* The combination of the armors made your ranks required to circle a lot fewer, so to compensate you picked up more lore and magic reqs.
* You'll eventually have Endurance as a req, once it's trainable and useful. You'll get grandfathered to your then-current circle when that happens.
* You've got a new Defending req, which shouldn't be too hard to maintain.
* You also have higher armor and shield reqs. Note that the Shield reqs are soft reqs, so Shield Usage can be your 1st or 2nd armor.
* Since you're lore secondary, your lore reqs are more substantial and in-line with other lore secondaries.
* You have a small Tactics requirement, which should be easy to maintain.
* Your magic reqs got a smidge harder at higher circles, but there are a lot more magic skills out there to train, too.
* Your FA requirement has been cut, because it was really low and didn't make a whole lot of sense.
Just so you know,you still have one of the lowest total ranks required to get to circle 150, even though this changed added 1000 to that total.
Restricted Skills |
Thievery |
Sorcery |
Req | 1-10 | 11-30 | 31-70 | 71-100 | 101-150 |
1st Armor | 4 | 5 | 5 | 5 | 6 |
2nd Armor | 2 | 3 | 3 | 4 | 5 |
Defending | 3 | 3 | 4 | 4 | 5 |
Shield Use | 2 | 2 | 3 | 3 | 4 |
1st Weapon | 3 | 4 | 4 | 5 | 5 |
2nd Weapon | 0 | 2 | 3 | 4 | 4 |
Parry | 3 | 3 | 4 | 4 | 5 |
1st Magic | 1 | 1 | 2 | 2 | 3 |
2nd Magic | 1 | 1 | 1 | 2 | 2 |
3rd Magic | 1 | 1 | 1 | 2 | 2 |
1st Survival | 1 | 1 | 2 | 2 | 3 |
2nd Survival | 1 | 1 | 2 | 2 | 2 |
3rd Survival | 1 | 1 | 1 | 2 | 2 |
4th Survival | 1 | 1 | 1 | 2 | 2 |
1st Lore | 1 | 2 | 3 | 3 | 4 |
2nd Lore | 1 | 2 | 3 | 3 | 4 |
Scholarship | 1 | 2 | 2 | 3 | 3 |
Tactics | 1 | 2 | 3 | 3 | 4 |
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"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.