Our threads are threadbare. We need to liven this place up, show that paladin spirit. Where are all the paladins?
Paladins... on 08/18/2012 07:34 PM CDT
Re: Paladins... on 08/18/2012 08:05 PM CDT
Re: Paladins... on 08/18/2012 08:13 PM CDT
Re: Paladins... on 08/18/2012 08:23 PM CDT
Re: Paladins... on 08/18/2012 08:41 PM CDT
Re: Paladins... on 08/18/2012 08:52 PM CDT
Re: Paladins... on 08/18/2012 08:52 PM CDT
Re: Paladins... on 08/18/2012 08:53 PM CDT
Re: Paladins... on 08/18/2012 08:55 PM CDT
Re: Paladins... on 08/18/2012 08:59 PM CDT
Re: Paladins... on 08/18/2012 09:47 PM CDT
>>Paladins are pretty cool if you ask me, but I am extremely dissapointed by the lack of development. They could be so much better. Sometimes I feel like I am wasting my time, but I put so much effort and time into my paladin I am sort of stuck.
Damage is scaling way down, armor ranks are being tied to evasion to determine hindrance, and vitality will mean a lot more. None of this is Paladin-specific development, but I think Paladins will be one of the big winners of 3.0 simply by virtue of the number of buffs they have and the tank role being much more viable.
Damage is scaling way down, armor ranks are being tied to evasion to determine hindrance, and vitality will mean a lot more. None of this is Paladin-specific development, but I think Paladins will be one of the big winners of 3.0 simply by virtue of the number of buffs they have and the tank role being much more viable.
Re: Paladins... on 08/19/2012 10:23 AM CDT
Damage is scaling way down, armor ranks are being tied to evasion to determine hindrance, and vitality will mean a lot more. None of this is Paladin-specific development, but I think Paladins will be one of the big winners of 3.0 simply by virtue of the number of buffs they have and the tank role being much more viable.>>
I'm definitely looking forward to seeing what 3.0 is like.
Stalking + Lead on 08/22/2012 09:04 PM CDT
Any plans to adjust Lead to omit folks stalking? An unfriendly person currently can steal the benefit of lead by using stalk mechanics if they have a stealth advantage over your perception and you cannot stop them getting into the party. Thoughts? Certainly I doubt this is the intention of the Lead ability.
Khohan
Re: Stalking + Lead on 08/23/2012 05:28 AM CDT
>Any plans to adjust Lead to omit folks stalking?
We have been told that combat 3.0 will fix this. Stalking will not be the same as grouped, unlike now.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
We have been told that combat 3.0 will fix this. Stalking will not be the same as grouped, unlike now.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Stalking + Lead on 08/23/2012 09:54 PM CDT
Re: Stalking + Lead on 08/23/2012 10:29 PM CDT
Re: Stalking + Lead on 08/24/2012 05:55 AM CDT
>I assume this will work for bardic enchantes as well?
The intention was for it to fix all the issues with enchants, spells, roars, and other such things.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
The intention was for it to fix all the issues with enchants, spells, roars, and other such things.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Stalking + Lead on 08/24/2012 05:13 PM CDT