Hmm. Interesting. I like the idea; I just have a couple of questions:
>>Will this make it hard for the dedicated Teleologic Sorcerer to train astrology through prediction? Yes.
Does this mean pools will fill slower? Predictions will fail easier? EXP bits will be cut by a percentage for astrology actions? Or can you not disclose the specifics of how corruption will affect us?
>>Once you cast a Teleologic Sorcery you are forever tainted
Will it affect astral travel, spellcasting, or any other aspect of moonie life? Will this be visible in PERC <character>? If so, can we get a cantrip that "hides" it for a time? I bet Lasarhhtha has one in that manor somewhere.
>>adds a real reason to not use them
Any chance of uptweaking them some to give us more of a reason to risk a mechanical drawback (and one that affects our ability to learn our guild skill, no less) to use them? To be fair, I haven't tested the Teleo spells in a while, so maybe tweaks have happened, but since it's High Sorcery AND there are now mechanical drawbacks, I'd like to see the TS spells be the creme de la creme of our disablers and utilities, to really tempt us into being tied into corruption.
Also, I may be remembering wrong, but does SET require you to wait around after your severs are used up until the duration is over before you can recast? I feel like that could be nixed in favor of a "out of severs? spell over!" model now that there is a mechanic in place to discourage spam casting of the spell.
All in all I'm super excited about this system, as long as it doesn't end in some kind of smiting at the corruption cap. I don't like being smote, failed ports and gates notwithstanding.
Teleologic Corruption on 12/12/2012 02:01 PM CST
Re: Teleologic Corruption on 12/12/2012 02:17 PM CST
>>I haven't tested the Teleo spells in a while, so maybe tweaks have happened
I can sorta answer this a bit. SET does a much better job at immobilizing now than it did in 2.0... so bonus there. The converse is that yes it still lingers. In fact all the TS spells stop the use of other TS spells while they are in effect. But if you kill the target youre golden as it clears the spell.
the new TV is probably the best of the lot with its debuff curses on non moon mages. And if you hit a moon mage with it... well its just cruel. Only caveat with this one is that it seems a little to short on duration for my liking. at 30ish mana I was still only getting one pulse of predictions on the critter. BTW does anyone know if TF interacts with the predictions that TV causes?
SOD... Im still on the fence with this one as the mental stats it debuffs are pretty lackluster in critter combat. In PvP it does better since it messes with casters by hurting their mentals. Again its only really effective if you use it on another Moon Mage. Severs our main abilities and most of our niche spells like teleportation. This is one Im hopin will get a little PvE love in a future look over. I love the concept but its close to worthless against creatures from my tests so far.
TF is still the best of the lot with the forced prediction change if you really need a certain prediction. Works exactly like it does in 2.0 and has no need to change.
~Tezirite Renzar Lorrani
"Power is merely a stepping stone to more power."
I can sorta answer this a bit. SET does a much better job at immobilizing now than it did in 2.0... so bonus there. The converse is that yes it still lingers. In fact all the TS spells stop the use of other TS spells while they are in effect. But if you kill the target youre golden as it clears the spell.
the new TV is probably the best of the lot with its debuff curses on non moon mages. And if you hit a moon mage with it... well its just cruel. Only caveat with this one is that it seems a little to short on duration for my liking. at 30ish mana I was still only getting one pulse of predictions on the critter. BTW does anyone know if TF interacts with the predictions that TV causes?
SOD... Im still on the fence with this one as the mental stats it debuffs are pretty lackluster in critter combat. In PvP it does better since it messes with casters by hurting their mentals. Again its only really effective if you use it on another Moon Mage. Severs our main abilities and most of our niche spells like teleportation. This is one Im hopin will get a little PvE love in a future look over. I love the concept but its close to worthless against creatures from my tests so far.
TF is still the best of the lot with the forced prediction change if you really need a certain prediction. Works exactly like it does in 2.0 and has no need to change.
~Tezirite Renzar Lorrani
"Power is merely a stepping stone to more power."
Re: Teleologic Corruption on 12/12/2012 02:57 PM CST
>>BTW does anyone know if TF interacts with the predictions that TV causes?
When I asked, I believe the answer was "Yes on PCs, no on critters." The debuffs on PCs follow actual predictions mechanics, but there's no way to tie critters into predictions since their skills are set up differently, so on mobs it's just spell-like debuffs.
>>SOD...
SOD seems designed for MM-on-MM action. Which is... interesting. Do other guilds have spells that are specifically designed to negatively affect members of the caster's own guild? Haven't really used it, and honestly don't see any reason to. Unless the Children of Kalestraum start some more trouble.
When I asked, I believe the answer was "Yes on PCs, no on critters." The debuffs on PCs follow actual predictions mechanics, but there's no way to tie critters into predictions since their skills are set up differently, so on mobs it's just spell-like debuffs.
>>SOD...
SOD seems designed for MM-on-MM action. Which is... interesting. Do other guilds have spells that are specifically designed to negatively affect members of the caster's own guild? Haven't really used it, and honestly don't see any reason to. Unless the Children of Kalestraum start some more trouble.
Re: Teleologic Corruption on 12/12/2012 03:26 PM CST
Re: Teleologic Corruption on 12/12/2012 04:13 PM CST
>SOD seems designed for MM-on-MM action. Which is... interesting. Do other guilds have spells that are specifically designed to negatively affect members of the caster's own guild?
Break out your moonblades; there can be only one.
-Artificer Nilassa
You notice Kssarh trying to remain hidden while speaking.
You hear the voice of Kssarh say, "Slackers."
Break out your moonblades; there can be only one.
-Artificer Nilassa
You notice Kssarh trying to remain hidden while speaking.
You hear the voice of Kssarh say, "Slackers."
Re: Teleologic Corruption on 12/12/2012 04:30 PM CST
>>>SOD seems designed for MM-on-MM action. Which is... interesting. Do other guilds have spells that are specifically designed to negatively affect members of the caster's own guild?
http://elanthipedia.org/wiki/Soul_Shield
http://elanthipedia.org/wiki/Ethereal_Shield
TG, TG, GL, et al.
"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
http://elanthipedia.org/wiki/Soul_Shield
http://elanthipedia.org/wiki/Ethereal_Shield
TG, TG, GL, et al.
"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
Re: Teleologic Corruption on 12/12/2012 05:13 PM CST
>>http://elanthipedia.org/wiki/Soul_Shield
While Clerics do have the lion's share of spirit based attacks, they're not the sole owners of it. Abandoned Heart causes spirit damage (right?), and there are critter based spirit attacks, as well.
>>http://elanthipedia.org/wiki/Ethereal_Shield
War Mages don't have ownership over fire/cold/electrical damage.
A better comparison would be if Clerics had a spell that temporarily disconnected a target from his or her devotion pool, or a war mage spell that blocked other war mages from accessing pathways, or an empath spell that broke a target's ability to make thanatological/empathic links (come to think of it, that one would be pretty badass...), etc.
When in doubt, http://elanthipedia.org/
While Clerics do have the lion's share of spirit based attacks, they're not the sole owners of it. Abandoned Heart causes spirit damage (right?), and there are critter based spirit attacks, as well.
>>http://elanthipedia.org/wiki/Ethereal_Shield
War Mages don't have ownership over fire/cold/electrical damage.
A better comparison would be if Clerics had a spell that temporarily disconnected a target from his or her devotion pool, or a war mage spell that blocked other war mages from accessing pathways, or an empath spell that broke a target's ability to make thanatological/empathic links (come to think of it, that one would be pretty badass...), etc.
When in doubt, http://elanthipedia.org/
Re: Teleologic Corruption on 12/12/2012 06:05 PM CST
>>I make no effort to hide that this is an all down side mechanic, but I do think it strengthens the RP related to Teleologic Sorcery.
I do NOT think that this change strengthens RP as it would officially destroyed the way I RP my Tezirite moon mage. He is not a user of teleologic sorcery, but attempts to collect, destroy, and remove it from the hands of those would be corruptors of fate. He also heavily focuses on his predicting the future through visions. I was getting worried when tezirah's veil got marked as a swap to sorcery. With this I can't cast my favorite/staple spell without permanently corrupting myself now. <
(straw+camel=broken back)
As the changes in my favorite guild continue, it is with a heavy heart , that I must ask for the ability to leave the Tezirite sect while still being able to keep my affinity/flavor for shadow magic if this is in fact going forward and will become live. (joining heritage house is not a solution, but a prison sentence)
No thank you, return to sender on the whole irreversible corruption thing, that is all.
I do NOT think that this change strengthens RP as it would officially destroyed the way I RP my Tezirite moon mage. He is not a user of teleologic sorcery, but attempts to collect, destroy, and remove it from the hands of those would be corruptors of fate. He also heavily focuses on his predicting the future through visions. I was getting worried when tezirah's veil got marked as a swap to sorcery. With this I can't cast my favorite/staple spell without permanently corrupting myself now. <
(straw+camel=broken back)
As the changes in my favorite guild continue, it is with a heavy heart , that I must ask for the ability to leave the Tezirite sect while still being able to keep my affinity/flavor for shadow magic if this is in fact going forward and will become live. (joining heritage house is not a solution, but a prison sentence)
No thank you, return to sender on the whole irreversible corruption thing, that is all.
Re: Teleologic Corruption on 12/12/2012 06:32 PM CST
>>He is not a user of teleologic sorcery...
?
If you don't use teleological sorcery, wouldn't this change not affect you?
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
?
If you don't use teleological sorcery, wouldn't this change not affect you?
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
Re: Teleologic Corruption on 12/12/2012 06:32 PM CST
>>I do NOT think that this change strengthens RP as it would officially destroyed the way I RP my Tezirite moon mage. He is not a user of teleologic sorcery, but attempts to collect, destroy, and remove it from the hands of those would be corruptors of fate.
I don't understand. This change doesn't prevent you from collecting and destroying scrolls, or RPing with sorcerers you want to convert or battle. All it does is make things harder on the sorcerers.
Since you aren't a sorcerer yourself, what is the problem?
-- Player of Eyuve
I don't understand. This change doesn't prevent you from collecting and destroying scrolls, or RPing with sorcerers you want to convert or battle. All it does is make things harder on the sorcerers.
Since you aren't a sorcerer yourself, what is the problem?
-- Player of Eyuve
Re: Teleologic Corruption on 12/12/2012 06:33 PM CST
Re: Teleologic Corruption on 12/12/2012 06:35 PM CST
>>No thank you, return to sender on the whole irreversible corruption thing, that is all.
Try to see beyond your own selfish desires to have your own personal take on RP be cannon, and you may actually understand why it is a good thing. Of course, most people can't/won't so I don't hold out hope for it.
TG, TG, GL, et al.
"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
Try to see beyond your own selfish desires to have your own personal take on RP be cannon, and you may actually understand why it is a good thing. Of course, most people can't/won't so I don't hold out hope for it.
TG, TG, GL, et al.
"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
Re: Teleologic Corruption on 12/12/2012 06:36 PM CST
>>Is TV not teleologic sorcery in 3.0?
TV is changing to Teleologic Sorcery, yes. But that's not what the GM post was announcing, hence our confusion.
You will be getting a different thematic spell for your sect affinity spell. And there is still plenty of room for more darkness-based spells in the future.
-- Player of Eyuve
TV is changing to Teleologic Sorcery, yes. But that's not what the GM post was announcing, hence our confusion.
You will be getting a different thematic spell for your sect affinity spell. And there is still plenty of room for more darkness-based spells in the future.
-- Player of Eyuve
Re: Teleologic Corruption on 12/12/2012 06:36 PM CST
>>I do NOT think that this change strengthens RP as it would officially destroyed the way I RP my Tezirite moon mage. He is not a user of teleologic sorcery, but attempts to collect, destroy, and remove it from the hands of those would be corruptors of fate. He also heavily focuses on his predicting the future through visions.
Nothing about Teleologic Corruption impacts that, let alone destroys it.
>>I was getting worried when tezirah's veil got marked as a swap to sorcery. With this I can't cast my favorite/staple spell without permanently corrupting myself now.
It sounds like your problem isn't with Teleologic Corruption, which is indifferent to what you describe as your chosen method of roleplay, but with the TV change. To that you have my sympathy, bearing in mind that the spell has been fundamentally altered and isn't the same your-favorite-spell that it is now anyway.
-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
Nothing about Teleologic Corruption impacts that, let alone destroys it.
>>I was getting worried when tezirah's veil got marked as a swap to sorcery. With this I can't cast my favorite/staple spell without permanently corrupting myself now.
It sounds like your problem isn't with Teleologic Corruption, which is indifferent to what you describe as your chosen method of roleplay, but with the TV change. To that you have my sympathy, bearing in mind that the spell has been fundamentally altered and isn't the same your-favorite-spell that it is now anyway.
-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
Re: Teleologic Corruption on 12/12/2012 06:46 PM CST
Re: Teleologic Corruption on 12/12/2012 07:05 PM CST
This could be an opportunity to enhance your roleplay. The new incarnation of Tezirah's Veil will afford you occasion to destroy those scrolls when you come across them. When you do so with an audience you might choose to educate those present about the dangers of teleologic sorcery, the foolishness of the Children of Kalestraum in actively promoting its resurgence, Heronyous's illegitimate claim to the honor and glory of the “true” Tezirah, and the undeniable wisdom of the ways of the Progeny of Tezirah. The fracturing of the Saesordian Cabal (and the reasons behind it) provides a lot of meaty stuff for your character given this particular change.
While unexpected spell changes aren't fun, there are ways to roll with it that can make your life more stressful or your game more interesting.
Malzard
While unexpected spell changes aren't fun, there are ways to roll with it that can make your life more stressful or your game more interesting.
Malzard
Re: Teleologic Corruption on 12/12/2012 08:15 PM CST
Re: Teleologic Corruption on 12/12/2012 08:54 PM CST
Re: Teleologic Corruption on 12/12/2012 08:56 PM CST
>>On astro training
If you're using TS enough to cripple your learning through normal prediction you should be learning enough from the TS spells to make up for it. If you aren't, I'll need to rejigger the numbers. At least currently your learning from observing, analyzing and predicting events will be untouched (Though I can't promise that will all stay that way forever).
>>Does this mean pools will fill slower? Predictions will fail easier? EXP bits will be cut by a percentage for astrology actions? Or can you not disclose the specifics of how corruption will affect us?
It will directly reduce the potency of your predictions, which will in turn cause them to teach you less exp since exp is curved to potential potency in the new system.
>>Will it affect astral travel, spellcasting, or any other aspect of moonie life? Will this be visible in PERC <character>? If so, can we get a cantrip that "hides" it for a time? I bet Lasarhhtha has one in that manor somewhere.
No plans for any of the above.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
If you're using TS enough to cripple your learning through normal prediction you should be learning enough from the TS spells to make up for it. If you aren't, I'll need to rejigger the numbers. At least currently your learning from observing, analyzing and predicting events will be untouched (Though I can't promise that will all stay that way forever).
>>Does this mean pools will fill slower? Predictions will fail easier? EXP bits will be cut by a percentage for astrology actions? Or can you not disclose the specifics of how corruption will affect us?
It will directly reduce the potency of your predictions, which will in turn cause them to teach you less exp since exp is curved to potential potency in the new system.
>>Will it affect astral travel, spellcasting, or any other aspect of moonie life? Will this be visible in PERC <character>? If so, can we get a cantrip that "hides" it for a time? I bet Lasarhhtha has one in that manor somewhere.
No plans for any of the above.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Re: Teleologic Corruption on 12/12/2012 09:06 PM CST
Fantastic. That pretty much answered exactly what I wanted. Ill be honest I hardly ever predict for any reason other than training so losing some umph behind them is acceptable to me. Random curiosity will this affect weather prediction at all? I learn a good deal from indoor weather predicting when Im not in a sky friendly area.
I will say though I do like the thought of some sort of perceivable taint on the mage that other Moon Mages can sense. Sort of a "Hmm this guys Web seems off". Not a game breaker by any means but it would add a nice flavor to the whole deal.
~Tezirite Renzar Lorrani
"Power is merely a stepping stone to more power."
I will say though I do like the thought of some sort of perceivable taint on the mage that other Moon Mages can sense. Sort of a "Hmm this guys Web seems off". Not a game breaker by any means but it would add a nice flavor to the whole deal.
~Tezirite Renzar Lorrani
"Power is merely a stepping stone to more power."
Re: Teleologic Corruption on 12/12/2012 09:23 PM CST
This, but very slight and subtle. Dont want an ingame reason to know with certainty that someone turned to the darkside.
>>I will say though I do like the thought of some sort of perceivable taint on the mage that other Moon Mages can sense. Sort of a "Hmm this guys Web seems off". Not a game breaker by any means but it would add a nice flavor to the whole deal.
>>I will say though I do like the thought of some sort of perceivable taint on the mage that other Moon Mages can sense. Sort of a "Hmm this guys Web seems off". Not a game breaker by any means but it would add a nice flavor to the whole deal.
Re: Teleologic Corruption on 12/12/2012 09:47 PM CST
>>>Will it affect astral travel, spellcasting, or any other aspect of moonie life? Will this be visible in PERC <character>? If so, can we get a cantrip that "hides" it for a time? I bet Lasarhhtha has one in that manor somewhere.
>No plans for any of the above.
It seems like Mr. Redheadservantoffate should care, but I'm perfectly fine with him not doing so.
-Artificer Nilassa
You notice Kssarh trying to remain hidden while speaking.
You hear the voice of Kssarh say, "Slackers."
>No plans for any of the above.
It seems like Mr. Redheadservantoffate should care, but I'm perfectly fine with him not doing so.
-Artificer Nilassa
You notice Kssarh trying to remain hidden while speaking.
You hear the voice of Kssarh say, "Slackers."
Re: Teleologic Corruption on 12/12/2012 10:11 PM CST
Re: Teleologic Corruption on 12/13/2012 01:35 AM CST
>It seems like Mr. Redheadservantoffate should care, but I'm perfectly fine with him not doing so.
You're already at the top of his "must kill list". What's he gonna do, spit on the corpse?
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
You're already at the top of his "must kill list". What's he gonna do, spit on the corpse?
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Re: Teleologic Corruption on 12/13/2012 05:39 AM CST
Re: Teleologic Corruption on 12/13/2012 07:35 AM CST
Does anyone actually think they can resist the temptation and the corruption?
probably my dwarf, a crystal hand monk and a disciple of Tiv, will resist temptation.<she's more interested in forging than enchanting as well, but again- dwarf.... > but the rest of my Moon mages will probably take the plunge when they have the skill to do so. For widely varying reasons.
An arisen dummy zombie bellows, "You will all be ssslaughtered!"
>
probably my dwarf, a crystal hand monk and a disciple of Tiv, will resist temptation.<she's more interested in forging than enchanting as well, but again- dwarf.... > but the rest of my Moon mages will probably take the plunge when they have the skill to do so. For widely varying reasons.
An arisen dummy zombie bellows, "You will all be ssslaughtered!"
>
Re: Teleologic Corruption on 12/13/2012 10:48 AM CST
>>Does anyone actually think they can resist the temptation and the corruption?
My moon mage is a Fateweaver and I could really see him going either way with this, both of which could be interesting. On the one hand, his respect for the Web of Fate may prevent him from attempting to undermine its integrity unnaturally. To do so could be borderline blasphemous.
Conversely, maybe he will move toward the camp within Fortune's path who are more about "mastering the web and removing themselves from unsought influences." Perhaps through pure intentions, he may see Teleological Sorcery as a tool to aid in this endeavor, a sort of ends justify the means attitude leading to a slippery slope to the dark side.
Anyway, it looks like Sorcery has an interesting future ahead of it in DR 3.0. Cool stuff!
My moon mage is a Fateweaver and I could really see him going either way with this, both of which could be interesting. On the one hand, his respect for the Web of Fate may prevent him from attempting to undermine its integrity unnaturally. To do so could be borderline blasphemous.
Conversely, maybe he will move toward the camp within Fortune's path who are more about "mastering the web and removing themselves from unsought influences." Perhaps through pure intentions, he may see Teleological Sorcery as a tool to aid in this endeavor, a sort of ends justify the means attitude leading to a slippery slope to the dark side.
Anyway, it looks like Sorcery has an interesting future ahead of it in DR 3.0. Cool stuff!
Re: Teleologic Corruption on 12/13/2012 02:40 PM CST
Re: Teleologic Corruption on 12/16/2012 07:10 PM CST
I like most of the work you are doing Raesh, but I really don't like the idea of an "all downside to casting spells in a spellbook." If I wanted that I would roll a necro and play with Social Outrage. This feels like a cheap imitation just for the sake of making it "bad for moon mages." At the very least the taint should be able to fade completely. If I cast that spell even once, you will be able to tell it for the rest of my life... You don't see empaths showing signs of "forbidden practices" after a Shift, so why would we retain traces after the timer has worn off? You have pretty much guaranteed I will never cast a Teleologic spell.
SOD is an example of a spell with un-necessary negatives when cast against a MM...this is singling one guild out to be "completely screwed over" if we have it cast on us. I don't see ANY other guild that has this limitation on any of their spells, so where is the justification for it? Have it work the same for all guilds across the board and lose the extra "nastiness" that we are imposing on MM's.
SOD is an example of a spell with un-necessary negatives when cast against a MM...this is singling one guild out to be "completely screwed over" if we have it cast on us. I don't see ANY other guild that has this limitation on any of their spells, so where is the justification for it? Have it work the same for all guilds across the board and lose the extra "nastiness" that we are imposing on MM's.
Re: Teleologic Corruption on 12/16/2012 07:17 PM CST
>>You have pretty much guaranteed I will never cast a Teleologic spell.
Actually, I think that's the point :P
Pretty sure he did this in order to separate the true Sorcerers from the bandwagon-riders who just want to cast spells cause moar spellz. I think he's accomplished this quite well, TBH.
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
Actually, I think that's the point :P
Pretty sure he did this in order to separate the true Sorcerers from the bandwagon-riders who just want to cast spells cause moar spellz. I think he's accomplished this quite well, TBH.
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
Re: Teleologic Corruption on 12/16/2012 07:21 PM CST
<<You don't see empaths showing signs of "forbidden practices" after a Shift>>
on the other hand, you DO have a shock scar if you attacked something - even once, that other empaths can "see" if they touch you. Even though there is now a shock quest.
The "if cast on a Moon mage" does seem unnecessarily onlyfor-pvp. Unless there's all of a sudden going to be huge amounts of Moon Mage critters we can fight.
An arisen dummy zombie bellows, "You will all be ssslaughtered!"
>
on the other hand, you DO have a shock scar if you attacked something - even once, that other empaths can "see" if they touch you. Even though there is now a shock quest.
The "if cast on a Moon mage" does seem unnecessarily onlyfor-pvp. Unless there's all of a sudden going to be huge amounts of Moon Mage critters we can fight.
An arisen dummy zombie bellows, "You will all be ssslaughtered!"
>
Re: Teleologic Corruption on 12/16/2012 07:25 PM CST
Re: Teleologic Corruption on 12/16/2012 07:27 PM CST
if this is the paradigm, then make empathic shifting show traces, or sorcery training on other mages. Just because you cast something once, it shouldn't stay with you forever (unelss you are a necro) I would honestly not have a problem with this if it didn't leave a taint after enough time has passed. But since we are really the only guild implementing this "all negative" idea, I am very much against it.
Re: Teleologic Corruption on 12/16/2012 07:30 PM CST
Re: Teleologic Corruption on 12/16/2012 07:33 PM CST
>>But since we are really the only guild implementing this "all negative" idea, I am very much against it.
How do you know that other guild sorceries won't have such drawbacks? IIRC they haven't even touched the War Mage or Cleric Sorceries.
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
How do you know that other guild sorceries won't have such drawbacks? IIRC they haven't even touched the War Mage or Cleric Sorceries.
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
Re: Teleologic Corruption on 12/16/2012 07:35 PM CST
>The "if cast on a Moon mage" does seem unnecessarily onlyfor-pvp. Unless there's all of a sudden going to be huge amounts of Moon Mage critters we can fight.
I'm okay with that, so long as it remains a signiature spell. Who better to know how to take out a Moon Mage than another Moon Mage. I wouldn't mind seeing that for other guilds.
Plus, if you don't like the PvP aspect, you don't have to get it.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
I'm okay with that, so long as it remains a signiature spell. Who better to know how to take out a Moon Mage than another Moon Mage. I wouldn't mind seeing that for other guilds.
Plus, if you don't like the PvP aspect, you don't have to get it.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Teleologic Corruption on 12/16/2012 07:36 PM CST
Re: Teleologic Corruption on 12/16/2012 07:37 PM CST
>>Empaths and shock.
3.0 removes the "scar" aspect of it. And many empaths will intentionally get shock to fight in combat. Once they recover, there are no lasting "remnants"
>>Clerics and Necro-magic.
I haven't looked into this one, but I am pretty sure it doesn't leave a lingering "taint" on them.
>>Barbs and certain magic skills.
Temporary inner fire hit. NO visible marks afterward.
>>Paladins and stealing ranks.
You can't tell they did this by looking at them. Temporary soul hit.
What Raesh is pushing in is that there will always be a taint. I can deal with a timer if I am going to cast a spell, but I refuse to have a visible "aura" after the time has run out (no matter how slight) This should be consistent with all guilds, not just making an exception in this one case.
3.0 removes the "scar" aspect of it. And many empaths will intentionally get shock to fight in combat. Once they recover, there are no lasting "remnants"
>>Clerics and Necro-magic.
I haven't looked into this one, but I am pretty sure it doesn't leave a lingering "taint" on them.
>>Barbs and certain magic skills.
Temporary inner fire hit. NO visible marks afterward.
>>Paladins and stealing ranks.
You can't tell they did this by looking at them. Temporary soul hit.
What Raesh is pushing in is that there will always be a taint. I can deal with a timer if I am going to cast a spell, but I refuse to have a visible "aura" after the time has run out (no matter how slight) This should be consistent with all guilds, not just making an exception in this one case.
Re: Teleologic Corruption on 12/16/2012 07:42 PM CST
>What Raesh is pushing in is that there will always be a taint. I can deal with a timer if I am going to cast a spell, but I refuse to have a visible "aura" after the time has run out (no matter how slight) This should be consistent with all guilds, not just making an exception in this one case.
A negative effect that has no mechanical penalties but still acts as a deterrent?
I'm all for it.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
A negative effect that has no mechanical penalties but still acts as a deterrent?
I'm all for it.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Teleologic Corruption on 12/16/2012 07:42 PM CST
>>This should be consistent with all guilds, not just making an exception in this one case.
No other guilds have sorcery spellbooks yet unless I'm missing something...
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
No other guilds have sorcery spellbooks yet unless I'm missing something...
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg