any perceptive box droppers out there.
111 lockpicking 129 disarm - always hated thief skills and dusk ogre boxes just train picking. mutters
Swamp troll drop rate increased by any chance or am I stuck with gargs?
Hmm where to on 08/23/2006 03:28 PM CDT
Re: Hmm where to on 08/23/2006 03:33 PM CDT
2nd or 3rd tier Snow Goblins on Aesry would be my suggestion. Decent drop rate plus skinnable with scrapable hide so you can continue to learn skinning. I currently have around 105 in disarm and 100 in lockpicking, can handle 1st tier pretty easily, not too bad with 2nd tier either. I'm not sure when you can handle 3rd tier though.
Dragamar
Dragamar
Re: Hmm where to on 08/23/2006 04:21 PM CDT
forgot to mention me and aesry never got along. Just not an island ranger. All the RT travel makes it horribly inneficient for batch training wall ranks by jumping locations quickly from swimming to climbing to combats to forage nevermind dismal scouting last I checked.
Levelled up with a barb that liked to pick boxes then married a thief so my combats and other skills way outpaced my thiefly skills. On the other hand needing only MW and general survival for several levels I have alot of upside to moving them now assuming I can keep scouting foraging swimming climbing hide stalk evasion and perception moving as well. I'm a batch trainer ml next skill rotate get em all going and keep moving around topping off based on wall rank status.
Is stealing back in the average? only 47 there lotta upside potential if it is;).
Levelled up with a barb that liked to pick boxes then married a thief so my combats and other skills way outpaced my thiefly skills. On the other hand needing only MW and general survival for several levels I have alot of upside to moving them now assuming I can keep scouting foraging swimming climbing hide stalk evasion and perception moving as well. I'm a batch trainer ml next skill rotate get em all going and keep moving around topping off based on wall rank status.
Is stealing back in the average? only 47 there lotta upside potential if it is;).
Re: Hmm where to on 08/23/2006 04:43 PM CDT
Re: Hmm where to on 08/23/2006 04:58 PM CDT
Re: Hmm where to on 08/23/2006 05:30 PM CDT
thanks ast was thinking shard gargs might be the only option not a premie anymore but love the wall climbing addons in crossing(FINALLY). Shard nets me swimming climbing foraging hide stalk scout and weapons evasion multi in a quickly available circuit along with box skills.
sad to be back where I went at 20 however:(. Still gotta get that box skill up so geni become more than weapons and defense.
heya mac=Gahlren correct?
sad to be back where I went at 20 however:(. Still gotta get that box skill up so geni become more than weapons and defense.
heya mac=Gahlren correct?
Re: Hmm where to on 08/23/2006 05:35 PM CDT
Arrys, i forgot where you were combat wise, but if your gonna be hanging in shard there is decent escpae, climbing, swimming and scouting all in the same area.
Last i remember was you fighting Boas/Genie level critters, so you can give Red Leucros a try as they are around that same combat level.
Oh and Lockpicking wont be coming back, but escaping does count for survival.
T
Da Madd Webba aka Da Truth aka too Real for TV
You might as well pay attention since your behind can't afford free speech
Denial is not just a river in Egypt!"....
I'm like a pee stained mattress, don't sleep on me!
Last i remember was you fighting Boas/Genie level critters, so you can give Red Leucros a try as they are around that same combat level.
Oh and Lockpicking wont be coming back, but escaping does count for survival.
T
Da Madd Webba aka Da Truth aka too Real for TV
You might as well pay attention since your behind can't afford free speech
Denial is not just a river in Egypt!"....
I'm like a pee stained mattress, don't sleep on me!
Re: Hmm where to on 08/23/2006 06:29 PM CDT
hmm ok gonna have to bug ya about that escaping spot as well as your scouting route never liked mine shard side. stll want to get disarm up however as finding thieves for boxes annoys me and I end up tossing my profit. Thanks for the reminder on lockpicking being gone. Man I wish I had kept pet boxes:).
your idea of what to fight is about on can dance 2 geni relatively safely 3 if I kill quickly and the third arrives late:) but 2 didn't teach multi well had forgotten about block stop tho. BB prepped and waiting FTW
Hated deep water boa's but yeah hunted them for tanning reasons and they weren't bad.
Also can lock defense weapons on adan'f if red leucs don't pan out. Lots of stuff there I never really explored last trip back. Or have they been updated again? Was like a 60 second lock up last year.
your idea of what to fight is about on can dance 2 geni relatively safely 3 if I kill quickly and the third arrives late:) but 2 didn't teach multi well had forgotten about block stop tho. BB prepped and waiting FTW
Hated deep water boa's but yeah hunted them for tanning reasons and they weren't bad.
Also can lock defense weapons on adan'f if red leucs don't pan out. Lots of stuff there I never really explored last trip back. Or have they been updated again? Was like a 60 second lock up last year.
Re: Hmm where to on 08/24/2006 02:01 AM CDT
Re: Hmm where to on 08/25/2006 03:53 PM CDT
Re: Hmm where to on 08/26/2006 02:40 PM CDT
Just came back from a two year heitus, and I'm kind of befuddled at what to do.
Leather Armor: 76 22% learning Parry Ability: 65 52% learning
Multi Opponent: 63 06% learning Heavy Edged: 79 09% concentrating
Primary Magic: 52 44% pondering Harness Ability: 50 37% thoughtful
Power Perceive: 36 78% learning Evasion: 83 36% learning
Perception: 87 99% learning Hiding: 79 74% learning
Stalking: 66 56% learning Skinning: 80 52% learning
Appraisal: 46 17% learning
And what are these terms...dance? block and stop?
Vyris, 25th Ranger
Leather Armor: 76 22% learning Parry Ability: 65 52% learning
Multi Opponent: 63 06% learning Heavy Edged: 79 09% concentrating
Primary Magic: 52 44% pondering Harness Ability: 50 37% thoughtful
Power Perceive: 36 78% learning Evasion: 83 36% learning
Perception: 87 99% learning Hiding: 79 74% learning
Stalking: 66 56% learning Skinning: 80 52% learning
Appraisal: 46 17% learning
And what are these terms...dance? block and stop?
Vyris, 25th Ranger
Re: Hmm where to on 08/26/2006 03:29 PM CDT
Leather Armor: 76 22% learning Parry Ability: 65 52% learning |
Multi Opponent: 63 06% learning Heavy Edged: 79 09% concentrating |
Primary Magic: 52 44% pondering Harness Ability: 50 37% thoughtful |
Power Perceive: 36 78% learning Evasion: 83 36% learning |
Perception: 87 99% learning Hiding: 79 74% learning |
Stalking: 66 56% learning Skinning: 80 52% learning |
Appraisal: 46 17% learning |
Bone or blood wolves- though I don't think the bone wolves will teach much besides multi. And if you haven't, you should train another weapon or two: It will be required in later circles. For skinning, scrape your pelts after you skin them. And appraisal is fairly easy to get if you appraise the critters as they come in the room, and appraise your bundles between times. Don't forget to appraise your armor and weapons: Not only will it teach, it might save you from a few nasty surprises such as your blade breaking right when you need it most. For hiding and stalking, you might try hiding in front of your critter, then advancing while in hiding.
>>And what are these terms...dance? block and stop?
Dancing is when you don't try to attack your critter: Instead you keep them alive to learn defenses. Blockstop is a way to put two critters at your back to maximize your multi learning.
Welcome back!
Ryeka
Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy
A journey of a thousand SMILES begins with a single step- Ziggy
Re: Hmm where to on 08/26/2006 04:57 PM CDT
Well then, I guess my next question is how do you effectively "dance" something, and then what's the quickest way to back train?
Oh, and forgot
n the chapter entitled "Animal Abilities," you have notes on the See the Wind [stw] and Spider Climb [spc] spells.
In the chapter entitled "Wilderness Survival," you have notes on the Hands of Lirisa [hol] spell.
In the chapter entitled "Nature Manipulation," you have notes on the Compost, Swarm, and Harawep's Bonds [hb] spells.
Oh, and forgot
n the chapter entitled "Animal Abilities," you have notes on the See the Wind [stw] and Spider Climb [spc] spells.
In the chapter entitled "Wilderness Survival," you have notes on the Hands of Lirisa [hol] spell.
In the chapter entitled "Nature Manipulation," you have notes on the Compost, Swarm, and Harawep's Bonds [hb] spells.
Re: Hmm where to on 08/27/2006 10:19 AM CDT
I'll let one of the barb-rangers explain more about dancing: I'm more of a go-for-the-throat hunter. ;)
HoL is a great spell for helping your skinning, and STW for helping your ranged weapons.
For back-training, if you're training up a new weapon, you may have to step down the critter ladder a bit. But it's not so bad if you unbalance your critter so you can hit it. Brawling manouvers are marvelous for that: I used those a lot while training sling. Or you could use Swarm or HB.
If you're backtraining an armor, you'll want to get accessories in the armor you're backtraining. You'll still have to step down the critter ladder briefly, but it won't be so painful. And the new armor ranks will catch up enough that you can go to your regular hunting grounds again quickly.
Good luck!
Ryeka
Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy
A journey of a thousand SMILES begins with a single step- Ziggy
HoL is a great spell for helping your skinning, and STW for helping your ranged weapons.
For back-training, if you're training up a new weapon, you may have to step down the critter ladder a bit. But it's not so bad if you unbalance your critter so you can hit it. Brawling manouvers are marvelous for that: I used those a lot while training sling. Or you could use Swarm or HB.
If you're backtraining an armor, you'll want to get accessories in the armor you're backtraining. You'll still have to step down the critter ladder briefly, but it won't be so painful. And the new armor ranks will catch up enough that you can go to your regular hunting grounds again quickly.
Good luck!
Ryeka
Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy
A journey of a thousand SMILES begins with a single step- Ziggy
Re: Hmm where to on 08/28/2006 04:05 AM CDT
>I'll let one of the barb-rangers explain more about dancing: I'm more of a go-for-the-throat hunter. ;)
As far as I can tell dancing is now pretty much standing still;). Old combat you would parry jab to incredible overwhelm or get pasted. New combat you can dance standing still on mobs that teach decently I've found, although if doing multi I carry 2 ME's a scim and a rapier. my current critter red leucros go down to the scim in a few dod feint draws but I can dod feint draw jab indefinitely without killing with the rapier letting me stack a couple on my back for multi training. I also tend sto stance between evasion and parry to juggle the exp gain appropriately maybe even a little shield work. Not a bad idea to carry a few orbs to fill a tad at a time between pulses after hitting ML as well. Can save the mind from murky and favors never hurt anyone.
dancing is best done on mobs that train but you can kill fast in case a swarm comes. I tend to dance with a HB prepped once I'm near multi limit. It lets me web the arrival kill one I'm on then add the healthy one to the party. If the mobs aren't webbable it's BB and I cast it on the one I'm facing for the insta kill.
The point of dancing is mainly critter gen rates and defenses that are just off wall ranks. You keep them bewildered to ML while keeping the mind clear. sucks to kill the last three pups and not find one for another 5 minutes. On wall ranks you generally need to kill fster rather than max exp input into your defense pool. Can't be frying your mind.
rememeber when dancing to do damage to different mobs so you don't accidentally kill or let a threat get balance and position on you. Or use a damage type they have a strong resistance to. red leucro resistance to piercing damage in my case at the moment. Spreading the hits around is a must against mobs that are a serious threat. Can't let them build balance and position on you.
HB is also a great spell for training new weapons and swarm unbalnces your enemy like an extra attacker helping but less than HB does. HB can make the difference in not having to hunt down to raise a new weapon.
in swarming areas dancing isn't usually necessary as you have a steady flow of attackers and multi.
As far as I can tell dancing is now pretty much standing still;). Old combat you would parry jab to incredible overwhelm or get pasted. New combat you can dance standing still on mobs that teach decently I've found, although if doing multi I carry 2 ME's a scim and a rapier. my current critter red leucros go down to the scim in a few dod feint draws but I can dod feint draw jab indefinitely without killing with the rapier letting me stack a couple on my back for multi training. I also tend sto stance between evasion and parry to juggle the exp gain appropriately maybe even a little shield work. Not a bad idea to carry a few orbs to fill a tad at a time between pulses after hitting ML as well. Can save the mind from murky and favors never hurt anyone.
dancing is best done on mobs that train but you can kill fast in case a swarm comes. I tend to dance with a HB prepped once I'm near multi limit. It lets me web the arrival kill one I'm on then add the healthy one to the party. If the mobs aren't webbable it's BB and I cast it on the one I'm facing for the insta kill.
The point of dancing is mainly critter gen rates and defenses that are just off wall ranks. You keep them bewildered to ML while keeping the mind clear. sucks to kill the last three pups and not find one for another 5 minutes. On wall ranks you generally need to kill fster rather than max exp input into your defense pool. Can't be frying your mind.
rememeber when dancing to do damage to different mobs so you don't accidentally kill or let a threat get balance and position on you. Or use a damage type they have a strong resistance to. red leucro resistance to piercing damage in my case at the moment. Spreading the hits around is a must against mobs that are a serious threat. Can't let them build balance and position on you.
HB is also a great spell for training new weapons and swarm unbalnces your enemy like an extra attacker helping but less than HB does. HB can make the difference in not having to hunt down to raise a new weapon.
in swarming areas dancing isn't usually necessary as you have a steady flow of attackers and multi.
Re: Hmm where to on 08/28/2006 08:03 AM CDT
<<I tend to dance with a HB prepped once I'm near multi limit. It lets me web the arrival kill one I'm on then add the healthy one to the party. If the mobs aren't webbable it's BB and I cast it on the one I'm facing for the insta kill.>>
Careful when doing this, as offensive spells like BB or HB will drop your effective evasion proportionally to the size of your prep. Especially in situations when you're pushing yourself and going for multi.
~Van
Careful when doing this, as offensive spells like BB or HB will drop your effective evasion proportionally to the size of your prep. Especially in situations when you're pushing yourself and going for multi.
~Van
Re: Hmm where to on 08/28/2006 11:25 AM CDT
Arrys FYI you can now (feint jab) (feint + Draw)(feint + Slice) it allows you to go through the combat cycle but are all weak attacks so you don't kill the critter.
Da Madd Webba aka Da Truth aka too Real for TV
You might as well pay attention since your behind can't afford free speech
Denial is not just a river in Egypt!"....
I'm like a pee stained mattress, don't sleep on me!
Da Madd Webba aka Da Truth aka too Real for TV
You might as well pay attention since your behind can't afford free speech
Denial is not just a river in Egypt!"....
I'm like a pee stained mattress, don't sleep on me!
Re: Hmm where to on 08/28/2006 11:40 AM CDT
>Careful when doing this, as offensive spells like BB or HB will drop your effective evasion proportionally to the size of your prep. Especially in situations when you're pushing yourself and going for multi.
Good warning, thats what parry is for. Learn to love it as a melee ranger it saves your behind. I let it drag for ages and my last push before my last departure was getting it back within 50 of evasion goal is 20 of evasion when it had been up to -90 from evasion(I blame parry jab dancing). If I knew then what I know now I would have worked it much more and endeavored to have it even with my primary weapon. IMHO a melee ranger should train parry like barbs train evasion, religiously.
Not only is it a key to multi but it enables ranger magic at melee which is very powerful due to it's impacts on target balance(HB swarm PLS when applicable) and BB is a get out of death free card that if it doesn't kill leaves your target ready for death and often knocked flat. More importantly you can prep lower and lower the better balance position you have on a critter. I don't end combat these days without a mindlocked harness PM I use magic so much in melee combat.
I can generally prep at max cast against any combo of multi that wouldn't otherwise waste me now. All it does is lock up my parry faster it used to get me beat to hell if not dead.
Arrys
Good warning, thats what parry is for. Learn to love it as a melee ranger it saves your behind. I let it drag for ages and my last push before my last departure was getting it back within 50 of evasion goal is 20 of evasion when it had been up to -90 from evasion(I blame parry jab dancing). If I knew then what I know now I would have worked it much more and endeavored to have it even with my primary weapon. IMHO a melee ranger should train parry like barbs train evasion, religiously.
Not only is it a key to multi but it enables ranger magic at melee which is very powerful due to it's impacts on target balance(HB swarm PLS when applicable) and BB is a get out of death free card that if it doesn't kill leaves your target ready for death and often knocked flat. More importantly you can prep lower and lower the better balance position you have on a critter. I don't end combat these days without a mindlocked harness PM I use magic so much in melee combat.
I can generally prep at max cast against any combo of multi that wouldn't otherwise waste me now. All it does is lock up my parry faster it used to get me beat to hell if not dead.
Arrys
Re: Hmm where to on 08/28/2006 11:43 AM CDT
Re: Hmm where to on 08/28/2006 01:24 PM CDT
Re: Hmm where to on 08/28/2006 01:40 PM CDT
Feint draw is a powerful chain. Use the Feint Jab Parry. You lose balance going from the feint to the jab, but you gain more than you lost going to the parry. That combo will tend to do a, go back 1 step, go forward 2 thing. But it will keep you fluxuating between nimble and incredible, with little defense loss.
~Van
~Van
Re: Hmm where to on 08/28/2006 02:58 PM CDT
>Feint draw is a powerful chain. Use the Feint Jab Parry. You lose balance going from the feint to the jab, but you gain more than you lost going to the parry. That combo will tend to do a, go back 1 step, go forward 2 thing. But it will keep you fluxuating between nimble and incredible, with little defense loss.
but my rapier and dod feint draw jab keeps me at incredible with no loss so I'll keep it for red leucros as they seem very very resistant to puncture damage.
filing away feint jab parry for my next trip to geni, don't like having out a less than effective weapon there as transition times are a killer and I still have a draw scim vs wield scim typing habit. Hate that change I have 3 years of ingrained behavior that fights against it. Not to mention draw is one hand typing wield is two hand typing. It's a miracle I can walk and chew gum.
Arrys
but my rapier and dod feint draw jab keeps me at incredible with no loss so I'll keep it for red leucros as they seem very very resistant to puncture damage.
filing away feint jab parry for my next trip to geni, don't like having out a less than effective weapon there as transition times are a killer and I still have a draw scim vs wield scim typing habit. Hate that change I have 3 years of ingrained behavior that fights against it. Not to mention draw is one hand typing wield is two hand typing. It's a miracle I can walk and chew gum.
Arrys
Re: Hmm where to on 08/28/2006 05:09 PM CDT
Re: Hmm where to on 08/28/2006 05:55 PM CDT
2 weapon combat isn't possible. However, by carrying different weapon types, HE, ME, LE, etc. you can lock one, and switch to another w/out risking freezing up your mind as fast. Also, in the case of some creatures (Rock Guardians) your weapon may get dinged up a little and it's good to switch before it breaks. I typically carry at least 4 weapon types with me.
Not so much a tagline as a cry for help.
Not so much a tagline as a cry for help.
Re: Hmm where to on 08/28/2006 08:02 PM CDT
Re: Hmm where to on 08/29/2006 02:53 AM CDT
>I think hes implying using an old trick from the old days. You have both weapons in your hands. You would use a jabber (the rapier) to get balance, and then "swap" and use the slicer (scim) to dance or finish the critter off.
nah by carry I mean on my person. Scim's and rapier's are both ME weapons. One is slice one is puncture. Some critters are very resistant to one or the other damage type so using a wepaon they are resistant to lets you use larger combo's maintaining better balance position without risking killing.
Swapping always bugged me with skinning;) and transitioning to longbow smoothly. I only ever used swap to backtrain low weapons off knockdowns.
nah by carry I mean on my person. Scim's and rapier's are both ME weapons. One is slice one is puncture. Some critters are very resistant to one or the other damage type so using a wepaon they are resistant to lets you use larger combo's maintaining better balance position without risking killing.
Swapping always bugged me with skinning;) and transitioning to longbow smoothly. I only ever used swap to backtrain low weapons off knockdowns.
Re: Hmm where to on 08/29/2006 10:33 AM CDT
Macros for the win.
\xsheath\r\xwield scimitar\r
\xsheath\r\xwield rapier\r
That's an example of how you could use macros to make stuff like that easier. I personally only use them for arrows. For instance:
\xget broad arrow\r\xput arrow in my quiver\r
Faster retrieval. Hoorah.
For more complicated things you could make a script, and then you could even set a macro to start the script.
NOTE: I am not sure if anything other than Wizard and StormFront uses macros like that, so if you use something else - I have no idea.
- Xelten
\xsheath\r\xwield scimitar\r
\xsheath\r\xwield rapier\r
That's an example of how you could use macros to make stuff like that easier. I personally only use them for arrows. For instance:
\xget broad arrow\r\xput arrow in my quiver\r
Faster retrieval. Hoorah.
For more complicated things you could make a script, and then you could even set a macro to start the script.
NOTE: I am not sure if anything other than Wizard and StormFront uses macros like that, so if you use something else - I have no idea.
- Xelten
Re: Hmm where to on 08/29/2006 11:17 AM CDT
Re: Hmm where to on 08/29/2006 12:06 PM CDT
<<gotta dye em a wierd color for invasion fighting, don't want to pick up garbage arrows;).>>
Heh, I like picking up garbage arrows. I hate using my good ones and just having them lost or scavenged.
<<I will master wield, I have to many weapons to macro it and using the % value slows me down more.>>
I hated WIELD at first as well. Kept trying to DRAW over and over again. But like everything, once you get used to it it's really not that bad.
~Van
Heh, I like picking up garbage arrows. I hate using my good ones and just having them lost or scavenged.
<<I will master wield, I have to many weapons to macro it and using the % value slows me down more.>>
I hated WIELD at first as well. Kept trying to DRAW over and over again. But like everything, once you get used to it it's really not that bad.
~Van
Re: Hmm where to on 08/29/2006 05:49 PM CDT
Re: Hmm where to on 08/30/2006 01:23 PM CDT
<<You can also use 'stow' to do it all in one motion.>>
This is what I do. "Stow <arrow> in my quiver" works pretty good once I figured out how stow worked.
I programmed my F keys for the quick stuff, especially when I'm dancing
Sheath sword or wear long
get knife
skin
stow knife in my boot
wield sword or remove long
Keeps me from getting the "You can't type more than 1 command at a time" message.
Gahlron Dragon'Claws
Ranger
~Everything's better with gravy~
This is what I do. "Stow <arrow> in my quiver" works pretty good once I figured out how stow worked.
I programmed my F keys for the quick stuff, especially when I'm dancing
Sheath sword or wear long
get knife
skin
stow knife in my boot
wield sword or remove long
Keeps me from getting the "You can't type more than 1 command at a time" message.
Gahlron Dragon'Claws
Ranger
~Everything's better with gravy~
Re: Hmm where to on 09/02/2006 01:24 PM CDT
>>You can also use 'stow' to do it all in one motion.
STOW is actually two separate actions scripted together. This becomes obvious when suffering from severe enough burden that GET/PUT give you roundtime. In those situations, you will simply end up with an arrow in hand and a ...wait X seconds message along with the RT and kneel/fall over message.
J'Lo, no that other one
The Manipulation List -- http://symphaena.com/index.html
STOW is actually two separate actions scripted together. This becomes obvious when suffering from severe enough burden that GET/PUT give you roundtime. In those situations, you will simply end up with an arrow in hand and a ...wait X seconds message along with the RT and kneel/fall over message.
J'Lo, no that other one
The Manipulation List -- http://symphaena.com/index.html