Second armor req isn't much, it's totally doable.
<<If we need to know 2 armors, will we be able to make cloth armor?>>
I thought you just said you don't even wear armor unless it's for ranks to begin with. So quality shouldn't matter most of the time. As for an actual answer, yes, I believe they have stated that cloth armor will be part of the new tanning systems. Same with bone.
And being a stealth specialist doesn't mean being anti-social. It means being adept when you need to be. Not saying you have to change your RP, just don't throw everyone into the same bucket. There are many fighter and survival rangers who probably have to train more stealth or combat than they care to as well.
As for broken skinning. You can call it broken, which is kind of the case, technically. But that does not mean it's untrainable broken. It's definitely trainable to the small requirement levels.
My only complaint about skinning is that rangers have to jump through all sorts of hoops that other guilds do not, just to learn roughly the same amount of exp. 5 second arranges, and specified skins definitely slow us down considerably, especially when added up over time.
I propose a removal of the arrange time and specification, as a immediate, but helpful band-aid until things can be made better.
re: FINAL RANGER REQUIREMENTS on 11/15/2008 06:51 AM CST
re: FINAL RANGER REQUIREMENTS on 11/18/2008 08:20 PM CST
<<I propose a removal of the arrange time and specification, as a immediate, but helpful band-aid until things can be made better.
Unfortunately, we've been asking for that (at least the specification part) for years. But maybe now that we have some different people working on stuff for us this can actuall happen. I can live with the arrange time as a minor nuisance, but the specification has to go. There's nothing more irritating when trying to arrange in a busy hunting room and having to change the number over and over because critters keep moving in and out, decaying, etc.
-Spirit
Unfortunately, we've been asking for that (at least the specification part) for years. But maybe now that we have some different people working on stuff for us this can actuall happen. I can live with the arrange time as a minor nuisance, but the specification has to go. There's nothing more irritating when trying to arrange in a busy hunting room and having to change the number over and over because critters keep moving in and out, decaying, etc.
-Spirit
re: FINAL RANGER REQUIREMENTS on 11/18/2008 08:37 PM CST
Genie script for arranging. Never had it blow up on me in months of constant use.
STOWIT:
if "$lefthand" != "Empty" then
{
put stow left
WAIT
}
BEGIN:
SAVE BEGIN
MATCH PAUSE ...wait
MATCH SECOND You might want to kill it first.
MATCH DONE You can't do that.
MATCH SKINIT Roundtime
PUT arrange %1
MATCHWAIT
SECOND:
SAVE SECOND
PAUSE .1
MATCH PAUSE ...wait
MATCH THIRD You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange SECOND %1
MATCHWAIT
THIRD:
SAVE THIRD
PAUSE .1
MATCH PAUSE ...wait
MATCH FOURTH You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange THIRD %1
MATCHWAIT
FOURTH:
SAVE FOURTH
PAUSE .1
MATCH PAUSE ...wait
MATCH FIFTH You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange FOURTH %1
MATCHWAIT
FIFTH:
SAVE FIFTH
PAUSE .1
MATCH PAUSE ...wait
MATCH SIXTH You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange FIFTH %1
MATCHWAIT
SIXTH:
SAVE SIXTH
PAUSE .1
MATCH PAUSE ...wait
MATCH SEVENTH You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange SIXTH %1
MATCHWAIT
SEVENTH:
SAVE SEVENTH
PAUSE .1
MATCH PAUSE ...wait
MATCH EIGTH You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange SEVENTH %1
MATCHWAIT
EIGHTH:
SAVE EIGHTH
PAUSE .1
MATCH PAUSE ...wait
MATCH NINTH You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange EIGHTH %1
MATCHWAIT
NINTH:
SAVE NINTH
PAUSE .1
MATCH PAUSE ...wait
MATCH SCREWIT You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange NINTH %1
MATCHWAIT
SCREWIT:
ECHO * Screw It! Too many!
SKINIT:
SAVE SKINIT
MATCH PAUSE ...wait
MATCH CHKBUND Using your
put skin
MATCHWAIT
CHKBUND:
if "$lefthand" <> "Empty" then
GOTO STOWSKIN
else
GOTO SEARCH
STOWSKIN:
put stow left
WAITFORRE (Stow what|You put your)
SEARCH:
put sea %1
DONE:
EXIT
PAUSE:
PAUSE
GOTO %s
STOWIT:
if "$lefthand" != "Empty" then
{
put stow left
WAIT
}
BEGIN:
SAVE BEGIN
MATCH PAUSE ...wait
MATCH SECOND You might want to kill it first.
MATCH DONE You can't do that.
MATCH SKINIT Roundtime
PUT arrange %1
MATCHWAIT
SECOND:
SAVE SECOND
PAUSE .1
MATCH PAUSE ...wait
MATCH THIRD You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange SECOND %1
MATCHWAIT
THIRD:
SAVE THIRD
PAUSE .1
MATCH PAUSE ...wait
MATCH FOURTH You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange THIRD %1
MATCHWAIT
FOURTH:
SAVE FOURTH
PAUSE .1
MATCH PAUSE ...wait
MATCH FIFTH You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange FOURTH %1
MATCHWAIT
FIFTH:
SAVE FIFTH
PAUSE .1
MATCH PAUSE ...wait
MATCH SIXTH You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange FIFTH %1
MATCHWAIT
SIXTH:
SAVE SIXTH
PAUSE .1
MATCH PAUSE ...wait
MATCH SEVENTH You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange SIXTH %1
MATCHWAIT
SEVENTH:
SAVE SEVENTH
PAUSE .1
MATCH PAUSE ...wait
MATCH EIGTH You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange SEVENTH %1
MATCHWAIT
EIGHTH:
SAVE EIGHTH
PAUSE .1
MATCH PAUSE ...wait
MATCH NINTH You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange EIGHTH %1
MATCHWAIT
NINTH:
SAVE NINTH
PAUSE .1
MATCH PAUSE ...wait
MATCH SCREWIT You might want to kill it first.
MATCH SKINIT Roundtime
PUT arrange NINTH %1
MATCHWAIT
SCREWIT:
ECHO * Screw It! Too many!
SKINIT:
SAVE SKINIT
MATCH PAUSE ...wait
MATCH CHKBUND Using your
put skin
MATCHWAIT
CHKBUND:
if "$lefthand" <> "Empty" then
GOTO STOWSKIN
else
GOTO SEARCH
STOWSKIN:
put stow left
WAITFORRE (Stow what|You put your)
SEARCH:
put sea %1
DONE:
EXIT
PAUSE:
PAUSE
GOTO %s
re: FINAL RANGER REQUIREMENTS on 11/19/2008 08:45 AM CST
Here's what I use. In case it helps.
#### Skin and Search ####
skin:
calculate killcounter add 1
gosub customstance
IF $righthanditem$ excludes "lochaber axe"
begin
gosub stower
gosub getweapon "lochaber axe"
end
findcritter:
gosub arranger first
gosub arranger second
gosub arranger third
gosub arranger fourth
gosub arranger fifth
gosub arranger sixth
goto skin$critter1$
arranger:
match arranger ...wait
match arranger sorry,
match returner might want to kill
match returner can't do that
match skin$critter1$ you arrange a
put arrange %w $critter1$
matchwait
skinspider:
stowspider:
save stow$critter1$
match stow$critter1$ ...wait
match stow$critter1$ sorry,
MATCH newbund That's not going to work
MATCH dropbund Time to start a new bundle
MATCH dropbund You try to stuff your
# match norope isn't any more room
match search$critter1$ You stuff
match search$critter1$ You drop
match search$critter1$ You put
match search$critter1$ ?
put skin
put $storeskin$ $skintype1$
matchwait
searchspider:
calculate lastmove remove $type$
match search$critter1$ ...wait
match search$critter1$ sorry,
match expcheck not dead yet
match expcheck referring to
match expcheck you search
put search $critter1$
matchwait
########
~Hanryu Ves'Shomis
http://drplat.com/CombatEquipmentCompendium.xls
"But I say if you're going going to eat a creature alive, you have to expect some screaming. That is the carnivore's burden."
5/14/0 - 5 days
#### Skin and Search ####
skin:
calculate killcounter add 1
gosub customstance
IF $righthanditem$ excludes "lochaber axe"
begin
gosub stower
gosub getweapon "lochaber axe"
end
findcritter:
gosub arranger first
gosub arranger second
gosub arranger third
gosub arranger fourth
gosub arranger fifth
gosub arranger sixth
goto skin$critter1$
arranger:
match arranger ...wait
match arranger sorry,
match returner might want to kill
match returner can't do that
match skin$critter1$ you arrange a
put arrange %w $critter1$
matchwait
skinspider:
stowspider:
save stow$critter1$
match stow$critter1$ ...wait
match stow$critter1$ sorry,
MATCH newbund That's not going to work
MATCH dropbund Time to start a new bundle
MATCH dropbund You try to stuff your
# match norope isn't any more room
match search$critter1$ You stuff
match search$critter1$ You drop
match search$critter1$ You put
match search$critter1$ ?
put skin
put $storeskin$ $skintype1$
matchwait
searchspider:
calculate lastmove remove $type$
match search$critter1$ ...wait
match search$critter1$ sorry,
match expcheck not dead yet
match expcheck referring to
match expcheck you search
put search $critter1$
matchwait
########
~Hanryu Ves'Shomis
http://drplat.com/CombatEquipmentCompendium.xls
"But I say if you're going going to eat a creature alive, you have to expect some screaming. That is the carnivore's burden."
5/14/0 - 5 days
re: FINAL RANGER REQUIREMENTS on 11/19/2008 12:30 PM CST
My biggest issue with training for the final requirements are all the problems with ranged.
1) Evasion got nerfed and our spells got nerfed. Now some of you may say this is not true but it seems to me that things that can't touch me when I am standing there with no shield out and no weapon in hand, hit me when I have a bow in my hand, even if I have a parry stick on. I'm not loading the bow, it's not loaded. But still, I get hit.
2) if i load the bow, I am guaranteed to see all my defenses fail totally and I will be pulled out of hiding by things that can't normally see me hide. I'm not stalking, just hiding but they still do it.
3) if i aim the bow they do this again and hit me. in addition
4) through out this i see totally insane rt that allows the critters to swarm me and get to melee before I can do a thing about it and invariably they seem to have an increased chance to stun me.
5) if I manage to get a shot off, there is a good chance that i will be pulled out of hiding again, despite the fact that these criters can't see me hide and without a bow i can hide a melee in a swarm so big stuff is having to go away with an injury that says i'm near death. then i can tend it in hiding.
6) if i manage to get a shot off, more often than not the critters have been given some additional defense against a ranged weapon or for some reason the arrow is going to lodge and they are going to run off with my arrow before I can get the next shot off, given the above, and manage to kill them. The arrow does not automatically fall out of them if they decide to do the 'ive had enough fun and I'm going to go home now' retreat that got added into the mix recently.
7) there seems to be a random factor to ranged that is not there with other weapons. This makes it really really iffy what you are going to see. At one point in an invasion my 10th circle character with less than 50 in long bow killed a dryachis (I think I spelled that right) with one shot. It's an insane random effect. At the same time, this character was pumping rats full of arrows and seeing nothing happen till she gave up and killed them with her scimitar.
8) the aim function is really off, so you are fighting critter a and in the process of hiding, stalking, etc while stuff goes in and out of the room, suddenly you are fighting critter b instead. Go figure.
Now there are work arounds for all the above but I truely hate training ranged.
I have some rangers that are ranged prime and and some that are not. The ones that are ranged prime have tried different techniques. Now if they hunt with the buffs available to a war mage, a good deal of the above stops happening, which is rather odd. Are war mages supposed to be the ranged masters? If so why are we required to have our second weapon so high?
I'd like to see the above fixed.
I would also like to see:
1) able to use a small arm worn shield to block with when I have a bow in hand loaded or not aiming or not. let it interrupt my aiming if i get hit or have to block with shield, but give me the block.
2) end the evasion penalty to using a bow, you already nerfed evasion
3) end the armor penalty to using a bow, enough is enough, leathers are already next to nothing. I worked hard to reduce the impact leathers have on me, but why does this not work when i take out my bow?
4) able to have a medium size shield on my arm and load with no rt penalty if i have stw up or sufficient skill in the bow that i no longer need stw. I should not be able to block with it but i should be able to load and aim without that insane penalty (with that penalty and the lag i can go from 1 critter at melee that has not seen me to the next screen showing 10 on me at melee and me dead right now this is very very wrong)
5) end the penalty to stealth and stop all the multiple checks or at least reset them. this is insane
6) give us spells that do what the war mage spells do for ranged. while you are at it make sure the thieves have khris that give them the same edged to ranged.
7) give me a bonus to my armor and evasion when I'm hiding that carries over even if i'm pulled out because obviously i've found a 'shield of opportunity' and though they found me i'm still partially under cover. Try to picture someone hiding behind a sign that got spotted, they are still behind the sign....
8) please make the arrows fall out and be janitor proof.
9) what happened to lodged arrows causing more damage? If it is happening, it's not doing much and I wonder why am i not gaining experience from this when people gain passive experience from those infernal pyramids?
10) I should be able to parry with my parry stick, it might interrupt aiming but i should be able to parry.
11) we are in brawling mode, i should be able to kick, knee, elbow, shove with a shoulder, etc, then go back to aiming, without having to put down my bow or unload it. it should interrupt aiming but that's it.
Now, I know you might need to make some adjustments to the above for pvp situations so that it's all 'fair' but I am talking about training my longbow, which involves hunting critters because last I heard you can't train longbow by doing tournaments.
End of rant.
--Think of how stupid the average person is, and realize half of them are stupider than that.--It's never just a game when you're winning.--There are nights when the wolves are silent and only the moon howls.--George Carlin
1) Evasion got nerfed and our spells got nerfed. Now some of you may say this is not true but it seems to me that things that can't touch me when I am standing there with no shield out and no weapon in hand, hit me when I have a bow in my hand, even if I have a parry stick on. I'm not loading the bow, it's not loaded. But still, I get hit.
2) if i load the bow, I am guaranteed to see all my defenses fail totally and I will be pulled out of hiding by things that can't normally see me hide. I'm not stalking, just hiding but they still do it.
3) if i aim the bow they do this again and hit me. in addition
4) through out this i see totally insane rt that allows the critters to swarm me and get to melee before I can do a thing about it and invariably they seem to have an increased chance to stun me.
5) if I manage to get a shot off, there is a good chance that i will be pulled out of hiding again, despite the fact that these criters can't see me hide and without a bow i can hide a melee in a swarm so big stuff is having to go away with an injury that says i'm near death. then i can tend it in hiding.
6) if i manage to get a shot off, more often than not the critters have been given some additional defense against a ranged weapon or for some reason the arrow is going to lodge and they are going to run off with my arrow before I can get the next shot off, given the above, and manage to kill them. The arrow does not automatically fall out of them if they decide to do the 'ive had enough fun and I'm going to go home now' retreat that got added into the mix recently.
7) there seems to be a random factor to ranged that is not there with other weapons. This makes it really really iffy what you are going to see. At one point in an invasion my 10th circle character with less than 50 in long bow killed a dryachis (I think I spelled that right) with one shot. It's an insane random effect. At the same time, this character was pumping rats full of arrows and seeing nothing happen till she gave up and killed them with her scimitar.
8) the aim function is really off, so you are fighting critter a and in the process of hiding, stalking, etc while stuff goes in and out of the room, suddenly you are fighting critter b instead. Go figure.
Now there are work arounds for all the above but I truely hate training ranged.
I have some rangers that are ranged prime and and some that are not. The ones that are ranged prime have tried different techniques. Now if they hunt with the buffs available to a war mage, a good deal of the above stops happening, which is rather odd. Are war mages supposed to be the ranged masters? If so why are we required to have our second weapon so high?
I'd like to see the above fixed.
I would also like to see:
1) able to use a small arm worn shield to block with when I have a bow in hand loaded or not aiming or not. let it interrupt my aiming if i get hit or have to block with shield, but give me the block.
2) end the evasion penalty to using a bow, you already nerfed evasion
3) end the armor penalty to using a bow, enough is enough, leathers are already next to nothing. I worked hard to reduce the impact leathers have on me, but why does this not work when i take out my bow?
4) able to have a medium size shield on my arm and load with no rt penalty if i have stw up or sufficient skill in the bow that i no longer need stw. I should not be able to block with it but i should be able to load and aim without that insane penalty (with that penalty and the lag i can go from 1 critter at melee that has not seen me to the next screen showing 10 on me at melee and me dead right now this is very very wrong)
5) end the penalty to stealth and stop all the multiple checks or at least reset them. this is insane
6) give us spells that do what the war mage spells do for ranged. while you are at it make sure the thieves have khris that give them the same edged to ranged.
7) give me a bonus to my armor and evasion when I'm hiding that carries over even if i'm pulled out because obviously i've found a 'shield of opportunity' and though they found me i'm still partially under cover. Try to picture someone hiding behind a sign that got spotted, they are still behind the sign....
8) please make the arrows fall out and be janitor proof.
9) what happened to lodged arrows causing more damage? If it is happening, it's not doing much and I wonder why am i not gaining experience from this when people gain passive experience from those infernal pyramids?
10) I should be able to parry with my parry stick, it might interrupt aiming but i should be able to parry.
11) we are in brawling mode, i should be able to kick, knee, elbow, shove with a shoulder, etc, then go back to aiming, without having to put down my bow or unload it. it should interrupt aiming but that's it.
Now, I know you might need to make some adjustments to the above for pvp situations so that it's all 'fair' but I am talking about training my longbow, which involves hunting critters because last I heard you can't train longbow by doing tournaments.
End of rant.
--Think of how stupid the average person is, and realize half of them are stupider than that.--It's never just a game when you're winning.--There are nights when the wolves are silent and only the moon howls.--George Carlin
re: FINAL RANGER REQUIREMENTS on 11/19/2008 01:17 PM CST
I have a few comments on your points, but those not mentioned are really anecdotal evidence at best, and there are several posters (myself included) who have experiences that are the exact opposite of yours.
>>4) through out this i see totally insane rt that allows the critters to swarm me and get to melee before I can do a thing about it and invariably they seem to have an increased chance to stun me.
If you're talking about hangback...there really is no reason to use it. "retr <enter> retr" works just as well (or better).
>>5) if I manage to get a shot off, there is a good chance that i will be pulled out of hiding again, despite the fact that these criters can't see me hide and without a bow i can hide a melee in a swarm so big stuff is having to go away with an injury that says i'm near death. then i can tend it in hiding.
Likely working as designed. SNIPING is supposed to be hard. It should be harder to shoot a bow at something/one and remain in hiding.
>>6) if i manage to get a shot off, more often than not the critters have been given some additional defense against a ranged weapon or for some reason the arrow is going to lodge and they are going to run off with my arrow before I can get the next shot off, given the above, and manage to kill them. The arrow does not automatically fall out of them if they decide to do the 'ive had enough fun and I'm going to go home now' retreat that got added into the mix recently.
Like shield? I'm confused by the additional defense you are claiming here. Regarding them running off, snipe/poach from pole. Regarding them doing the I'm tired of this bit, kill them faster.
>>1) able to use a small arm worn shield to block with when I have a bow in hand loaded or not aiming or not. let it interrupt my aiming if i get hit or have to block with shield, but give me the block.
You will never get full aim then.
>>2) end the evasion penalty to using a bow, you already nerfed evasion
>>3) end the armor penalty to using a bow, enough is enough, leathers are already next to nothing. I worked hard to reduce the impact leathers have on me, but why does this not work when i take out my bow?
Anecdotal evidence of these does not a penalty make.
>>5) end the penalty to stealth and stop all the multiple checks or at least reset them. this is insane
What?
>>7) give me a bonus to my armor and evasion when I'm hiding that carries over even if i'm pulled out because obviously i've found a 'shield of opportunity' and though they found me i'm still partially under cover. Try to picture someone hiding behind a sign that got spotted, they are still behind the sign....
Yes, because hiding isn't already the be all and end all defense...
>>8) please make the arrows fall out and be janitor proof.
I imagine that's probably harder than you think it is. (system limitation)
>>10) I should be able to parry with my parry stick, it might interrupt aiming but i should be able to parry.
Again, I think that's probably harder than you think it is. (system limitation)
>>11) we are in brawling mode, i should be able to kick, knee, elbow, shove with a shoulder, etc, then go back to aiming, without having to put down my bow or unload it. it should interrupt aiming but that's it.
What is this brawling mode you are speaking of? If you mean the BRAWL verb so you learn brawling, that was taken out AWHILE ago.
I'll admit some points I just left alone because I know I have no experience with them (ranger vs WM spells)
-TG, TG, & GL, et al.
>>4) through out this i see totally insane rt that allows the critters to swarm me and get to melee before I can do a thing about it and invariably they seem to have an increased chance to stun me.
If you're talking about hangback...there really is no reason to use it. "retr <enter> retr" works just as well (or better).
>>5) if I manage to get a shot off, there is a good chance that i will be pulled out of hiding again, despite the fact that these criters can't see me hide and without a bow i can hide a melee in a swarm so big stuff is having to go away with an injury that says i'm near death. then i can tend it in hiding.
Likely working as designed. SNIPING is supposed to be hard. It should be harder to shoot a bow at something/one and remain in hiding.
>>6) if i manage to get a shot off, more often than not the critters have been given some additional defense against a ranged weapon or for some reason the arrow is going to lodge and they are going to run off with my arrow before I can get the next shot off, given the above, and manage to kill them. The arrow does not automatically fall out of them if they decide to do the 'ive had enough fun and I'm going to go home now' retreat that got added into the mix recently.
Like shield? I'm confused by the additional defense you are claiming here. Regarding them running off, snipe/poach from pole. Regarding them doing the I'm tired of this bit, kill them faster.
>>1) able to use a small arm worn shield to block with when I have a bow in hand loaded or not aiming or not. let it interrupt my aiming if i get hit or have to block with shield, but give me the block.
You will never get full aim then.
>>2) end the evasion penalty to using a bow, you already nerfed evasion
>>3) end the armor penalty to using a bow, enough is enough, leathers are already next to nothing. I worked hard to reduce the impact leathers have on me, but why does this not work when i take out my bow?
Anecdotal evidence of these does not a penalty make.
>>5) end the penalty to stealth and stop all the multiple checks or at least reset them. this is insane
What?
>>7) give me a bonus to my armor and evasion when I'm hiding that carries over even if i'm pulled out because obviously i've found a 'shield of opportunity' and though they found me i'm still partially under cover. Try to picture someone hiding behind a sign that got spotted, they are still behind the sign....
Yes, because hiding isn't already the be all and end all defense...
>>8) please make the arrows fall out and be janitor proof.
I imagine that's probably harder than you think it is. (system limitation)
>>10) I should be able to parry with my parry stick, it might interrupt aiming but i should be able to parry.
Again, I think that's probably harder than you think it is. (system limitation)
>>11) we are in brawling mode, i should be able to kick, knee, elbow, shove with a shoulder, etc, then go back to aiming, without having to put down my bow or unload it. it should interrupt aiming but that's it.
What is this brawling mode you are speaking of? If you mean the BRAWL verb so you learn brawling, that was taken out AWHILE ago.
I'll admit some points I just left alone because I know I have no experience with them (ranger vs WM spells)
-TG, TG, & GL, et al.
re: FINAL RANGER REQUIREMENTS on 11/19/2008 02:37 PM CST
>1) Evasion got nerfed and our spells got nerfed. Now some of you may say this is not true but it seems to me that things that can't touch me when I am standing there with no shield out and no weapon in hand, hit me when I have a bow in my hand, even if I have a parry stick on. I'm not loading the bow, it's not loaded. But still, I get hit.
Seems like your imagination.
>2) if i load the bow, I am guaranteed to see all my defenses fail totally and I will be pulled out of hiding by things that can't normally see me hide. I'm not stalking, just hiding but they still do it.
Seems like your imagination.
>3) if i aim the bow they do this again and hit me. in addition
Seems like your imagination.
>4) through out this i see totally insane rt that allows the critters to swarm me and get to melee before I can do a thing about it and invariably they seem to have an increased chance to stun me.
No idea what RT you are talking about, unless you mean the varying RT from not being able to retreat in hiding.
>5) if I manage to get a shot off, there is a good chance that i will be pulled out of hiding again, despite the fact that these criters can't see me hide and without a bow i can hide a melee in a swarm so big stuff is having to go away with an injury that says i'm near death. then i can tend it in hiding.
Sniping is a rather difficult contest. You are losing the contest.
>6) if i manage to get a shot off, more often than not the critters have been given some additional defense against a ranged weapon or for some reason the arrow is going to lodge and they are going to run off with my arrow before I can get the next shot off, given the above, and manage to kill them. The arrow does not automatically fall out of them if they decide to do the 'ive had enough fun and I'm going to go home now' retreat that got added into the mix recently.
Don't hunt critters with shields. Stay at pole/melee while training ranged.
>7) there seems to be a random factor to ranged that is not there with other weapons. This makes it really really iffy what you are going to see. At one point in an invasion my 10th circle character with less than 50 in long bow killed a dryachis (I think I spelled that right) with one shot. It's an insane random effect. At the same time, this character was pumping rats full of arrows and seeing nothing happen till she gave up and killed them with her scimitar.
There is a random factor to all attacks. Sometimes I one hit critters with my crossbow and sometimes it takes 5 shots; sometimes I one hit critters with my scimitar and sometimes it takes 5 shots.
>8) the aim function is really off, so you are fighting critter a and in the process of hiding, stalking, etc while stuff goes in and out of the room, suddenly you are fighting critter b instead. Go figure.
That's because what you are aiming at is no longer in the room with you. I'm not sure what your issue is.
It seems like you are imagining a bunch of things and just looking for something to complain about. I have no idea what you're really saying. There is no armor penalty while using a bow that I'm aware of; you should not be able to block with a shield or use a parry stick while using a bow (hence the really small roundtime); there is no evasion penalty to using a bow that I'm aware of; the penalty to stealth is the snipe contest, which I highly doubt is going anywhere; you have STW which is a very powerful ranged spell, and thieves have very strong ranged khris.
____________
Satfiki wipes a bit of Rmel's spittle from her arm.
Seems like your imagination.
>2) if i load the bow, I am guaranteed to see all my defenses fail totally and I will be pulled out of hiding by things that can't normally see me hide. I'm not stalking, just hiding but they still do it.
Seems like your imagination.
>3) if i aim the bow they do this again and hit me. in addition
Seems like your imagination.
>4) through out this i see totally insane rt that allows the critters to swarm me and get to melee before I can do a thing about it and invariably they seem to have an increased chance to stun me.
No idea what RT you are talking about, unless you mean the varying RT from not being able to retreat in hiding.
>5) if I manage to get a shot off, there is a good chance that i will be pulled out of hiding again, despite the fact that these criters can't see me hide and without a bow i can hide a melee in a swarm so big stuff is having to go away with an injury that says i'm near death. then i can tend it in hiding.
Sniping is a rather difficult contest. You are losing the contest.
>6) if i manage to get a shot off, more often than not the critters have been given some additional defense against a ranged weapon or for some reason the arrow is going to lodge and they are going to run off with my arrow before I can get the next shot off, given the above, and manage to kill them. The arrow does not automatically fall out of them if they decide to do the 'ive had enough fun and I'm going to go home now' retreat that got added into the mix recently.
Don't hunt critters with shields. Stay at pole/melee while training ranged.
>7) there seems to be a random factor to ranged that is not there with other weapons. This makes it really really iffy what you are going to see. At one point in an invasion my 10th circle character with less than 50 in long bow killed a dryachis (I think I spelled that right) with one shot. It's an insane random effect. At the same time, this character was pumping rats full of arrows and seeing nothing happen till she gave up and killed them with her scimitar.
There is a random factor to all attacks. Sometimes I one hit critters with my crossbow and sometimes it takes 5 shots; sometimes I one hit critters with my scimitar and sometimes it takes 5 shots.
>8) the aim function is really off, so you are fighting critter a and in the process of hiding, stalking, etc while stuff goes in and out of the room, suddenly you are fighting critter b instead. Go figure.
That's because what you are aiming at is no longer in the room with you. I'm not sure what your issue is.
It seems like you are imagining a bunch of things and just looking for something to complain about. I have no idea what you're really saying. There is no armor penalty while using a bow that I'm aware of; you should not be able to block with a shield or use a parry stick while using a bow (hence the really small roundtime); there is no evasion penalty to using a bow that I'm aware of; the penalty to stealth is the snipe contest, which I highly doubt is going anywhere; you have STW which is a very powerful ranged spell, and thieves have very strong ranged khris.
____________
Satfiki wipes a bit of Rmel's spittle from her arm.
re: FINAL RANGER REQUIREMENTS on 11/19/2008 02:51 PM CST
>1) Evasion got nerfed and our spells got nerfed. Now some of you may say this is not true but it seems to me that things that can't touch me when I am standing there with no shield out and no weapon in hand, hit me when I have a bow in my hand, even if I have a parry stick on. I'm not loading the bow, it's not loaded. But still, I get hit.
>Seems like your imagination.
Maybe this is the reflex nerf?
Either way to balance stick bows' power, one can only use one defense (evasion) to use. You can't parry nor use a shield. That's how the system works.
How this fits into the subject, I'm clueless though.
Nikpack
Climbing List:http://www.elanthipedia.com/wiki/Climbing_skill
Swimming List:http://www.elanthipedia.com/wiki/Swimming_skill
And while I am evil, I try to avoid being just plain mean.
-Z
>Seems like your imagination.
Maybe this is the reflex nerf?
Either way to balance stick bows' power, one can only use one defense (evasion) to use. You can't parry nor use a shield. That's how the system works.
How this fits into the subject, I'm clueless though.
Nikpack
Climbing List:http://www.elanthipedia.com/wiki/Climbing_skill
Swimming List:http://www.elanthipedia.com/wiki/Swimming_skill
And while I am evil, I try to avoid being just plain mean.
-Z
re: FINAL RANGER REQUIREMENTS on 11/19/2008 03:06 PM CST
re: FINAL RANGER REQUIREMENTS on 11/19/2008 05:22 PM CST
re: FINAL RANGER REQUIREMENTS on 11/20/2008 06:53 AM CST