First, I'd like to see all web-breaking spells and abilities nerfed. Seems like everyone/thing and their uncle has a win button against webs.
To me these have the same implications to escaping as invisio does to hiding. Perhaps all web-breaking abilities need to rely on escaping?
I'd like to see escaping get more usage.
Hopefully when engagement is re-done, escaping will actually be trainable and useful. Sure it is my 13th survival and lags behind my primary by 150 ranks, but it is long past time to have this skill actually have a reasonable way to train and to be more broadly useful.
In that case, I'd very much like to see us gain an spell/ability that boosts escaping, rather than one that is limited to JUST breaking webs.
I'd rather see a spell that worked against all immobilizers if the above is not feasible.
-pete
Web-breaking spell/ability. on 05/02/2009 09:28 AM CDT
Re: Web-breaking spell/ability. on 05/02/2009 11:02 AM CDT
Web-breaking in general is probably getting nerfed.
I personally think status effects should not be something people expect to 'get out of' on anything approaching a regular basis.
>Amount of mana does not seem to change how much you affect things very significantly, other than magic resistance.<
It does, it's just there's only 3 static success tiers for Griz, the RT doesn't scale in the middle of said tiers. So the spell only has trinary effect. Most other spells you can see better granularity.
>Now my other observations. I'd love for the min prep to be lowered if possible<
I'll check and see how it stacks up against its tier, but mana is meant to actually be a resource, so some spells are going to have high preps and that's how it's supposed to be.
>and the intown thing removed<
When I review a few other things we can look at this. Right now the 'intended' design of the guild has been for Rangers to suck inside cities. (Intended in quotes because it's not me who designed it) In return a fair amount of your spells actually have mana efficiency / difficulty bonuses in wilder areas.
-Z
I personally think status effects should not be something people expect to 'get out of' on anything approaching a regular basis.
>Amount of mana does not seem to change how much you affect things very significantly, other than magic resistance.<
It does, it's just there's only 3 static success tiers for Griz, the RT doesn't scale in the middle of said tiers. So the spell only has trinary effect. Most other spells you can see better granularity.
>Now my other observations. I'd love for the min prep to be lowered if possible<
I'll check and see how it stacks up against its tier, but mana is meant to actually be a resource, so some spells are going to have high preps and that's how it's supposed to be.
>and the intown thing removed<
When I review a few other things we can look at this. Right now the 'intended' design of the guild has been for Rangers to suck inside cities. (Intended in quotes because it's not me who designed it) In return a fair amount of your spells actually have mana efficiency / difficulty bonuses in wilder areas.
-Z
Re: Web-breaking spell/ability. on 05/02/2009 01:12 PM CDT
Re: Web-breaking spell/ability. on 05/02/2009 02:34 PM CDT
>>in that case can we get rid of the ability to prep spells when webbed?
Probably not. I'm inclined to go the other direction and reintroduce the ability to cast and prep spells while immobilized, if I can get away with it.
If the status effect does not disrupt your character's state of mind, it generally should not disrupt his ability to cast. It would also be nice to define mind/body penalties for status effects in starker contrast, so that we can escape the current trap of placing status effects along a two-dimensional axis of "disable gooder" "disable badder."
-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
Probably not. I'm inclined to go the other direction and reintroduce the ability to cast and prep spells while immobilized, if I can get away with it.
If the status effect does not disrupt your character's state of mind, it generally should not disrupt his ability to cast. It would also be nice to define mind/body penalties for status effects in starker contrast, so that we can escape the current trap of placing status effects along a two-dimensional axis of "disable gooder" "disable badder."
-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
Re: Web-breaking spell/ability. on 05/02/2009 03:02 PM CDT
<<If the status effect does not disrupt your character's state of mind, it generally should not disrupt his ability to cast. It would also be nice to define mind/body penalties for status effects in starker contrast, so that we can escape the current trap of placing status effects along a two-dimensional axis of "disable gooder" "disable badder."
Thats where a difference of opinion comes in. If someone immobilizes me while they are comming after me, or a giant swarm of spiders are coming after me, and wrapping me in their webbing, I think I'd be a 'little' distracted. Of course that could be what you mean by defining a mind penalties per status affect, although your first statement leads me to believe you dont feel it would be a distraction...
Falker
Thats where a difference of opinion comes in. If someone immobilizes me while they are comming after me, or a giant swarm of spiders are coming after me, and wrapping me in their webbing, I think I'd be a 'little' distracted. Of course that could be what you mean by defining a mind penalties per status affect, although your first statement leads me to believe you dont feel it would be a distraction...
Falker
Re: Web-breaking spell/ability. on 05/02/2009 03:17 PM CDT
>>Thats where a difference of opinion comes in. If someone immobilizes me while they are comming after me, or a giant swarm of spiders are coming after me, and wrapping me in their webbing, I think I'd be a 'little' distracted. Of course that could be what you mean by defining a mind penalties per status affect, although your first statement leads me to believe you dont feel it would be a distraction...
I am speaking in terms of raw status effects, regardless of how abilities present it. Your swarm of spiders advancing with nature's meance is currently not technically distinct from having a net suspended above a door fall down on the target. Both present the "target is webbed" status effect, which our combat and magic systems then need to apply meaning to.
-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
I am speaking in terms of raw status effects, regardless of how abilities present it. Your swarm of spiders advancing with nature's meance is currently not technically distinct from having a net suspended above a door fall down on the target. Both present the "target is webbed" status effect, which our combat and magic systems then need to apply meaning to.
-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
Re: Web-breaking spell/ability. on 05/02/2009 03:29 PM CDT
<<I am speaking in terms of raw status effects, regardless of how abilities present it. Your swarm of spiders advancing with nature's meance is currently not technically distinct from having a net suspended above a door fall down on the target. Both present the "target is webbed" status effect, which our combat and magic systems then need to apply meaning to.
Are you saying you would like to add in more status affects and accompanying definitions? So perhaps a magical net(web) would be different than a rope net. I think it would be nice to expand on status affects overall. Blind, Trapped, webbed, magically webbed, netted, Netted in the air, snared, Deaf (would be cool if you could see someone's lips move and not hear what they say), mute, numb, among many other things...
Falker
Are you saying you would like to add in more status affects and accompanying definitions? So perhaps a magical net(web) would be different than a rope net. I think it would be nice to expand on status affects overall. Blind, Trapped, webbed, magically webbed, netted, Netted in the air, snared, Deaf (would be cool if you could see someone's lips move and not hear what they say), mute, numb, among many other things...
Falker
Re: Web-breaking spell/ability. on 05/02/2009 03:31 PM CDT
>>If the status effect does not disrupt your character's state of mind, it generally should not disrupt his ability to cast.
Wait, I thought there was a physical component to casting. https://www.play.net/forums/messages.asp?forum=20&category=20&topic=3&message=17565
Although upon re-reading, it doesn't mention physical anything. Perhaps I misinterpreted/misremembered the intent.
I'd think getting hit with a sword would disrupt your state of mind, but I don't think that'd go over very well!
Wait, I thought there was a physical component to casting. https://www.play.net/forums/messages.asp?forum=20&category=20&topic=3&message=17565
Although upon re-reading, it doesn't mention physical anything. Perhaps I misinterpreted/misremembered the intent.
I'd think getting hit with a sword would disrupt your state of mind, but I don't think that'd go over very well!
Re: Web-breaking spell/ability. on 05/02/2009 03:51 PM CDT
Re: Web-breaking spell/ability. on 05/02/2009 04:02 PM CDT
>>Although upon re-reading, it doesn't mention physical anything. Perhaps I misinterpreted/misremembered the intent.
The last paragraph in the post you linked is about as clear as I can currently conceive to make it.
>>I'd think getting hit with a sword would disrupt your state of mind, but I don't think that'd go over very well!
It'd be realistic, but PCs are (with some noteworthy exceptions) widely regarded as unflappable short of some sort of supernatural compulsion. I'm really not going to buy "getting hit should disrupt preparing spells" until people stop routinely going to hunt Fortean horrors and walking calmly away from receiving mortal wounds to politely ask an Empath for "cleaning up."
>>So MUs still can combat while immobilized and NMUs cannot. Sounds fair.
Yes, and you could swing your sword under 'a mental status effect' while your khri, dances, and magic are buggered due to it. Again, the little mental experiment would be to have some distinction between status effects of the body and status effects of the mind, not to have one superceed the other.
-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
The last paragraph in the post you linked is about as clear as I can currently conceive to make it.
>>I'd think getting hit with a sword would disrupt your state of mind, but I don't think that'd go over very well!
It'd be realistic, but PCs are (with some noteworthy exceptions) widely regarded as unflappable short of some sort of supernatural compulsion. I'm really not going to buy "getting hit should disrupt preparing spells" until people stop routinely going to hunt Fortean horrors and walking calmly away from receiving mortal wounds to politely ask an Empath for "cleaning up."
>>So MUs still can combat while immobilized and NMUs cannot. Sounds fair.
Yes, and you could swing your sword under 'a mental status effect' while your khri, dances, and magic are buggered due to it. Again, the little mental experiment would be to have some distinction between status effects of the body and status effects of the mind, not to have one superceed the other.
-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
Re: Web-breaking spell/ability. on 05/02/2009 04:04 PM CDT
Re: Web-breaking spell/ability. on 05/02/2009 05:12 PM CDT
Re: Web-breaking spell/ability. on 05/02/2009 06:11 PM CDT
>>Yes, and you could swing your sword under 'a mental status effect' while your khri, dances, and magic are buggered due to it. Again, the little mental experiment would be to have some distinction between status effects of the body and status effects of the mind, not to have one superceed the other.
I still don't see the fairness in this. Bascially what you are saying is that mental attacks stop MUs magic and immobilizing attacks stop everyone's physical movement. Problem is that the immobilizing attacks stop NMUs from doing any damage. With NMUs you'd have to do both to stop them from damage attacks. Now if immobilizing attacks stop MUs from casting targeted spells, then I can see it as fair.
I still don't see the fairness in this. Bascially what you are saying is that mental attacks stop MUs magic and immobilizing attacks stop everyone's physical movement. Problem is that the immobilizing attacks stop NMUs from doing any damage. With NMUs you'd have to do both to stop them from damage attacks. Now if immobilizing attacks stop MUs from casting targeted spells, then I can see it as fair.
Re: Web-breaking spell/ability. on 05/02/2009 06:18 PM CDT
<<I still don't see the fairness in this. Bascially what you are saying is that mental attacks stop MUs magic and immobilizing attacks stop everyone's physical movement. Problem is that the immobilizing attacks stop NMUs from doing any damage. With NMUs you'd have to do both to stop them from damage attacks. Now if immobilizing attacks stop MUs from casting targeted spells, then I can see it as fair.
You could always resort to ranged weapons or thrown weapons.
~The player of Khorgar, Dwarven
Barbarian~
IM: KhorgarDR
Best Barbarian site ever: http://www.phiiskeep.homestead.com/Barbarian.html
Best general reference site: http://www.elanthipedia.com/wiki/Main_Page
You could always resort to ranged weapons or thrown weapons.
~The player of Khorgar, Dwarven
Barbarian~
IM: KhorgarDR
Best Barbarian site ever: http://www.phiiskeep.homestead.com/Barbarian.html
Best general reference site: http://www.elanthipedia.com/wiki/Main_Page
Re: Web-breaking spell/ability. on 05/02/2009 06:58 PM CDT
>>I'm inclined to go the other direction and reintroduce the ability to cast and prep spells while immobilized, if I can get away with it.
Ohh dear lord please. Just make immobilize the physical version of Huldah's Pall.
__
~Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Scene.jpg
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com/
Ohh dear lord please. Just make immobilize the physical version of Huldah's Pall.
__
~Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Scene.jpg
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com/
Re: Web-breaking spell/ability. on 05/02/2009 07:11 PM CDT
> In return a fair amount of your spells actually have mana efficiency / difficulty bonuses in wilder areas.
This. I love this. This is what it should be! If we suck in cities and cant cast, I'm ALL for it as long as we get the reverse in the wild! Mana efficiency etc.
How about harness regen like primary magic guilds in the wild ?:)
Anyways, I'm all for sucking in the city if we pwn in the wild.
This. I love this. This is what it should be! If we suck in cities and cant cast, I'm ALL for it as long as we get the reverse in the wild! Mana efficiency etc.
How about harness regen like primary magic guilds in the wild ?:)
Anyways, I'm all for sucking in the city if we pwn in the wild.
Re: Web-breaking spell/ability. on 05/02/2009 07:21 PM CDT
> I still don't see the fairness in this. Bascially what you are saying is that mental attacks stop MUs magic and immobilizing attacks stop everyone's physical movement. Problem is that the immobilizing attacks stop NMUs from doing any damage. With NMUs you'd have to do both to stop them from damage attacks. Now if immobilizing attacks stop MUs from casting targeted spells, then I can see it as fair.
Honestly, I don't even remember Armifer mentioning mental attacks stopping MU, and others stopping physical.
I think he said he wanted to change it so there was more variety. So, break out of your box and imagine all the varities and spices of life. Why can't we have a mental immobolize that reduces intelligence by 20 points for example ? Or a physical that reduces agility. There is a lot of options to choose from... I say its a little unfair to immediately assume the worst and then proceed to whine.
And honestly, if you immobilize a MU as a NMU... cause i think that's what you are suggesting. Why not just kill them? Are you really worried about their targeted spell they are casting while "immoblized", go friggin wack em with your sword.
Honestly, I don't even remember Armifer mentioning mental attacks stopping MU, and others stopping physical.
I think he said he wanted to change it so there was more variety. So, break out of your box and imagine all the varities and spices of life. Why can't we have a mental immobolize that reduces intelligence by 20 points for example ? Or a physical that reduces agility. There is a lot of options to choose from... I say its a little unfair to immediately assume the worst and then proceed to whine.
And honestly, if you immobilize a MU as a NMU... cause i think that's what you are suggesting. Why not just kill them? Are you really worried about their targeted spell they are casting while "immoblized", go friggin wack em with your sword.
Re: Web-breaking spell/ability. on 05/02/2009 08:29 PM CDT
>>With NMUs you'd have to do both to stop them from damage attacks
Should be with MUs you'd have to do both to stop them from damage attacks
>>So, break out of your box and imagine all the varities and spices of life. Why can't we have a mental immobolize that reduces intelligence by 20 points for example ? Or a physical that reduces agility. There is a lot of options to choose from... I say its a little unfair to immediately assume the worst and then proceed to whine.
Its not a whine, its about fairness. I'm not in a box, just want consistency. All I'm asking is that immobolizing stops everyone from being able to do damage attacks. This means physical and magical(read TM spells). Let mental attacks stop people from casting magic and using abilities like khri, dances, etc. This I think is fair.
Should be with MUs you'd have to do both to stop them from damage attacks
>>So, break out of your box and imagine all the varities and spices of life. Why can't we have a mental immobolize that reduces intelligence by 20 points for example ? Or a physical that reduces agility. There is a lot of options to choose from... I say its a little unfair to immediately assume the worst and then proceed to whine.
Its not a whine, its about fairness. I'm not in a box, just want consistency. All I'm asking is that immobolizing stops everyone from being able to do damage attacks. This means physical and magical(read TM spells). Let mental attacks stop people from casting magic and using abilities like khri, dances, etc. This I think is fair.
Re: Web-breaking spell/ability. on 05/02/2009 08:52 PM CDT
Re: Web-breaking spell/ability. on 05/03/2009 05:55 AM CDT