>>Or... instead of adding !avoid empath, aim high and _get rid_ of transference. The Empath guild functioned fine without it in the past. Healing was a gift to be shared with others, not a job. - Baboushka
I saw this in another folder, but didn't want to go off topic. I did however, want to reply, so I moved it here.
If this -ever- happens, I will be extremely irritated. Oh, I would certainly jump 15 or so circles, maybe 16. But the point is, every last percentage point of transference that I have I have earned. Its not like those ranks of teaching that I barely notice getting, or the "Wow, another PM rank" I experience every now and then. I notice each and every particle of experience that filters into the skill. It is probably the only skill I can say that I earned and worked for.
Don't get me wrong, my character is quite capable with many skills, but I see this as a measure of his empathic experience. Sure, there is the line of thought that trans really doesn't say who is a better empath, but it sure as heck says who's been down in the trenches, whether that be in the field or the infirmary, over the course of a month or the course of years.
On top of this, I am actually starting to notice the benefits of larger amounts of transference. I heal very fast, I take dangerous poison or worse in maybe a pulse or less, I can do a disease in under five minutes, I have a fairly reliable partial transfer success rate, my wound sorting ability is getting better and better. It is a measure of pride that I have earned all of these things that make my character a good healer.
Removing transference would not benefit people, in fact, it'd hinder them. It would make for less adept empaths, due to the fact that no one practice half as much. There would be no official measure of skill in order to base skills like partial transfer off of. I imagine that people would go back to what they were before, appraising and teaching in sequestered spots like the sitting room while people in the infirmary dropped dead or went to Martyr.
I think a more reasonable solution is alternate methods of gaining the skill. We need things to stop the competition over such a limited resource. We need a way to become less dependent upon other players in order to reclaim a modicum of self-respect. Let's not throw out the baby with the bathwater, let's instead improve upon what we have to make it more agreeable to the empath community at large.
I'm done.
Shaunn
Keeping Transference on 04/16/2002 01:37 AM CDT
Re: Keeping Transference on 04/16/2002 02:17 PM CDT
>I think a more reasonable solution is alternate methods of gaining the skill. We need things to stop the competition over such a limited resource. We need a way to become less dependent upon other players in order to reclaim a modicum of self-respect. Let's not throw out the baby with the bathwater, let's instead improve upon what we have to make it more agreeable to the empath community at large.
I'd like to bring back up (and maybe it doesn't belong here, but I'm putting it here anyway) the notion of altering empath experience a bit to encompass more of what we do.
I proposed a while ago, adding a "Healing Lore" skill, which would act similar to the bard's music skill.
Healing lore would be an overarching skill that encompassed the use of a number of other skills that we use to heal (Magic, Transference, Alchemy, Herbal Lore, whatever)
Main empath requirements would be in Healing lore and then lesser requirements in the other under-skills. Perhaps which under-skills would not even be specified leaving the path each empath chooses up to him or her.
I know there are old posts from me and a few others on the topic, but I just thought I'd throw it out there again for new people and to bring it back up for Loriene and the rest <smirks>
Ythik
I'd like to bring back up (and maybe it doesn't belong here, but I'm putting it here anyway) the notion of altering empath experience a bit to encompass more of what we do.
I proposed a while ago, adding a "Healing Lore" skill, which would act similar to the bard's music skill.
Healing lore would be an overarching skill that encompassed the use of a number of other skills that we use to heal (Magic, Transference, Alchemy, Herbal Lore, whatever)
Main empath requirements would be in Healing lore and then lesser requirements in the other under-skills. Perhaps which under-skills would not even be specified leaving the path each empath chooses up to him or her.
I know there are old posts from me and a few others on the topic, but I just thought I'd throw it out there again for new people and to bring it back up for Loriene and the rest <smirks>
Ythik
Re: Keeping Transference on 04/16/2002 02:32 PM CDT
<<I proposed a while ago, adding a "Healing Lore" skill, which would act similar to the bard's music skill.>>
<<Healing lore would be an overarching skill that encompassed the use of a number of other skills that we use to heal (Magic, Transference, Alchemy, Herbal Lore, whatever)>>
I could have sworn I proposed that. :-P Idea stealer.
But yeah, I agree completely. I think one of the problems with transference is that as much as we want new ways to learn it, the name of the skill itself is pretty limiting. I mean, how many things can we transfer, exactly? If empathing was based on Healing Lore instead, that could encompass transference, as well as things like healing magic, alchemy, even perception (such as perceive health and things of that nature). I am confident that transference will be given expanded use, I just think the name limits the possibilities somewhat.
<<Main empath requirements would be in Healing lore and then lesser requirements in the other under-skills. Perhaps which under-skills would not even be specified leaving the path each empath chooses up to him or her.>>
I like this a LOT. The way bard music lore works as far as circle requirements is that they need musical lore in general, as well as ranks in 2 (I think) instrument types per circle. It doesn't matter a bit which of the skills you choose, as long as they fall under the "instrument" umbrella. It'd be wonderful if Healing Lore were required (and gained by performing any skill under the umbrella -- like how playing an instrument grants both instrument type exp and musical lore) as well as a number of skills underneath it, so if someone wanted to be an alchemy buff, they could be, without having to sacrifice circling for their 'hobby.'
Great minds think a like, Ythik, no?
Still Meghan
<<Healing lore would be an overarching skill that encompassed the use of a number of other skills that we use to heal (Magic, Transference, Alchemy, Herbal Lore, whatever)>>
I could have sworn I proposed that. :-P Idea stealer.
But yeah, I agree completely. I think one of the problems with transference is that as much as we want new ways to learn it, the name of the skill itself is pretty limiting. I mean, how many things can we transfer, exactly? If empathing was based on Healing Lore instead, that could encompass transference, as well as things like healing magic, alchemy, even perception (such as perceive health and things of that nature). I am confident that transference will be given expanded use, I just think the name limits the possibilities somewhat.
<<Main empath requirements would be in Healing lore and then lesser requirements in the other under-skills. Perhaps which under-skills would not even be specified leaving the path each empath chooses up to him or her.>>
I like this a LOT. The way bard music lore works as far as circle requirements is that they need musical lore in general, as well as ranks in 2 (I think) instrument types per circle. It doesn't matter a bit which of the skills you choose, as long as they fall under the "instrument" umbrella. It'd be wonderful if Healing Lore were required (and gained by performing any skill under the umbrella -- like how playing an instrument grants both instrument type exp and musical lore) as well as a number of skills underneath it, so if someone wanted to be an alchemy buff, they could be, without having to sacrifice circling for their 'hobby.'
Great minds think a like, Ythik, no?
Still Meghan
Re: Keeping Transference on 04/16/2002 04:34 PM CDT
Re: Keeping Transference on 04/16/2002 06:39 PM CDT
Re: Keeping Transference on 04/16/2002 07:52 PM CDT
<<The problem with having such a general skill is how does one ascertain skill at transferring? I don't think it is logical for one to be better at partial transfers because they have made many potions, or apple poultices and salves to countless people.>>
If transferance were a skill underneath healing lore, you'd still be able to base abilities off of it rather than general healing lore if it was more appropriate.
~ Chall
If transferance were a skill underneath healing lore, you'd still be able to base abilities off of it rather than general healing lore if it was more appropriate.
~ Chall
Re: Keeping Transference on 04/17/2002 12:17 AM CDT
>>We need things to stop the competition over such a limited resource.
This is so true.
Some people like to compare Patients (Transference Experience) to Boxes (Disarming & Lockpicking Experience).
While I understand that it is difficult to find a supply of boxes, to adequately learn those skills, it is POSSIBLE to do it completely on your own, without any help from other characters.
While I think that player interaction and interdependency is good thing, and would like to see more of it in general, I don't think that one guild should be completely dependant upon everyone else to be able to advance.
It's just not balanced.
-Life Mage Oasa Lambentenebrous the Interminordinate, Rakash Empath of Forfedhdar
This is so true.
Some people like to compare Patients (Transference Experience) to Boxes (Disarming & Lockpicking Experience).
While I understand that it is difficult to find a supply of boxes, to adequately learn those skills, it is POSSIBLE to do it completely on your own, without any help from other characters.
While I think that player interaction and interdependency is good thing, and would like to see more of it in general, I don't think that one guild should be completely dependant upon everyone else to be able to advance.
It's just not balanced.
-Life Mage Oasa Lambentenebrous the Interminordinate, Rakash Empath of Forfedhdar
Re: Keeping Transference on 04/17/2002 04:16 AM CDT
>>While I think that player interaction and interdependency is good thing, and would like to see more of it in general, I don't think that one guild should be completely dependant upon everyone else to be able to advance.
This has been my biggest complaint since transference went in. We are the only Guild who cannot circle without the "help" of others. I hate taking tips because I find myself feeling like my patient is doing me a favor by giving me their wounds.
Still, I just keep telling myself, "You brought this on yourself." (Remembering all the whin...errr...complaining we all did when teaching and PM were our primary requirements) It sure drives home that old adage that says, "Be careful what you wish for" or was it, "Always look a gift horse in the mouth"?
Mystyrain
This has been my biggest complaint since transference went in. We are the only Guild who cannot circle without the "help" of others. I hate taking tips because I find myself feeling like my patient is doing me a favor by giving me their wounds.
Still, I just keep telling myself, "You brought this on yourself." (Remembering all the whin...errr...complaining we all did when teaching and PM were our primary requirements) It sure drives home that old adage that says, "Be careful what you wish for" or was it, "Always look a gift horse in the mouth"?
Mystyrain
Re: Keeping Transference on 04/17/2002 07:02 AM CDT
Whew.. I can't believe I'm gonna say this.. but
OF COURSE WE ARE A GUILD TOTALLY DEPENDENT ON OTHER PEOPLE!
Hence the name.. Empaths. ... Empathy.. Empathism.. Empathoraliniganortizatinalismisticalhalocentrifical. Okay.. maybe that last one is wrong. The point is.. if you have nothing to be empathize with, you can't be empathic. Sorry folks, I hate everything that can possibly be hated, and even some things that shouldn't be hated.. but I'ma have to disagree on this one. Empaths need to be dependent on others for advancement. No helpy, No circly. The general idea behind the guild is that we sacrifice ourselves for others.
<nice people stop reading>
NOW. The REASON I want the guild to be that way.. is cause I hate those principles. I do everything possible to stand AGAINST the very idea of servitude and martyrism. (hey.. if Don King can make up words, so can I) Which makes me rebellious, a bad boy, and plain ole' stubborn. If the empaths guild turned into a "Hey do whatever we want! We love you just the way you are guild!" it would defeat the very purpose of hating it. It's been said before, it'll be said again "You dont' like the guild's ideas.. don't join it.
End rant.
Keep transference... It makes empaths work.
Get rid of it... It makes empaths work.
OR.. just don't worry about it. We get everything we need before 20th circle anyway <G>
Lord Cayene~
"I still love you all! MEAN IT"
OF COURSE WE ARE A GUILD TOTALLY DEPENDENT ON OTHER PEOPLE!
Hence the name.. Empaths. ... Empathy.. Empathism.. Empathoraliniganortizatinalismisticalhalocentrifical. Okay.. maybe that last one is wrong. The point is.. if you have nothing to be empathize with, you can't be empathic. Sorry folks, I hate everything that can possibly be hated, and even some things that shouldn't be hated.. but I'ma have to disagree on this one. Empaths need to be dependent on others for advancement. No helpy, No circly. The general idea behind the guild is that we sacrifice ourselves for others.
<nice people stop reading>
NOW. The REASON I want the guild to be that way.. is cause I hate those principles. I do everything possible to stand AGAINST the very idea of servitude and martyrism. (hey.. if Don King can make up words, so can I) Which makes me rebellious, a bad boy, and plain ole' stubborn. If the empaths guild turned into a "Hey do whatever we want! We love you just the way you are guild!" it would defeat the very purpose of hating it. It's been said before, it'll be said again "You dont' like the guild's ideas.. don't join it.
End rant.
Keep transference... It makes empaths work.
Get rid of it... It makes empaths work.
OR.. just don't worry about it. We get everything we need before 20th circle anyway <G>
Lord Cayene~
"I still love you all! MEAN IT"
Re: Keeping Transference on 04/17/2002 11:23 AM CDT
>> Hence the name.. Empaths. ... Empathy.. Empathism.. Empathoraliniganortizatinalismisticalhalocentrifical. Okay.. maybe that last one is wrong. The point is.. if you have nothing to be empathize with, you can't be empathic. Sorry folks, I hate everything that can possibly be hated, and even some things that shouldn't be hated.. but I'ma have to disagree on this one. Empaths need to be dependent on others for advancement. No helpy, No circly. The general idea behind the guild is that we sacrifice ourselves for others.
Very poor logic. As this is a game world our characters can also be empathic towards automated characters, plants and animals. There is no need to limit it to PC characters.
Dellica
Very poor logic. As this is a game world our characters can also be empathic towards automated characters, plants and animals. There is no need to limit it to PC characters.
Dellica
Re: Keeping Transference on 04/17/2002 11:55 AM CDT
Dellica sweety...
I never said "PCs" <wink>
I'm all for giving us other "Stuff" to heal. Or in my case, stuff not to heal. I just don't wanna see Empaths be able to advance like the old moonies. Sit in one room alone for about a year and pop out into society 30th circle. I said Empaths should be dependent on "others". (and no I don't mean dependent on others in a "Oh Rhett! I need you!" way.. so everyone put yer lighters down. I meant advancement dependent. <g>)
Cay
I never said "PCs" <wink>
I'm all for giving us other "Stuff" to heal. Or in my case, stuff not to heal. I just don't wanna see Empaths be able to advance like the old moonies. Sit in one room alone for about a year and pop out into society 30th circle. I said Empaths should be dependent on "others". (and no I don't mean dependent on others in a "Oh Rhett! I need you!" way.. so everyone put yer lighters down. I meant advancement dependent. <g>)
Cay
Re: Keeping Transference on 04/17/2002 11:57 AM CDT
Re: Keeping Transference on 04/17/2002 12:04 PM CDT
>> We get everything we need before 20th circle anyway
My motivation for circeling is spells and TDPs. What do other guilds have a motivation? Other circle related abilities...? Why do they continue past 20th circle?
:::Shrugs:::
Why do people play arcade games?
-Life Mage Oasa Lambentenebrous the Interminordinate, Rakash Empath of Forfedhdar
My motivation for circeling is spells and TDPs. What do other guilds have a motivation? Other circle related abilities...? Why do they continue past 20th circle?
:::Shrugs:::
Why do people play arcade games?
-Life Mage Oasa Lambentenebrous the Interminordinate, Rakash Empath of Forfedhdar
Re: Keeping Transference on 04/17/2002 12:19 PM CDT
>>I'm all for giving us other "Stuff" to heal.
Can we discuss this, seriously...?
Many of us have high hopes that undead healing will be a major outlet for Empaths go get out, be active, and learn Transference.
Others say that it is not something that they would ever do.
Horse healing. Well, there aren't really THAT many horses about.
NPC healing...? I really don't like that idea. It almost seems to me like having NPCs bringing trapped boxes to thieves.
So, what else can teach Transference? Something that ISN'T just a new way to heal the same patients.
I think about this a lot, but so far, I haven't had any really good ideas.
-Life Mage Oasa Lambentenebrous the Interminordinate, Rakash Empath of Forfedhdar
Can we discuss this, seriously...?
Many of us have high hopes that undead healing will be a major outlet for Empaths go get out, be active, and learn Transference.
Others say that it is not something that they would ever do.
Horse healing. Well, there aren't really THAT many horses about.
NPC healing...? I really don't like that idea. It almost seems to me like having NPCs bringing trapped boxes to thieves.
So, what else can teach Transference? Something that ISN'T just a new way to heal the same patients.
I think about this a lot, but so far, I haven't had any really good ideas.
-Life Mage Oasa Lambentenebrous the Interminordinate, Rakash Empath of Forfedhdar
Re: Keeping Transference on 04/17/2002 02:19 PM CDT
What keeps other guilds circling past 20?
Forging, tanning, enchanting, making lockpicks, resurrection, roars, dances, enchants, pets, quests, familiars, spells spells and more spells, each more wildly fantastic than the next.
We get to take disease at circle 21. And not even well.
We have 7 spells that do the same thing. The rest (generally speaking) are a light variance on a theme.
An empath has to have great internal motivation to circle past 20 (in my opinion) as the tangible rewards just aren't there. TDPs and titles, that's all we've got. Sad but true.
Anyway, I'm so off the original topic it's not even funny anymore. Just need to realize that skill advancement by itself isn't what motivates many people to circle.
Grasi's Player
Forging, tanning, enchanting, making lockpicks, resurrection, roars, dances, enchants, pets, quests, familiars, spells spells and more spells, each more wildly fantastic than the next.
We get to take disease at circle 21. And not even well.
We have 7 spells that do the same thing. The rest (generally speaking) are a light variance on a theme.
An empath has to have great internal motivation to circle past 20 (in my opinion) as the tangible rewards just aren't there. TDPs and titles, that's all we've got. Sad but true.
Anyway, I'm so off the original topic it's not even funny anymore. Just need to realize that skill advancement by itself isn't what motivates many people to circle.
Grasi's Player
Re: Keeping Transference on 04/17/2002 02:49 PM CDT
OOo.. lots to respond to.
First off, Dellica! You have any idea how much Naphtha I carry? <fret> We don't want another warmie guild episode hon. ;)
And.. as far as motivation past 20th circle... actually umm.. hrm. Lemme see here. There's always umm.. that one thing. You know.. the thing. Aw hell, have faith the SSP should be uhh.. wait. Okay, moving right along.
Where were we? Aw yes, other ways to garner transference. Someone said the name was too limiting and I agree. Someone else compared it to lockpick/disarm. I disagree.. there's doors around town you can pick all day (if you are the type who does that) and you can also carry around one of each box and disarm till you see the trap, then put it away. Keeps yer stuff movin'. No way to keep transference moving unless you have wounds to take. No way to get transference without direct interraction with another person. I don't see this changing anytime soon. They need to just lower the requirements and severely raise first aid.
Cay
First off, Dellica! You have any idea how much Naphtha I carry? <fret> We don't want another warmie guild episode hon. ;)
And.. as far as motivation past 20th circle... actually umm.. hrm. Lemme see here. There's always umm.. that one thing. You know.. the thing. Aw hell, have faith the SSP should be uhh.. wait. Okay, moving right along.
Where were we? Aw yes, other ways to garner transference. Someone said the name was too limiting and I agree. Someone else compared it to lockpick/disarm. I disagree.. there's doors around town you can pick all day (if you are the type who does that) and you can also carry around one of each box and disarm till you see the trap, then put it away. Keeps yer stuff movin'. No way to keep transference moving unless you have wounds to take. No way to get transference without direct interraction with another person. I don't see this changing anytime soon. They need to just lower the requirements and severely raise first aid.
Cay
Re: Keeping Transference on 04/17/2002 04:05 PM CDT
<<They need to just lower the requirements and severely raise first aid.>>
Not gonna happen. They just lowered first aid. And I believe we've flat out been told that trans will not be decreased but that, if anything, it will actually be increased.
::covers her ears to block out the shrieks of horror::
~Maddie
Not gonna happen. They just lowered first aid. And I believe we've flat out been told that trans will not be decreased but that, if anything, it will actually be increased.
::covers her ears to block out the shrieks of horror::
~Maddie
Re: Keeping Transference on 04/17/2002 04:11 PM CDT
Re: Keeping Transference on 04/22/2002 04:47 PM CDT
Re: Keeping Transference on 05/01/2002 12:41 PM CDT
Re: Keeping Transference on 05/01/2002 04:06 PM CDT
> Hey! We should all be happy they didn't keep transference a decaying skill! -Quanette, who one time attended a wedding with a number of transference ranks and left with 3 less.
No, Elanthia should be happy. Otherwise, there'd probably be only 10 empaths in the realms today.
Hehe, I still remember the day that Transference went live with the decay feature, and Smitty appeared in the Empath lounge to face off a large mob of extremely ticked off Empaths - sheesh. Almost felt sorry for him (almost).
-Baboushka
No, Elanthia should be happy. Otherwise, there'd probably be only 10 empaths in the realms today.
Hehe, I still remember the day that Transference went live with the decay feature, and Smitty appeared in the Empath lounge to face off a large mob of extremely ticked off Empaths - sheesh. Almost felt sorry for him (almost).
-Baboushka
Re: Keeping Transference on 05/05/2002 03:15 PM CDT
Re: Keeping Transference on 05/05/2002 03:19 PM CDT
<<I'm sorry but the empath guild's requirements are tiring enough.>>
Lay offa the samatak dearie...it's affecting your rational thought. Our requirements need to be jacked up. Once we get the two new lore skills let's raise overall lore. Magic was just raised so it's find for now. Survival is a joke...we need that raised as well. And I think everyone reading knows where I stand on combat requirements for Empaths.
In short, we need -more- not less by way of guild requirements.
~Maddie
Lay offa the samatak dearie...it's affecting your rational thought. Our requirements need to be jacked up. Once we get the two new lore skills let's raise overall lore. Magic was just raised so it's find for now. Survival is a joke...we need that raised as well. And I think everyone reading knows where I stand on combat requirements for Empaths.
In short, we need -more- not less by way of guild requirements.
~Maddie
Re: Keeping Transference on 05/05/2002 03:42 PM CDT
Re: Keeping Transference on 05/05/2002 04:34 PM CDT
Re: Keeping Transference on 05/05/2002 04:49 PM CDT
Re: Keeping Transference on 05/05/2002 06:03 PM CDT
Re: Keeping Transference on 05/05/2002 10:04 PM CDT
>A healing lore? I'm sorry but the empath guild's requirements are tiring enough. I saw we should keep things the way they are and give us less of a head ache.
Let's leave things the way they are because changing things is hard? What kind of logic is that.
Anyway, the point of switching over to a "healing lore" system would be to increase the number of ways you could learn the main empath skill. Transference, as Meghan has pointed out innumerable times, is too limiting simply because of it's name. I think we definitely need this change. But then, pretty much everyone knows that. <grin>
Ythik
Let's leave things the way they are because changing things is hard? What kind of logic is that.
Anyway, the point of switching over to a "healing lore" system would be to increase the number of ways you could learn the main empath skill. Transference, as Meghan has pointed out innumerable times, is too limiting simply because of it's name. I think we definitely need this change. But then, pretty much everyone knows that. <grin>
Ythik
Re: Keeping Transference on 05/06/2002 07:52 AM CDT
When thinking about changes to guild requirements it is important to consider the long haul.
As we advance requirements go up and skills usually get harder to learn.
There are general rules that seem to be followed across the board.
Individual skills that are considered central to the guild never go down. They go up. For example, transference goes from 4, to 5, to 6.
When an individual skill requirement goes down the general requirement in that skill set goes up by more than the reduction in the particular skill.
In the lower circles one way or another doesn't really have that significant an impact. Most players work more skills than they need because they see some skills as useful even if they are not required.
In the mid-range skills with high specific requirements tend to frustrate most guilds. Overall ranks are often far higher than required. This leads to lobbying for reductions in specifics and rises in general requirements.
The higher you get, the harder it gets to earn general requirements. Once all your skills are over 200 ranks for example.
My survival total is also well ahead of my requirements. My bet is they will start getting really difficult at around 100th circle, maybe 110th circle.
We have to take the really long range view on requirements and realize they will continue to go higher and higher indefinitely.
I am assuming that eventually every skill set becomes a general requirement, and over the very long run 200th circle, 300th circle, somewhere, we will reach a point where we have one overall requirement encompassing all skill sets.
As we advance requirements go up and skills usually get harder to learn.
There are general rules that seem to be followed across the board.
Individual skills that are considered central to the guild never go down. They go up. For example, transference goes from 4, to 5, to 6.
When an individual skill requirement goes down the general requirement in that skill set goes up by more than the reduction in the particular skill.
In the lower circles one way or another doesn't really have that significant an impact. Most players work more skills than they need because they see some skills as useful even if they are not required.
In the mid-range skills with high specific requirements tend to frustrate most guilds. Overall ranks are often far higher than required. This leads to lobbying for reductions in specifics and rises in general requirements.
The higher you get, the harder it gets to earn general requirements. Once all your skills are over 200 ranks for example.
My survival total is also well ahead of my requirements. My bet is they will start getting really difficult at around 100th circle, maybe 110th circle.
We have to take the really long range view on requirements and realize they will continue to go higher and higher indefinitely.
I am assuming that eventually every skill set becomes a general requirement, and over the very long run 200th circle, 300th circle, somewhere, we will reach a point where we have one overall requirement encompassing all skill sets.
Re: Keeping Transference on 05/06/2002 11:09 AM CDT
>A healing lore? I'm sorry but the empath guild's requirements are tiring enough. I saw we should keep things the way they are and give us less of a head ache.
I think you're misunderstanding me here.
I'm not proposing a new skill. I'm proposing a name-change to an existing skill. The requirements would not change whatsoever (at least as far as I'm discussing -- the conversations about adding more combat-type reqs are completely unrelated to the healing lore discussion). The change would simply allow more advancements to be made for learning the skill itself.
The Ranger guild just changed the "tracking" skill to a "scouting" skill because, in a nutshell, there are only so many ways to track things. Similarly, I think, there are only so many ways to transfer things. But there are many ways to use skills associated with healing -- hence a "healing lore" skill would better encompass what an empath does and would make learning the skill itself a bit less painful.
Still Meghan
I think you're misunderstanding me here.
I'm not proposing a new skill. I'm proposing a name-change to an existing skill. The requirements would not change whatsoever (at least as far as I'm discussing -- the conversations about adding more combat-type reqs are completely unrelated to the healing lore discussion). The change would simply allow more advancements to be made for learning the skill itself.
The Ranger guild just changed the "tracking" skill to a "scouting" skill because, in a nutshell, there are only so many ways to track things. Similarly, I think, there are only so many ways to transfer things. But there are many ways to use skills associated with healing -- hence a "healing lore" skill would better encompass what an empath does and would make learning the skill itself a bit less painful.
Still Meghan
Re: Keeping Transference on 05/06/2002 03:59 PM CDT
>> I'm not proposing a new skill. I'm proposing a name-change to an existing skill. The requirements would not change whatsoever (at least as far as I'm discussing -- the conversations about adding more combat-type reqs are completely unrelated to the healing lore discussion). The change would simply allow more advancements to be made for learning the skill itself.
I certainly agree with a name change to allow a broader number of applications to contribute to learning the skill.
Someone mentioned increasing the lore requirement too. I don't agree with that. A balance has to be struck between limiting speed of advancement and game enjoyment. I don't believe that the empath guild is one which needs an overall brake put on advancement. Great care needs to be taken when adjusting requirements.
I do think applications need to change in that creating healing bots is just too easy. The ability to run an empath without paying much attention to it makes it too easy to advance the character under those circumstances, and doesn't provide much advantage to those who are atk training.
We have not yet been told how transference fits into the new magic theory. We don't know if transference is being taken completely out of the realm of magic, or if it is going to be affected by the new MR/BMR theories.
It's going to be an exciting year :)
I certainly agree with a name change to allow a broader number of applications to contribute to learning the skill.
Someone mentioned increasing the lore requirement too. I don't agree with that. A balance has to be struck between limiting speed of advancement and game enjoyment. I don't believe that the empath guild is one which needs an overall brake put on advancement. Great care needs to be taken when adjusting requirements.
I do think applications need to change in that creating healing bots is just too easy. The ability to run an empath without paying much attention to it makes it too easy to advance the character under those circumstances, and doesn't provide much advantage to those who are atk training.
We have not yet been told how transference fits into the new magic theory. We don't know if transference is being taken completely out of the realm of magic, or if it is going to be affected by the new MR/BMR theories.
It's going to be an exciting year :)
Re: Keeping Transference on 05/06/2002 05:56 PM CDT
<<Someone mentioned increasing the lore requirement too. I don't agree with that.>>
Seeing as how a lore requirement increase was hinted at when our last req changes were rolled out (said requirement to change when new lore skills went live), I'd leave yourself open to possible disappointment.
~Maddie
Seeing as how a lore requirement increase was hinted at when our last req changes were rolled out (said requirement to change when new lore skills went live), I'd leave yourself open to possible disappointment.
~Maddie
Re: Keeping Transference on 05/06/2002 07:28 PM CDT
>>It's going to be an exciting year :)
Hogwash, its May already. And, aside from the magic rewrite, I am thinking that May is more hype than substance. We'll see though. The month's only about a week old.
I am actually curious as to why transference will continue to work during the days when magic is gone, personally. Magic is leaving, except for passive stuff, I guess. But transference really isn't passive unless yer a mule.
As for requirements, I wouldn't expect to see a lore increase anytime soon, if recent requirement changes are any indicator of a forming trend, we'll see lore requirements go down. I'd expect to see something more like 3 lores requiring 5 ranks per circle at 30-50. Which for those 3 skills will increase the average per level by one but lower the total we need per circle by 9 (24 to 15). I'd rather stick pins in my eye than do that.
Shaunn
Hogwash, its May already. And, aside from the magic rewrite, I am thinking that May is more hype than substance. We'll see though. The month's only about a week old.
I am actually curious as to why transference will continue to work during the days when magic is gone, personally. Magic is leaving, except for passive stuff, I guess. But transference really isn't passive unless yer a mule.
As for requirements, I wouldn't expect to see a lore increase anytime soon, if recent requirement changes are any indicator of a forming trend, we'll see lore requirements go down. I'd expect to see something more like 3 lores requiring 5 ranks per circle at 30-50. Which for those 3 skills will increase the average per level by one but lower the total we need per circle by 9 (24 to 15). I'd rather stick pins in my eye than do that.
Shaunn
Re: Keeping Transference on 05/06/2002 10:11 PM CDT
>I am actually curious as to why transference will continue to work during the days when magic is gone, personally. Magic is leaving, except for passive stuff, I guess.
Silly Shaunn, everyone knows Transference isn't magic. It's lore.
Lore I tell you! It's just a matter of knowing the right things. Lore!
<tries not to sound too sarcastic>
Ythik
Silly Shaunn, everyone knows Transference isn't magic. It's lore.
Lore I tell you! It's just a matter of knowing the right things. Lore!
<tries not to sound too sarcastic>
Ythik
Re: Keeping Transference on 05/07/2002 12:05 AM CDT
>> I am actually curious as to why transference will continue to work during the days when magic is gone, personally. Magic is leaving, except for passive stuff, I guess. But transference really isn't passive unless yer a mule.
Bards will still have their enchantes. It is spell casting that will be turned off. I imagine that is what led to the question about NPC empaths. They don't actually cast spells so they could be left on.
Bards will still have their enchantes. It is spell casting that will be turned off. I imagine that is what led to the question about NPC empaths. They don't actually cast spells so they could be left on.
Re: Keeping Transference on 05/07/2002 08:18 AM CDT
<<They don't actually cast spells so they could be left on.>>
Well, from an OOC perspective, anyway. There aren't little squirrels manning every NPC empath who type in <prep ewh 5> and <cast neck>.
From an IC perspective, though, they ARE casting spells, and therefore should be as limited as the rest of us.
Still Meghan
Well, from an OOC perspective, anyway. There aren't little squirrels manning every NPC empath who type in <prep ewh 5> and <cast neck>.
From an IC perspective, though, they ARE casting spells, and therefore should be as limited as the rest of us.
Still Meghan
Re: Keeping Transference on 05/07/2002 10:28 AM CDT
Re: Keeping Transference on 05/07/2002 10:58 AM CDT
Re: Keeping Transference on 05/07/2002 02:57 PM CDT
Re: Keeping Transference on 05/07/2002 03:20 PM CDT
<<I think the NPC's should have a risk of overhealing and when they die they have to just lie there and wait for SIMU to build in an NPC raising cleric! :)>>
I was kind of thinking about that too, actually. I had this funny vision of...
[Martyr Saedelthorp, Triage]
At first glance it is difficult to tell you are in the renowned healing arts' hospital of Martyr Saedelthorp. It looks more like a battlefield healer's station. Blood, gore, sweat and mud streak the tiled floor and the wooden benches. Groaning adventurers in various states of shock and consciousness await tending by concerned but fatigued healers. You gingerly step over a patient with a severed limb sprawled out on a canvas stretcher. You also see a crossbow bolt, a crossbow bolt, Martyr Saedelthorp, a wide arch, a waiting list, the apprentice Kaiva, and an inclined dark walnut ramp.
Obvious exits: none.
>look martyr
As Martyr Saedelthorp recites an arcane phrase, her wounds are miraculously healed.
>
[Assuming you mean Martyr Saedelthorp.]
One glance at Martyr Saedelthorp, and you envision a goddess descending from the heavens, swathed in veils of diaphanous white. Though undoubtedly a middle-aged Human, her porcelain skin retains the smooth luminescence of youth, and her gentle smile betrays not the slightest wrinkle beneath her silver hair. Pale, blue-colored eyes reflect a selflessness beyond comprehension as she moves patient to patient, offering her humble skills to those in need. Various herbs and bandages protrude from a small satchel bound with silken cord, and a golden Hodierna symbol rests over her heart, as a beacon for those she cannot save.
She has cuts and bruises about the head compounded by a severely swollen and bruised head, gaping holes in the neck compounded by minor swelling and bruising around the neck, a broken left arm with gaping holes, a broken right leg with gaping holes, a severely scarred, mangled and malformed left hand, severe scarring along the chest area, a somewhat emaciated look, a constant twitching in the back and difficulty moving in general, a blind right eye, a blind left eye, and complete paralyis.
She is bleeding moderately from the neck, severely from the left arm, and badly from the right leg.
>Martyr Saedelthorp closes her eyes and breathes deeply, her spell fails to be prepared!
>Martyr Saedelthorp asks, "Oh, bother. I don't suppose anyone has some extra herbs, do they?"
* Martyr Saedelthorp was just slain before your eyes!
* Martyr Saedelthorp was just struck down!
>You hear the ghostly voice of Martyr Saedelthorp ask, "Uh, can someone watch my stuff while I depart?"
Still Meghan, still not wanting to start her homework. :(
I was kind of thinking about that too, actually. I had this funny vision of...
[Martyr Saedelthorp, Triage]
At first glance it is difficult to tell you are in the renowned healing arts' hospital of Martyr Saedelthorp. It looks more like a battlefield healer's station. Blood, gore, sweat and mud streak the tiled floor and the wooden benches. Groaning adventurers in various states of shock and consciousness await tending by concerned but fatigued healers. You gingerly step over a patient with a severed limb sprawled out on a canvas stretcher. You also see a crossbow bolt, a crossbow bolt, Martyr Saedelthorp, a wide arch, a waiting list, the apprentice Kaiva, and an inclined dark walnut ramp.
Obvious exits: none.
>look martyr
As Martyr Saedelthorp recites an arcane phrase, her wounds are miraculously healed.
>
[Assuming you mean Martyr Saedelthorp.]
One glance at Martyr Saedelthorp, and you envision a goddess descending from the heavens, swathed in veils of diaphanous white. Though undoubtedly a middle-aged Human, her porcelain skin retains the smooth luminescence of youth, and her gentle smile betrays not the slightest wrinkle beneath her silver hair. Pale, blue-colored eyes reflect a selflessness beyond comprehension as she moves patient to patient, offering her humble skills to those in need. Various herbs and bandages protrude from a small satchel bound with silken cord, and a golden Hodierna symbol rests over her heart, as a beacon for those she cannot save.
She has cuts and bruises about the head compounded by a severely swollen and bruised head, gaping holes in the neck compounded by minor swelling and bruising around the neck, a broken left arm with gaping holes, a broken right leg with gaping holes, a severely scarred, mangled and malformed left hand, severe scarring along the chest area, a somewhat emaciated look, a constant twitching in the back and difficulty moving in general, a blind right eye, a blind left eye, and complete paralyis.
She is bleeding moderately from the neck, severely from the left arm, and badly from the right leg.
>Martyr Saedelthorp closes her eyes and breathes deeply, her spell fails to be prepared!
>Martyr Saedelthorp asks, "Oh, bother. I don't suppose anyone has some extra herbs, do they?"
* Martyr Saedelthorp was just slain before your eyes!
* Martyr Saedelthorp was just struck down!
>You hear the ghostly voice of Martyr Saedelthorp ask, "Uh, can someone watch my stuff while I depart?"
Still Meghan, still not wanting to start her homework. :(