Mana on 05/23/2010 01:20 PM CDT
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Mana is unusably low again. Could you consider further tightening the range please? Still have more mana than I could possibly use some days and not enough to train MD some days.


-Strk
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Re: Mana on 05/23/2010 02:12 PM CDT
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With just 10 PP, the Lunar mana as I'm typing is bog standard (at the 50% mark for possible room mana) except for Moonlight Manipulation, which decidedly sucks at the moment.

This is for all three moons down and at their current general distance/phase.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Mana on 05/23/2010 03:07 PM CDT
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I think the main problem here is how Arcana experience is gained. I'm under the impression that it works now as a function of the mana you put into your cambrinth versus your Arcana ranks. What it really should be is how much of your attunement you lose versus Arcana Ranks. That way, moon mages can train Arcana feasibly, and not have long periods of moon alignments where they strain to get the skill moving. You would still also get all the other costs associated with lower mana, such as decreased quantity and quality of spell attunement efficiency.

I feel that the variance of moon mage mechanics is a neat, and it should encourage the moon mage to change game play styles. However, given the heavy magic requirements, it shouldn't cripple the moon mage's ability to train a primary skill.

I don't think that there is a straight mapping between moon mage average mana and the average mana of room-based guilds. First, players from other guilds don't necessary hang out in "average" mana rooms. They congregate in areas that have great mana most of the time.

If you really wanted to map the "average" mana for room-based guilds, you would take a take a snapshot of where all room-based mana characters were at different frames of time, and get a representative picture of their time spent per room. They could be traveling, or sitting at high mana spots while hunting or socializing, etc. The idea is that it would be representative of their time. You would then take the average mana levels of those rooms in which they representatively spent their time in.

That is the average that should be comparable to the moon mage mana phase average. Of course moon mages have the luxury of constant mana levels where ever they go, and are not dictated by location in rooms. But I feel this is advantage adequately offset by (1) the unreliability caused in variance in moon mana levels, and (2) the fact that the expected moon mage level is less than the optimal room level that a room-based caster could get at any time by adjusting their location.

tl;dr please tweak how arcana learning works, and/or reconsider the definition of 'average' mana level
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Re: Mana on 05/23/2010 03:15 PM CDT
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All three moons are down.

This is considered the equivalent of sitting in a bad mana room. Its supposed to be a bad mana time, thus the flux of the moons.

I would agree with your points if all three moons were up. Dem Da Bricks.


_______________________
The Plane of Probability, on the other hand, can be poetically described as the screaming nightmare darkness between the stars.
-Armifer
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Re: Mana on 05/23/2010 03:20 PM CDT
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The actual Lunar mana contribution is off-set higher than room mana. An average day for a Moon Mage is superior to an average room for a room caster.

This is a pretty terrible day for Lunar mana and, in my snapshot, an even worse immediate situation of all three moons down -- and it still manages to simply be what anyone else starting out would call average.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Mana on 05/23/2010 03:36 PM CDT
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Fair enough. Just to be fair though, I play a room mana character and 90% of the time I have no trouble finding an above average room to hunt in and for noncombat training you can find an above average room 100% of the time. I'm not asking for an overall increase, just further tightening of the range.


-Strk
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Re: Mana on 05/23/2010 04:32 PM CDT
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In math terms, Strk wants is a lower standard deviation.

Though I think the real root of the problem here is really how well arcana teaches and not the variance of lunar mana. And that's slated to be fixed.

Nikpack

The gods are jerks. No, really.-Armifer

I don't think we ever take the training wheels off as players or gamemasters.-Inauri
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Re: Mana on 05/23/2010 05:04 PM CDT
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I'm not addressing Arcana experience here, since I've already done so in this category alone in the past 48 hours.

On Lunar mana particularly, a concept you (general "you") need to come to terms with is that it is intentional that there are bad mana days when it's not wise to start a fight and maybe it's time to break out the bastard sword or focus on Survivals or take up knitting for a little bit.

The current model may, in fact, be legitimately too spikey and shoot off into the stratosphere or hit the Devil's doorstep too often. However, from the reaction these threads get I am concerned that simple distaste for having days when Lunar mana is unreliable is the driving force behind the critiques.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Mana on 05/23/2010 09:31 PM CDT
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Guilty as charged, I care about my playing experience more than the design standards of the mana model. That being said, I appreciate the response and the fact that you've at least considered the issues.


-Strk
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Re: Mana on 05/23/2010 10:13 PM CDT
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Moon mana > normal mana, or so it is told.

In my experience, you really only get the added benefit from moon mana with considerable skill, whereas room-based mana has a lower point of entry for seeing "good" magic.


Right now the Moon Mage place on the "combat pet totem pole" is the part that's sunk into the earth to lower the pole's center of gravity.
-Armifer de Dragonrealms
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Re: Mana on 05/24/2010 03:26 AM CDT
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Since this is an important part of being a Moon Mage, I do spend time agonizing over it. If there is still a significant problem with Lunar mana, I can see four possible options in descending order of personal dislike.

1) Tightening the deviation is possible, but I do not believe that at this point the length I'm willing to tighten it would produce easily observable results.

2) There are some additional tools that could be provided. A room-based Lunar mana booster could fit in the Stellar Magic book, while Zeyurn and I have also contemplated letting Moon Mages sacrifice the mana available to most of their books to "tune into" one specifically and guarantee a generous mana value regardless of what the moons are doing.

Beyond #2, we get into the more extreme and unlikely options.

3) Simplification of the Lunar mana model. Planetary mana goes away and the contribution from PP increases to at or near Magic Prime levels. The noteworthy spikiness vanishes with planetary mana on both sides; you'd also lose your ability to meaningfully out-perform a room-based caster of similar PP.

4) The nuclear solution: removal of the Lunar mana model. Assign a "Lunar mana" value to each room and treat Moon Mages like every other Magic Prime.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Mana on 05/24/2010 07:44 AM CDT
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I've always played a Moon Mage, room based mana to me just seems crazy and I always get a perverse chuckle in saying "Same here" while hunting with a group and looking for a "good mana" room for everyone in the party (Mwhahahaha!). That being said, I'm really happy with the current mana levels and the current system in general.

Sure, there are times when mana stinks but hey, that's part of being a Moon Mage! We are dependent on the Moon's phases and there are just bound to be times when the mana is absolutely incredible and those times SHOULD be balanced with the mana being terrible. Interesting how no one ever complains when we're getting 21/21 in every room.

In fairness, the mana isn't really even that bad. 8/21 - 9/21 with all three moons down with 470ish PP right now. I echo the sentiments earlier that in times like this it would be unwise to go Necro hunting and it's a good time to work on the more mundane weapons. Or, if you simply must train, mix in a few extra forages, some juggles, maybe even a hum lament masterful for your lack of mana.

Furthermore, factor in Shadowling and it's really more like 10/21 - 11/21ish. I've always considered Shadowling to be the "Moonie Ethereal Fissure".

As for the possible modifications I really don't feel any are needed but I'd like to take a moment to share my thoughts on them.

1. I'd prefer not to tighten the deviation (I enjoy how the phases of the moon affect mana). I'd also agree that any change would have little noticeable or appreciable affect beyond the bits.

2. My first immediate reaction is to quote the vernacular and say "WTB Stellar Lunar Magic Room Booster!!!!11!!one!!eleven!!!" but I have to say for game balance and fairness sake I'd have to vote this down as well. We have the same mana everywhere we go, we shouldn't be able to boost it in a room. We can't have our Abasha Cupcake and eat it too.

3. This would appeal to a lot of low level characters but as we grow the addition of planetary mana currently works (at least in my mind) similar to how room based can pull from adjacent rooms. I'd really hate to see this change.

4. A polite, yet firm, "No thank you"

Also, I really feel the GM love that you all are being receptive to everyone's experience here. Thank you all for taking the time to address concerns, we all really do appreciate it.
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Re: Mana on 05/24/2010 08:59 AM CDT
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>We can't have our Abasha Cupcake and eat it too.

Quoted for emphasis
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Re: Mana on 05/24/2010 08:59 AM CDT
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Number two is full of win IMO.


Right now the Moon Mage place on the "combat pet totem pole" is the part that's sunk into the earth to lower the pole's center of gravity.
-Armifer de Dragonrealms
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Re: Mana on 05/24/2010 01:49 PM CDT
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I still think the mana levels are fine as long as we can keep Arcana moving at higher skill ranks. If there's not enough mana to snap cast PD repeatedly, then I'm sure you can go climbing and swimming, or snap cast bolt (which is done anyways). That's fine, and that's part of being a moon mage. Your play style is affected, but you can still do what you need to do to meet primary requirements. But there's not really a way around choosing what sub-mana type goes into your cambrinth.

But independently of Arcana issues, here is a suggestion that combines lowering variation with the ugly idea for room-based mana:

The OOC moon affect tides based on its position relative to earth, but your location on the earth also affects the nature of the tide. Instead of each room affecting moon mana directly, why not have it affect the variance of moon mana.

So instead of rooms simply boosting mana by a random value X, a random value X (0<=X<=1) would bonus or decrease the current moon mana by:
X * (Average Room Mana - Current Moon Mana)

So in some rooms will have less variation, and other rooms will have the full blown effect of the current moon mana variation. This could be done realistically, where you can't just walk next door to find a room with slightly less variation, but would have to travel far enough to significantly change your location on a continental scale. Suppose in the summertime, Muspar'i rooms would give you less variation in moon mana and Shard would give you the full blown variation. Suppose in winter, the opposite is true. Moon mages that have preference with lots of variation or no variation could then migrate, etc..

This means moon mages may have to travel more, but moon mages are the arguably best guild for traveling anyways.
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Re: Mana on 05/24/2010 02:32 PM CDT
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>2) There are some additional tools that could be provided. A room-based Lunar mana booster could fit in the Stellar Magic book

That alone would be perfect.

Lunar Magic and the mana fluctuations associated with it make playing a MM interesting. Adding a spell which would allow a player to boost mana is a great middle ground for satisfying the need to train along with keeping the present model intact.
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Re: Mana on 05/24/2010 04:16 PM CDT
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Boost the mana boost from Distant Gaze imho. Make it a buff you want to keep up whenever possible.
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Re: Mana on 05/24/2010 04:31 PM CDT
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>>Boost the mana boost from Distant Gaze imho. Make it a buff you want to keep up whenever possible.

:facepalm:

Which isn't possible when all three moons are down.


TG, TG, GL, et al.
Also: Moo.
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Re: Mana on 05/24/2010 04:37 PM CDT
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>>Boost the mana boost from Distant Gaze imho. Make it a buff you want to keep up whenever possible.

Yeah, no. We're moving in the opposite direction on spell design.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Mana on 05/24/2010 04:44 PM CDT
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I might be out of touch given My MM's level but I really don't think things are that bad. Somtimes I have bad days which might prompt me to lower the prep numbers in my scripts. Somtimes I have good days where I couldn't run out of mana if I tried. Most days I have enough to do what I do while paying only passing attention attunment.

I'm fairly happy with how it works.

I would hate to be put on room mana. Really. Please remove that from the list of options.

-Serc

"We, the disenfranchised men and women of Elanthia do, by the publishing of this accord, cast off the oppressive yoke of all law and nations and choose for ourselves a path of loyalty unto ourselves"
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Re: Mana on 05/24/2010 05:36 PM CDT
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>>I would hate to be put on room mana. Really. Please remove that from the list of options.

It's the nuclear option. When I have a problem to solve I usually start by deciding the logical extreme and then figuring out from there what range I have to work with. When it comes to magic systems, I have a very long range.

The point of the nuclear option is to not use the nuclear option.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Mana on 05/24/2010 05:50 PM CDT
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I rarely ever have mana problems anymore and am fairly happy with how things are. At my circle I do run out of attunement on occasion, but it's usually because there's a high level invasion and it happens to be on a bad mana day. It never effects my routine training, but i'm not sure how bad it is for lower PP ranks.
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Re: Mana on 05/24/2010 06:12 PM CDT
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As is I have no problem moving arcana or for that matter locking it, given enough time. Some days just require more time than others.

I can do this without resorting to PD, consequently doing it with PD is probably the mana intensive method of training arcana that I've found. Oddly enough.

Nights like these really, really, really makes you appreciate starlight sphere.

Too bad the populace can't see the beauty in that spell.


_______________________
The Plane of Probability, on the other hand, can be poetically described as the screaming nightmare darkness between the stars.
-Armifer
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Re: Mana on 05/24/2010 07:58 PM CDT
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Chiming in from the lower range... I am pretty happy. There have been times I've run out of mana, sure. But I've never felt like it was unreasonable or hard to deal with. Overall I feel much better off than I did when I played a room-based guild.

From an RP perspective, I like feeling tied to the moons. I think I would really like different "tides" in different continents that changed with the seasons. And on the flip side, I'd definitely feel like something was lost if we moved to room based mana (and, to a lesser extent, room based mana boosters).
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Re: Mana on 05/24/2010 08:01 PM CDT
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>Interesting how no one ever complains when we're getting 21/21 in every room.

As a matter of fact, I HAVE posted when I, with 1000 PP at the time, had blinding mana in all five books to ask if that was intended. I realize that much more than 50% of your growth happens in the first 50% of ranks, but it still feels like the variability of the system is dwarfing the importance of ranks rather frequently.

It would help a lot if we had any way of knowing what our "average" mana is supposed to be, as a baseline to measure from.

~ Kougen

The Shadow Servant adroitly manuevers itself to avoid the swirling sands.
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Re: Mana on 05/26/2010 04:41 PM CDT
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I would be perfectly fine with moon mages having a room based mana booster, so long as it involves more chances for the moon mage to incinerate/explode/whatever themselfs. Who knows, maybe make it a Teleologic sorcery spell.

Convergence Of Names
Second Tier Teleologic sorcery spell

By invoking the names of various moons and planets, a mage may create a convergence of energies that temporally alter the flows of lunar mana in the area.
Yadda yadda yadda, you get the idea.

Thoughts?

"By Idon's hairy hangnails!"
~Tsinlee

You praise a dead puppy.
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Re: Mana on 05/26/2010 05:26 PM CDT
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>>I would be perfectly fine with moon mages having a room based mana booster, so long as it involves more chances for the moon mage to incinerate/explode/whatever themselfs.<<

umm how about no. let's not add any more ways to kill ourselves with our own spells. kthnx! i already have enough ways to die with my own powers and at the hands of others. i'm tired of the way all our spells are designed so that an OOC mistake kills you. let's not continue to add to it.

having said that, i'd love to have a room based mana booster but really doesn't shadowling sort of do this already? i mean it doesn't boost the mana per se but it boosts the rate at which attunement recovers .. either way it would be nice.

Damian, a voice from the distant and long-forgotten past.
AIM:DamianDR
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Re: Mana on 05/26/2010 07:43 PM CDT
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I don't mind killing myself with my game changer spells.

Moongate? Ripping a hole in the fabric of whatever so that I can cover half the world in a step. yeah. That's something that if I do it wrong should kill me.

IOE, well, okay, really powerful but also irritatingly difficult to use with a duration that is painfully short, but it's one of the largest stat boosters. I can give it a pass on killing me.

Traveling through a conduit of mana. Yeah. this should teach more pp, but again, should also kill me when I screw up.

Boosting mana? meh. not really feeling that one as being in the same league as the others I'd take a death for without being overly annoyed.

I'd rather see it as more of an ability than a spell anyway. I like the idea of attuning to one book at the cost of the others. I'd probably never do it, but I'd probably also not pick up the spell.

Just my two cents


-Serc

"We, the disenfranchised men and women of Elanthia do, by the publishing of this accord, cast off the oppressive yoke of all law and nations and choose for ourselves a path of loyalty unto ourselves"
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Re: Mana on 06/30/2010 09:31 AM CDT
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>I'd rather see it as more of an ability than a spell anyway. I like the idea of attuning to one book at the cost of the others. I'd probably never do it, but I'd probably also not pick up the spell.

I think this is a great idea for an ability that could tie in with astrology. I don't think it should be incredibly powerful, nor should it lock you in for too long. I think an hour, possibly two. 10% mana boost for your focus and a 20% hit on the others? Just throwing out possibilities.




How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams. -Bram Stoker's Dracula
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Re: Mana on 06/30/2010 12:19 PM CDT
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Well, no. If we did it the effect would need to be fairly extreme just to be useful. 120% of a bad mana day is a bad mana day.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Mana on 06/30/2010 07:27 PM CDT
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>120% of a bad mana day is a bad mana day.

To be fair, I profess nothing but ignorance of under-the-hood numbers these days, and kind of prefer it that way as a recovering min/maxer. Using the 120% number, even assuming you're willing to even entertain the idea, we'd definitely need a fairly tight cap this I'd think.

I have a pretty high circle MM and don't think I need or would necessarily want a 120% boost to any one book on a good mana day unless it prevented the mage from using multiple or all other books. Even on bad mana days I rarely run out of mana unless, as Marsais said, there's a high level invasion and I'm trying to do too much heavy lifting. It would really be great to see the ability to shuffle some resources at the cost of others, however.





How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams. -Bram Stoker's Dracula
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Re: Mana on 08/14/2010 12:30 PM CDT
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ouch..i know the moons are probably moving in and out of conjunction now (all are down right now but was same when they were all up), but i don't ever remember have this low mana since I had less than 100PP. Power Perceive: 591 70.03% attentive (10/34).

You reach out with your senses and see pulsating streams of cold, white Lunar mana available for the Moonlight Manipulation book.
Roundtime: 2 sec.
>power percep
You reach out with your senses and see shimmering streams of cold, white Lunar mana available for the Perception book.
Roundtime: 2 sec.
>power trans
You reach out with your senses and see shimmering streams of cold, white Lunar mana available for the Transduction book.
Roundtime: 2 sec.
>power psychic
You reach out with your senses and see shimmering streams of cold, white Lunar mana available for the Psychic Projection book.
Roundtime: 2 sec.
>pow stellar magic
You reach out with your senses and see shimmering streams of cold, white Lunar mana available for Stellar Magic.
Roundtime: 2 sec.
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Re: Mana on 08/14/2010 12:41 PM CDT
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>but i don't ever remember have this low mana since I had less than 100PP. Power Perceive: 591

You may have noticed by now but mana levels aren't the same as you probably remember them. On top of that we're approaching the end of the cycle where mana is hitting the absolute lowest point possible.

High-end Moon Mage PP did get nerfed a while back, but not as bad as the power level reorganization makes it look sometimes.

For comparison, right now with 1141 PP my mana is glowing to lambent.

~ Kougen

"I, too, routinely compare DragonRealms to being maimed by a sandpaper-wielding sadist." -Armifer
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Re: Mana on 08/14/2010 02:59 PM CDT
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Good thing is that at the end of a low mana point in the cycle, there is usually a good pulse of mana.

Were still able to get blinding a much lower ranks then any other guild(although its rare) its just we are at the mercy of the moons.

_______________________
Sit down, proud, empty, hollow things that you are! Let this remind you why you once feared the dark.
-Prince Nuada, Hellboy II
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Re: Mana on 08/14/2010 05:00 PM CDT
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Well if shimmering now is closer to glowing in the old days, then the levels during the end of a moon tango aren't so bad now. I haven't figured out yet where all the new levels of mana compare to the old levels.
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Re: Mana on 08/14/2010 06:34 PM CDT
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seems like it's:
shimmering<pulsating<glowing<lambent<shining
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Re: Mana on 08/15/2010 12:55 AM CDT
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pp 245 all books dusky sigh
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Re: Mana on 08/15/2010 01:58 AM CDT
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It's really not bad at all if you treat it as combat training time.
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Re: Mana on 08/15/2010 07:36 AM CDT
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Xibar is a new moon and is not visible. Although you can not see it, you can sense it should rise in about 1 anlas.
It is contributing a weak amount of mana.

Yavash is a new moon and is not visible. Although you can not see it, you can sense it should rise in about 1 anlas.
It is contributing a weak amount of mana.

Katamba is a waning crescent moon and is not visible. Although you can not see it, you can sense it should rise in about 3 anlaen.
It is contributing a weak amount of mana.

The influence of the three moons is in balance.
Perception and Transduction spells are favored.

>per plan
The sun is deep within perceivable range.
The planet Verena is deep within perceivable range.
The planet Estrilda is deep within perceivable range.
The planet Durgaulda is deep within perceivable range.
The planet Yoakena is deep within perceivable range.
The planet Penhetia is deep within perceivable range.
The planet Szeldia is deep within perceivable range.
The planet Merewalda is deep within perceivable range.
The planet Ismenia is well within perceivable range.
The planet Morleena is well within perceivable range.
The planet Amlothi is within perceivable range.

You reach out with your senses and see pulsating streams of cold, white Lunar mana available for the Perception book.
You reach out with your senses and see pulsating streams of cold, white Lunar mana available for the Psychic Projection book.
You reach out with your senses and see pulsating streams of cold, white Lunar mana available for the Moonlight Manipulation book.
You reach out with your senses and see pulsating streams of cold, white Lunar mana available for the Transduction book.
You reach out with your senses and see pulsating streams of cold, white Lunar mana available for Stellar Magic.

Power Perceive: 1141 93.10% dabbling

>>pp 245 all books dusky sigh

Yes. It gets a little low. This is Armifer's way of telling you to train mech lore and swimming.

~ Kougen

"I, too, routinely compare DragonRealms to being maimed by a sandpaper-wielding sadist." -Armifer
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Re: Mana on 08/15/2010 12:01 PM CDT
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578 PP --

Xibar, Yavash, Katamba:
It is contributing a weak amount of mana.

The influence of the three moons is in balance.
Psychic Projection and Perception spells are favored.

The sun is deep within perceivable range.
The planet Verena is deep within perceivable range.
The planet Estrilda is deep within perceivable range.
The planet Durgaulda is deep within perceivable range.
The planet Yoakena is deep within perceivable range.
The planet Penhetia is deep within perceivable range.
The planet Szeldia is deep within perceivable range.
The planet Merewalda is well within perceivable range.

You reach out with your senses and see flickering streams of cold, white Lunar mana available for the Perception book.
You reach out with your senses and see flickering streams of cold, white Lunar mana available for the Psychic Projection book.
You reach out with your senses and see flickering streams of cold, white Lunar mana available for the Moonlight Manipulation book.
You reach out with your senses and see flickering streams of cold, white Lunar mana available for the Transduction book.
You reach out with your senses and see flickering streams of cold, white Lunar mana available for Stellar Magic.



A capped AUS changes:
The planet Merewalda is deep within perceivable range.
The planet Ismenia is barely within perceivable range.

It also pulls all mana streams up to shimmering.




Moon Mages who get hit with HULP should indulge in their Survival Secondary side and run away.

-Armifer
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