My understanding is that the amount of Divine Outrage the immortals will tolerate is relative to your circle - at higher circles they tolerate more before they smite you. Does this increase in tolerance continue from 150th - 200th circle? Or does it stop at 150th? Thanks,
DO / Circle Question on 06/23/2018 10:39 AM CDT
Re: DO / Circle Question on 06/23/2018 10:52 AM CDT
IIRC, the DO 'endzone' where smites become possible is static. As your levels rise, the distance from you to the endzone actually gets smaller, with the cap being 100th level. Or in other words, the floor rises, the ceiling stays the same.
However, as your skills improve you are likely casting your DO generating spells less often due to increased duration, which generates less DO over time and makes it feel like the gap to the endzone is increasing.
Elusive
mundus vult decipi, ergo decipiatur
However, as your skills improve you are likely casting your DO generating spells less often due to increased duration, which generates less DO over time and makes it feel like the gap to the endzone is increasing.
Elusive
mundus vult decipi, ergo decipiatur
Re: DO / Circle Question on 06/23/2018 09:12 PM CDT
Darn, disappointing to hear.
I've been able to get 100 mana in these spells for 1000 ranks now, so I'm not casting them less frequently with circle. Maybe a potential perk of high ranks could be to accrue less DO per cast? I feel like there should be something to help with DO as you level up, at least.
Are there any tricks that can help? I vaguely remember casting some spell gave a 5 minute window before you'd accrue more DO?
I've been able to get 100 mana in these spells for 1000 ranks now, so I'm not casting them less frequently with circle. Maybe a potential perk of high ranks could be to accrue less DO per cast? I feel like there should be something to help with DO as you level up, at least.
Are there any tricks that can help? I vaguely remember casting some spell gave a 5 minute window before you'd accrue more DO?
Re: DO / Circle Question on 06/23/2018 09:34 PM CDT
> I've been able to get 100 mana in these spells for 1000 ranks now, so I'm not casting them less frequently with circle. Maybe a potential perk of high ranks could be to accrue less DO per cast? I feel like there should be something to help with DO as you level up, at least.
My recollection is that that's one of the things Lichdom will be for.
My recollection is that that's one of the things Lichdom will be for.
Re: DO / Circle Question on 06/23/2018 09:42 PM CDT
>>Are there any tricks that can help? I vaguely remember casting some spell gave a 5 minute window before you'd accrue more DO?
That's right. In order to minimize the amount of DO you are generating you should be casting all of your Transcendental spells within a five minute window of the first spell you cast. The same is true of Animation spells, but they have different 'windows'. You can't cast IVM and follow it up with CFB to get a DO-free zombie, for example.
Don't use any DO generating spell for the purposes of training. You will accrue DO far faster than you can lose it if you do this.
There's something you can do every 24 hours to take off a small chunk of your current DO. It requires that you be 100th+ circle.
Check out: https://elanthipedia.play.net/Tyura_Circle
If you've reached the point that your spell preparation is muttering, lay off spells and rituals that cause DO for however long it takes to no longer mutter. Rituals that don't cause DO are dissect and butcher.
DO can run away from you if you aren't careful, but if you keep all these things in mind it's pretty easy to keep it under control.
That's right. In order to minimize the amount of DO you are generating you should be casting all of your Transcendental spells within a five minute window of the first spell you cast. The same is true of Animation spells, but they have different 'windows'. You can't cast IVM and follow it up with CFB to get a DO-free zombie, for example.
Don't use any DO generating spell for the purposes of training. You will accrue DO far faster than you can lose it if you do this.
There's something you can do every 24 hours to take off a small chunk of your current DO. It requires that you be 100th+ circle.
Check out: https://elanthipedia.play.net/Tyura_Circle
If you've reached the point that your spell preparation is muttering, lay off spells and rituals that cause DO for however long it takes to no longer mutter. Rituals that don't cause DO are dissect and butcher.
DO can run away from you if you aren't careful, but if you keep all these things in mind it's pretty easy to keep it under control.
Re: DO / Circle Question on 06/24/2018 06:44 PM CDT
Thanks for the ritual info. By muttering, do you mean this?:
You mutter incoherently to yourself while preparing the Eyes of the Blind spell.
Is there a definitive source on what does and doesn't cause DO? Because I was told perform preserve didn't accrue DO but I died doing it before. Is dissect really DO-free?
I can't seem to butcher, so I'll have to search around a bit I suppose.
You mutter incoherently to yourself while preparing the Eyes of the Blind spell.
Is there a definitive source on what does and doesn't cause DO? Because I was told perform preserve didn't accrue DO but I died doing it before. Is dissect really DO-free?
I can't seem to butcher, so I'll have to search around a bit I suppose.
Re: DO / Circle Question on 06/24/2018 07:47 PM CDT
>>By muttering, do you mean this?
Yup. Past a certain threshold of DO your spell preparation can't be anything other than muttering. It serves as a pretty good sign that you're close to being smote.
>>Is there a definitive source on what does and doesn't cause DO?
All Transcendental and Animation spells cause DO, some worse than others. All rituals with the exception of dissect and butcher cause DO too. Butchery is a fairly recent addition - you'll need to find a cold laboratory in one of the guildhalls and ask the NPC there about it to learn it.
Just to clarify, the reason you want to avoid doing those actions when you're muttering is because near the top end of DO there's about a 5% chance that any DO generating action will cause you to be smote. Past that point continuing to cast spells and perform rituals like you normally would is pretty much a guaranteed death.
Yup. Past a certain threshold of DO your spell preparation can't be anything other than muttering. It serves as a pretty good sign that you're close to being smote.
>>Is there a definitive source on what does and doesn't cause DO?
All Transcendental and Animation spells cause DO, some worse than others. All rituals with the exception of dissect and butcher cause DO too. Butchery is a fairly recent addition - you'll need to find a cold laboratory in one of the guildhalls and ask the NPC there about it to learn it.
Just to clarify, the reason you want to avoid doing those actions when you're muttering is because near the top end of DO there's about a 5% chance that any DO generating action will cause you to be smote. Past that point continuing to cast spells and perform rituals like you normally would is pretty much a guaranteed death.
Re: DO / Circle Question on 06/25/2018 11:22 AM CDT
>>Darn, disappointing to hear.
You lose the ability to get favors around 20th, and you get auto-forsaken if you've yet to do things that would cause it by default at 100th, which makes me feel that the floor rises at a pretty slow/low rate.
>>All rituals with the exception of dissect and butcher cause DO too.
My understanding is that the DO caused by rituals is less "this will raise your DO level" and more "this will trigger you failing at Redemption by doing something that causes DO," although using those DO rituals during a "you're gonna get smote" situation will also trigger said smitening.
In other words, you're going to be worse off, DO-wise, making one zombie than consuming a thousand little bunnies, unless you're already into the DO-danger-zone.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
You lose the ability to get favors around 20th, and you get auto-forsaken if you've yet to do things that would cause it by default at 100th, which makes me feel that the floor rises at a pretty slow/low rate.
>>All rituals with the exception of dissect and butcher cause DO too.
My understanding is that the DO caused by rituals is less "this will raise your DO level" and more "this will trigger you failing at Redemption by doing something that causes DO," although using those DO rituals during a "you're gonna get smote" situation will also trigger said smitening.
In other words, you're going to be worse off, DO-wise, making one zombie than consuming a thousand little bunnies, unless you're already into the DO-danger-zone.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: DO / Circle Question on 06/25/2018 12:21 PM CDT