Re: Cleric vs. Warrior Mage on 11/27/2014 04:32 PM CST
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Property Affects
Weapon balance degree agility applies to RT reduction degree agility applies to to-hit bonus critical fumble critical recovery parry bonus
Weapon suitability degree strength applies to RT reduction degree strength applies extra damage
To hit Whether or not a hit is achieved extra damage (up to 2x base)
Weapon damage Base damage


Weapon Weight Properties
Heavy low balance high damage slow
Light high balance low damage fast


The problem with light weapons is that their bonus can be replaced by pure skill, which is not true for heavy weapons. Add in the fact that many barriers and armor have a flat -x reduction to them, rather than a percent, and you start running into issues.

Ironically, this is the exact reverse of before, when excessive skill plus balance and agility ended up doing more damage than suitability or base damage.



Weapons for Sale:
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Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
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Re: Cleric vs. Warrior Mage on 11/27/2014 09:47 PM CST
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Is base damage slice/puncture/impact in this? Do we know what is more heavily weighted (is a point of balance/suitability better than a point of damage)?
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Re: Cleric vs. Warrior Mage on 11/28/2014 04:31 AM CST
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>Is base damage slice/puncture/impact in this?
Yes.

>Do we know what is more heavily weighted (is a point of balance/suitability better than a point of damage)?
We don't know the weighting, and even if we did, it would depend on your agility and strength.



Weapons for Sale:
https://elanthipedia.play.net/mediawiki/index.php/User:CARAAMON#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
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Re: Cleric vs. Warrior Mage on 12/01/2014 01:18 PM CST
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>Don't get me started on this. I will just say that when I PvP I only backstab, because even using a haralun scimitar with great slice against light armored opponents I outclass, it is still a papercut fest. The current status quo is the heavier the weapon the better.

I may be wrong, but I think the primary reason for this is barriers, so there's probably a solution on the horizon. Whenever I test stuff with others without barriers up, all weapons seem pretty balanced, except maybe large edged (large edged almost feels like the brigandine equivalent skill in the weapon skill set). Whenever I test with others with barriers up, it's laughably frustrating for them to cause damage to my primary character using small weapons without backstab.
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Re: Cleric vs. Warrior Mage on 12/01/2014 02:48 PM CST
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I am hoping the barrier rewrite helps this. I may just be jaded from using BS and snipe, too.
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Re: Cleric vs. Warrior Mage on 02/24/2015 12:12 AM CST
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>>I thought accuracy = OF

I wanted to clarify some things I just happened to see here...


In general mainstream buffs will affect only skills or stats.

Very short duration buffs and abilities that have a build in buff will affect OF. An example is a 5-20 second OF debuff from a roar, or the OF buff from a combo.

The ratio of OF to DEF determines a to-hit % and the potential damage cap. For most of combat players have the full normal cap available. It is intended to cap the blows of stuff beneath you that gets lucky hits.

Weapon stats determine the base damage range. Strength and Weapon suitability add heavily to the minimum and somewhat to the maximum of this range. This range is then scaled to the cap set by the OF to DEF ratio. Since most folks are getting the full cap, this doesn't tend to change very much and so your damage is determined more by weapon stats and strength, then by skill.

Agility and weapon balance directly bonuses OF.

Accuracy buffs are also a thing, though I cannot recall offhand if anyone is using them. Accuracy buffs chance the to-hit tables regardless of the OF to DEF ratio. They reduce the chance of a critical miss and increase the chance of a critical hit.





"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Cleric vs. Warrior Mage on 02/24/2015 11:40 AM CST
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Is there any effort to ove everything over to stat/skill buffing? Everilds, RAGE and MALE for example provide OF/DF buff/debuffs.
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Re: Cleric vs. Warrior Mage on 02/25/2015 10:42 PM CST
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Last I checked, the game engine doesn't allow skill debuffs for critters, so no. We've kept them as OF/DEF debuffs so they actually work in PvE....

Because skill is the underlying base for OF/DEF, penalizing OF/DEF is essentially the same as penalizing skill except for the fact it would stack with any normal skill buff/debuff. I don't believe we have any outright skill debuffs aside from predictions, so that hasn't been an issue yet.




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Cleric vs. Warrior Mage on 02/26/2015 10:08 AM CST
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I could definitely be mistaken, but I believe shatter, paladin spell, is a shield skill debuff and we were told it works on creatures with no shields.
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Re: Cleric vs. Warrior Mage on 02/26/2015 12:57 PM CST
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There are a few ways to debuff skills out there, not many - it's not an area we've explored a lot in the past - but they do exist.

What Kodius is saying is correct, however. Creatures don't have skills in the same way players do. They just don't. What they do have is combat values that approximate skills and we can buff and debuff those. Those cover what you'd expect - most of your offensive and defensive values, perception... that sort of thing. On the player end it looks roughly the same but the mechanics under the hood are vastly different. We can actually do the same thing to players, and in the past we often have which is another reason skill debuffs are very rare.

(Don't ask how many hoops I had to jump through to get Tezirah's Veil to look like it's doing skill debuffs to creatures. There are very good reasons you can't use the normal prediction system on them).

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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