Moon Mage Magic - Where we're at on 01/21/2013 11:57 PM CST
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Much like the Bards, I figure I owe you an overview of where we're at with your magic, what's done, what's not done.

Preqs - These are essentially locked in place.

Castmods - Spells should no longer be jumping difficulty tiers and should most be where they need to be. From here it will be fine tuning each spell within it's tier. Sect bonuses will be installed once things settle out a little more.

Messaging - Messaging is in a fairly good place aside from buggy ones. I do plan to do a holistic pass, but it should be minor revisions.

Bugs - I'm aware there are a fair number of spell specific bugs. This last pass was just hitting some highlights and a lot of technical stuff that was a result of how the conversions were handled. This is going to be a major focus ahead. Thankfully Armifer is awesome and has been getting a lot of these while I focus on Bards. Props to him.

Technical clean up - This is mostly invisible stuff for you guys, but after the conversion a lot of spell code is messy so I'm going to need to spend some serious time cleaning it all up just for the sake of anyone trying to work on the code in the future. (Though it's not nearly as scary as all those converted enchantes!)

The missing spells - There's still a number of spells you guys are missing, but they're fairly low priority. Just as an update to each:


Unleash - I'm not sure of the status of this spell, we need to have some discussions about enchantment before I can be sure of it's fate. Most likely it will return as just the scroll functionality it use to have, at which point we have to question if that's a spell people actually want.

Return Thought - Last time I asked I was told this is being held up by some serious technical issues.

Starlight Sphere - This is currently off preview in Prime, I haven't had a chance to dig into the problem but it was apparently causing a lot of them. I currently know of no reason it won't return shortly.

Invocation of the Spheres - This isn't actually a missing spell, but it may get pulled for awhile while we figure out what to do with the planets (Which is certainly an issue). Not helping its case is the fact that as a Stellar spell it should really have a quest for it and it's preq of Unleash is having it's own problems.

Empower Moonblade - Much like AO for clerics, this spell is in limbo. Is it cool? Absolutely. Does it work with 3.0? Not even remotely. It's going to take a serious time investment if it comes back.

Shadow Web - The concept for what this spell is suppose to do in 3.0 is still dicy. At this point it should really be classified more under "New spell that may reuse the name" and less "Missing spell".

Ripple - Another spell with some big technical hurdles - I actually have a fairly solid idea how to solve them, but it's going to be awhile. It's still on track to become "Banishment" (Though what name it will end up using I do not know).

Crystal Spike - This is sort of an oddball TM spell, it's going to need some serious revision to make it work. As a Stellar spell it's also waiting on a quest, and I believe Armifer has mentioned his concept for it is far too good to waste.

Mirror Wraith - With the return of Shift Moonbeam, Mirror Wraith goes back to limbo - What's actually the point of this spell? Until such time as that is adequately answered it won't return.


New spells - These are low priority. While there may be some hole-filling type spells here, Moon Mages aren't really in need for much of that. Most of the ones currently on my list are there because they're awesome ;)

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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