Learning parry on 10/19/2003 07:28 AM CDT
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I'm having a problem learning parry. My evasion goes up so fast that it over powers my parry. There any way to help me learn parry without having to kill my evasion stance? Currently hanging out in shiprats with my stances at 20% evasion and 100% parry.

Circle 1

Leather Armor: 12 56% Parry Ability: 8 60%
Multi Opponent: 12 19% Medium Edged: 11 57%
Evasion: 16 68%

Strength : 12 Reflex : 12
Agility : 10 Stamina : 10

and cause i think its funny at circle 1

Perception: 112 39% Scouting: 125 80%
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Re: Learning parry on 10/19/2003 07:47 AM CDT
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What's helped me learn parry (I have a young cleric) is not only to set your stance percentages as you have, but when you get into a room type STANCE PARRY, then PARRY -- this should maximize your parry ability and, in truth, can be done for shields and evasion as well.

That's the trick I use and I usually ML my parry each fight, often leaving shield at pondering and evasion higher at bewildering.

Good luck.


~The only good Swamp Troll is one that makes you breakfast in the morning. Other than that, it's a dead Swamp Troll~

~ Kaeson Avient'iel - bemused, confused, abused - Ranger at large ~
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Re: Learning parry on 10/19/2003 07:54 AM CDT
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Using STANCE PARRY actually raises my evasion stance in this instance, which causes me to evade more. Clerics got it lucky with being evasion secondary so its hard for theirs to surpass their parry ability. I also have a cleric and his stances are usually 100% parry and 50-60% evasion and he manages to keep them both locked like that.
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Re: Learning parry on 10/19/2003 08:30 AM CDT
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That should be evasion tert
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Re: Learning parry on 10/19/2003 11:08 AM CDT
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If you're hunting in rats, just turn off your evasion entirely. Also, if you have SOP up, you will dodge even with evasion turned off- but since you're 1st circle I doubt you have that spell up. But hey, you're a Ranger, your evasion is supposed to be higher than your parry anyway ;)


--Quelgash.
"Do not go where the path may lead.
Go instead where there is no path, and leave a trail." -Emerson
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Re: Learning parry on 10/19/2003 11:17 AM CDT
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Pssst - Hey, I know this isn't quite related, but you didn't mention shield. Why not start picking it up now instead of having to backtrain it like all the old rangers are doing?

Zenayda
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Re: Learning parry on 10/19/2003 12:08 PM CDT
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Someday I should get off my butt and train mine too. Yeah, train shield. Shield = good.


--Quelgash.
"Do not go where the path may lead.
Go instead where there is no path, and leave a trail." -Emerson
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Re: Learning parry on 10/19/2003 12:57 PM CDT
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Shield gets in my way, I use 2he and like to skin.Blegh shield if I wanted shield I'd play my cleric.


-Grid


Through me you feel the void from where the sad sounds come.
~Jerry Cantrel, "Feel the Void"
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Re: Learning parry on 10/19/2003 01:42 PM CDT
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>>But hey, you're a Ranger, your evasion is supposed to be higher than your parry anyway ;)

Until you start training quarterstaff, then it gets really close.

>>-Emerson

Emerson's a ninny. I specifically remember writing an essay back in the day about how much of a ninny he is and getting top score.

Xelten Tyrsin

Jent says, "You should train leather."
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Re: Learning parry on 10/19/2003 01:43 PM CDT
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Yes, if I'm not mistaken, I used the word ninny in the essay.


Xelten Tyrsin

Jent says, "You should train leather."
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Re: Learning parry on 10/19/2003 07:54 PM CDT
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I've found that if I let my opponent gain position I will parry more. This can be dangerous if you're hunting leucs or something but ya should be fine with rats. Just stop jabbing/parrying or whatever you do to gain position and balance. I keep my stance set at 100% evasion and 80% parry.


______________________________________
"Blessed is the man, who having nothing to say, abstains from giving wordy evidence of the fact."
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Re: Learning parry on 10/19/2003 10:05 PM CDT
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Probably not an issue at level 1, but don't use any spells like SOP. I can't train parry unless I set evasion to 0 if I have SOP up because of the evasion boost.

Wolf-Friend Tagra Cougarite
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Re: Learning parry on 10/20/2003 04:11 PM CDT
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prep an spell preferably an attack one at high prep then release it when fully prepared. Or just train multi and you'll get parry.

Arrys
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Re: Learning parry on 10/20/2003 05:42 PM CDT
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Prepping a spell doesn't help him at this point since he's only circle 1.

I'm a war mage, though I've played a ranger as well. If you check out the frogs in River Haven, you should have no problem learning parry since they swarm like mad. They are also ranger friendly (not in town in the salt yards). Then your parry and multi will sky rocket. Thats how I got mine up so quickly, anyway...

Azh'at'hhru
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Re: Learning parry on 10/21/2003 12:07 AM CDT
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It's possible to train parry using rats.

Circle: 1
Showing weapon skills (with ranks).

SKILL: Rank/Percent towards next rank/Amount learning
Parry Ability: 7 19% clear Multi Opponent: 7 97% clear
Light Edged: 6 21% clear Medium Edged: 6 79% clear
Long Bow: 5 14% clear Brawling: 4 91% clear

Evasion: 11 04.17% clear
Shield Usage: 6 95% clear Leather Armor: 8 76% clear

Here's how I did it.

Set Shield 100/parry 80 (youngins still learn evasion anyway) Shield and parry move and evasion moves good too. Then when shield locks up, switch to evasion 100 parry 80 and in a multi you will lock up, slowly, but you will. I did this with only a breastplate on and just retreated if it got to hot, like a silverfish. Understand, as a ranger, evasion will always move faster because its primary vs. parry, and evasion is the king of defenses. Relax, soon you will move to goblins and parry will catch back up and then some as critters with weapons usually teach parry higher than evasion. Train Shield. Besides you only need 10 parry for 10th circle, when you are eeking out the last few ranks before moving to goblins, mess around with your stances, see what teaches parry the best (sometimes I leave shield 100, parry 80 and put my shield away, it works, just don't do it overhunting ;) )

Of course, I could go with Falk's theory, since Pep in Prime is an elf, and that makes him greater than rats. <shrugs>





You are Falconer Peperic Timarson of Ilithi, a Human Mime.
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Re: Learning parry on 10/21/2003 10:38 AM CDT
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Also good to just let rats teach you multi, evasion, and parry to 32 ranks anyway, that's where they cap. Why not score quick, easy ranks off something that won't hurt ya?


--Quelgash.
"Do not go where the path may lead.
Go instead where there is no path, and leave a trail." -Emerson
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Re: Learning parry on 10/21/2003 10:40 AM CDT
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What Pep said, that covers it pretty well.

Only thing I can add is be moderate with your armor and shield. Until you have the ranks to work off the hinderance, the hinderance will kill you more than their protection will save you. Especially since although absorption is a constant, protection is rank-based and when you have little-to-no ranks, that means the protection is virtually nil and you are relying on the absorption of the armor alone.

While in rats, start out with a target shield from a goblin (just ask nice, someone will fetch one for you, or just let you grab one off the ground) and one piece of armor, hand or leg. WIth little to no hinderance, you will dodge like a madman and not get hit, the rare times you get hit rats don't hit hard anymore, you will be all right.

As your armor reaches 15 ranks or so, you can add a second armor if you wish to train multiples. As it hits 15 ranks, add a 3rd and so if that is your plan. When you have your armor, defenses and weapons all at 15 or better, it's time to move to goblins. Just stick with the unarmed goblins along the southern path outside the west gate of Crossing rather than the armed ones to the west. Wihtout a parrying weapon, the unarmed goblins are easier to kill and defend against. Keep your armor to just arm/torso/leg and maybe some light leather for the head if you've stacked the ranks so far.

You've gained enough defenses unarmed goblins shouldn't pose much of a threat as long as you are careful but will teach you well to about 30 ranks or so. Your armor ranks are still low and hinderance is a factor, so if you attempt to pop any boxes you get on the goblins, go hang out in or near the Empath Guild and remove your armor. If it causes a burden, find someone to hold it or put it in a container, put the container on the ground and GUARD it so someone else does't go picking it up (close it so they can't just reach into it either).

After goblins, you can probably move on to cougars, possibly even jackals. Just watch out for the occasional stray scout ogre that might wander into the cougar area west of Crossing. Watch your wounds, even critters that normally don't hurt you much can start stunning you if they hit you in an area where you have accumulated bruising (more tender, more liable to stuns).

Good luck.

~~~Krin
"Quando Omni Flunkus Moritati"
"Goblins ... aisle 6, Mycthengelde ... hunt smart, hunt S-Mart!"
"You whine like a mule ... you are still alive!"
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Re: Learning parry on 10/25/2003 12:32 AM CDT
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<<Krin - After goblins, you can probably move on to cougars, possibly even jackals.>>

I have a 10th level paladin going with 40 armor/shield, 32 parry. And I would recomend jackals out the east gate of shard before cougars, as the cougars out the west gate of crossing have been swarming lately. I'm not sure if it's a feature of the area or what, but if you're alone (I don't know about groups) the jackals absolutely refuse to advance on you if you are already engaged with 2. It's really nice not having to worry about getting overwhelmed. He learns fairly well in the armor department at 40 ranks (armor is primary skillset for paladins, so it will lock up quicker for rangers being secondary), learns multi, parry, evasion, skinning and is able to lock up almost 3 weapons at ~32 ranks. And there are no ogres to worry about. The only thing you might have to pay close attention to is the winding path. Don't go down there, you'll get a 30 second round time and end up in the rock troll area.


Kelneth
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