Consume flesh decay timer on 12/17/2009 12:36 AM CST
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Is it possible to have the decay timer on consume flesh increased? It would be awesome to be able to heal more then one body part per corpse. Right now the corpse sticks around for awhile, but as soon as consume flesh is cast, it rots in about 2-3 seconds.

And while I'm here... Is there any plans to add gruesome messages to corpses that have been preserved, harvested, or consumed? I always wince when a player runs by after I have performed a ritual on a corpse. But it's not like they can...


Thank you. And thank you for all the hard work you've done already.






Gonif,

Are you suggesting that a spell be written specifically to allow necromancers to move into an area protected by holy magic for the purpose of constructing a vulture heart candy trail for Khurek to follow?

-Totenus
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Re: Consume flesh decay timer on 12/17/2009 12:40 AM CST
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>It would be awesome to be able to heal more then one body part per corpse. Right now the corpse sticks around for awhile, but as soon as consume flesh is cast, it rots in about 2-3 seconds.<

I don't know why it rots, but there's a cap of one cast of CF per thing anyway.

>And while I'm here... Is there any plans to add gruesome messages to corpses that have been preserved, harvested, or consumed?<

Nope.

-Z
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