<Appropriate Edgy Name>
When prepared, stays active for x hour(s). Converts the damage portion of SV to additional straight vitality damage, raises cap on portion stolen back to caster upon full target.
Siphon Vitality Meta on 11/20/2017 11:17 AM CST
Re: Siphon Vitality Meta on 11/20/2017 11:23 AM CST
Re: Siphon Vitality Meta on 11/22/2017 12:22 PM CST
Re: Siphon Vitality Meta on 11/22/2017 12:49 PM CST
FWIW I've wanted to do a vitality-only TM spell for Necros for awhile, but its never really became a priority. If it's strongly desired, however, I can try to reshuffle my priorities.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
Re: Siphon Vitality Meta on 11/22/2017 01:15 PM CST
>FWIW I've wanted to do a vitality-only TM spell for Necros for awhile, but its never really became a priority. If it's strongly desired, however, I can try to reshuffle my priorities.
My personal priority for necromancer developments would be something like States of Being > Social Outrage Rework > Risen > New/Updated spells.
Would I like to see a vitality-only TM spell? Absolutely, that sounds fantastic and useful, but given the choice I would pick anything else that I listed first. I realize that may be an unrealistic approach to game development, though, and that dev time spent on one thing does not necessarily detract from another, so please forgive me if I sound like a choosy beggar.
My personal priority for necromancer developments would be something like States of Being > Social Outrage Rework > Risen > New/Updated spells.
Would I like to see a vitality-only TM spell? Absolutely, that sounds fantastic and useful, but given the choice I would pick anything else that I listed first. I realize that may be an unrealistic approach to game development, though, and that dev time spent on one thing does not necessarily detract from another, so please forgive me if I sound like a choosy beggar.
Re: Siphon Vitality Meta on 11/22/2017 01:20 PM CST
>>FWIW I've wanted to do a vitality-only TM spell for Necros for awhile, but its never really became a priority. If it's strongly desired, however, I can try to reshuffle my priorities.
I think it would thematically useful for creating zombies or wanting to CF and not worrying about breaking the parts you want healed (ever notice how not fine-targeting makes the body part you want healed exploded half the time?), and I'm happy to wait as long as needed for it. Part of me hopes it'll end up being a SV meta-spell toggle, but it would be neat as its own thing, too.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
I think it would thematically useful for creating zombies or wanting to CF and not worrying about breaking the parts you want healed (ever notice how not fine-targeting makes the body part you want healed exploded half the time?), and I'm happy to wait as long as needed for it. Part of me hopes it'll end up being a SV meta-spell toggle, but it would be neat as its own thing, too.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Siphon Vitality Meta on 11/22/2017 01:28 PM CST
Re: Siphon Vitality Meta on 11/22/2017 01:34 PM CST
Re: Siphon Vitality Meta on 11/22/2017 01:38 PM CST
My personal wants for release order is: Risen, Social Outrage Rework, States of Being, then Implement the new necromancy spells we know "exist" (Hands of Bone, Isolation, the Sanguine damage barrier spell, Rite of Defiance and this meta spell idea for SV being only vitality damage) in that order.
"If I take death into my life, acknowledge it, and face it squarely, I will free myself from the anxiety of death and the pettiness of life - and only then will I be free to become myself." ~ Martin Heidegger
"If I take death into my life, acknowledge it, and face it squarely, I will free myself from the anxiety of death and the pettiness of life - and only then will I be free to become myself." ~ Martin Heidegger
Re: Siphon Vitality Meta on 11/22/2017 01:41 PM CST
Re: Siphon Vitality Meta on 11/22/2017 01:42 PM CST
Re: Siphon Vitality Meta on 11/22/2017 01:48 PM CST
I agree with Surrept on what I would prefer in terms of priorities. In terms of spell development, the best thing I could see happening for us is a metaspell for blood burst that would rid us of disease or poison. Perhaps if we are poisoned or diseased we could transmit that to the target with a successful cast of blood burst and it would take some or all of the affliction based on mana. As it stands now, blood burst is the least useful to us in terms of...anything really. This metaspell would mesh with the theme and give it some utility to make it worth the slot it requires.
Your mind hears Kssarh thinking, "Hey, Atanamir. Quiet." There is a pause. "Ahh, much better."
Your mind hears Kssarh thinking, "Hey, Atanamir. Quiet." There is a pause. "Ahh, much better."
Re: Siphon Vitality Meta on 11/22/2017 01:50 PM CST
Honestly, my order of preference is more on what can be done sooner/faster. If everything was equal in terms of time/effort, I'd totally prefer Risen before SO Rework before states of being before magic tweaks, but if Risen is taking a long time because of how big/complex it is, and spells are shorter/simpler to set up, I'd totally love to see short breaks taken during the development of the big stuff in order to knock out some of the "smaller" projects.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Siphon Vitality Meta on 11/22/2017 02:05 PM CST
I wouldn't worry so much about priorities versus whether it's desirable or not. Priorities will be what they'll be and Team Necro will do things in the order which we can do things. It's more helpful to me to know if a vit-only TM spell (not a meta, its own spell) is desirable versus not desirable.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
Re: Siphon Vitality Meta on 11/22/2017 02:13 PM CST
It seems like most of us would say it is desireable, but please do not delay anything else for it.
"If I take death into my life, acknowledge it, and face it squarely, I will free myself from the anxiety of death and the pettiness of life - and only then will I be free to become myself." ~ Martin Heidegger
"If I take death into my life, acknowledge it, and face it squarely, I will free myself from the anxiety of death and the pettiness of life - and only then will I be free to become myself." ~ Martin Heidegger
Re: Siphon Vitality Meta on 11/22/2017 02:13 PM CST
To clarify a bit, there's two priority lists at play here.
Team Necro has one in general which guides what releases we're working on ATM and plan to work on in turn. This is for large, multi-person projects and otherwise "big things."
I then have my own priority list, which is the things I work on (not in isolation, as there's always input, but that I'm principally responsible for developing). These are not the same things (I am working on Trader Magic right now, which isn't on the Necroradar at all).
The example of a new spell would be a case where the entire team has input on the design and lore behind it, but I would be responsible for the development while Persida and Abasha continue to do their stuff. And, as I suggested above, I feel confident in being able to determine my own priorities once I know if it's worthwhile or not.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
Team Necro has one in general which guides what releases we're working on ATM and plan to work on in turn. This is for large, multi-person projects and otherwise "big things."
I then have my own priority list, which is the things I work on (not in isolation, as there's always input, but that I'm principally responsible for developing). These are not the same things (I am working on Trader Magic right now, which isn't on the Necroradar at all).
The example of a new spell would be a case where the entire team has input on the design and lore behind it, but I would be responsible for the development while Persida and Abasha continue to do their stuff. And, as I suggested above, I feel confident in being able to determine my own priorities once I know if it's worthwhile or not.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
Re: Siphon Vitality Meta on 11/22/2017 02:27 PM CST
I love the idea of a TM vit only damager, but see it as being niche enough to not be super high on my priority list. It would need something else to make it worth while, like ignoring barriers, being extra accurate or doing more damage to holy users, or similar. As it stands we have two spells in need of reworking with blood burst and vod. A vit siphon to me seems to be a replacement for NR, which already works fine. As I think you could wrap a lot of functionality in a bit siphon with metas, I'm pro the idea so long as they're pursued.
If you're interested in doing some qc on our spell books, there's some discussion to be had. If you're interested in knocking a spell or a meta out, I think this idea is very viable, and worth some kajiggering time. As another consideration, with the spellslots available at 150, I believe only leaving blb and vod behind, I have exactly enough spell slots for everything I wanted.
Re: Siphon Vitality Meta on 11/22/2017 02:29 PM CST
When it comes to new (meta)spells I would much rather have a way to deal with disease/poison than a vitality-only TM spell. The vitality-only spell would be nice for mitigating some of the hassle of making a zombie, but I struggle to see much practical use for it beyond that. I feel like necromancers are in more need of a way to deal with disease and poison that doesn't amount to committing suicide and using SRE (as cool as that solution may be, thematically).
Re: Siphon Vitality Meta on 11/22/2017 02:34 PM CST
While I'm dubious that we'd see something as easy and convenient as Cure Poison or Throw Poison Into Someone's Face, I'll ping the rest of the team and see what views are on the issue.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
Re: Siphon Vitality Meta on 11/22/2017 02:41 PM CST
> I wouldn't worry so much about priorities versus whether it's desirable or not. Priorities will be what they'll be and Team Necro will do things in the order which we can do things. It's more helpful to me to know if a vit-only TM spell (not a meta, its own spell) is desirable versus not desirable.
Can you make it an AP spell <grin>
While you're at it, can you greatly reduce the penalty for using necro spells if the caster is a perma-shocked empath?
(I think I know the answer to both of these, but nothing ventured, nothing gained)
Re: Siphon Vitality Meta on 11/22/2017 02:44 PM CST
> While I'm dubious that we'd see something as easy and convenient as Cure Poison or Throw Poison Into Someone's Face, I'll ping the rest of the team and see what views are on the issue.
Personally, I'm surprised necros don't have an advanced cut ritual that will let them sever a body part of their choosing. They could then use it as something special. Maybe a TM foci. Maybe a ritual foci. Maybe an enraged mudman or something. It would have a second benefit of clearing any poison or disease or acid if tied to that body part.
Re: Siphon Vitality Meta on 11/22/2017 02:48 PM CST
>>I struggle to see much practical use for it beyond that.
I can't count how many times in the last month I've killed a rat to heal a hand or chest and it turned out that I exploded the chest/hand during the whole killing process. I guess more fine targeting can address this, but vit-only damage would make it easier for me.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
I can't count how many times in the last month I've killed a rat to heal a hand or chest and it turned out that I exploded the chest/hand during the whole killing process. I guess more fine targeting can address this, but vit-only damage would make it easier for me.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Siphon Vitality Meta on 11/22/2017 03:09 PM CST
>>I can't count how many times in the last month I've killed a rat to heal a hand or chest and it turned out that I exploded the chest/hand during the whole killing process. I guess more fine targeting can address this, but vit-only damage would make it easier for me.
This is actually why I picked up SV in the first place, because I thought it would kill stuff without damaging it.
This is actually why I picked up SV in the first place, because I thought it would kill stuff without damaging it.
Re: Siphon Vitality Meta on 11/22/2017 03:38 PM CST
Re: Siphon Vitality Meta on 11/23/2017 11:37 AM CST
Re: Siphon Vitality Meta on 11/23/2017 03:05 PM CST
After talking with Persida and Abasha, we're in agreement for giving Necros access to a means to get rid of poison and disease.
I have something in mind, but it'll need to go through the proposal process etc all before I can talk details or proceed with it. The only thing I will confirm at this point is it's going to be more involved of a process than just casting a spell and being done with it.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
I have something in mind, but it'll need to go through the proposal process etc all before I can talk details or proceed with it. The only thing I will confirm at this point is it's going to be more involved of a process than just casting a spell and being done with it.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
Re: Siphon Vitality Meta on 11/23/2017 03:15 PM CST
Re: Siphon Vitality Meta on 11/23/2017 03:15 PM CST
Re: Siphon Vitality Meta on 11/23/2017 03:27 PM CST
Re: Siphon Vitality Meta on 11/23/2017 04:26 PM CST
>>I think most of us just use Devo and don't worry about damaging a specific location? Hunting is full of corpses.
I don't have DEVO at all because I don't feel the pros outweigh the cons, especially since CF now lets you cast on a corpse up to four times.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
I don't have DEVO at all because I don't feel the pros outweigh the cons, especially since CF now lets you cast on a corpse up to four times.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Siphon Vitality Meta on 11/23/2017 04:28 PM CST
>>The only thing I will confirm at this point is it's going to be more involved of a process than just casting a spell and being done with it.
Given how some poisons/diseases linger for 30-60 minutes (or sometimes more?), I think spending a few (?) minutes to get rid of it early is fair.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Given how some poisons/diseases linger for 30-60 minutes (or sometimes more?), I think spending a few (?) minutes to get rid of it early is fair.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Siphon Vitality Meta on 11/23/2017 05:21 PM CST
Re: Siphon Vitality Meta on 11/23/2017 09:47 PM CST
Re: Siphon Vitality Meta on 11/23/2017 09:48 PM CST
>I don't have DEVO at all because I don't feel the pros outweigh the cons, especially since CF now lets you cast on a corpse up to four times
The effort of lining up a location, or even 4 locations to not harm, and casting cf at that spot was more annoying than just casting Devo a few times on a few corpses. If you prefer cf, cool, but the efficiency of Devo over cf in my experience quickly results in cf being replaced.
Coupled with the benefit of Devo being castable on material, and it's pretty amazing. Also, iirc, cf can be cast up to six times on a corpse given enough than? Is it possible you don't have the ranks to effectively see what Devo is capabale of?
Re: Siphon Vitality Meta on 11/23/2017 10:31 PM CST
>>Coupled with the benefit of Devo being castable on material, and it's pretty amazing. Also, iirc, cf can be cast up to six times on a corpse given enough than? Is it possible you don't have the ranks to effectively see what Devo is capabale of?
Definitely not a skill thing for me. I have over 600 thanatology and hit the 5 heal cap (incorrect said I healed up to 4 before).
When it came to 1.0 CF and DEVO, I preferred DEVO and used it by default. When CF started allowing me to heal multiple times on one mob, I ended up preferring it more, especially because more often than not I'm healing superfluous things to minor bleeders than really major wounds. The material boon for DEVO is really neat, but it doesn't push the spell ahead of CF for me.
I can see specific situations where I'd value having a material to heal with, and making sure I don't have any hidden internal damage/scars is easier with DEVO, but those situations are too rare for me. I can heal like five sets of cuts/bruises.
The major advantages of DEVO for me are (1) not having to target it to heal body parts, (2) body parts damaged on mobs don't matter, and (3) can heal using materials.
That said, I value CF more because (1) I can heal more parts from a single critter, (2) easier/faster to cast, and (3) less of a spell slot investment.
At this point, I'd possibly grab DEVO if I could heal up to 8 "spots" (so full heal two body parts), but that isn't the case for now. DEVO's just not for me.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Definitely not a skill thing for me. I have over 600 thanatology and hit the 5 heal cap (incorrect said I healed up to 4 before).
When it came to 1.0 CF and DEVO, I preferred DEVO and used it by default. When CF started allowing me to heal multiple times on one mob, I ended up preferring it more, especially because more often than not I'm healing superfluous things to minor bleeders than really major wounds. The material boon for DEVO is really neat, but it doesn't push the spell ahead of CF for me.
I can see specific situations where I'd value having a material to heal with, and making sure I don't have any hidden internal damage/scars is easier with DEVO, but those situations are too rare for me. I can heal like five sets of cuts/bruises.
The major advantages of DEVO for me are (1) not having to target it to heal body parts, (2) body parts damaged on mobs don't matter, and (3) can heal using materials.
That said, I value CF more because (1) I can heal more parts from a single critter, (2) easier/faster to cast, and (3) less of a spell slot investment.
At this point, I'd possibly grab DEVO if I could heal up to 8 "spots" (so full heal two body parts), but that isn't the case for now. DEVO's just not for me.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.