From BTRGFK: A confused lower level ranger on 06/13/2004 07:13 PM CDT
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I agree, it can be a nuisance. Try using ASSESS to see which critters are attacking you, then try to arrange the one that isn't. Because the one that isn't is probably dead.

Phayren
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Re: From BTRGFK: A confused lower level ranger on 06/14/2004 07:06 AM CDT
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I'm, sorry, Edahla, but I have never bought the party line of "it's a precision maneuver, that's why you have to specify". There's a lot of precision maneuvers in DR that default to what we are facing, or whatever is appropriate. This is why our characters have skills.

Their skills and stats determine their ability to perform said precision maneuvers, not the player's ability to cope with massive scroll and changing critter numbers ... that is very OOC that a critter walking into the room suddenly makes the dead one slide 10 feet over so my character isn't looking at it anymore and is delayed by me, the player having to change what I was in the middle of typing or even start over because I had hit the return key but a critter walked in or out just as I was hitting the key so they beat me to the processing queue.

Especially when there's only ONE dead critter in the room, how in the heck do you lose track of that? The critter number designations are OOC and change only because of how the internal system works.

If you want to make it difficult then apply the MO penalty we are under towards its chances of success and add 1 sec RT for each critter at melee with us. Now the difficulty and time involved of performing the maneuver in a hectic situation is resolved and relies on our character*'*s skills as it should be. And if discipline isn't part of the MO formula, then it should be.

Otherwise I will continue to do as I do now and spam the server with multiple commands at a time to make sure the darn thing goes THROUGH.

~~~Krin
"Quando Omni Flunkus Moritati"
"Goblins ... aisle 6, Mycthengelde ... hunt smart, hunt S-Mart!"
"You whine like a mule ... you are still alive!"
"Call me Snake."
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Re: From BTRGFK: A confused lower level ranger on 06/14/2004 09:05 AM CDT
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Yeah, I'm sorry, but arrange not defaulting is one of the dumbest system "designs" in all of DR.

I understand it's supposed to be difficult...but DR should never turn into a game where your typing skill or ability to write scripts/program macros is tested rather than the skill you gained.

As Krin said...make it harder with skill, not with player dexterity. Arrange should work exactly like skin does now.


-Teeklin Tessenoak, Proud Ranger of Elanthia

For me, there is no perfect day.
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Re: From BTRGFK: A confused lower level ranger on 06/14/2004 10:15 AM CDT
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Yeah arrange needs to work like skin, for multiple dead just a matter of:

Arrange
Skin
Arrange
Skin

It's annoying, especially when I'm just about to hit, Arrange other (Creature) and then a third one comes in. So there comes the backspace to change other to Third.

~ Striderr Slayn ~ Ranger

This post will self destruct in 5 seconds.

5....

4....

3....

2....

1....

Still reading? What kind of a Secret Agent are you?
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Re: From BTRGFK: A confused lower level ranger on 06/14/2004 10:27 AM CDT
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I'd be happy if they just allowed the arrange verb to also skin for me or maybe change the skin verb to allow the command skin arrange and it would arrange and skin for us.
-Mhal
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Re: From BTRGFK: A confused lower level ranger on 06/14/2004 11:29 AM CDT
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>>It's annoying, especially when I'm just about to hit, Arrange other (Creature) and then a third one comes in. So there comes the backspace to change other to Third.

What really gets annoying is when you're working on more than one and another one comes in :(

[Dragon's Spine, Peri'el's Mere]
Hundreds of bright red ladybird beetles swarm over small rounded boulders and dusty green brush. Red-throated robins swoop down from the forest canopy to feed, only to be chased away by excessively territorial blue jays. You also see a snowbeast which appears dead and a snowbeast which appears dead.
Obvious paths: southeast, west.
>arr snow
You arrange a snowbeast for proper skinning even though you know it will make success more difficult.
[Roundtime: 5 seconds]
>arr second snow
A telltale howl fills the air as a snowbeast bounds in from the west!
It howls angrily at the sight of you!
You arrange a snowbeast for proper skinning even though you know it will make success more difficult.
[Roundtime: 5 seconds]

I know arranging is supposed to take some attention, but even though I was clearly focused on arranging a particular critter the arrival of another snowbeast distracts me so much that I (Ack, ya scared me! Umm.. oops!) accidentally arrange the first one twice?? Come on, I'm not THAT incompetent.

If I wasn't so familiar with the game I may not even realize what happened here. So now I've been hit with a five second "penalty" for failing to be aware that another snowbeast was going to arrive in the second it took for the command to be recognized and processed by the server.

Increase the RT if you must (after all, RT is supposed to represent the fact that we're so focused on a task that we can't perform any other complicated actions.. and I agree that arranging should be difficult and require a little time) but please... I don't care how many critters suddenly show up, I think I've got enough sense to try and arrange the DEAD one.

~Kyrrian
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Re: From BTRGFK: A confused lower level ranger on 06/14/2004 12:13 PM CDT
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<<<Kyrrians Post>>>

I gotta agree there. That is most annoying when a new critter comes in. This happens to me all the time in leucros or modas when Im training skinning, and end up arranging the same critter a couple of times. I realize that arrange is supposed to take some concentration, but how about have it at least default to the second dead critter, when you type in arrange second critter, third for third etc.

Asterid
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Re: From BTRGFK: A confused lower level ranger on 06/14/2004 02:38 PM CDT
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Amen, Im glad someone agreed with me. thus has been driving me crazy and Ive only been able to arrange since gettin HOL less then a week ago. hopefully in DR2 itll be fixed.
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Re: From BTRGFK: A confused lower level ranger on 06/14/2004 02:46 PM CDT
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>>hopefully in DR2 itll be fixed.

It could have been fixed now, but the GMs are stating that they don't want to change it. Their reasons are not good, but if they say no, then the answer is no. Until they change their minds, anyway.


Lieutenant Xelten Tyrsin
Tribunal Dragoons
Aesry Surlaenis'a

"If you can't convince them, confuse them." --Harry S Truman


Fengreve says, "Grishnok pops up, cops an attitude and Dritz webs him, then promptly drops a tree on his face."
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Re: From BTRGFK: A confused lower level ranger on 06/14/2004 03:32 PM CDT
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Has anyone else noticed that Skin does not ALWAYS default to the last dead critter. I'm backtraining in Trolkin right now and I am forced to specify the creature I want to skin. I can't tell you how many times I've gotten the Kill it before you skin it message. I don't recall if these are the only critters to do this for me but its currently a pain in my rear so I decided to post on it and see if I'm the only one.

--
Hanryu (Man I want a last name)
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Re: From BTRGFK: A confused lower level ranger on 06/14/2004 07:13 PM CDT
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I've only noticed this when the thing I went to skin decayed before I got to it.

_______
Llyldoryn
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Re: From BTRGFK: A confused lower level ranger on 06/15/2004 06:02 AM CDT
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>>Has anyone else noticed that Skin does not ALWAYS default to the last dead critter. I'm backtraining in Trolkin right now and I am forced to specify the creature I want to skin. I can't tell you how many times I've gotten the Kill it before you skin it message. I don't recall if these are the only critters to do this for me but its currently a pain in my rear so I decided to post on it and see if I'm the only one.

yep, I went there for some boxes and noticed the same thing. skinning AND arranging should automatically go to the dead critter. simple. no hunter in t heir right mind no matter HOW much concentration either skinning or arranging take is going to try it on a critter that isnt even dead. especially not one that just came into the room. this needs to be changed
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Re: From BTRGFK: A confused lower level ranger on 06/16/2004 12:46 PM CDT
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I don't have a problem with skinning and arranging not defaulting to a dead critter.

I thought the problem was that when you kill one critter and arrange it, then another critter comes in and you kill that one. If you try to choose the already arranged dead critter to skin, it skins the last one you killed, not the previous ones. It seems to default to the last killed critter for a skin. I don't know if this is a problem with

Because sometimes I don't want to take the time to arrange more than on dead critter...usually due to a swarm...and would at least like to select which one I skin. Maybe I've read wrong about this problem also or perhaps there is more than one issue or maybe they're all related.

Actually, after just checking, this problem happens whether you arrange or not. Is there a way to skin a critter other than the last one you killed?

I also just noticed you can't select which critter you search either...it defaults to the last one you killed.

sylviir

Make DR the number one MUDD. Just click on the link for cryin' out loud.



Vote DR as the number one mud.
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Re: From BTRGFK: A confused lower level ranger on 06/16/2004 01:41 PM CDT
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Agreed, Sylviir, I suggested that a couple months ago, too. I could almost (key word there) put up with the insanity of how arranging works if at least the skin verb were tweaked to check to see if we arranged anything and default to that critter before using its current defaulting mechanics. So when there's multiple dead on the ground I can at least make sure I dont skin the one that wasn't arranged (getting only a skillful peel) then the arranged one decays away before I get the skin stowed and move over.

~~~Krin
"Quando Omni Flunkus Moritati"
"Goblins ... aisle 6, Mycthengelde ... hunt smart, hunt S-Mart!"
"You whine like a mule ... you are still alive!"
"Call me Snake."
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