limits to hunting on 09/02/2004 02:57 PM CDT
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I've been playing DR on and off for about 7 years now and have tried many, many different personalities and guilds. Figured I would give a commoner a shot now. I was just wondering on how likely I am to be able to do this long term. I'm not a powerhunter, or power anything realy, but i do enjoy earning coin to buy nice stuff. I always play gnomes (so much fun), and got all my stats to 10 right now. Reflex started at 13 and i do have leftover stats. I would love to put them towards mentals but will i be limiting my hunting since i don't have the will to train 20 some weapons?
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Re: limits to hunting on 09/02/2004 07:27 PM CDT
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You might run into trouble eventually- but long ago there was a halfling commoner named Fipps who could hunt gargs and Undershard. However, it will take you a while to reach that range.

Ryeka and a commoner


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: limits to hunting on 09/04/2004 03:54 AM CDT
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There are a few who hunt at that level and higher...

gnome will be difficult, but nothing is impossible.


Sentai.
The O.G.
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Re: limits to hunting on 09/08/2004 04:19 AM CDT
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There's also nothing wrong with training a bunch of weapons. Get a set of 5 or so, train em up 20 ranks, get another set, do it again, and so on. You begin to look forward to those TDPs, but also to the freedom gained from being able to sit and listen to a class or forage or fish or do whatever you want without 'Well guildleaderX said I need 2 more ranks in shield and 2 in my weapon and 3 in primary magic and 4 in teach before I can circle' running through your mind. My commoner is my favorite character.

Don't worry about spending some extra points in mentals either.

Race: Rakash Guild: None Yet
Gender: Male Age: 16 Circle: 0
You were born on the 23rd day of the 10th month of Nissa the Maiden in the year of the Bronze Wyvern, 360 years after the victory of Lanival the Redeemer.

Your birthday is over 7 months away.

Strength : 10 Reflex : 10
Agility : 13 Charisma : 8
Discipline : 13 Wisdom : 5
Intelligence : 18 Stamina : 16
Favors: 4
Concentration: 2 Max: 2
TDPs: 20
Encumbrance: Heavy Burden

I hunt just fine, I just don't absorb very quickly. But then again, I carry a dozen weapons on myself (over a dozen weapon types, counting dual use spears/bastard swords/throwing things)

And it's extremely relaxing to go out and 'fill my mind' on combat stuff, then go and forage, or swim, or climb, then decide I want to pick up a class, and i'm still at very muddled or more in my combats. I just feel like i'm missing out when I type exp and see..

Circle: 0

You have no field experience in any of your skills!


You should seek out a guild and join it. The guild you join will give you some skills to start you out.


Which i'm sure a lot of those 'power trainer' commoners with 18 wisdom and 5 int see an awful lot. And int helps with learning from teaching too, I think.

_______________
"The goblin's coming this way!" <-- Contraction:good.
"That goblin's eyepatch is fake!" <-- Possession:good.
"Some goblin's are running towards town!" <-- Pluralization: MAKES YOU STUPID
Know the apostrophe.
_______________
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Re: limits to hunting on 09/12/2004 08:25 AM CDT
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Your birthday is over 7 months away.

Strength : 10 Reflex : 10
Agility : 13 Charisma : 8
Discipline : 13 Wisdom : 5
Intelligence : 18 Stamina : 16
Favors: 4
Concentration: 2 Max: 2
TDPs: 20
Encumbrance: Heavy Burden

I hunt just fine, I just don't absorb very quickly.

---
Raise your wisdom, you'll absorb a lot faster.

I always have my wisdom higher than my intell, I tested out various combinations years ago and that always worked best for me.




The plaintive voice of one of the last survivors says, "They told me this was a good way to meet girlssssss..........."

http://www.topmudsites.com/cgi-bin/topmuds/rankem.cgi?id=drealms
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Re: limits to hunting on 09/12/2004 12:22 PM CDT
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cept those with heavy burden arent hunting anything dangerous, my commoner wears a good amount of stuff but is light burden at most.


Sentai.
The O.G.
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Re: limits to hunting on 09/12/2004 06:46 PM CDT
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>Raise your wisdom, you'll absorb a lot faster.


I don't want to absorb faster. It's fun being able to have 8 skills mindlocked at once, and not instantly zoom down to frozen mindstate. It's also nice having a dozen weapon types (about 8 items in total) on me, being able to train them all, then go catch a class or swim or whatever I want while I absorb.

But if I shed all my weapons, and move to my light leather armor, with only my bastard sword for protection, i'm at no burden, or light burden after a few boxes.


_______________
"The goblin's coming this way!" <-- Contraction:good.
"That goblin's eyepatch is fake!" <-- Possession:good.
"Some goblin's are running towards town!" <-- Pluralization: MAKES YOU STUPID
Know the apostrophe.
_______________
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Re: limits to hunting on 09/13/2004 05:04 AM CDT
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<<I don't want to absorb faster. It's fun being able to have 8 skills mindlocked at once, and not instantly zoom down to frozen mindstate.>>

Unless I'm mistaken, not absorbing field experience is what causes mindstate to get messed up. I'm not sure why you wouldn't want to absorb faster; you'll get more actual ranks faster, enabling you to train your skills more frequently. Of course, at higher ranks extra Wisdom doesn't make a terribly noticeable difference, but that's another matter.


~Vraniss~

die
and be free of pain
or live
and fight your sorrow
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Re: limits to hunting on 09/13/2004 10:53 AM CDT
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<I don't want to absorb faster. It's fun being able to have 8 skills mindlocked at once, and not instantly zoom down to frozen mindstate. It's also nice having a dozen weapon types (about 8 items in total) on me, being able to train them all, then go catch a class or swim or whatever I want while I absorb.>

I have no trouble mind locking many skills, as long as I am hunting the correct critters. If I hunt beneath me to train a lower skill then I don't. Don't you find your mind getting past fluid awefully fast?





The plaintive voice of one of the last survivors says, "They told me this was a good way to meet girlssssss..........."

http://www.topmudsites.com/cgi-bin/topmuds/rankem.cgi?id=drealms
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Re: limits to hunting on 09/13/2004 02:31 PM CDT
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>I have no trouble mind locking many skills, as long as I am hunting the correct critters. If I hunt beneath me to train a lower skill then I don't. Don't you find your mind getting past fluid awefully fast?

Absolutely not. I can be clear for a long long time. I only start marching down the path to fluid and murky and such once I have locks in 3 armor types, shield, parry, multi, and about half a dozen weapons.

But by then, i'm fine with disengaging, and going to swim or catch a class, or do whatever. Low wisdom works fine for me, it's nice having a huge brain, but taking a while to ponder what i've learned, versus having a small brain, and absorbing it all quick.

People (commoners?) with reversed stats, 5 int and 18 wisdom, would lock up almost instantly, but pulse to perplexing in one pulse, they might learn faster than me, if they stayed in combat, but my mind is still superior, in the fact that it can hold more experience than theirs.

It just works out nice for me, and even mind locked, I pulse to bewildered, with skills over 50 ranks, and earn 1% or 2% per pulse. I just like to take something with me out of the hunting grounds besides some skins and a box or three.


_______________
"The goblin's coming this way!" <-- Contraction:good.
"That goblin's eyepatch is fake!" <-- Possession:good.
"Some goblin's are running towards town!" <-- Pluralization: MAKES YOU STUPID
Know the apostrophe.
_______________
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Re: limits to hunting on 09/13/2004 04:41 PM CDT
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Other than Shield, skills don't affect your mindstate. What's causing your murkiness is your parry, MO, and evasion, plus any skills you let train for too long. Unless your stance skills (parry, shield, evasion) are such that either parry or shield never come into play, it will always be these three skills that cause a character to quickly go murky in a combat situation. The relatively uncontrollable nature of these skills guarantees this unless you take pains to overtain a weapon or some other skill (I could probably get down to stagnant within 3 minutes if I kept training Appraisal with my gem pouch).

J'Lo, no that other one
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Re: limits to hunting on 09/13/2004 05:06 PM CDT
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Sidenote, anyone have a list of the skills that don't impact mindstate?

Arcelebor

"Back off, man. I'm a scientist."
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Re: limits to hunting on 09/13/2004 05:29 PM CDT
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Far as I know, just armor. Leather Armor, Light/Heavy Chain, and Light/Heavy Plate. We're supposedly getting Cloth Armor as well, and that probably won't affect mindstate either.

J'Lo, no that other one
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Re: limits to hunting on 09/13/2004 05:58 PM CDT
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>>Far as I know, just armor. Leather Armor, Light/Heavy Chain, and Light/Heavy Plate. We're supposedly getting Cloth Armor as well, and that probably won't affect mindstate either.

According to som eother posters, maybe in a different folder, combat-related skills (Shield Evasion & Parry) won't affect overall mind state in a multi situation as long as your MO is not mind locked.

Which seems to bear up under my current hunting experience, as I can lock LC, Shield, Parry and Evasion plus whatever other armor skill(s) I am working on, and don't start to see mind state issues until my MO locks up, too.

And my personal experience, in the past, showed me that armor overflow is the worst thing for my overall mind state in either non-MO situations, or with MO locked. However, bear in mind that my main character is a Warrior Mage with armor tertiary, and my experience was that learning more armor types was actually worse for my mind state than specializing.

~Kyn (Kynevon)

Kynevon's DR Links Page: http://kynevon.info/index.html
Mac OS X FE: http://kynevon.info/WaveFront.zip
Amagaim's What to Hunt list: http://kynevon.info/What2Hunt.xls
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Re: limits to hunting on 09/13/2004 10:51 PM CDT
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>>combat-related skills (Shield Evasion & Parry) won't affect overall mind state in a multi situation as long as your MO is not mind locked.

I'll have to keep an eye out for this. Evasion is always my first mind-locked skill, and it locks up a good 15 minutes before MO does. I could have sworn I've seen it dip to fluid or so before MO ML'ed, but about that time I'd suddenly go from clear to very murky.

J'Lo, no that other one
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Re: limits to hunting on 09/24/2004 04:19 PM CDT
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>>According to som eother posters, maybe in a different folder, combat-related skills (Shield Evasion & Parry) won't affect overall mind state in a multi situation as long as your MO is not mind locked.

A bit late on the response but that is a true statement. As long as multi not locked, are learning multi and in a multi situation they won't affect overall state of mind.

Brabs


Fighting with a bunch of archers in Geni.

"Hey, it's shoot GENI, not shoot GEN!"
[Arcath] "Public Service Announcement: Please shoot at the archers and not at Arcath"
Your mind hears Gelicast thinking, "shoot the gelv cyclops, not gelicast"
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