Trails first. Once I have my fixed companion, I'll want to run her on the fixed trails.
Trails. With the reduction in survival skills, we need better ways to train scouting, since that can no longer be pushed down past the top tier skills as easily.
Also what the first poster mentioned... If trails are done first, then companions can be coded to take them into account when they are re-done.
-pete
Also what the first poster mentioned... If trails are done first, then companions can be coded to take them into account when they are re-done.
-pete
This kills me to admit that trails would likely be more useful to more rangers than companions. I think every ranger should have a companion!
But for my own, selfish reasons and because I also believe as someone else said--if it doesn't happen now, it never will---I vote for COMPANIONS!
Zinaca and her wolf, Lucky (who wants to raise his paw in a vote for companions)
But for my own, selfish reasons and because I also believe as someone else said--if it doesn't happen now, it never will---I vote for COMPANIONS!
Zinaca and her wolf, Lucky (who wants to raise his paw in a vote for companions)
> our "guild only" skill does not scale much past 325 ranks
Trails.
Of course the fact that trails is the "cool thing you can do with your guild-only skill" makes me sadface. What ever happened to insta-track, perma-tracking, and feats that were supposed to be driven by scouting skill?
~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
Trails.
Of course the fact that trails is the "cool thing you can do with your guild-only skill" makes me sadface. What ever happened to insta-track, perma-tracking, and feats that were supposed to be driven by scouting skill?
~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
Companions.
Why? I can currently run trails and get where I want to go. Is it fast? Nah. Does it train well? Nah. But does it work? Yes.
Companions? I don't dare move more than one room with mine out. I don't dare make them do anything they're supposed to do (other than pick stuff up). But i've always wanted to.
Why? I can currently run trails and get where I want to go. Is it fast? Nah. Does it train well? Nah. But does it work? Yes.
Companions? I don't dare move more than one room with mine out. I don't dare make them do anything they're supposed to do (other than pick stuff up). But i've always wanted to.
Trails. Ive been waiting for more companion development since I started playing in late 1996, but until I can use AL to circle, won't train it like I do scouting. Plus, I am hoping someday to be able to make permanent, or at least longer lasting trailmarkers. And possibly more then two.
Asterid
Also, please remember to watch the conflicts ~Sidatura
Asterid
Also, please remember to watch the conflicts ~Sidatura
As much as I would love to see Companions happen, I agree that scouting is virtually un-trainable at this point so - TRAILS PLEASE.
I would however like to cast next decades vote (in advance) for Companions.
"None of you seem to understand. I'm not locked in here with you, you're locked in here with me!" - Rorschach
I would however like to cast next decades vote (in advance) for Companions.
"None of you seem to understand. I'm not locked in here with you, you're locked in here with me!" - Rorschach
This is a tough choice. At the moment I can easily train Animal Lore at 600+ ranks; it takes a while (10-15 minutes), but I can fill up my exp pool. With 850 ranks of Scouting, it's incredibly difficult to fill my exp pool (and I never have since the exp changes).
With the combination of Animal Lore with Foraging, I'd have to vote for trails. I can train Foraging at 860+ with no problem.
I may change my vote to companions depending on what skill companions would teach (if any), though I would prefer a better way to train Scouting.
- Saracus
With the combination of Animal Lore with Foraging, I'd have to vote for trails. I can train Foraging at 860+ with no problem.
I may change my vote to companions depending on what skill companions would teach (if any), though I would prefer a better way to train Scouting.
- Saracus
>>are you guys having trouble getting Scouting to 2/34 or 34/34?
34/34. The issue is drain vs. fill. It's been a while since I've done a more accurate test, though after about an hour of doing nothing but running trails, I can only get to 10/34. This is with ~850 ranks in scouting and 50 int/wis.
My ranger is currently heavy on the non-combat survivals. He had 450+ climbing and 400+ scouting when he was 50th circle. Now at 114th climbing/scouting/swimming has kept about that same distance from his "at level" combat survivals. That is why I am voting for trails, in the hopes that I can once again train scouting at a decent pace outside of combat. Slower than out of combat, sure, though at a decent pace. For to be able to train scouting in-combat currently I believe I'd have to be hunting dillos, which is a long ways off. I'll be moving to Apes / Goblins fairly soon and hopefully that will help, though from my tests a while back it's still not that great.
34/34. The issue is drain vs. fill. It's been a while since I've done a more accurate test, though after about an hour of doing nothing but running trails, I can only get to 10/34. This is with ~850 ranks in scouting and 50 int/wis.
My ranger is currently heavy on the non-combat survivals. He had 450+ climbing and 400+ scouting when he was 50th circle. Now at 114th climbing/scouting/swimming has kept about that same distance from his "at level" combat survivals. That is why I am voting for trails, in the hopes that I can once again train scouting at a decent pace outside of combat. Slower than out of combat, sure, though at a decent pace. For to be able to train scouting in-combat currently I believe I'd have to be hunting dillos, which is a long ways off. I'll be moving to Apes / Goblins fairly soon and hopefully that will help, though from my tests a while back it's still not that great.
I would like to point out what I think is going to be a problem. Even though I would like to see companions fixed first, there is a problem no one appears to be considering. New folks coming in will have 10 skills to provide them with TDP's. Most of our beseeches, companions, horse catching, just to mention a few are currently tied to a specific STAT being a specific number, for example Needing charisma at a specific level for the first companion. I really doubt based on this, that folks will be able to achieve the stats required as they get older at the circles the items are available. It appears to me they will be short TDPs on the new system unless they work only the 4 primary and 6 secondary skills and even then I suspect the levels for the stat required no longer work out, if the plan remains as stated. Therefore, I think you will see very few new rangers even bother with companions, in fact I have a feeling since having a companion does nothing for the things we need to circle right now, most of us will abandon companions. Under this new system, the variety of stats needed for specific beseeches, roping a horse and getting companions might just be at odds with each other as they grow. Older folks who have them already will be ok but it appears the new folks wont grow as fast but will equalize out eventually as they get older. So it comes down to what is going to be needed first? Again, for many years companions have been promised and thats what I vote for, but from my perception of what is going to happen, we have a problem in the making. More than any other profession, rangers are stat based rather than skill based, because of the stat requirements for everything we have that is ranger specific (beseeches, companions, horse catching). For that matter since survival is prime for us things like climbing/swimming and many other things are heavily stat based, like strength for climbing and swimming. Course it will be interesting to see how they base our circle requirements in the future with fewer skills to base it on. But thats for another post.
Anyway I vote for companions. Its been way way too long since this was addressed. I just hope the new system does not end up making our new companions completely and totally irrelevant, because I actually see signs that is what will happen.
Ranger Pfanston and his soggy puppy.
Anyway I vote for companions. Its been way way too long since this was addressed. I just hope the new system does not end up making our new companions completely and totally irrelevant, because I actually see signs that is what will happen.
Ranger Pfanston and his soggy puppy.
<<I would like to point out what I think is going to be a problem. Even though I would like to see companions fixed first, there is a problem no one appears to be considering. New folks coming in will have 10 skills to provide them with TDP's. >>
They are reconsidering the 10 skills thing. But even so, since they will be learning an a much quicker rate, new folks shouldn't have to much issue learning TDPs. They would just be circle chasing a lot more.
They are reconsidering the 10 skills thing. But even so, since they will be learning an a much quicker rate, new folks shouldn't have to much issue learning TDPs. They would just be circle chasing a lot more.