new spell: Tamsine's Exemption on 10/11/2008 05:24 PM CDT
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others/self (clerics can cast it while dead, using up spirit via the same methodology as Eillie's Cry)

prevents a corpse from walking if conditions dictate they should. Favors will go negative, and departing with zero/negative favors without this spell in effect will cause you to walk as normal. Negative favors will follow the same bit progression that positive favors will (ie, if you have -5 favors, you will need to get 5 orbs' worth of experience), and will prevent experience absorption until you reach zero or more again.

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Re: new spell: Tamsine's Exemption on 10/15/2008 02:58 PM CDT
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I would try to figure out a secondary effect, or maybe make this a secondary effect of another spell. If this were to be made, maybe add it to SB for before you are able to raise PCs?

It doesn't seem like enough to be made into the primary effect of a spell.

Thinking big? Make it a ~20 circle quest to make added functionality to SB.
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