Most of the necromancer spell pages on Elanthipedia are missing minimum preparation and maximum preparation spell durations. If any necromancer players could edit those pages and add in the duration information in the boxes provided under the Edit With Form tab it would be greatly appreciated.
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Necromancer spells and Elanthipedia on 09/12/2015 11:42 PM CDT
Re: Necromancer spells and Elanthipedia on 09/13/2015 11:16 AM CDT
Re: Necromancer spells and Elanthipedia on 09/13/2015 11:20 AM CDT
I don't think difficulty matters as much as type. Battle spells lasting 10 (?) minutes, non-battle spells lasting 39 (?) minutes, and rituals lasting whatever rituals last at.
There are occasionally exceptions, like CFB having a ritual-like duration despite not being mechanically a ritual spell (although you can argue the preparation stuff is ritual-ish).
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
There are occasionally exceptions, like CFB having a ritual-like duration despite not being mechanically a ritual spell (although you can argue the preparation stuff is ritual-ish).
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Necromancer spells and Elanthipedia on 09/13/2015 11:49 AM CDT
Re: Necromancer spells and Elanthipedia on 09/13/2015 11:52 AM CDT
>>Ah right. But for example, all intro spells have a min prep of 1, yes?
I think the OP was asking for the spell durations you get with a min prep and max prep, vs what those preps actually are.
I could be misreading it, though.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
I think the OP was asking for the spell durations you get with a min prep and max prep, vs what those preps actually are.
I could be misreading it, though.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Necromancer spells and Elanthipedia on 09/13/2015 11:53 AM CDT
>I was under the impression that all intro, basic, advanced and esoteric spells were the same template for prep smou ts and duration, is that incorrect?
There are a few exceptions where spell duration doesn't fit the 2-10, 10-40, 30-90 templates. It's preferable to get the actual perceives for the spell duration rather than making assumptions that they fit the rules for documentation.
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There are a few exceptions where spell duration doesn't fit the 2-10, 10-40, 30-90 templates. It's preferable to get the actual perceives for the spell duration rather than making assumptions that they fit the rules for documentation.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Necromancer spells and Elanthipedia on 09/13/2015 11:58 AM CDT
> But for example, all intro spells have a min prep of 1
No. There are intro spells with a minimum prep of 2, 3,4 and 5.
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http://www.topmudsites.com/vote-DragonRealms.html
No. There are intro spells with a minimum prep of 2, 3,4 and 5.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Necromancer spells and Elanthipedia on 09/13/2015 12:39 PM CDT
Re: Necromancer spells and Elanthipedia on 09/18/2015 03:42 PM CDT
Any necromancers able to post minimum and maximum spell durations here so we can edit epedia?
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Vote:
http://www.topmudsites.com/vote-DragonRealms.html