Survival Bonus on 10/27/2017 12:00 PM CDT
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We're the only guild without one, why is that?
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Re: Survival Bonus on 10/27/2017 12:31 PM CDT
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>>We're the only guild without one, why is that?

FWIW, we're also the only survival guild without a survival penalty.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Survival Bonus on 10/27/2017 01:09 PM CDT
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>>While fair, I would suggest that necromancers are the one guild without an anti-locate that should definitely have it.

Great point, but this is a thread about passive survival-primary bonuses, which is why I was talking about that.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Survival Bonus on 10/27/2017 01:17 PM CDT
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Apparently there's one planned in the spell Isolation but I'd prefer a more mobile one like what Thieves get when they throw up khri skulk
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