Using WD in conjunction with PW results in weirdness.
>target pw 20 at cadder
>cast pull
You gesture at Cadderrly.
The spectral grey fog shrouding Cadderrly churns rapidly!
The wind glances off his ordinary shield.
The winds slam into Cadderrly. Cadderrly staggers forward until he is right in front of you!
Emotional pain and exhaustion lingers in your mind, even after you regain rational control.
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!
You assess your combat situation...
(Out of combat here completely)
>grapp cadd
You grab hold of Cadderrly in a tight grip. Cadderrly grips you back.
[You're solidly balanced with no advantage.]
Roundtime: 3 sec.
Not sure if it's WD at fault or PW at fault or the 2 working in conjunction that screwed up engagement ranges.
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