I'm just curious as to what everyone considers mandatory spells for the first 20 or so levels, and why. Always curious to see if there's a divide anywhere.
I put together my prospective list to 50th last night (I usually roadmap these things because I forget the 'big' ones otherwise).
Starting spell progression on 11/29/2015 09:48 AM CST
Re: Starting spell progression on 11/29/2015 11:44 AM CST
Think I went:
1 - Bless
2 - Fists of Faenella
3 - Minor Physical Protection
4 - Centering
6 - Soul Sickness
Order could be different but usually best to get those to cover all magic as quickly as possible.
9 - Major Physical Protection
12 - Divine Radiance
15 - Shield of Light
17 - Sanctify Pattern
18 - Rejuvenation
20 - Persistence of Mana
21 - Vigil
22 - Soul Bonding
23 - Uncurse
30 - Benediction, Osrel Meraud, Resurrection.
By then should have a decent feel for what you want to do with your Cleric.
Only other thing I'd say a must have would be having slots for Hydra Hex and Malediction (Can definitely pick this one up sooner) when you reach 50th.
YMMV
Re: Starting spell progression on 11/29/2015 11:54 AM CST
Re: Starting spell progression on 11/29/2015 01:04 PM CST
The wonderful thing about the cleric's guild is you could always pick what kind of a cleric you wanted to become. The spell list would be different big time if you choose to become a battle cleric vs multi functional vs utility <raising helpful focus> the first step would be to decide on what kind of a cleric you really want to become. what is important to you as a cleric. The different options of paths is one of the best things about being a cleric. Used to a combat heavy cleric not the most common path. I understand things have shifted a good deal but I would still recommend taking the time and choosing what aspect you want to focus on.
The feeble old swamp shaman