It's an interesting spell, but I'm going to need to play with it more to see if it's going to be something I should use regular. So far, it doesn't seem to help me much with apes using ME. I can already dance with 4 no problem, but they like to parry and I still can't get past much using scim even stacking Cotw and HB. Sabre is another story, but I can get past using sabre + ambush even without debuffing/webbing them, so that's not an issue.
It appears cap is 55 mana, of which I can cast it at 48 w/o leaking looks like (harnessing).
Two things:
Can we get it to show up in either the look or the assess? It acts like visible vines, so one would assume we'd be able to notice the ape that has vines constricting it. In a multi critter environment, it becomes extremely easy to lose track of which one is cursed. Plus you have no clue of which critter the curse just dropped from when it drops.
The other thing is, any chance we could make it default to the critter we're facing?
see:
R> adv ape
You begin to advance on a black ape.
> cast
You can't cast Curse of the Wilds on yourself!
> cast ape
You gesture at a black ape.
The mana you were holding contributes to the spell.
With a flash of green light, writhing vines of dark green ivy appear and burst upwards from the ground, consuming the black ape in a rustling, living shell!
The vines melt inwards, and soon you can see them burrowing close to its skin and around its body, ensnaring the black ape's movements with natural chains!
Roundtime: 5 seconds
I did some limited testing with the spell around the cap and was unable to find any tangible benefit to casting it. I will try again tomorrow to see if I can make it useful, but for now I will stick by my proposal that the offensive debuff should be dropped and the defensive debuff doubled or something to that effect.
I do not mean to come across as simply negative. I certainly appreciate that something is being developed on the Ranger front, I just want to avoid having it be another one of those things that barely ever gets used by anyone.
I do not mean to come across as simply negative. I certainly appreciate that something is being developed on the Ranger front, I just want to avoid having it be another one of those things that barely ever gets used by anyone.
> I did some limited testing with the spell around the cap and was unable to find any tangible benefit to casting it. I will try again tomorrow to see if I can make it useful, but for now I will stick by my proposal that the offensive debuff should be dropped and the defensive debuff doubled or something to that effect.
I don't have very much knowledge of this spell, nor have I read any back posts. Also, let me repeat your post from my perspective so I know I'm comprehending what you are saying.
You are casting this spell and are unable to ascertain any tangible benefits.
Now, for my questions. Is this a stat contest? Is it possible you're not winning the contest by any certain degree?
Also, if we got rid of the offensive debuff so you could kill things higher on the creature tree, wouldn't they then kill you because they are much harder offensively?
Thanks!
p.s. I'll be Captain America
I don't have very much knowledge of this spell, nor have I read any back posts. Also, let me repeat your post from my perspective so I know I'm comprehending what you are saying.
You are casting this spell and are unable to ascertain any tangible benefits.
Now, for my questions. Is this a stat contest? Is it possible you're not winning the contest by any certain degree?
Also, if we got rid of the offensive debuff so you could kill things higher on the creature tree, wouldn't they then kill you because they are much harder offensively?
Thanks!
p.s. I'll be Captain America
I took a big step down the creature ladder for my testing to account for my lower SvS stats, and I buffed up with Wisdom of the Pack for the discipline enhancement. I suppose it is possible that there are factors such as the specific creature that threw off the test. However, in principle, if the maximum success cannot be achieved, it does not matter what the maximum success debuff is.
I will try testing on some other creatures, but in the meantime, what are the chances of having higher successes be easier to achieve?
I will try testing on some other creatures, but in the meantime, what are the chances of having higher successes be easier to achieve?
>I will try testing on some other creatures, but in the meantime, what are the chances of having higher successes be easier to achieve?<
None, really. It scales like most contested spells are supposed to. The absolute maximal result doesn't occur until near maximal success. Very significant results appear at about 'critical' success.
To change this would honestly be to change the whole model of all contested spells, which is unlikely.
-Z
None, really. It scales like most contested spells are supposed to. The absolute maximal result doesn't occur until near maximal success. Very significant results appear at about 'critical' success.
To change this would honestly be to change the whole model of all contested spells, which is unlikely.
-Z
Possible doublepost:
I took another significant step down to something that I believed to have very low strength/stamina and again buffed up with Wisdom of the Pack and cast near the cap of Curse of the Wild.
I went through the combo with my low weapon several times and barely got a few cuts. I then cast the curse and was able to do reasonably significant damage.
I rescind my claim that the debuff was not significant, but I am still curious about making it easier to achieve success, since I really doubt I can ever use this spell against something which would require debuffing.
I took another significant step down to something that I believed to have very low strength/stamina and again buffed up with Wisdom of the Pack and cast near the cap of Curse of the Wild.
I went through the combo with my low weapon several times and barely got a few cuts. I then cast the curse and was able to do reasonably significant damage.
I rescind my claim that the debuff was not significant, but I am still curious about making it easier to achieve success, since I really doubt I can ever use this spell against something which would require debuffing.
> You gesture at a black ape.
>The mana you were holding contributes to the spell.
>With a flash of green light, writhing vines of dark >green ivy appear and burst upwards from the ground, >consuming the black ape in a rustling, living shell!
>The vines melt inwards, and soon you can see them >burrowing close to its skin and around its body, >ensnaring the black ape's movements with natural chains!
>Roundtime: 5 seconds
Honestly, this looks really cool. Z, you are doing a really awesome job on these remakes. At this point, I am truly conflicted on which tree to go down. I want to head for COTC, but i also want to head down the TM tree. But now I want grizzly claw. And now this curse... looks great. Especially since I'm training disc/str/sta...
Decisions...
>The mana you were holding contributes to the spell.
>With a flash of green light, writhing vines of dark >green ivy appear and burst upwards from the ground, >consuming the black ape in a rustling, living shell!
>The vines melt inwards, and soon you can see them >burrowing close to its skin and around its body, >ensnaring the black ape's movements with natural chains!
>Roundtime: 5 seconds
Honestly, this looks really cool. Z, you are doing a really awesome job on these remakes. At this point, I am truly conflicted on which tree to go down. I want to head for COTC, but i also want to head down the TM tree. But now I want grizzly claw. And now this curse... looks great. Especially since I'm training disc/str/sta...
Decisions...
Xelten, I don't believe your character is trained to be superior at SvS debuffs. It may not be something you can overcome, honestly.
A differently stat trained character would probably find the spell much easier to pull off against creatures.
Against players, most of them don't train very much strength and stamina either so it will probably work better.
I'll see about adding a little more messaging though.
-Z
A differently stat trained character would probably find the spell much easier to pull off against creatures.
Against players, most of them don't train very much strength and stamina either so it will probably work better.
I'll see about adding a little more messaging though.
-Z
>>Okay, it was easy, so now there's feedback on curse strength. Mild, moderate, great, or immense.
Thanks, that makes it a lot easier to tell what's happening.
With the new messaging, I tested against a few different creatures, some at level, and some very far below, and did not see very good results, so I concur that I will probably not be able to use the spell. However, against those lower level ones, I felt my stats should have been plenty to achieve the maximum success, especially if the contest works the way I believe it does in regards to which statistic is most important.
Based on how other high level Rangers have trained their stats, I wonder if SvS is the right contest to use in any of the Guild's spells.
At any rate, the messaging is neat at least, and I look forward to the real Plague of Scavengers coming out now that this one was changed to Curse of the Wild.
Thanks, that makes it a lot easier to tell what's happening.
With the new messaging, I tested against a few different creatures, some at level, and some very far below, and did not see very good results, so I concur that I will probably not be able to use the spell. However, against those lower level ones, I felt my stats should have been plenty to achieve the maximum success, especially if the contest works the way I believe it does in regards to which statistic is most important.
Based on how other high level Rangers have trained their stats, I wonder if SvS is the right contest to use in any of the Guild's spells.
At any rate, the messaging is neat at least, and I look forward to the real Plague of Scavengers coming out now that this one was changed to Curse of the Wild.
If you're seeing a 'great' or 'immense' curse you should be seeing rather significant results.
The problems sort of lie in the fact that disabler status effects probably do as much or more against the target's defenses in the first place. However, CotW's minimum duration is 2 minutes, which is much better than a disabler.
-Z
The problems sort of lie in the fact that disabler status effects probably do as much or more against the target's defenses in the first place. However, CotW's minimum duration is 2 minutes, which is much better than a disabler.
-Z
Cotw or Awaken Forest? on 05/10/2009 05:02 PM CDT
>>Apparently the messaging was a little buggy, you might want to try again at this point.
That made a difference, apparently. Was able to hit great and immense against much lower level targets, and moved from mild to moderate against some other lower level targets. I still do not foresee being able to use it in a situation that would require it, unfortunately, but at least now I can see a possibility of it being useful for someone that neglects the more typical Ranger stats in favor of SvS contests. If there are any such people, this might prove an option for them to employ in place of the SvA disablers.
Of course, making Bear Strength last until after the cast is complete rather than dropping before the contest would make a big difference, but I believe that was stated as a definite "not going to happen" sort of deal.
That made a difference, apparently. Was able to hit great and immense against much lower level targets, and moved from mild to moderate against some other lower level targets. I still do not foresee being able to use it in a situation that would require it, unfortunately, but at least now I can see a possibility of it being useful for someone that neglects the more typical Ranger stats in favor of SvS contests. If there are any such people, this might prove an option for them to employ in place of the SvA disablers.
Of course, making Bear Strength last until after the cast is complete rather than dropping before the contest would make a big difference, but I believe that was stated as a definite "not going to happen" sort of deal.
W/o Wotp 45 mana - Moderate curse
With Wotp, 45 mana - Great curse
Either way can't hit with scim. But glad to have messaging =)
Note: I think distance to target affects curse. At melee I got great, at pole/missile got moderate, with wotp. Mvorn tested on Afura, was getting mod at missile. Went to melee and got great.
With Wotp, 45 mana - Great curse
Either way can't hit with scim. But glad to have messaging =)
Note: I think distance to target affects curse. At melee I got great, at pole/missile got moderate, with wotp. Mvorn tested on Afura, was getting mod at missile. Went to melee and got great.
My only question.
Can we change COTW to like COW or CW or CTW. The only reason i ask is because i keep typing COTC because they are so close. I know i'll adjust but i don't wanna boost someone before I kill them by accident.
"So like I said, don't take it personally. All cultures have their share of fools. It's just that we always felt yours had a lot more than ours."
~~Warrior Mage Guild Leader Senfrislor, The Prydaen in Their Own Words~~
Can we change COTW to like COW or CW or CTW. The only reason i ask is because i keep typing COTC because they are so close. I know i'll adjust but i don't wanna boost someone before I kill them by accident.
"So like I said, don't take it personally. All cultures have their share of fools. It's just that we always felt yours had a lot more than ours."
~~Warrior Mage Guild Leader Senfrislor, The Prydaen in Their Own Words~~
>>Can we change COTW to like COW or CW or CTW. The only reason i ask is because i keep typing COTC because they are so close. I know i'll adjust but i don't wanna boost someone before I kill them by accident.
I second this. Too much alike. COTC is a function of muscle memory. COW or CTW flows better.
Master Craftsman Thryntyrlz BagMaker steps out from under Caelfind's road-worn traveler's cloak.
Tvini gets a Nilerbone brain from inside her canvas sack.
Tvini pokes her Nilerbone brain.
Nilerbone sneezes!
I second this. Too much alike. COTC is a function of muscle memory. COW or CTW flows better.
Master Craftsman Thryntyrlz BagMaker steps out from under Caelfind's road-worn traveler's cloak.
Tvini gets a Nilerbone brain from inside her canvas sack.
Tvini pokes her Nilerbone brain.
Nilerbone sneezes!
>My only question.
>Can we change COTW to like COW or CW or CTW. The only reason i ask is because i keep typing COTC because they are so close. I know i'll adjust but i don't wanna boost someone before I kill them by accident.
Ditto
~Purnay
"The object of war is not to die for your counrty, but to make the other bastard die for his."
>Can we change COTW to like COW or CW or CTW. The only reason i ask is because i keep typing COTC because they are so close. I know i'll adjust but i don't wanna boost someone before I kill them by accident.
Ditto
~Purnay
"The object of war is not to die for your counrty, but to make the other bastard die for his."
Sortik,
In regards to SvS contests and it's applicability to rangers.
I think it's a great spell. Most people don't train SvS so I feel both sides will equally suffer from low stats. That being said, one could easily push even one stat and probably be great at SvS against most ppl. I really see this spell being great for melee rangers that focus on strength and stamina. Especially since at melee SvS hits harder. Secondly, I believe combat is undergoing a massive rewrite and I could see strength becoming a huge factor in combat in the next 6 months. And then rangers would ask "where is our SvS spells?". And then Z could point to your post that asks for no SvS spells. And lastly, SvS and SvA are situation spells. One person probably isn't going to be good against both, so it's really nice to be able to adjust to the situation and use the best spell against said target.
Conclusion,
You are wrong, it would be a tragedy to lose SvS in our arsenal, even if you are personally not effective with them.
In regards to SvS contests and it's applicability to rangers.
I think it's a great spell. Most people don't train SvS so I feel both sides will equally suffer from low stats. That being said, one could easily push even one stat and probably be great at SvS against most ppl. I really see this spell being great for melee rangers that focus on strength and stamina. Especially since at melee SvS hits harder. Secondly, I believe combat is undergoing a massive rewrite and I could see strength becoming a huge factor in combat in the next 6 months. And then rangers would ask "where is our SvS spells?". And then Z could point to your post that asks for no SvS spells. And lastly, SvS and SvA are situation spells. One person probably isn't going to be good against both, so it's really nice to be able to adjust to the situation and use the best spell against said target.
Conclusion,
You are wrong, it would be a tragedy to lose SvS in our arsenal, even if you are personally not effective with them.
>Does uncurse work on it?
Doesn't message like it does:
Yuoree gestures at you.
With a flash of green light, writhing vines of dark green ivy appear and burst upwards from the ground, wrapping you in a rustling, living shell!
The shell presses inwards upon you, the vines burrowing close against your skin and wrapping tightly across your body. Your movements feel sluggish, greatly bound by each strand of ivy covering you.
> prep unc 70
That will disrupt less than a quarter of your current attunement.
You begin chanting a prayer to invoke the Uncurse spell.
>
You feel fully prepared to cast your spell.
> cast
You gesture.
Small tendrils of curious silvery light slither from your fingertips to enwreathe yourself.
> pow
You sense the Curse of the Wilds spell upon you, which should last for about three roisaen.
Doesn't message like it does:
Yuoree gestures at you.
With a flash of green light, writhing vines of dark green ivy appear and burst upwards from the ground, wrapping you in a rustling, living shell!
The shell presses inwards upon you, the vines burrowing close against your skin and wrapping tightly across your body. Your movements feel sluggish, greatly bound by each strand of ivy covering you.
> prep unc 70
That will disrupt less than a quarter of your current attunement.
You begin chanting a prayer to invoke the Uncurse spell.
>
You feel fully prepared to cast your spell.
> cast
You gesture.
Small tendrils of curious silvery light slither from your fingertips to enwreathe yourself.
> pow
You sense the Curse of the Wilds spell upon you, which should last for about three roisaen.
>>Secondly, I believe combat is undergoing a massive rewrite and I could see strength becoming a huge factor in combat in the next 6 months
Not to agree or disagree with your point, but don't ever base decisions on what "will be" in DR. Work from what we have now, because even if you think something is right around the corner there is a very, very real chance that it is nowhere in sight. Priorities change, GMs come and go, decisions are made and remade. I can't tell you how many times in my first few years I based training of stats or skills or purchasing of items on things that were going to be here soon and how often I regretted it.
Carry on.
Not to agree or disagree with your point, but don't ever base decisions on what "will be" in DR. Work from what we have now, because even if you think something is right around the corner there is a very, very real chance that it is nowhere in sight. Priorities change, GMs come and go, decisions are made and remade. I can't tell you how many times in my first few years I based training of stats or skills or purchasing of items on things that were going to be here soon and how often I regretted it.
Carry on.
Re: Cotw *POST HIDDEN* on 05/11/2009 02:23 PM CDT
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"Plato Smash!" - Action Philosophers
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"Plato Smash!" - Action Philosophers
>>This is why I don't want that to be the acronym, I could never take the spell seriously :grin:
I resisted making the joke twice. =(
---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
I resisted making the joke twice. =(
---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
Saw the post, went to try it, reflexively typed cotc as well.
I really like this spell. I also like the SvS. It gives more reasons for rangers who wish to be more well balanced stat wise or have other strengths besides maxing out agil/reflex to continue that way.
Also noticed that for my backtraining weapons its quite effective, and might even replace my standard hb or double bb combo.
Jalika
Moving carefully, you slip your hand into Ragran's pockets and carefully grab a platinum.
Roundtime: 2 sec.
I really like this spell. I also like the SvS. It gives more reasons for rangers who wish to be more well balanced stat wise or have other strengths besides maxing out agil/reflex to continue that way.
Also noticed that for my backtraining weapons its quite effective, and might even replace my standard hb or double bb combo.
Jalika
Moving carefully, you slip your hand into Ragran's pockets and carefully grab a platinum.
Roundtime: 2 sec.
If you're so opposed to COW, just make it CW or WILD, but please don't leave it COTW. Took me three times to type it correctly here.
<<This is why I don't want that to be the acronym, I could never take the spell seriously :grin:
Evil overlords don't let mere acronyms deflate their egos. Just laugh ironically as you cast.
Master Craftsman Thryntyrlz BagMaker steps out from under Caelfind's road-worn traveler's cloak.
Tvini gets a Nilerbone brain from inside her canvas sack.
Tvini pokes her Nilerbone brain.
Nilerbone sneezes!
<<This is why I don't want that to be the acronym, I could never take the spell seriously :grin:
Evil overlords don't let mere acronyms deflate their egos. Just laugh ironically as you cast.
Master Craftsman Thryntyrlz BagMaker steps out from under Caelfind's road-worn traveler's cloak.
Tvini gets a Nilerbone brain from inside her canvas sack.
Tvini pokes her Nilerbone brain.
Nilerbone sneezes!