Are we asking too much? on 11/10/2004 03:55 AM CST
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I'm just wondering, since I don't think there's been a Red staff member name posting in here since message #1. I'm going back to what I typed, unreplied, about a month or so ago.


Would it be that tough to code it in so we could listen to kyanite gweths? As is, if a commoner puts one on 'Nothing happens'. But something does happen, it takes a charge, for no reason.


We can 'hear' jadeite gweths, why can't we hear kyanite also? Must commoners be forced to hunt down lasmodi stones, pay an assload of money for those (omg u can combine 4 mech!!!!@@!!), and then pay another bundle to a moon mage to make them, all just so you can hear the other halves of those conversations?

That's all i'm asking. Turn the kyanite gweths on for us, if you won't even let us use the gweths normally. I'm not asking for grazhir to climb back up into the sky, but i'm made to feel like I am.
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Re: Are we asking too much? on 11/18/2004 01:56 AM CST
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I think k gweths are what? Third circle based? Why not make it skill based, or stat based. X ammount of ranks in a skill, or X ammount of points in disc or something.


Shadeau Raysen-Moonith,
Player of.
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Re: Are we asking too much? on 11/21/2004 03:13 PM CST
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Kyanite gweths are inactive until one reaches fifth circle.

Why? We just don't know. I don't see what's wrong with making them work like jadeite and activate (even thoughtless) at first circle. Maybe back in the day they had problems with new players putting both on to beg long-range?


::shrug:: I certainly don't remember anything like that.


~T
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