Hello,
Return player from...10 years ago? Curious to get an idea of how Bards compare now a days to the other combat guilds (barbarians, paladins). I heard Clerics were incredibly powerful/over powered, but not sure where Bards fall on the scale.
Bards in Combat on 08/20/2015 11:18 PM CDT
Re: Bards in Combat on 08/20/2015 11:19 PM CDT
Re: Bards in Combat on 08/20/2015 11:38 PM CDT
Bards definitely ended up coming out on the good side of things after 3.0 landed.
The best TM messaging in game too, imo.
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The best TM messaging in game too, imo.
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Re: Bards in Combat on 08/21/2015 12:22 AM CDT
Re: Bards in Combat on 08/21/2015 12:36 PM CDT
>> Return player from...10 years ago? Curious to get an idea of how Bards compare now a days to the other combat guilds (barbarians, paladins). I heard Clerics were incredibly powerful/over powered, but not sure where Bards fall on the scale.
Bards are great. Basically in the same boat as all the other armor/survival tertiarys. Heck, lore primary could make them potentially stronger. Tactics is one of the best skills out their right now. Unlimited prone (shove) that costs 0 mana/stamina + grapple (no running away).
Re: Bards in Combat on 08/21/2015 06:37 PM CDT
What Brycole or whatever said has absolutely no effect on why bards are great. Anyone can train brawling and tactics. It's not restricted.
Enchantes are always cool, screams are awesome. And bard buffs are pretty sweet as well. Bards have it the best they've had in a long time.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
Enchantes are always cool, screams are awesome. And bard buffs are pretty sweet as well. Bards have it the best they've had in a long time.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
Re: Bards in Combat on 08/21/2015 07:12 PM CDT
>> What Brycole or whatever said has absolutely no effect on why bards are great. Anyone can train brawling and tactics. It's not restricted.
Are you serious? He was talking about "strength." Lore primary does not generally lend itself to strength so I was simply pointing out a strength of lore prime. Tactics, a lore skill, is amazing. So, yes, Bards have a great advantage with tactics.
Re: Bards in Combat on 08/21/2015 09:43 PM CDT
What are some good weapon skills then for a bard? Since tactics is such a cool thing about us?
I heard pikes/poke are quite popular now, but I'm unsure about other weapon skills? Was thinking crossbows (maybe?), pikes, and maybe medium edge and brawl? Maybe blunts? Was thinking 4 or 5 weapon skills to start.
I heard pikes/poke are quite popular now, but I'm unsure about other weapon skills? Was thinking crossbows (maybe?), pikes, and maybe medium edge and brawl? Maybe blunts? Was thinking 4 or 5 weapon skills to start.
Re: Bards in Combat on 08/21/2015 09:43 PM CDT
Re: Bards in Combat on 08/21/2015 09:48 PM CDT
>weapons
My general suggestion is to get a weapon for every damage type and every range. You can decide which to make your primary and which will just be supportive.
That means:
- something for impact damage
- something for slice damage
- something for puncture damage
- something to use at melee
- something to use at pole
- something to use at ranged
The reason I suggest this is that some creatures are easier to kill if you have a weapon type that will do more damage. Moreso, as you climb the hunting ladder you'll find some creatures are actually resistant to types of damage.
>stealth
Not being survival primary or secondary just means you will have to work a little harder and keep a closer eye on your hindrance. But, it is totally do-able.
The Kasto mimic abruptly solidifies, looking very much like Kasto.
>
You say, "What a handsome fellow you are!"
My general suggestion is to get a weapon for every damage type and every range. You can decide which to make your primary and which will just be supportive.
That means:
- something for impact damage
- something for slice damage
- something for puncture damage
- something to use at melee
- something to use at pole
- something to use at ranged
The reason I suggest this is that some creatures are easier to kill if you have a weapon type that will do more damage. Moreso, as you climb the hunting ladder you'll find some creatures are actually resistant to types of damage.
>stealth
Not being survival primary or secondary just means you will have to work a little harder and keep a closer eye on your hindrance. But, it is totally do-able.
The Kasto mimic abruptly solidifies, looking very much like Kasto.
>
You say, "What a handsome fellow you are!"
Re: Bards in Combat on 08/21/2015 10:01 PM CDT
<<Not being survival primary or secondary just means you will have to work a little harder and keep a closer eye on your hindrance. But, it is totally do-able.
Especially since Bards have a combination stealth booster slash perception debuffer.
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Especially since Bards have a combination stealth booster slash perception debuffer.
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Re: Bards in Combat on 08/21/2015 10:10 PM CDT
Re: Bards in Combat on 08/21/2015 10:30 PM CDT
>My general suggestion is to get a weapon for every damage type and every range. You can decide which to make your primary and which will just be supportive.
I've played DR on and off for...20 years? And honestly, I've never found this to be really mandatory advice.
If you run into something immune or resistant to weapon Y you're just going to not-hunt it anyway, because you want to keep all your weapons roughly equal. So deliberately picking up multiple weapons because in 10 years you might fight something that is resistant or immune to a certain weapon type (which means that skill will fall by the wayside...) seems deliberately poor planning.
I certainly find the 'pole' suggestion a poor idea. Current engagement mechanics make hanging out at specifically pole and only pole impossible. And ranged is kinda meh too, if you aren't a barbarian, ranger, or thief (dual load and/or snipe). If you're going to PVP, sure, it's mandatory. Otherwise, train it if you want.
You're realistically fine going with whatever weapons you want. I have never, once, said 'oh, I wish I had X instead of Y weapon skill!!!'.
A lot of the weapon suggestions depend entirely on what you want your character to look like. I do suggest picking up a variety, but that's more for the TDPs than 'you need varied damage types'.
>stealth
It's possible. You have misdirection as a low-level spell. But I think people who are telling you that you just have to work 'a little' harder are underselling it hard. My barbarian (survival secondary) had to work at stealth the hardest of all his skills, and still usually had to just go into a new area, take off all his armor, and spam-hide till he locked, for 10-20 ranks.
It's certainly not impossible. DR is a skill based game. You're just going to have to put a lot of time and effort into it, and you'll want to wear light armor while training, and/or strip off pieces. Best bet is probably wear mixed chain/light (like light all over except hands) then take off the chain when you want to hide.
I've played DR on and off for...20 years? And honestly, I've never found this to be really mandatory advice.
If you run into something immune or resistant to weapon Y you're just going to not-hunt it anyway, because you want to keep all your weapons roughly equal. So deliberately picking up multiple weapons because in 10 years you might fight something that is resistant or immune to a certain weapon type (which means that skill will fall by the wayside...) seems deliberately poor planning.
I certainly find the 'pole' suggestion a poor idea. Current engagement mechanics make hanging out at specifically pole and only pole impossible. And ranged is kinda meh too, if you aren't a barbarian, ranger, or thief (dual load and/or snipe). If you're going to PVP, sure, it's mandatory. Otherwise, train it if you want.
You're realistically fine going with whatever weapons you want. I have never, once, said 'oh, I wish I had X instead of Y weapon skill!!!'.
A lot of the weapon suggestions depend entirely on what you want your character to look like. I do suggest picking up a variety, but that's more for the TDPs than 'you need varied damage types'.
>stealth
It's possible. You have misdirection as a low-level spell. But I think people who are telling you that you just have to work 'a little' harder are underselling it hard. My barbarian (survival secondary) had to work at stealth the hardest of all his skills, and still usually had to just go into a new area, take off all his armor, and spam-hide till he locked, for 10-20 ranks.
It's certainly not impossible. DR is a skill based game. You're just going to have to put a lot of time and effort into it, and you'll want to wear light armor while training, and/or strip off pieces. Best bet is probably wear mixed chain/light (like light all over except hands) then take off the chain when you want to hide.
Re: Bards in Combat on 08/21/2015 10:37 PM CDT
Re: Bards in Combat on 08/21/2015 10:46 PM CDT
<<So does that mean, stick to leather, or doable in chain?
My Bard did it in a mix of leather and chain and removed pieces of chain as needed when moving up the ladder until able to hide in the full set again.
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My Bard did it in a mix of leather and chain and removed pieces of chain as needed when moving up the ladder until able to hide in the full set again.
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Re: Bards in Combat on 08/21/2015 10:56 PM CDT
>mandatory advice
Never said it was mandatory. Just what my general suggestion is. You're free to disagree.
>If you run into something immune or resistant to weapon Y you're just going to not-hunt it anyway
Depending on RP choices or free account limitation, this is not always an option.
>I certainly find the 'pole' suggestion a poor idea.
I wouldn't say that at all. It is niche, but when fighting in groups you'll sometimes find that you can get to pole range but it's too crowded at melee to get any closer than that. So, it's not at all impossible to stay at pole. But, I suppose if you're a solo fighter it may not be that important to you.
>more for the TDPs
Yeah, there is that too.
The Kasto mimic abruptly solidifies, looking very much like Kasto.
>
You say, "What a handsome fellow you are!"
Never said it was mandatory. Just what my general suggestion is. You're free to disagree.
>If you run into something immune or resistant to weapon Y you're just going to not-hunt it anyway
Depending on RP choices or free account limitation, this is not always an option.
>I certainly find the 'pole' suggestion a poor idea.
I wouldn't say that at all. It is niche, but when fighting in groups you'll sometimes find that you can get to pole range but it's too crowded at melee to get any closer than that. So, it's not at all impossible to stay at pole. But, I suppose if you're a solo fighter it may not be that important to you.
>more for the TDPs
Yeah, there is that too.
The Kasto mimic abruptly solidifies, looking very much like Kasto.
>
You say, "What a handsome fellow you are!"
Re: Bards in Combat on 08/22/2015 04:28 AM CDT
>> Since tactics is such a cool thing about us?
Bards have many many cool things. I'm not sure I would describe tactics as "cool" though. Granted, its super useful and fun, but nothing like bard magic. Bard magic is amazing. I merely brought up tactics because you mentioned strength in combat. A lot of people might shy away thinking "eww lore primary", but it can be a great combat skill too! So I wanted to point that out.