Does anyone have any suggestions on how to train various skills as a commoner? Is there any way to practise magic devices other than by listening to a class?
Any people out there who have been playing commoners for awhile who want to share some of their thoughts about training?
Re: Training on 06/08/2003 11:17 AM CDT
As a commoner, I've found that survivals and lores are no harder for me to train than they are for most guilded people. Combat can become a problem because it is hard for me to gain the TDPs to increase certain stats- but that is doable too. If I wish to learn magic I would about have to listen to a class, since most magical devices have been changed so only magic-using persons can use them.
One thing I happen to enjoy about being a commoner is that I do not feel any pressure to train this or that in order to get that next circle. Another thing is that if I should decide I am interested in a guild after all- not that that's likely- I won't have to argue too much with a doorkeeper to see the guildleader!
Arfeinnei Ar'rachall
Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy
One thing I happen to enjoy about being a commoner is that I do not feel any pressure to train this or that in order to get that next circle. Another thing is that if I should decide I am interested in a guild after all- not that that's likely- I won't have to argue too much with a doorkeeper to see the guildleader!
Arfeinnei Ar'rachall
Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy
Re: Training on 06/08/2003 03:29 PM CDT
Sometimes I think I should create a Commoner's 101 guide. However, Blighten and such would probably have a little more edge on me.
Whenever I create a new character, I keep them a commoner for a week and train. The reason for doing this is: From what I've seen, everything is secondary for commoners (versus tertiary). Some people may disagree, but you go through ranks like a barbarian wearing 5 armors, which to me, that means secondary.
On stat training for a long term commoner I would suggest: 10-12 in strength (or reflex), stamina, and agility. The rest should probably go into mentals.
I say this mainly because you need to look at the short term and the long term. Sure, you'll go through rats quickly enough, but when you start needing to hunt harder critters, you'll either need to stamina to get hit or the reflex to get out of the way.
Also you need to a nice amount of mentals so that absorb your experience fast to turn those ranks into TPDs. It can be a long time between training stats after the initial pool is gone, so choose them wisely. And choose them for your own style. If you aren't a big hunter, don't worry so much then about the physical.
One last thing: As a commoner, scholarship can be your friend. I got my first 10 ranks of TM (as a commoner) in one sitting. And for those of you who don't like to get bloody, with a decent amount of scholarship, learning FA via listening is fabulous!
--Vyraka, Commoner Trainer Extraordinaire--
Whenever I create a new character, I keep them a commoner for a week and train. The reason for doing this is: From what I've seen, everything is secondary for commoners (versus tertiary). Some people may disagree, but you go through ranks like a barbarian wearing 5 armors, which to me, that means secondary.
On stat training for a long term commoner I would suggest: 10-12 in strength (or reflex), stamina, and agility. The rest should probably go into mentals.
I say this mainly because you need to look at the short term and the long term. Sure, you'll go through rats quickly enough, but when you start needing to hunt harder critters, you'll either need to stamina to get hit or the reflex to get out of the way.
Also you need to a nice amount of mentals so that absorb your experience fast to turn those ranks into TPDs. It can be a long time between training stats after the initial pool is gone, so choose them wisely. And choose them for your own style. If you aren't a big hunter, don't worry so much then about the physical.
One last thing: As a commoner, scholarship can be your friend. I got my first 10 ranks of TM (as a commoner) in one sitting. And for those of you who don't like to get bloody, with a decent amount of scholarship, learning FA via listening is fabulous!
--Vyraka, Commoner Trainer Extraordinaire--
Re: Training on 06/08/2003 11:37 PM CDT
>From what I've seen, everything is secondary for commoners (versus tertiary). Some people may disagree, but you go through ranks like a barbarian wearing 5 armors, which to me, that means secondary.
From what I've read and seen, I believe you are 100% correct on the "everything is secondary for commoners" statement. I did research on commoners for a friend of mine. Though, I'm no expert, since my primary character is in a guild.
-- Jansan
"Maybe going outside wasn't such a good idea." -- Gimpy
From what I've read and seen, I believe you are 100% correct on the "everything is secondary for commoners" statement. I did research on commoners for a friend of mine. Though, I'm no expert, since my primary character is in a guild.
-- Jansan
"Maybe going outside wasn't such a good idea." -- Gimpy
Commoners/Training on 06/09/2003 03:01 PM CDT
Someone said that combat was a bad way to train TDPs, i beleave your wrong, use 3-5 different armors, a few weapons, and just go out and hunt and have fun, you'll notice your TDPs will rack up like crazy, i got 42 TDPs in 4 days. to me that doesn't sound to bad, i've prolly gained over 300 so far in the time i've been around (which isn't long) and people say commoners are hard to train..... they're just lazy :). Plus, if your a commoner with no combat, everyone is gunna think of you as a newb commoner, even though you might have 100+ in climbing or appraisle.... anyone can get that relativly fast. But combat is pretty much your OOC Survival skill.
~Commoner Blighten, Order of the Dragon Shield
AIM: Netway Patrol - Feel Free To Bug Me.
~Commoner Blighten, Order of the Dragon Shield
AIM: Netway Patrol - Feel Free To Bug Me.
Re: Commoners/Training on 06/10/2003 12:04 PM CDT
Re: Commoners/Training on 06/13/2003 01:28 AM CDT
How high do some of you commoners have your main weapon and defenses up to? Playing in TF with my barb with 12 agil/reflex it got really difficult to kill things fast enough after 60 ranks, though this is probably less of a problem not having to rely on long term AFK scripting.
I've got a year to make a super commoner to join the necromancer guild and it's going great already.
Magibran, keeping you regular since 348
I've got a year to make a super commoner to join the necromancer guild and it's going great already.
Magibran, keeping you regular since 348
Re: Commoners/Training on 06/13/2003 08:11 AM CDT
Re: Commoners/Training on 06/13/2003 09:56 AM CDT
I'm a newbie so probably don't have much business sharing my skills! ; )
My highest skills are weapons/armor, that's the way I've been training. I have some interest in the Necromancer Guild but reaaally enjoy being a Commoner and the freedom that comes with it. Besides, I'd have so much magic to learn beforehand and sitting in classes makes me bored most of the time. ; )
Oswyn
Guild Schmild!
My highest skills are weapons/armor, that's the way I've been training. I have some interest in the Necromancer Guild but reaaally enjoy being a Commoner and the freedom that comes with it. Besides, I'd have so much magic to learn beforehand and sitting in classes makes me bored most of the time. ; )
Oswyn
Guild Schmild!
Training MD on 05/13/2005 12:35 AM CDT
Re: Training MD on 05/13/2005 12:45 AM CDT
>>Someone mentioned that it's possible for Commoners to train MD. If this is correct, how can this be done?
The same way any NMU can train MD, by using (or trying to use, at first) a self-casting device, like a wand, rod or rattle. I think there are some others, as well, but those are the ones I am (fairly, in the case of rattles) sure of.
Note that some of them won't work in certain places in the game. IIRC, wands won't work on most water vessels (defintely not the ferries or barges), and should not be used in any room designated as a water room (Lightning can become an effective area effect in water roomos). And the rods should avoid water rooms, as well, because they take more mana for minimum effect in that case, not because they can kill their wielder.
Also, I believe an achaedi (spelling?) crystal can be used, as well, but they are probably a bit too expensive to be used by anyone not up to handling frequent hunts in sand sprites or better treasured areas.
Hope that helps.
~Kyn (Kynevon)
Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/6tpls
The same way any NMU can train MD, by using (or trying to use, at first) a self-casting device, like a wand, rod or rattle. I think there are some others, as well, but those are the ones I am (fairly, in the case of rattles) sure of.
Note that some of them won't work in certain places in the game. IIRC, wands won't work on most water vessels (defintely not the ferries or barges), and should not be used in any room designated as a water room (Lightning can become an effective area effect in water roomos). And the rods should avoid water rooms, as well, because they take more mana for minimum effect in that case, not because they can kill their wielder.
Also, I believe an achaedi (spelling?) crystal can be used, as well, but they are probably a bit too expensive to be used by anyone not up to handling frequent hunts in sand sprites or better treasured areas.
Hope that helps.
~Kyn (Kynevon)
Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/6tpls