Was discussing with someone else just a few moments ago, and noticed the Gemrardi posts going in this direction, so started a new topic.
Top Five things Resurrection should do, in light of what DR is now that it's 15+ years old, beyond DR3.0, and what not:
1: Somehow allow for some of the mindstates still to be available to resurrected individual.
2: Retain some of the bonuses (Confidence, Inner Fire, or what not).
3: Save those Scrolls.
4: Better vitality, fatigue, and spirit, then if you depart (don't know if there is a difference but there should be).
5: Maybe some type of Immortal's Boon, that energizes you for a short period with Holy Magic, Immortal Radiance, or something.
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"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
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Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
Resurrection on 03/13/2013 11:29 PM CDT
Re: Resurrection on 03/13/2013 11:36 PM CDT
Re: Resurrection on 03/13/2013 11:46 PM CDT
Well of course, why I used some for most of my 5 points, and tried to give a feel for a better, but not prefect for most, of course the fifth one was well, it was just something that hit me as I was trying to come up for a five part. It seems to come into being, of course what I haven't touched on is what about that cleric, I mean shouldn't the cleric get something, some fulfillment, other then, -pat on back- 'good job Falvius (or whomever)'.
And certainly I think just like how the upper level (ability) clerics can raise someone and have them standing, and the lower ones everyone is still laying about (including the collapsed cleric). There should be a benefit to being that better cleric who is able to pump more mana in, has more ability and maybe that Thuergy does work in at something.
I'm bring all this up because to me, it seemed so cool of an idea back in the day, and now with where the game has gone, its look alright well shelf that spell because well, it just isn't that helpful with nowadays stuff. That shouldn't happen, it's supposed to kick. It's supposed to be the muscle car, and people are supposed to be like, 'hot darn, look at it.'
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"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
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Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
And certainly I think just like how the upper level (ability) clerics can raise someone and have them standing, and the lower ones everyone is still laying about (including the collapsed cleric). There should be a benefit to being that better cleric who is able to pump more mana in, has more ability and maybe that Thuergy does work in at something.
I'm bring all this up because to me, it seemed so cool of an idea back in the day, and now with where the game has gone, its look alright well shelf that spell because well, it just isn't that helpful with nowadays stuff. That shouldn't happen, it's supposed to kick. It's supposed to be the muscle car, and people are supposed to be like, 'hot darn, look at it.'
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
Re: Resurrection on 03/14/2013 12:10 AM CDT
Re: Resurrection on 03/15/2013 09:56 PM CDT
Re: Resurrection on 03/15/2013 11:26 PM CDT
Re: Resurrection on 03/15/2013 11:40 PM CDT
Re: Resurrection on 03/31/2013 11:27 PM CDT
Re: Resurrection on 03/31/2013 11:50 PM CDT
Re: Resurrection on 04/01/2013 12:01 AM CDT
Re: Resurrection on 04/01/2013 01:24 AM CDT
Re: Resurrection on 04/01/2013 07:22 AM CDT
Re: Resurrection on 04/01/2013 09:49 AM CDT
Re: Resurrection on 04/01/2013 09:57 AM CDT
Re: Resurrection on 04/01/2013 04:13 PM CDT
Raise takes a while to get use to. But once you figure out your limits, its pretty easy. Just preach folks to keep a ratio of one favor for every six circles. If they get to the point of one favor for every tenth circle, its time to start replenshing. It really helps to allow clerics of all skill ranges an easier time to find the soul.
Re: Resurrection on 04/01/2013 05:27 PM CDT
Re: Resurrection on 04/01/2013 07:49 PM CDT
Re: Resurrection on 04/01/2013 09:11 PM CDT
Re: Resurrection on 04/02/2013 09:40 PM CDT