New necro here. I can't seem to grasp what use the thanatology skill is. Near as I can tell, the only reason it exists is to serve as a circle requirement. Is there any beneficial use to having higher thanatology skill? For example, higher Astrology = more powerful predictions. Higher Empathy = faster, safer wound transference. If having more ranks of thanatology actually makes my character better at anything, I haven't figured out what. Strength of a Risen, to the best of my knowledge, isn't determined by the type of creature raised or thanatology skill, so it's not that. Unless I read something wrong somewhere?
Thanatology on 06/09/2014 08:16 PM CDT
Re: Thanatology on 06/09/2014 08:21 PM CDT
>>Strength of a Risen, to the best of my knowledge, isn't determined by the type of creature raised or thanatology skill, so it's not that. Unless I read something wrong somewhere?
Zombies != Risen
Thanatology determines the level of critter you can use thanatology on. Outside of a minor boon using wyverns vs ship rats when making zombies, it doesn't do all that much in the long term: eating a ship rat is the same as eating a wyvern. But you might not always want to run to ship rats to heal up. Who knows how making a fetish will work in the future, though, and how much Thanatology weighs in when making Risen.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Zombies != Risen
Thanatology determines the level of critter you can use thanatology on. Outside of a minor boon using wyverns vs ship rats when making zombies, it doesn't do all that much in the long term: eating a ship rat is the same as eating a wyvern. But you might not always want to run to ship rats to heal up. Who knows how making a fetish will work in the future, though, and how much Thanatology weighs in when making Risen.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Thanatology on 06/09/2014 08:22 PM CDT
The main use for Thanatology is that it's partially responsible for construct and zombie strength.
I think there might also be a Thanatology contest when using rituals on critters, based on the critters power, but I can't remember whether that is or just was talked about.
Weapons for Sale:
http://www.elanthipedia.play.net/mediawiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
I think there might also be a Thanatology contest when using rituals on critters, based on the critters power, but I can't remember whether that is or just was talked about.
Weapons for Sale:
http://www.elanthipedia.play.net/mediawiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Re: Thanatology on 06/09/2014 08:27 PM CDT
>>The main use for Thanatology is that it's partially responsible for construct and zombie strength.
I think dirt constructs only go by TM and thanatology is only linked to zombies strength based on what kind of mob you use in creating the zombie. Otherwise, zombies are also TM based.
Glass constructs are based on Thanatology, though.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
I think dirt constructs only go by TM and thanatology is only linked to zombies strength based on what kind of mob you use in creating the zombie. Otherwise, zombies are also TM based.
Glass constructs are based on Thanatology, though.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Thanatology on 06/09/2014 08:37 PM CDT
>I think dirt constructs only go by TM and thanatology is only linked to zombies strength based on what kind of mob you use in creating the zombie. Otherwise, zombies are also TM based.
Right I did some research and apparently mudmen TEACH thanatology, but do not use it directly in their contest. Odd.
Weapons for Sale:
http://www.elanthipedia.play.net/mediawiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Right I did some research and apparently mudmen TEACH thanatology, but do not use it directly in their contest. Odd.
Weapons for Sale:
http://www.elanthipedia.play.net/mediawiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Re: Thanatology on 06/10/2014 12:15 AM CDT
Re: Thanatology on 02/08/2016 01:39 PM CST
Re: Thanatology on 02/08/2016 01:44 PM CST
Re: Thanatology on 02/09/2016 07:04 PM CST