Undead and Constructs on 11/29/2009 08:24 PM CST
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It has been said in previous posts that it will be impossible/very difficult to create more than 1 risen. Will this also be the case from critters generated via Call from Beyond and Quicken the Earth, or will a skilled necromancer be able to create a small temporary battalion, at the cost, or course, of generating masses of outrage.
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Re: Undead and Constructs on 11/29/2009 08:29 PM CST
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Further, if only 1 is allowed, will generation of a Call from Beyond undead destroy or be prohibited by a construct created from Quicken the Earth, or will 1 be allowed at a time from each spell?

Also, are more animation spells planned? Is the creation of constructs going to be more common necromancer thing, or will necromancers deal, as would be suggested by their name, heavily in the undead, with the construct created through Quicken the Earth being merely an unintended consequence of early and un-evolved research.
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Re: Undead and Constructs on 11/29/2009 08:35 PM CST
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In terms of specializing among the books, I find Transcendental magic to be more interesting then Animation magics. I eagerly await more spells though :)


I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.
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Re: Undead and Constructs on 11/29/2009 09:32 PM CST
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The way I understand it, what you create with Call from Beyond will roughly be equivalent to the undead that have been invading outside the town gates for the last four IG years, while your risen will be equivalent to Tachid and Sahfra, except you only get one and it's not as smart because you haven't had 40+ years to work on them.
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Re: Undead and Constructs on 11/29/2009 10:10 PM CST
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Still would like to know if it will be
A) 1 risen, 1 Call from Beyond undead, and 1 Quicken the Earth construct

B)1 risen, 1 Call from Beyond undead, or 1 Quicken the Earth construct

C) 1 risen, lots of Call from Beyond undead, and tons of Quicken the Earth construct

D) x inactive risen, 1 active risen, 1 Call from Beyond undead, and 1 Quicken the Earth Construct

E) x inactive risen, 1 active risen, 1 Call from Beyond undead, or 1 Quicken the Earth Construct

F) x inactive risen, 1 active risen, lots of Call from Beyond undead, and tons of Quicken the Earth construct

Personally, I'd like to be able to get 3-5 support undead/constructs, along with the risen.
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Re: Undead and Constructs on 11/29/2009 10:19 PM CST
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<<Personally, I'd like to be able to get 3-5 support undead/constructs, along with the risen.

Considering it was recently said that Call from Beyond and Quicken the Earth are outrage-heavy, you'd probably be getting a rather hefty dose of outrage if this was possible.

-Evran

Crackling with unspent rage since 386A.V.
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Re: Undead and Constructs on 11/29/2009 10:34 PM CST
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I believe I made mention of that as one of the costs. I don't imagine I'd be making a 35-piece crew for each hunting trip. Depending on how heavy "heavy" is, and how quickly outrage decays, and how long these temporary pets last, a few on a big hunt might be viable.
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Re: Undead and Constructs on 11/29/2009 11:29 PM CST
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And the question that I really need clarified;
Isn't there a point where you won't care about Outrage one way or the other?


I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.
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Re: Undead and Constructs on 11/30/2009 12:17 AM CST
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i believe that point is if you choose to go lich, correct? not everyone will choose that i presume.


The undead hordes would like to take this moment to remind you that they are quite happy to eat your brains so that you may test new depart.Please consider it.Hugs and kisses, Team Necro.
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Re: Undead and Constructs on 11/30/2009 01:16 AM CST
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My understanding of lichdom is it will be some quest of some sort that becomes available at 100th Circle or something. Overall there haven't been very many posts about lichdom nor about the specifics of Outrage. As for the specifics of Outrage I don't mind figuring those out for myself, but one thing I'd like to know is whether or not it's true there will come a point which you have reached enough Outrage that you may simply drop dead by casting a spell or raising up Risen just cause the "Gods" got tired of your crap.

I don't think I've seen that stated by a GM yet, only players, but I could just be remembering incorrectly.

One other question in general on the whole Lich topic, will that be something available at release or is it going to be something added in at a later date?
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Re: Undead and Constructs on 11/30/2009 02:38 PM CST
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As for dropping dead from casting, it has been mentioned by either armifer or Z, I forget which of them, in a much earlier post. It may have since be eaten by the last storable post monster already. It was quite a long time ago. If that is no longer the plan, then the GMs have gone out of their way not to correct our assumption. Further, what is the point of divine outrage if it causes no consequence?

While I don't especially like the idea of getting offed for going hog wild with reanimation and artificial animation, it makes sense enough in a word where the gods are so clearly visible, and we are insisting in pissing them off. Further, whether I like it or not has very little to do with whether or not it will happen. At this point, just accept it's going to happen and be thankful as heck if it doesn't, if you fall into the same boat I do.
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Re: Undead and Constructs on 11/30/2009 03:02 PM CST
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Well, I agree that there are obviously going to have to be consequences from Divine Outrage, but the loss of favors and being forced to simply DEPART without favors and without having the ability to get your memories protected definitely falls under the consequences category.

From an IC perspective I disagree that the "Gods" are that obvious as far as them being actual "Gods" goes. As far as my character is concerned the so-called "Gods" seem much more like Necromancers who have already finished their "Great Work" and are so selfish in their power they are fearful of other Necromancers attaining the power and status they worked so hard to attain. A favor orb isn't exactly infallible evidence of some all-powerful being, more like evidence of very powerful, yet greedy, mages who are trying to gain more power by absorbing the experiences of the people they have tricked into believing they are Gods.

That's all kind of aside from the point though, the insta-death thing would be annoying, but I was just trying to find out whether it was true or not, not saying it shouldn't be put in. Honestly the random smiting of the more powerful and experimental Necromancers would lend further evidence to prove my IC explanation that the Gods are just power-hungry and fearful false deities.
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Re: Undead and Constructs on 11/30/2009 03:49 PM CST
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your character and mine would probably get along well...should they ever run into eachother under the understanding of what it is that they are both trying to accomplish. That, or they'd try to kill one another. I have to admit my character isn't generally one for company, no matter how like minded.
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Re: Undead and Constructs on 11/30/2009 03:58 PM CST
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After a certain event that happened in the Crossing Temple my character has become considerably more reclusive and less out-spoken on topics concerning the Gods and their followers. I would, however, like to write a book on it for the Necromancer Library should it ever come into fruition. *crosses his fingers*
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Re: Undead and Constructs on 11/30/2009 04:37 PM CST
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>>I would, however, like to write a book on it for the Necromancer Library should it ever come into fruition. *crosses his fingers*

Honestly, I'd ask people to wait a few years after the guild's release before doing that. There has not been enough material set down for any player to be an authoritative source on the topic, and trying to do that now would just lead to a confusion of voices.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Undead and Constructs on 11/30/2009 06:40 PM CST
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To be fair, no matter our circle we won't have the actual years of experience as Necromancers compared to any of the other Philosophers. So waiting a while to write as authorities on any subject isn't an unreasonable request, taken on an IC level.



"Blinding ignorance does mislead us. O! Wretched mortals, open your eyes!" ~ Leonardo da Vinci
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Re: Undead and Constructs on 11/30/2009 08:42 PM CST
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I completely agree it would be rediculous to ICly write as an authority on something concerning the Necromancer Guild itself when it isn't even out yet. I believe Z, or it could've been you, Armifer, said the Necromancer Library would most likely not even be around at release which I assumed meant it would be a while til we did see one IG. What I was talking about writing was more of an alternate theory of the perceived "Gods" in relation to the Great Work and their reasoning for trying to oppress Necromancy.

I wasn't planning on putting pen to paper this second. I would definitely first want to experience how exactly the "Gods" react to Necromancy, but I was thinking of the piece being much more of an observational opinion essay which could possibly make new Necromancers somewhat less afraid of embracing the art instead of trying to appease false deities by limiting their own pursuit of the Great Work. If the "Gods" were not true Gods I think a lot of people would feel less obligated to obey them at the expense of their true desires and purpose.
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Re: Undead and Constructs on 12/05/2009 03:08 PM CST
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>Further, if only 1 is allowed, will generation of a Call from Beyond undead destroy or be prohibited by a construct created from Quicken the Earth, or will 1 be allowed at a time from each spell?

Slow on the response here, but as I now know enough to answer...

Currently you will be able to create 1 construct and raise 1 entity as a zombie concurrently. Attempting to do more than one of each will transfer your control to the new critter and the previously summoned will ... go away.

I am not as familiar with the outrage associated with this, but they should work in a fashion that prevents you from having to cast them constantly.




GM Lohkrian

"In art and dream may you proceed with abandon. In life may you proceed with balance and stealth."
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Re: Undead and Constructs on 12/05/2009 03:13 PM CST
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Thanks, appreciate the response.
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