all respect to everyone who capped out a toolset prior to read the ripples. I'm making great progress, but it sure is a long process even with read the ripples. you all did a great job.
divination bones on 04/05/2016 10:12 PM CDT
Re: divination bones on 04/06/2016 07:55 AM CDT
Re: divination bones on 04/06/2016 08:50 AM CDT
Re: divination bones on 04/06/2016 09:43 AM CDT
Re: divination bones on 04/11/2016 10:36 PM CDT
Re: divination bones on 04/11/2016 10:42 PM CDT
>>will making a capped set of tools ever get easier or is it at the difficulty level that is desired?
At some point even better tools may be available (Even the best don't use the top 20-25% of the range yet). But they'll be extremely rare.
If anything I feel like it might be a little too easy to cap a tool out now. They're not intended to be the default.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
At some point even better tools may be available (Even the best don't use the top 20-25% of the range yet). But they'll be extremely rare.
If anything I feel like it might be a little too easy to cap a tool out now. They're not intended to be the default.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Re: divination bones on 04/11/2016 11:15 PM CDT
Re: divination bones on 04/11/2016 11:28 PM CDT
Re: divination bones on 04/12/2016 12:52 AM CDT
Re: divination bones on 04/12/2016 01:33 AM CDT
>>What does this mean? I thought a capped tool was a capped tool, but better quality meant getting to cap was easier?
Yes.
Honestly, I didn't think so many people would have the patience to carefully groom tools.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Yes.
Honestly, I didn't think so many people would have the patience to carefully groom tools.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Re: divination bones on 04/12/2016 11:49 AM CDT
Re: divination bones on 04/12/2016 12:09 PM CDT
>>It is like you don't even know us... <cries>
It's almost like I knew how often prediction has been dismissed as a useless system and very few people were willing to invest the time and effort into learning how to make use of it.
(I'm still surprised by the comments I see from people who have clearly used the system a great deal who still lack some of the basic tips and tricks of good prediction management.)
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
It's almost like I knew how often prediction has been dismissed as a useless system and very few people were willing to invest the time and effort into learning how to make use of it.
(I'm still surprised by the comments I see from people who have clearly used the system a great deal who still lack some of the basic tips and tricks of good prediction management.)
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Re: divination bones on 04/12/2016 12:24 PM CDT
>> (I'm still surprised by the comments I see from people who have clearly used the system a great deal who still lack some of the basic tips and tricks of good prediction management.)
Scripting is a hell of a drug.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Scripting is a hell of a drug.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Re: divination bones on 04/12/2016 12:43 PM CDT
Re: divination bones on 04/12/2016 02:27 PM CDT
>At some point even better tools may be available (Even the best don't use the top 20-25% of the range yet). But they'll be extremely rare.
>>What does this mean? I thought a capped tool was a capped tool, but better quality meant getting to cap was easier?
>Yes.
>Honestly, I didn't think so many people would have the patience to carefully groom tools.
So if I'm understanding correctly, if these new, extremely rare, tools come out, they will be even better in construction and even easier to cap, but otherwise not different.
>(I'm still surprised by the comments I see from people who have clearly used the system a great deal who still lack some of the basic tips and tricks of good prediction management.)
>>>Care to share some tips and tricks?
As far as I know for building tools:
1. Have a nice tool, at least nomlas if you want to cap.
2. Have high Cha, and consider using IOTS for the +Cha.
3. Use DC.
4. Predict only on full pools.
And for using predictions:
1. Visions can be good but a capped tool is better. Not really sure where the line is that the tool becomes better.
2. Different tools have different strengths. E.g. use bones for Survival and mirrors to curse.
3. Use ALIGN TRANSMOGRIFY if you really want to predict on two skills in the same skillset. (Or a luckstone if you're lucky enough to have one.) Nothing is stopping you from buffing up 5 different skills for a big fight.
4. If your polarity is negative, you CAN mitigate this by predicting on it again and hitting positive, or casting a spell that will boost the skill. If you're a sorcerer you can also use Tangled Fate to fix a bad prediction.
5. Predictions don't obey SOI, which means I assume they can all hit +20% bonus (possibly more if that's not the cap?).
6. Don't touch Thanatology.
If there's anything I got wrong or missed I'd love to hear it.
- Navesi
>>What does this mean? I thought a capped tool was a capped tool, but better quality meant getting to cap was easier?
>Yes.
>Honestly, I didn't think so many people would have the patience to carefully groom tools.
So if I'm understanding correctly, if these new, extremely rare, tools come out, they will be even better in construction and even easier to cap, but otherwise not different.
>(I'm still surprised by the comments I see from people who have clearly used the system a great deal who still lack some of the basic tips and tricks of good prediction management.)
>>>Care to share some tips and tricks?
As far as I know for building tools:
1. Have a nice tool, at least nomlas if you want to cap.
2. Have high Cha, and consider using IOTS for the +Cha.
3. Use DC.
4. Predict only on full pools.
And for using predictions:
1. Visions can be good but a capped tool is better. Not really sure where the line is that the tool becomes better.
2. Different tools have different strengths. E.g. use bones for Survival and mirrors to curse.
3. Use ALIGN TRANSMOGRIFY if you really want to predict on two skills in the same skillset. (Or a luckstone if you're lucky enough to have one.) Nothing is stopping you from buffing up 5 different skills for a big fight.
4. If your polarity is negative, you CAN mitigate this by predicting on it again and hitting positive, or casting a spell that will boost the skill. If you're a sorcerer you can also use Tangled Fate to fix a bad prediction.
5. Predictions don't obey SOI, which means I assume they can all hit +20% bonus (possibly more if that's not the cap?).
6. Don't touch Thanatology.
If there's anything I got wrong or missed I'd love to hear it.
- Navesi
Re: divination bones on 04/12/2016 02:52 PM CDT
>>Care to share some tips and tricks?
Not really. I've shared plenty of them over the years so I'll take this opportunity to roll out the classic PAFO, but I'll accompany it with a "or APAFO*".
-Raesh
*Ask Players And Find Out
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Not really. I've shared plenty of them over the years so I'll take this opportunity to roll out the classic PAFO, but I'll accompany it with a "or APAFO*".
-Raesh
*Ask Players And Find Out
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Re: divination bones on 04/12/2016 03:36 PM CDT
Re: divination bones on 04/12/2016 05:31 PM CDT
> 4. If your polarity is negative, you CAN mitigate this by predicting on it again and hitting positive, or casting a spell that will boost the skill. If you're a sorcerer you can also use Tangled Fate to fix a bad prediction.
Because of the way the calculation works, this works better with multiple small positive predictions rather than a single large positive prediction. ALIGNT SPLIT can be your friend here, although predicting with a larger pool increases the chances of getting a positive prediction.
Because of the way the calculation works, this works better with multiple small positive predictions rather than a single large positive prediction. ALIGNT SPLIT can be your friend here, although predicting with a larger pool increases the chances of getting a positive prediction.
Re: divination bones on 04/12/2016 06:27 PM CDT
I've had a pretty easy time in capping my tool, its not there yet its around 80% capped. I've always used prediction somewhat but usually just relied on visions. I didn't feel like taking the time to predict on full pools before as I spend most of my time hunting, though I could have done it before. RTR just makes it easier and made me decide to take it up.
On the other foot. I have a masterfully crafted prism that I paid a pretty good chunk of loot for. Its odd to me that something would be beyond masterfully crafted. Since its an auction item.
On the other foot. I have a masterfully crafted prism that I paid a pretty good chunk of loot for. Its odd to me that something would be beyond masterfully crafted. Since its an auction item.
Re: divination bones on 04/12/2016 07:38 PM CDT
Its not bad filling pools with kertigen's forge and dergati's eye. Though, I prefer the forge because it fills certain ones up quicker and I don't like staying in one place to long to observe. I also don't bother doing it in combat. I'm not really script savy enough to want to incorporate that in.
Re: divination bones on 04/12/2016 08:46 PM CDT
Re: divination bones on 04/12/2016 08:53 PM CDT
No idea on that. What exactly is a crit success and failure, are you strictly talking about the happenings of effecting a tools full range, and the adverse effect of such in that phrase? My tool is about 80% capped probably and I've never had the Crit success which hits all facets of the tool, I've only had the 1 facet at a time modifications to it.
Re: divination bones on 04/12/2016 09:00 PM CDT
Re: divination bones on 04/12/2016 09:04 PM CDT
<<I've never had the Crit success which hits all facets of the tool, I've only had the 1 facet at a time modifications to it.
Critical successes and failures only grant a chance for each bond to increase or decrease respectively. You won't always see all of them, and in fact most likely won't. Usually I see one or two affected at most. Failures also come with a chance for all physical qualities to be damaged as well, but again each one just has a chance of happening and I usually only see one or two of them at a time.
Critical successes and failures only grant a chance for each bond to increase or decrease respectively. You won't always see all of them, and in fact most likely won't. Usually I see one or two affected at most. Failures also come with a chance for all physical qualities to be damaged as well, but again each one just has a chance of happening and I usually only see one or two of them at a time.
Re: divination bones on 04/12/2016 09:30 PM CDT
> Critical successes and failures only grant a chance for each bond to increase or decrease respectively.
A critical success is only a chance for each bond to increase, but a critical failure is a guaranteed decrease in each bond. I suspect that critical failure is also guaranteed damage to each physical quality, but I'm not certain.
A critical success is only a chance for each bond to increase, but a critical failure is a guaranteed decrease in each bond. I suspect that critical failure is also guaranteed damage to each physical quality, but I'm not certain.
Re: divination bones on 04/12/2016 11:22 PM CDT
<<a critical failure is a guaranteed decrease in each bond. I suspect that critical failure is also guaranteed damage to each physical quality, but I'm not certain.
This does not match my logs with respect to the physical stat degrading. I took a look at your data on the wiki and both of your critical fumbles each took 6 bonding events for all four bonds to reach the next level during the range that each was in during the fumble, so your evidence supports all four bonds always degrading on a fumble although not conclusively since there's only two data points to go off of. I can't find the post, but I swear Raesh said it was just a chance for all critical rolls whether success or failure and the only mitigating factor was protection for capped bonds.
My logs showing what I assume are critical fumbles, although the first may or may not actually be a fumble:
2 quality damage:
A small chip flew from the Krr-tich as it impacted. Finally, the Sun Disk bounced hard on its edge, leaving a flat spot.
3 qualities damaged:
A small chip flew from the Krr-tich as it impacted. You also saw a small chip fly from the Sek-rith as it impacted. Even worse, the Moon Sphere didn't sound right when it landed and inspection reveals that one of the edges was damaged during the roll.
4 qualities damaged:
A small chip flew from the Krr-tich as it impacted. You also saw a small chip fly from the Sek-rith as it impacted. You think it collided with the Moon Sphere, damaging one of the faces. As a final insult it must have hit the surface of the Sun Disk, scratching the lacquer.
A small chip flew from the Krr-tich as it impacted. You also saw a small chip fly from the Sek-rith as it impacted. Even worse, the Moon Sphere didn't sound right when it landed and inspection reveals that one of the edges was damaged during the roll. As a final insult it must have hit the surface of the Sun Disk, scratching the lacquer.
This does not match my logs with respect to the physical stat degrading. I took a look at your data on the wiki and both of your critical fumbles each took 6 bonding events for all four bonds to reach the next level during the range that each was in during the fumble, so your evidence supports all four bonds always degrading on a fumble although not conclusively since there's only two data points to go off of. I can't find the post, but I swear Raesh said it was just a chance for all critical rolls whether success or failure and the only mitigating factor was protection for capped bonds.
My logs showing what I assume are critical fumbles, although the first may or may not actually be a fumble:
2 quality damage:
A small chip flew from the Krr-tich as it impacted. Finally, the Sun Disk bounced hard on its edge, leaving a flat spot.
3 qualities damaged:
A small chip flew from the Krr-tich as it impacted. You also saw a small chip fly from the Sek-rith as it impacted. Even worse, the Moon Sphere didn't sound right when it landed and inspection reveals that one of the edges was damaged during the roll.
4 qualities damaged:
A small chip flew from the Krr-tich as it impacted. You also saw a small chip fly from the Sek-rith as it impacted. You think it collided with the Moon Sphere, damaging one of the faces. As a final insult it must have hit the surface of the Sun Disk, scratching the lacquer.
A small chip flew from the Krr-tich as it impacted. You also saw a small chip fly from the Sek-rith as it impacted. Even worse, the Moon Sphere didn't sound right when it landed and inspection reveals that one of the edges was damaged during the roll. As a final insult it must have hit the surface of the Sun Disk, scratching the lacquer.
Re: divination bones on 04/12/2016 11:50 PM CDT
> My logs showing what I assume are critical fumbles, although the first may or may not actually be a fumble:
I don't think those first two are critical fumbles, but rather you just randomned into damage to two separate qualities. I've gotten that as well, but I didn't record them as critical fumbles. Here's roll 1409 from my data:
The Krr-tich falls flat on the ground pointing directly towards you.
The Sek-rith rolls a few inches away pointing directly towards you.
The Moon Sphere comes to a stop with the top face depicting a mushroom.
The Sun Disk lands white side up.
Another bone collided with the Moon Sphere during the roll, damaging one of the faces. Finally, the Sun Disk bounced hard on its edge, leaving a flat spot.
You gather your bones back up.
Notice that the polarity is positive. Critical fumbles should be strongly negative predictions.
I don't think those first two are critical fumbles, but rather you just randomned into damage to two separate qualities. I've gotten that as well, but I didn't record them as critical fumbles. Here's roll 1409 from my data:
The Krr-tich falls flat on the ground pointing directly towards you.
The Sek-rith rolls a few inches away pointing directly towards you.
The Moon Sphere comes to a stop with the top face depicting a mushroom.
The Sun Disk lands white side up.
Another bone collided with the Moon Sphere during the roll, damaging one of the faces. Finally, the Sun Disk bounced hard on its edge, leaving a flat spot.
You gather your bones back up.
Notice that the polarity is positive. Critical fumbles should be strongly negative predictions.
Re: divination bones on 04/13/2016 12:05 AM CDT
Re: divination bones on 04/13/2016 12:11 AM CDT
>>Hmm. Going back into the logs, they were all curses except the one with 3 bones damaged. That was a really sucky roll then. Probably much less likely an occurrence than a simple critical fumble. I suppose I should feel lucky...?
Yup.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Yup.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Re: divination bones on 11/13/2016 10:32 PM CST
>all respect to everyone who capped out a toolset prior to read the ripples. I'm making great progress, but it sure is a long process even with read the ripples. you all did a great job.
>If anything I feel like it might be a little too easy to cap a tool out now. They're not intended to be the default. - Raesh
I've been in and out of DR for a while now, so I'm responding to an old thread.
I don't have RtR, but I didn't think capping a tool was too hard or time consuming back when I was working on my bones long ago. If anything, if something is too easy it loses its specialness, and a capped tool makes a very nice pinnacle goal for a moon mage. I say this still having tool-capping in my future for whenever bowls are rereleased since not having my sect tool just makes things feel incomplete.
If you ever decide they are too easy to cap now, I'd much rather see the capping difficulty bar raised rather than downtweaking capped tools' effectiveness.
~ Vanxa
You see a grossly bloated sun.
It has grown many times its normal size.
The sky is filled with its eerie, red light.
You see a ghost, haunting the place of its death.
A woman stands in darkness gazing towards the heavens.
>If anything I feel like it might be a little too easy to cap a tool out now. They're not intended to be the default. - Raesh
I've been in and out of DR for a while now, so I'm responding to an old thread.
I don't have RtR, but I didn't think capping a tool was too hard or time consuming back when I was working on my bones long ago. If anything, if something is too easy it loses its specialness, and a capped tool makes a very nice pinnacle goal for a moon mage. I say this still having tool-capping in my future for whenever bowls are rereleased since not having my sect tool just makes things feel incomplete.
If you ever decide they are too easy to cap now, I'd much rather see the capping difficulty bar raised rather than downtweaking capped tools' effectiveness.
~ Vanxa
You see a grossly bloated sun.
It has grown many times its normal size.
The sky is filled with its eerie, red light.
You see a ghost, haunting the place of its death.
A woman stands in darkness gazing towards the heavens.