Why why why? on 02/03/2008 04:24 AM CST
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Why do we have a Charisma requirement to go on the holy weapon quest?

I Have 13 Charisma

Now I find I cant quest cause of my Charisma? silly isn't it? I've worked as hard as anyone...and in many instances longer... to earn the right to quest for my holy weapon. I can utilize and learn any ability or spell that we can get or have... but this one.

Charisma isn't a measure of your Paladinism...

Please allow me to quest for the Glyth of Renewal!

Phandanqwz Swordbite
Beta Tog.
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Re: Why why why? on 02/03/2008 12:39 PM CST
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My personal opinion is that charisma defines and establishes the soul pool, therefore it seems an appropriate measure of "soul". Without enough "soul", how then can you obtain a holy weapon?

Simply my take.


Madigan

True heroism is remarkably sober, very undramatic. It is not the urge to surpass all others at whatever cost, but the urge to serve others at whatever cost.

Arthur Ashe
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Re: Why why why? on 02/03/2008 08:28 PM CST
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Charisma has a dramatic impact on paladins. It partially determines how long your glyph of warding lasts, it determines how successful your Halt spell will be, among other things. I see no reason why there shouldn't be a charisma requirement for a 50th circle paladin to be able to complete the holy weapon quest.


Time is not your enemy- I am.
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Re: Why why why? on 02/03/2008 11:40 PM CST
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I tend to think of it from a RP angle as well. Paladins are supposedly leaders and therefore should be charismatic. Not a reason I'd run out and train a stat but really, over fiftieth circle and a 13 charisma? Eesh.

Leucius

Never argue with an idiot, they bring you down to their level and then beat you with experience.
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Re: Why why why? on 02/04/2008 08:36 AM CST
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<<My personal opinion is that charisma defines and establishes the soul pool, therefore it seems an appropriate measure of "soul". Without enough "soul", how then can you obtain a holy weapon?>>

Along that same line, it's also certainly possible that without a high enough 'soul pool' you wouldn't even be able to trace the glyph of renewal, thus making your Holy Weapon unusable.

i.e. in terms of number (obviously arbitrary) if it costs 50 'soul pool points' to trace the glyph of renewal and with less than X charisma you would have less than 50 'soul pool points' it makes no sense to allow you to quest. Just my opinion.

-Guardian Lord Alaxndr Durnovaria
"A knight is sworn to valor. His heart knows only virtue. His blade defends the helpless. His words speak only truth. His wrath undoes the wicked."
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Re: Why why why? on 02/04/2008 10:25 PM CST
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The whole soul pool thing is silly to my mind. Charisma is your ability to influence others. I never understood it's role in the spirit. Why does someone who has 50 charisma have more "soul" than someone who has 10?

It's almost as if having more charisma alone makes you more righteous. Spirit is a very internal thing, and yet the most external of stats has the most influence over it. I don't think soul pool should be tied to charisma or any other stat. It should be it's own entity which grows with the paladin.

Dandon
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Re: Why why why? on 02/05/2008 03:11 AM CST
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Another way to envision charisma is ones sense of Self. Such a thing I think would be vital to our abilities and quests.


Samsaren Remlane
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Re: Why why why? on 02/05/2008 07:28 AM CST
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Sam provided a good perspective.

Bottom line, this isn't changing. Primarily because it's been around for so long, it's just part of the guild. And many development GMs have stayed with this tradition.

~Maece

"You thought it was me gnawing on the passengers? Nah, I'm a vegetarian."

Flight of the Living Dead, 2007
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Re: Why why why? on 02/05/2008 08:02 AM CST
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<<Another way to envision charisma is ones sense of Self. Such a thing I think would be vital to our abilities and quests.>>

Also, if it wasn't charisma, what would it be? Intelligence, wisdom, strength, circle? Nothing makes more sense than charisma in my opinion.


-Guardian Lord Alaxndr Durnovaria
"A knight is sworn to valor. His heart knows only virtue. His blade defends the helpless. His words speak only truth. His wrath undoes the wicked."
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Re: Why why why? on 02/05/2008 01:03 PM CST
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<<Another way to envision charisma is ones sense of Self. Such a thing I think would be vital to our abilities and quests.>>


One really doesn't need to go further than the dictionary to see why charisma is a vital part of any system or ability that involves leadership, influencing others, or spirituality (spirit health, spirit combat). Or, in this case, something like a holy weapon.

1. Theology. a divinely conferred gift or power.
2. a spiritual power or personal quality that gives an individual influence or authority over large numbers of people.
3. the special virtue of an office, function, position, etc., that confers or is thought to confer on the person holding it an unusual ability for leadership, worthiness of veneration, or the like.

or...

1.
A. A rare personal quality attributed to leaders who arouse fervent popular devotion and enthusiasm.
B. Personal magnetism or charm.

2. Christianity An extraordinary power, such as the ability to perform miracles, granted by the Holy Spirit.


- GM Dartenian

"So he buckled right in with a trace of a grin
On his face. If he worried, he hid it.
He started to sing as he tackled that thing
That couldn't be done and he did it."
- Edgar Guest
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Re: Why why why? on 02/06/2008 05:20 AM CST
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While I'm not huge on the stat myself (too easy to see better returns from the others), it IS important for us. Smite is a big place to see it shine, Holy Weapon another. I can understand the desire to pour those TDPs into another stat, but neglecting Charisma only hurts in the long run. If anything the requirement for it in a lot of our areas is a tad low, allowing someone to progress as far as 50th before realizing how important/nessessary it is.


Samsaren Remlane
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Re: Why why why? on 02/07/2008 04:47 PM CST
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My point was this...

While training a stat for certain desired results is deffinetly recomended,
I can think of no spell or ability that requires a stat to a certain minimum to be able to obtain it. You may not be able to cast that spell because you didn't have enough discipline to augemt your skills to enable you to cast it... but you can get it... you may not have enough charsima to successfully do something... But it should not stop you from being able to attain it... The only prerequsites I've seen for spells dances roars enchants etc. is level... certain ranks... or pre-earned abilities... I felt this was the way it is because forcing someone to train stats a certain way to obtain abilities and other earnings creates a cookiecutter effect of every person with a certain ability having the same in something
(even a minimum same in something).

Abilities can be very limited even to the point of noneffective... But not restricted from being attained...

A good example is the Shadow Servant spell... The guildleader even warns you that you will need to be well versed in harness to utilize it... so choose at yer own risk...

so possibly the monomage could only cast it if say all three moons were out due to their stats ranks and boosters... but they still get a chance to try.



I may not have enough soul pool to summon the power to trace the glyph of renew successfully...
But I should be able to try... and maybe I trained other stats and abilities that help aid the size of my soul pool... maybe levels even... the fact is even a 100th paladin could not quest for the glyph of renew right now if they chose not to train charisma...
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Re: Why why why? on 02/07/2008 05:40 PM CST
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I see what you're saying there, but I fail to see an issue. Simply because OTHER guilds fail to have the foresight to have min reqs for certain abilities (although, Clerics do for a couple, and some make ours look very easy), it makes perfect sense to me to require at least a modest amount of Charisma.

Additionally, I find it poor taste on a Guild Leader's part to allow a warrior to quest for a Divine ability without the questee having the ability to use it. From a player stand point, the idea of being able to do a long quest for an ability I couldn't use due to X would just drive me batty and I appreciate an IG safeguard to prevent such frustration.


Samsaren Remlane
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Re: Why why why? on 02/07/2008 06:40 PM CST
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>The only prerequsites I've seen for spells dances roars enchants etc. is level

Ranger companions have a charisma requirement as well, and I believe beseeches do as well. Bard voice throws have stat reqs that are secret. I believe cleric spells like rezz and mof have a stat req, but I'm not 100% sure. Barbarian dances can be hindered by training discipline. Weapon feats (like crossbow RT reduction or reduced load from quiver) have a stat requirement. In addition, many abilities have a soft stat requirement (stat + skill).

In short, a modest charisma requirement is not unreasonable for a paladin ability.
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Re: Why why why? on 02/07/2008 06:45 PM CST
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>I can think of no spell or ability that requires a stat to a certain minimum to be able to obtain it.

Smite.

~ Sage Kougen Aensworth, Star Shaper of the Compact

Ruea says, "I swear, I'm forsaking Damaris and building an altar to you."
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Re: Why why why? on 02/07/2008 06:57 PM CST
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>I can think of no spell or ability that requires a stat to a certain minimum to be able to obtain it.


Recall. Voice Throws.


- GM Dartenian

"So he buckled right in with a trace of a grin
On his face. If he worried, he hid it.
He started to sing as he tackled that thing
That couldn't be done and he did it."
- Edgar Guest
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Re: Why why why? on 02/29/2008 08:07 PM CST
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Practically everything in the game has a stat associated with it that has to be raised up to a minimum to get said ability. Heck, even some areas require it even to enter them.

J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
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