I think I can clear up the confusion here.
When the GESTURE (corpse) for the resurrection spell made, there is a skill check between the cleric and the corpse. The system looks at the corpse's worst wound (either scar or fresh) and compares it to the cleric's effective PM + a small random factor. If it fails, the cleric receives a message along the lines "the body is too broken to receive the soul" (0 RT and no room messaging), and if succeeds, well, the corpse lives.
Some clerics are unable to resurrect those with even slight bleeding. I would suppose that a 30th circle cleric fresh out of the quest with minimal requirements and low applicable stats might even need the corpse to not even have any significant cuts or bruises. Most clerics have some sort of 'threshold' (based on their skill) where they can resurrect (eg very harmful, damaging, etc), and if there are any wounds more significant than this level, they 'cram the soul back into the body' even though the corpse would hold life if they were already alive. The biggest place this is overlooked by some empaths is when a devestating scar has been accumulated (even on a hand or leg, which the body could live through if they were already alive), but it pretty much prevents any attempt to resurrect.
For some, though, it's definitely a personal/RP choice to require certain things to be fufilled before resurrecting. Hope this clarifies the resurrection process a bit.
Resurrection of corpses on 02/10/2006 01:43 AM CST
Re: Resurrection of corpses on 02/10/2006 07:38 AM CST
What SV2G said was what I was thinking completely. It's just that I only gained Cel's ability to raise a month ago. So a lot of that was me hypothesizing and inferring.
Nikpack
player of Celeiros and Makona
"I would suggest taking everything as some sort of IC bias unless you see something which seems to offer incontrovertible proof of an OOC issue." -- Navak
Nikpack
player of Celeiros and Makona
"I would suggest taking everything as some sort of IC bias unless you see something which seems to offer incontrovertible proof of an OOC issue." -- Navak
Re: Resurrection of corpses on 02/10/2006 09:26 AM CST
The scarring in the neck looked pretty nasty to me too. I probably could have raised the corpse- but there are clerics who could not, and there are corpses whom I will not.
Ryeka
Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy
A journey of a thousand SMILES begins with a single step- Ziggy
Ryeka
Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy
A journey of a thousand SMILES begins with a single step- Ziggy
Re: Resurrection of corpses on 02/10/2006 11:02 AM CST
Re: Resurrection of corpses on 02/10/2006 11:39 AM CST
Re: Resurrection of corpses on 02/10/2006 12:25 PM CST
Re: Resurrection of corpses on 02/10/2006 08:11 PM CST
Thanks SV2G!
I got a few more details over in the Clerics' folders. Here's some of the highlights (these are from Heroiklim):
Q: At what levels of magic do the wound requirements drop (if they do)? If so, do these requirements drop in pre-defined steps?
<<Seems to be a nicely sliding scale. At around 250 I could raise a corpse with a light pet bleeder if all other bleeders were completely healed, and the pet bleeder was tended. At 350 I can raise a corpse with a severe bleeder if it's tended or a light bleeder that isn't tended.>>
Q: Does Clerical devotion and/or favors on the corpse factor into how healthy the corpse must be?
<<Not sure on devotion, but I don't believe so. I've raised corpses with tanked devotion who had light bleeders, so I doubt it. Favors... No, not on the health of the corpse.>>
Q: Does infusing Resurrection help/change the physical requirements?
<<No. There's a cap, which seems to be based strictly on PM, that determines how much bleeding a corpse can have and still allow you to raise said corpse.>>
Q: As I understand it, a Cleric will receive a message stating that a body is too badly damaged. When does this happen? Is it a function of perceive, or a prompt that occurs when you attempt to cast SB and/or Resurrection?
<<It occurs when you gesture at the corpse to raise it. The Resurrection spell is not lost, but it can be annoying to hold the mana to keep the spell up. If the cleric is using their OM Orb in conjunction with the raise it's not that big of a deal.>>
<<You didn't ask, but I've never noticed scars making a raise more difficult. If they do, it's not to that large of a degree, since I've raised rogue gate victims after all the fresh wounds were taken, before the scarring was touch much, if at all.>>
- Ogoh
>appraise horse
Taking stock of its offensive abilities, and defending with no weapon, you estimate that the black horse is something that'd kill you quickly.
I got a few more details over in the Clerics' folders. Here's some of the highlights (these are from Heroiklim):
Q: At what levels of magic do the wound requirements drop (if they do)? If so, do these requirements drop in pre-defined steps?
<<Seems to be a nicely sliding scale. At around 250 I could raise a corpse with a light pet bleeder if all other bleeders were completely healed, and the pet bleeder was tended. At 350 I can raise a corpse with a severe bleeder if it's tended or a light bleeder that isn't tended.>>
Q: Does Clerical devotion and/or favors on the corpse factor into how healthy the corpse must be?
<<Not sure on devotion, but I don't believe so. I've raised corpses with tanked devotion who had light bleeders, so I doubt it. Favors... No, not on the health of the corpse.>>
Q: Does infusing Resurrection help/change the physical requirements?
<<No. There's a cap, which seems to be based strictly on PM, that determines how much bleeding a corpse can have and still allow you to raise said corpse.>>
Q: As I understand it, a Cleric will receive a message stating that a body is too badly damaged. When does this happen? Is it a function of perceive, or a prompt that occurs when you attempt to cast SB and/or Resurrection?
<<It occurs when you gesture at the corpse to raise it. The Resurrection spell is not lost, but it can be annoying to hold the mana to keep the spell up. If the cleric is using their OM Orb in conjunction with the raise it's not that big of a deal.>>
<<You didn't ask, but I've never noticed scars making a raise more difficult. If they do, it's not to that large of a degree, since I've raised rogue gate victims after all the fresh wounds were taken, before the scarring was touch much, if at all.>>
- Ogoh
>appraise horse
Taking stock of its offensive abilities, and defending with no weapon, you estimate that the black horse is something that'd kill you quickly.
Re: Resurrection of corpses on 02/12/2006 05:49 AM CST
I've been gone a long time and apparently the ressurection mechanics has changed completely. I've learned that you have to be circle 30 to raise, and that the number of favors a body is a factor in whether or not a cleric can raise or not (and also scaled to mana). If it was a young empath who had few favors, that could have made it more difficult to raise, and the cleric could have misinterpreted it as wounds. If wounds are also a factor, then I learned something new today.
But I do know that if empaths gained experience from healing dead empaths, more empaths would just treat other empath corpses as regular corpses and heal back to full health, and stuff like accidental death from internal bleeders, or bad scars that prevent raising wouldn't occur. It's really unfortunate that so many others are opposed to the idea of empaths gaining experience from healing other empaths.
-enfo
But I do know that if empaths gained experience from healing dead empaths, more empaths would just treat other empath corpses as regular corpses and heal back to full health, and stuff like accidental death from internal bleeders, or bad scars that prevent raising wouldn't occur. It's really unfortunate that so many others are opposed to the idea of empaths gaining experience from healing other empaths.
-enfo
Re: Resurrection of corpses on 02/12/2006 05:54 AM CST
<I refuse to raise anyone.>
oh? you raised me! (to my feet)
Wheller
try out my new reqs calculator as opposed to those circle calculators
http://robertdell.dyndns.org/cgi-bin/calculate
http://sourceforge.net/projects/yasse/
When in doubt, reinvent the wheel!
oh? you raised me! (to my feet)
Wheller
try out my new reqs calculator as opposed to those circle calculators
http://robertdell.dyndns.org/cgi-bin/calculate
http://sourceforge.net/projects/yasse/
When in doubt, reinvent the wheel!