others/self (clerics can cast it while dead, using up spirit via the same methodology as Eillie's Cry)
prevents a corpse from walking if conditions dictate they should. Favors will go negative, and departing with zero/negative favors without this spell in effect will cause you to walk as normal. Negative favors will follow the same bit progression that positive favors will (ie, if you have -5 favors, you will need to get 5 orbs' worth of experience), and will prevent experience absorption until you reach zero or more again.
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