 PM CST
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>>Ah forgot to add a question.. I take it we will no longer be penalized for learning any skills in the magic skillset?

We will still be penalized for learning anything in the Supernatural skillset other than Warding and our new Inner Fire skill.





Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: NMUs, the Magic Skillset, and you on 01/20/2010 11:11 PM CST
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So our inner fire skill is now going to be basically the same as PM/PP/harness all rolled into one? Being it will effect how much we have to draw on, how well we use what we have, and the power of our abilities when we use them? And MR is going to be based off warding skill? I assume if we activate a boost to MR its really like a % boost based off our warding skill to determine our effective warding ranks then used to contest somehow against the magic cast against us? something like warding skill + (stats) + evasion etc vs. casters PM+TM+ (stats) whatever?

Are we going to have like an inner fire bar added? Then you could make charkal items allow us to store up extra IF to use when we activate an ability. Also allow us to check how long our ability's should last when we meditate and what we have active etc.
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Re: NMUs, the Magic Skillset, and you on 01/21/2010 10:14 AM CST
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Here's hoping for a berserk that is severely powerful but comes with weaknesses. I guess I just still want something that simulates flying into a blind rage and destroying everything in front of you with pure strength and ignoring injury. If a barbarian is in a battle where there is no other option and death is imminent so he calls on his inner strength or fire to make his mark before dying honorably and just throws it all to the wind in a wild gesture of defiance to please the warrior gods or whatever. Heck have it only be able to be activated at certain vitality levels or from the in shock and dying state if necessary.
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Re: NMUs, the Magic Skillset, and you on 01/21/2010 10:27 AM CST
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<<Heck have it only be able to be activated at certain vitality levels or from the in shock and dying state if necessary.>>

Would support this, especially if New Combat makes the dying state happen more often at high levels. Whatever it is it should be very draining.

It should probably be something we can have 'ready' that triggers upon entering the dying state... a meditation to prepare for that might work. If it can just be activated while dying then you'll have me and every Barbarian with access to triggers setting it up to trigger on the dying state messaging. If it can only be prepared with a meditation prior to hitting that state, you're required to plan ahead a bit and sacrifice some IF via the meditation (in addition to the cost of activating the ability).

Probably shouldn't work if you don't have enough IF left when you start dying, either.



"That's how I knew who you were. You were always like "Blah blah blah I'm a Barbarian oh-my-god." -my gf
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Re: NMUs, the Magic Skillset, and you on 01/21/2010 10:46 AM CST
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Triggers, ugh. Hadn't thought of that. I do really like the meditation idea though, on a few levels.
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Re: NMUs, the Magic Skillset, and you on 01/21/2010 12:10 PM CST
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Barbarian inner fire and abilities seem to be based on concentration now. Will this be used in grandfathering our inner fire and wearding skills in the Paranormal Skillset (META or what ever).



______
Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss
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Re: NMUs, the Magic Skillset, and you on 01/22/2010 02:22 AM CST
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Damn, I go away for a couple weeks, and people start planning to do what I suggested years ago. Hmmmmm......

I'm gonna keep that Warding skill locked if it's the last thing I do. Wait, does that even make sense?

Oh, suggestion: Make crushing magic items teach warding. I.E. you're crushing the rune in order to release a pulse of magical energy so you can practice on resisting it or deflecting it.



Magic's Death Caraamon Makdasi,
Gor'Tog Barbarian
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Blunts for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
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Re: NMUs, the Magic Skillset, and you on 01/22/2010 02:46 AM CST
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<< Oh, suggestion: Make crushing magic items teach warding. I.E. you're crushing the rune in order to release a pulse of magical energy so you can practice on resisting it or deflecting it. >>

Haha. While we're at it, why not pull a little bit of learning from eating one?

Delicious and educational and barb-only.


Rajao
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Re: NMUs, the Magic Skillset, and you on 01/22/2010 07:35 AM CST
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Yeah, please make crushing runestones do something good rather than having two chances to penalize us and no advantage to speak of.



"That's how I knew who you were. You were always like "Blah blah blah I'm a Barbarian oh-my-god." -my gf
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Re: NMUs, the Magic Skillset, and you on 01/22/2010 08:09 AM CST
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>Oh, suggestion: Make crushing magic items teach warding. I.E. you're crushing the rune in order to release a pulse of magical energy so you can practice on resisting it or deflecting it.

I approve of this suggestion as long as Armifer writes the code. Because that means there will be a good chance to fail crushing the rune, releasing any pent energy not into dust, but through what'll be left of you stump for a head :D

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
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Re: NMUs, the Magic Skillset, and you on 01/22/2010 08:13 AM CST
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Or better yet, quietly frying your nerves which will affect the effectiveness of your Supernatural power skill...

Welcome to our world, welcome to our world, welcome to our world of hidden nerve damage...




The Moose
"My advice? Run to a safe room, then re-roll. It's guaranteed awesome."
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Re: NMUs, the Magic Skillset, and you on 01/22/2010 08:51 AM CST
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>>Welcome to our world, welcome to our world, welcome to our world of hidden nerve damage...

You guys have it so bad.


Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
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Re: NMUs, the Magic Skillset, and you on 01/22/2010 03:06 PM CST
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Enough.


GM Jaedren
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Re: NMUs, the Magic Skillset, and you on 01/22/2010 07:39 PM CST
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Not that I'm automatically assuming otherwise, but fer Everild's sake, could you please have BMR have a coherent explanation in Magic Theory, and make that explanation available somewhere?

I wanna have lore too!



Magic's Death Caraamon Makdasi,
Gor'Tog Barbarian
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Blunts for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
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Re: NMUs, the Magic Skillset, and you on 01/22/2010 07:45 PM CST
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<<I wanna have lore too!>>

Ignore him. New ways to smash stuff first, then lore if there's time.



"That's how I knew who you were. You were always like "Blah blah blah I'm a Barbarian oh-my-god." -my gf
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Re: NMUs, the Magic Skillset, and you on 01/22/2010 08:46 PM CST
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A ranked skill called resistance that powers both Thief abilities as well as Barbarian abilities?

Honestly, I sort of like Armifer's spin on it: magic has lore, arcane magic has lore, empathy has lore, everything seems to have a psuedo-scientific explanation. Maybe Barbarians can resist magic better than other guilds just because they're damn awesome, Conan-the-Barbarian-style.


"I hate you so much right now." -GM Armifer
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Re: NMUs, the Magic Skillset, and you on 01/22/2010 11:20 PM CST
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>>Not that I'm automatically assuming otherwise, but fer Everild's sake, could you please have BMR have a coherent explanation in Magic Theory, and make that explanation available somewhere?

I wanna have lore too!

Dude the last GM spent the last year+ on lore....did it make you feel better or fight better?? :/




Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
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