An Informal Poll on 02/07/2016 06:28 AM CST
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For my own curiosity I'm going to run a quick informal poll. Most likely my next two Moon Mage development projects are going to be one of the following two (Though between the release of XCOM2, work, school and the Super Bowl I may not be able to dive in and get started for a week or so...)

1) Write the Perception Rituals I've discussed that will improve prediction performance (What I've been calling Braun's Conjecture and Destiny Cipher).

2) Give the Teleologic Sorcery spell book an QoL overhaul.

-Raesh

p.s. There's also a third option "Clean up the Enlightened Geometry spellbook" but I don't think that's very interesting to anyone since it's mostly a few bug fixes and I wanted to pit the other two options against each other since this is for my amusement.
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Re: An Informal Poll on 02/07/2016 10:20 AM CST
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Purely biased choice: 1
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Re: An Informal Poll on 02/07/2016 11:53 AM CST
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1. rituals



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Re: An Informal Poll on 02/07/2016 12:07 PM CST
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I'd prefer 2 myself
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Re: An Informal Poll on 02/07/2016 12:11 PM CST
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2 for me. Love the theme of them, hard to find a practical use.
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Re: An Informal Poll on 02/07/2016 01:13 PM CST
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I'd prefer 1, but I still want Sorrow :O
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Re: An Informal Poll on 02/07/2016 02:22 PM CST
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2 please!
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Re: An Informal Poll on 02/07/2016 02:34 PM CST
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2. Those spells could benefit from a much needed review.



"If I take death into my life, acknowledge it, and face it squarely, I will free myself from the anxiety of death and the pettiness of life - and only then will I be free to become myself." ~ Martin Heidegger
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Re: An Informal Poll on 02/07/2016 03:42 PM CST
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1.


- Navesi
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Re: An Informal Poll on 02/07/2016 03:50 PM CST
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I like 1. Prediction is an amazing tool, and 1 seems to have a lot more utility. Maybe I'm discounting how awesome the TS changes will be, but they've never really grabbed me or tempted me.

- Saragos
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Re: An Informal Poll on 02/07/2016 06:38 PM CST
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2 please. Love the concept of TS but just haven't figured out how to make any of the spells viable options. Would be great to see them further developed.
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Re: An Informal Poll on 02/07/2016 07:33 PM CST
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>Purely biased choice: 1



For some reason you just can't stop thinking about glarmencouplers.
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Re: An Informal Poll on 02/07/2016 08:27 PM CST
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Since opinions were requested, I'd be more interested in number 1. Even with some quality of life upgrades, I don't really see myself using a ton of teleological sorcery anytime soon.

- Miskton
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Re: An Informal Poll on 02/07/2016 10:55 PM CST
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2 for me.
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Re: An Informal Poll on 02/08/2016 12:30 AM CST
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I'm a bit torn by this choice. I use Teleology for the two primary purposes of astrology experience and being able to modify failed predictions.

The first purpose is now partially supplanted by the new spell RTR and would be even more so with the two new rituals as well. The learning potential of a self cast TV is also going to be scaled back with a rewrite, so either way I lose this reason for using teleology. This aspect sways my choice towards the prediction rituals.

Teleology also comes with the cost of having horrible predictions (and tool bond rates, although that's a subjective observation that I can't prove one way or the other) which pretty much defeats the purpose of the second reason I use it. A teleologic revamp could potentially remedy this, so this aspect sways my choice towards teleologic updates.

In practical terms, the above combination means I had already mostly given up using teleology because I wanted to work on bonding my tools and also be able to make the most out of 'fixing' a prediction that didn't land where I wanted to. RTR being released has further cemented this choice, since it serves to replace the learning rate increase I gave up with not being able to use TV frequently. I never make use of the pvp centric teleology in their current states, SoD and SeT, since their pve aspects are minor at best and duplicate stuff we can do already respectively.

A third consideration is that you mentioned in previous threads that the two ritual spells are actually pretty easy to hammer out, since they're not messaging heavy. Simple logistics would indicate that it's better to get those two spells out of the way first so that they aren't held up by a more complex revamp of teleology. This of course depends on how much of a QoL change you are intending to do with teleology.

All that said, I still like teleology, but there would need to be a better reason to stay at capped corruption. If the teleology QoL update fixes this then I would vote for that, otherwise just go with the prediction rituals. If you must have a binary vote, however, then put mine down for teleology QoL.



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Re: An Informal Poll on 02/08/2016 02:00 AM CST
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+1 for #1! (Never touched Teleologic Sorcery myself...)
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Re: An Informal Poll on 02/08/2016 02:12 AM CST
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<If you must have a binary vote, however, then put mine down for teleology QoL.

Thanks for the easy number 2 vote Absalon.
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Re: An Informal Poll on 02/08/2016 02:13 AM CST
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Sorry I confused the name, still waiting on dragon ball Abasalon.
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Re: An Informal Poll on 02/08/2016 09:22 AM CST
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I prefer perception rituals, but teleologic magic needs a lot of love and I have sympathy for those that want to play a moonmage interested in teleological sorcery.
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Re: An Informal Poll on 02/08/2016 09:58 AM CST
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Option #3.

No interest in teleologic sorcery or predictions.
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Re: An Informal Poll on 02/08/2016 06:33 PM CST
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>No interest in teleologic sorcery or predictions.

I have to ask, what's your interest in moon mages?

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: An Informal Poll on 02/08/2016 07:09 PM CST
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>> I have to ask, what's your interest in moon mages?

I'm not OP, but I'm in the same boat. The thing that always draws me to Moon Mages is the travel/utility, but more importantly, they seem thematically the closest to the pure mage archetype you find in the genre. Warrior Mages and Clerics are obviously magic prime, as well, but are more weapon orientated.

The Fortune/Fate/Astrology angle never does anything for me, though.
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Re: An Informal Poll on 02/08/2016 07:11 PM CST
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I assumed the answer would be along those lines but was curious to see if that was correct.

There's an argument for either Warrior Mages or Moon Mages being the most 'Generic Mage' in the game - depending on what mind set you approach from. It's not something we go out of our way to support, but it's not something we discourage either.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: An Informal Poll on 02/08/2016 11:25 PM CST
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>> I have to ask, what's your interest in moon mages?

Specifically, I love Moon Mages for the subtleties of light/shadow magic and telekinesis / "mind" magic. Also love stuff like "cold" starlight and the insanity of the Astral Plane.

I find the concepts behind teleologic sorcery extremely compelling but have never really been into the (mundane) predicting/observing/astrology aspects of the guild.
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Re: An Informal Poll on 02/09/2016 08:13 AM CST
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Neither prediction or teleo sorcery float my boat for the most part either, though its mostly because the only time i'd really want to use prediction is for PvP and I never have any pools filled up it seems. So I figure some spells to help out prediction and having access to pools faster might change that.
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Re: An Informal Poll on 02/09/2016 09:27 AM CST
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>>No interest in teleologic sorcery or predictions.
>
>I have to ask, what's your interest in moon mages?

Primarily it was enchanting, but the limited combat related guild requirements and the utility aspect also appealed to me.
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Re: An Informal Poll on 02/09/2016 01:16 PM CST
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>There's an argument for either Warrior Mages or Moon Mages being the most 'Generic Mage' in the game - depending on what mind set you approach from. It's not something we go out of our way to support, but it's not something we discourage either.

To me, Warrior Mages (and Clerics) feel more like an 'Arcane Blade' archetype - that is, they're warriors that use magic, not mages that also use swords.

Moon Mages are more archetypal 'pure mages' - that is, Gandalf can swing a sword, but he's not particularly good at it, and no one really pays attention to him when he does.

Again, a sort of D3 Wizard vs D3 Crusader - both use magic, one uses distinctly more magic.
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Re: An Informal Poll on 02/09/2016 03:08 PM CST
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>>that is, Gandalf can swing a sword, but he's not particularly good at it, and no one really pays attention to him when he does.

UM ACTUALLY...

But anyway, I once played a Moon Mage as completely non-combat. It was fine for my style of play, in which I have no interest in circles. So to me, Moon Mage is definitely the more pure mage trope. I would argue that the divination aspect pushes it even more in that direction.

~Kashik
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Re: An Informal Poll on 02/09/2016 03:09 PM CST
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<Moon Mages are more archetypal 'pure mages' - that is, Gandalf can swing a sword, but he's not particularly good at it, and no one really pays attention to him when he does.

Gandalf battled a balrog with his sword. Cave trolls also. Kind of funny, but Gandalf never really used a whole lot of magic, since Wizards in middle earth are not supposed to really use their powers unless its against another of their kind that needs to be reigned in. But, it woulda been a lot cooler if he did...
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Re: An Informal Poll on 02/09/2016 03:13 PM CST
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Since we're referencing WMs/Clerics now, if you ignore the (minimal) SE requirement, Necros might be one of the better "pure mage" options just because they have minions who can do the work for them. I know we have a Necro over in Plat who is exclusively TM-only because he's comfortable relying on his zombie for the DPS his mundane weapons would cause.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: An Informal Poll on 02/09/2016 03:14 PM CST
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I always thought that:

Gandalf = Warrior Mage
Merlin = Moon Mage
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Re: An Informal Poll on 02/09/2016 04:25 PM CST
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>Gandalf battled a balrog with his sword. Cave trolls also. Kind of funny, but Gandalf never really used a whole lot of magic, since Wizards in middle earth are not supposed to really use their powers unless its against another of their kind that needs to be reigned in. But, it woulda been a lot cooler if he did...

I'm a bit behind my LotR lore, but my sense was that the movie embellished the battle to being more physical. It portrayed them as both falling and and clobbering one another, and then dueling in the darkest depths. Whereas the book (again, IIRC), simply states that they clashed. I always pictured it more akin to Gandalf's initial contact with the weakened Sauron - a battle of magics and force of will and shadowy trickery. Gandalf didn't point a sword at the Balrog and say "You shall not pass", he invoked the power of the secret fire, the ring of Arnor (sp?) and created a magic barrier. But remember, most of Gandalf's wizarding is more on the subtle side. Inspiration and faster travel and seeing the truth of things. With the occasional awesome displays of power.

I always pictured Moon Mage combat like this - https://youtu.be/ssYpJn5YGJc?t=1m54s
Not like this - https://www.youtube.com/watch?v=rohKkbk-iiM

I think that's a good summary actually for my views - Warrior Mages and Clerics are Jedi, excellent weapon users that supplement their weapon use with 'magic', while Moon Mages fight more like Dumbledore v Voldemore (https://www.youtube.com/watch?v=URbvT_pkAjI). There's a lot of slot and gray in these comparisons - obviously Jedi awesomely use lightening and force projection and Moon Blades too.
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Re: An Informal Poll on 02/09/2016 04:46 PM CST
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Although I haven't played one more than 10 or so circles, I always liked the fact that Moon Mages were one of the guilds this game had that could legitimately go without combat. In fact, that was one of my favorite things about the game way back in the day, that it had guilds that could be entirely social and non-combat, and actually advance in the game.

Specifically on topic, I like that Moon Mages are a magic prime guild that isn't necessarily combat focused. I was always surprised at not only the ability of Warrior Mages and Clerics in physical combat, but the requirement for it. Not necessarily given their aesthetics, but the fact that 2/3 of the magic primary guilds in the game have a proclivity for physical melee combat.
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Re: An Informal Poll on 02/09/2016 04:47 PM CST
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>> Since we're referencing WMs/Clerics now, if you ignore the (minimal) SE requirement, Necros might be one of the better "pure mage" options just because they have minions who can do the work for them. I know we have a Necro over in Plat who is exclusively TM-only because he's comfortable relying on his zombie for the DPS his mundane weapons would cause.

After playing a MM for a bit, I came to the same conclusion. I feel like a Necro may actually make a better pure mage, mostly because USOL is so very powerful. And I never ever made use of my constructs much.

Their skillsets, obviously, are very close as well.
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Re: An Informal Poll on 02/09/2016 05:01 PM CST
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I feel like the fact that all of a Necromancer's direct offensive skills are secondary or worse sort of detracts from that a bit though (I know Thanatology is a modifier in some places, but not many, and not as important as secondary skills). TM as a primary skill is pretty nice.



Thayet
@thayelf // http://thayette.tumblr.com

"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
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Re: An Informal Poll on 02/09/2016 05:59 PM CST
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>he invoked the power of the secret fire, the ring of Arnor (sp?)

Narya was the Elven ring of power he carried.

The Istari took the forms of old men and restricted the use of their own powers because Valar sent to advise and assist the peoples of Middle-Earth rather than dominate as Sauron was doing. Gandalf carried Glamdring for 80 years. He even held onto it it after dying in his battle with the Balrog. Movies aside, he probably chopped plenty of evil necks with it.

Regardless it's a stretch to compare DR mages to Tolkien's Istari. The Ainur were created before the universe.



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Re: An Informal Poll on 02/09/2016 07:11 PM CST
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Sure - I understand the comparison is flawed insofar as Gandalf being a Maiar, I was referring more to the methods by which he fights. At least, he way I envisioned him fighting. Hacking and slashing wasn't I envisioned him doing in most conflicts, at least the one's that mattered.
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Re: An Informal Poll on 02/09/2016 08:16 PM CST
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>> I feel like the fact that all of a Necromancer's direct offensive skills are secondary or worse sort of detracts from that a bit though

It's up to personal preference. I like having defenses ahead of offenses, though.
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Re: An Informal Poll on 02/09/2016 10:59 PM CST
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This thread has gone places I did not expect.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: An Informal Poll on 02/10/2016 08:52 AM CST
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<This thread has gone places I did not expect.

Don't they always?
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