I suppose this is as good a place as any to discuss some issues with being a commoner.
Why can't we use gweths properly after so many ranks/tdps spent?
Why can't we focus on our bonded spouse?
These are two of the biggest things for me, as my character. I understand the inability to power perceive, even though I may have 100 ranks in primary magic, harness and targeted.
So.. any updates? Any champion for commoners?
_____________________________________
AIM: Ysselt
_____________________________________
http://en.wikipedia.org/wiki/DragonRealms
Since it Seems the Commoner's Corner is gone: on 05/27/2005 03:14 PM CDT
Re: Since it Seems the Commoner's Corner is gone: on 05/27/2005 03:31 PM CDT
I've got a couple issues with commoners as well.
1) The inability to use patterns to train scholarship.
2) Having no arm-worn shield perks of secondary in armor
3) Not having access to forage careful (so hard to fill the pool as survival secondary)
4) I'm not positive, but it feels I'm being treated like survival tert for hiding checks.
5) Not being able to use gweths or other magical devices due to just a few points of concentration
I'd just love if even a couple of those issues could be worked on a bit.
-Wighten
1) The inability to use patterns to train scholarship.
2) Having no arm-worn shield perks of secondary in armor
3) Not having access to forage careful (so hard to fill the pool as survival secondary)
4) I'm not positive, but it feels I'm being treated like survival tert for hiding checks.
5) Not being able to use gweths or other magical devices due to just a few points of concentration
I'd just love if even a couple of those issues could be worked on a bit.
-Wighten
Re: Since it Seems the Commoner's Corner is gone: on 05/27/2005 03:43 PM CDT
Good points. I had no idea we had no bonuses for arm worn shield. Might as well vault mine.
Also, why is the Commoner's Corner gone? You'd think with all the commoners running around, we'd have some sort of discussion place. Not all of us want to be Necros.
_____________________________________
AIM: Ysselt
_____________________________________
http://en.wikipedia.org/wiki/DragonRealms
Also, why is the Commoner's Corner gone? You'd think with all the commoners running around, we'd have some sort of discussion place. Not all of us want to be Necros.
_____________________________________
AIM: Ysselt
_____________________________________
http://en.wikipedia.org/wiki/DragonRealms
Re: Since it Seems the Commoner's Corner is gone: on 05/27/2005 03:46 PM CDT
Re: Since it Seems the Commoner's Corner is gone: on 05/27/2005 03:55 PM CDT
Re: Since it Seems the Commoner's Corner is gone: on 05/27/2005 04:01 PM CDT
This is the boat I'm in also. After being a bard for so long, I'd like to make sure this is something I still want to stick with. I want to have 100 ranks in certain things before I even consider guilding up.
I'd really enjoy seeing more support for us as commoners.
_____________________________________
AIM: Ysselt
_____________________________________
http://en.wikipedia.org/wiki/DragonRealms
I'd really enjoy seeing more support for us as commoners.
_____________________________________
AIM: Ysselt
_____________________________________
http://en.wikipedia.org/wiki/DragonRealms
Re: Since it Seems the Commoner's Corner is gone: on 05/27/2005 04:05 PM CDT
Re: Since it Seems the Commoner's Corner is gone: on 05/28/2005 03:27 AM CDT
Personally,and maybe I am biased having two "guilded" characters. Giving commoners the same perks us folks who have to pay attention to req's,just don't make sense. Why the heck ya think they call yall commoners? Cause yall are....well....common. Not a member of a guild in good standing,just someone who is more or less a jack of all trades,master of none.
Frankly,I just don't see what all of you are complaining about.Someone who can have the same benefits as a person who has worked hard to attain guild set goals just ain't that well....common,now are they?
Just my opinion tho.
Will,the puppetmaster behind...
Izzit
Master Tanner In Training
Asirin
Priest of Meraud
>tap my case
You tap an ebony lockpick case labeled "Evil Elf" that you are wearing.
Frankly,I just don't see what all of you are complaining about.Someone who can have the same benefits as a person who has worked hard to attain guild set goals just ain't that well....common,now are they?
Just my opinion tho.
Will,the puppetmaster behind...
Izzit
Master Tanner In Training
Asirin
Priest of Meraud
>tap my case
You tap an ebony lockpick case labeled "Evil Elf" that you are wearing.
Re: Since it Seems the Commoner's Corner is gone: on 05/28/2005 03:40 AM CDT
I'm sorry. I didn't realize that you rangers worked so hard for your ability to wear arm-worn oval shields since that is apparantly given upon typing join twice.
I'm not asking for the ability to cast chain lightning or put up a khri... just for the ability to be treated as a secondary in the skillset.
I'm not asking for the ability to cast chain lightning or put up a khri... just for the ability to be treated as a secondary in the skillset.
Re: Since it Seems the Commoner's Corner is gone: on 05/28/2005 04:56 AM CDT
I have to agree commoners are common. They don't have a primary skill set, so ergo, they do not have a secondary skill set. You cannot have a secondary without a primary. I think the bone the GM's through to commoners to let them learn all skills, even though they don't have skill sets, at a secondary rate is pretty decent of them. I mean, they could've chosen to let ya'll learn at a tertiary rate instead.
Niamara
Niamara
Re: Since it Seems the Commoner's Corner is gone: on 05/28/2005 08:50 AM CDT
I also don't see a big problem with that big skill set check to use a gweth and focus on a bonded spouse.
Is that a special guild ability now too?
/sarcasm
_____________________________________
AIM: Ysselt
_____________________________________
http://en.wikipedia.org/wiki/DragonRealms
Is that a special guild ability now too?
/sarcasm
_____________________________________
AIM: Ysselt
_____________________________________
http://en.wikipedia.org/wiki/DragonRealms
Re: Since it Seems the Commoner's Corner is gone: on 05/28/2005 09:28 AM CDT
<<Frankly,I just don't see what all of you are complaining about.Someone who can have the same benefits as a person who has worked hard to attain guild set goals just ain't that well....common,now are they?>>
I do see where you're coming from however I think it's a bit misguided. Typing join twice pretty much gives someone the ability to use alot of gweths. This person is hardly guided by set goals there. Circling 4 times gives one the ability to study an embroidery pattern. What in those 4 circles did anyone learn that relates any how to embroidery? There's no seamstress guild last I checked. Put a skill-check in place and make it based on that, hell make it a higher req for commoners. Just do not make it based on circle, especially for either mundane (embroidery) or extremely basic (focus and gweths) abilities.
As a bit of an example. My commoner has the scholarship req covered to be a 50th moon mage. Despite this he isn't able to attempt to study an embroidery pattern, but a 5th circle Barb can study the same pattern. I can assure you that my commoner is much more focused on skills and has much more experience than anyone 5th circle, and has most likely worked HARDER to get to that point due to a lack of TDP's.
I do see where you're coming from however I think it's a bit misguided. Typing join twice pretty much gives someone the ability to use alot of gweths. This person is hardly guided by set goals there. Circling 4 times gives one the ability to study an embroidery pattern. What in those 4 circles did anyone learn that relates any how to embroidery? There's no seamstress guild last I checked. Put a skill-check in place and make it based on that, hell make it a higher req for commoners. Just do not make it based on circle, especially for either mundane (embroidery) or extremely basic (focus and gweths) abilities.
As a bit of an example. My commoner has the scholarship req covered to be a 50th moon mage. Despite this he isn't able to attempt to study an embroidery pattern, but a 5th circle Barb can study the same pattern. I can assure you that my commoner is much more focused on skills and has much more experience than anyone 5th circle, and has most likely worked HARDER to get to that point due to a lack of TDP's.
Re: Since it Seems the Commoner's Corner is gone: on 05/28/2005 01:16 PM CDT
I think the important thing to remember is that these people are commoners because they haven't CHOSEN to join a guild. These aren't common people. Several of the commoners who care about such things could advance 20 circles in the guild of their choice. Just because a person doesn't choose to turn himself over to a master, and learn that master's abilities, tips for learning primary skills, etc, that doesn't mean that that person can't slowly become a master on their own. Simply typing join twice doesn't turn otherwise normal people into heros.
-Wighten
-Wighten
Re: Since it Seems the Commoner's Corner is gone: on 05/29/2005 06:17 AM CDT
>>>>Simply typing join twice doesn't turn otherwise normal people into heros.<<<<
Of course not...but,joining a guild does allow you access to the total knowledge not only of the Guild,but also masters of that guild.
Those who learned how to use the mind to manipulate things like gweths,or make certain things.
"Ya know Guildmate XXXX,back when I was trying to XXXX,I could never really master the skill until Guildmaster XXXX showed me the way."
It's like the difference of drawing upon 1000's of years worth of knowledge from those who lived it and just reading about it.
Will,the puppetmaster behind...
Izzit
Master Tanner In Training
Asirin
Priest of Meraud
>tap my case
You tap an ebony lockpick case labeled "Evil Elf" that you are wearing.
Of course not...but,joining a guild does allow you access to the total knowledge not only of the Guild,but also masters of that guild.
Those who learned how to use the mind to manipulate things like gweths,or make certain things.
"Ya know Guildmate XXXX,back when I was trying to XXXX,I could never really master the skill until Guildmaster XXXX showed me the way."
It's like the difference of drawing upon 1000's of years worth of knowledge from those who lived it and just reading about it.
Will,the puppetmaster behind...
Izzit
Master Tanner In Training
Asirin
Priest of Meraud
>tap my case
You tap an ebony lockpick case labeled "Evil Elf" that you are wearing.
Re: Since it Seems the Commoner's Corner is gone: on 05/29/2005 06:53 PM CDT
>>Of course not...but,joining a guild does allow you access to the total knowledge not only of the Guild,but also masters of that guild.
>>Those who learned how to use the mind to manipulate things like gweths,or make certain things.
Buzz. Wrong. Where is the list of guild-taught BlackFire spells?
Gweth use, at present, is based purely on Concentration. The problem with the Concentration calculation is that it uses current Circle as part of the calculation, and not joining a guild leaves you at 0th circle. Not an appropriate measure, really, and I remember that this specific item, the unguilded adventurers being able to use gweths, has come up in discussions with several of the PTB, including Solomon.
I would be willing to bet that focusing on your bonded mate is Concentration-based, as well, so it would, hopefully, be fixed by the same change that is in the planning stages for gweths.
Maybe basing usability off of raw Discipline, with Concentration still being burned to send messages. Older unguilded would get the use of gweths, but wouldn't be able to shotgun messages very well.
>>I have to agree commoners are common. They don't have a primary skill set, so ergo, they do not have a secondary skill set. You cannot have a secondary without a primary. I think the bone the GM's through to commoners to let them learn all skills, even though they don't have skill sets, at a secondary rate is pretty decent of them. I mean, they could've chosen to let ya'll learn at a tertiary rate instead.
The above statement shows, IMO, a basic mis-understanding of what joining a guild means and does.
Until you join a guild, you learn everything at secondary rates. Secondary rates are "normal" learning rates in the DR version of Elanthia.
Joining a guild performs what amounts to a fundamental change in mental attitude, focusing one's mind more strongly on a single skill set but at the expense of weaker focus on two skill sets. In other words, one skill set moves into the bonus Primary area, two remain as Secondary (or normal) area, and two skill sets move into the penalized Tertiary area.
None of that should really affect certain things, although it does, namely the use of medium-sized arm-worn shields, and the use of the Careful option for foraging.
Now, as a game-balance thing, and an attempt to avoid figuring out an IC reason how an established unguilded character would forget how to do these things, it was decided that these abilities would be reserved for the guilded, so you wouldn't wind up with an unguilded character, with 100s of ranks in Foraging and a bunch of ranks in Shield, joining the Warrior Mage or Cleric guilds and forgetting both how to use a medium arm-worn shield and how to find better herbs. :(
Note that there are already many things in the game that are skill-based, rather than circle-based, so it should be within the realm of possibility to get the other things that should be skill-based instead of circle-based, like using embroidery patterns, moved over as appropriate.
Some skill-based things, FYI:
Access to the various shops. Anyone, guilded or not, with more than a certain number of ranks (around 20 total, IIRC) can buy things at the shops.
Ability to use an arm-worn shield with HX or LX without penalty is based purely on achieving 50 ranks of Shield Usage, not guild.
I am fairly sure that, given the acquisition of the requisite skills and stats, even an unguilded character could forge.
~Kyn (Kynevon)
Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/6tpls
>>Those who learned how to use the mind to manipulate things like gweths,or make certain things.
Buzz. Wrong. Where is the list of guild-taught BlackFire spells?
Gweth use, at present, is based purely on Concentration. The problem with the Concentration calculation is that it uses current Circle as part of the calculation, and not joining a guild leaves you at 0th circle. Not an appropriate measure, really, and I remember that this specific item, the unguilded adventurers being able to use gweths, has come up in discussions with several of the PTB, including Solomon.
I would be willing to bet that focusing on your bonded mate is Concentration-based, as well, so it would, hopefully, be fixed by the same change that is in the planning stages for gweths.
Maybe basing usability off of raw Discipline, with Concentration still being burned to send messages. Older unguilded would get the use of gweths, but wouldn't be able to shotgun messages very well.
>>I have to agree commoners are common. They don't have a primary skill set, so ergo, they do not have a secondary skill set. You cannot have a secondary without a primary. I think the bone the GM's through to commoners to let them learn all skills, even though they don't have skill sets, at a secondary rate is pretty decent of them. I mean, they could've chosen to let ya'll learn at a tertiary rate instead.
The above statement shows, IMO, a basic mis-understanding of what joining a guild means and does.
Until you join a guild, you learn everything at secondary rates. Secondary rates are "normal" learning rates in the DR version of Elanthia.
Joining a guild performs what amounts to a fundamental change in mental attitude, focusing one's mind more strongly on a single skill set but at the expense of weaker focus on two skill sets. In other words, one skill set moves into the bonus Primary area, two remain as Secondary (or normal) area, and two skill sets move into the penalized Tertiary area.
None of that should really affect certain things, although it does, namely the use of medium-sized arm-worn shields, and the use of the Careful option for foraging.
Now, as a game-balance thing, and an attempt to avoid figuring out an IC reason how an established unguilded character would forget how to do these things, it was decided that these abilities would be reserved for the guilded, so you wouldn't wind up with an unguilded character, with 100s of ranks in Foraging and a bunch of ranks in Shield, joining the Warrior Mage or Cleric guilds and forgetting both how to use a medium arm-worn shield and how to find better herbs. :(
Note that there are already many things in the game that are skill-based, rather than circle-based, so it should be within the realm of possibility to get the other things that should be skill-based instead of circle-based, like using embroidery patterns, moved over as appropriate.
Some skill-based things, FYI:
Access to the various shops. Anyone, guilded or not, with more than a certain number of ranks (around 20 total, IIRC) can buy things at the shops.
Ability to use an arm-worn shield with HX or LX without penalty is based purely on achieving 50 ranks of Shield Usage, not guild.
I am fairly sure that, given the acquisition of the requisite skills and stats, even an unguilded character could forge.
~Kyn (Kynevon)
Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/6tpls
Re: Since it Seems the Commoner's Corner is gone: on 05/29/2005 08:30 PM CDT
>Until you join a guild, you learn everything at secondary rates. Secondary rates are "normal" learning rates in the DR version of Elanthia.
Learning 2 skill sets crappy to learn one better seems like a crummy thing. Plus people game the system by cramming skills at secondary before joining a guild.
Therefore I propose that tertiary learning be deemed the new normal to get rid of pre-guilding gaming of the system and to get rid of what seems like a bad exchange of two terts for a primary set.
'Slimy Yet Satisfying' - Miko Mido
Supreme Bunny Overlord Zairius
Learning 2 skill sets crappy to learn one better seems like a crummy thing. Plus people game the system by cramming skills at secondary before joining a guild.
Therefore I propose that tertiary learning be deemed the new normal to get rid of pre-guilding gaming of the system and to get rid of what seems like a bad exchange of two terts for a primary set.
'Slimy Yet Satisfying' - Miko Mido
Supreme Bunny Overlord Zairius
Re: Since it Seems the Commoner's Corner is gone: on 05/29/2005 09:13 PM CDT
Re: Since it Seems the Commoner's Corner is gone: on 05/30/2005 02:30 AM CDT
>>>>I propose that tertiary learning be deemed the new normal to get rid of pre-guilding gaming of the system and to get rid of what seems like a bad exchange of two terts for a primary set.
>>I will second this motion. All in favor, say "aye."
Nay.
>>Learning 2 skill sets crappy to learn one better seems like a crummy thing.
I agree with this statement. Maybe one tertiary set for the single primary set would be more equitable. Although there would be issues, since it would be ... odd ... for the Barbarian guild to have Magic as their only tertiary, since they are not supposed to learn Magic anyhow, so it wouldn't, IMO, be a balanced trade-off for them.
Nor would it be much of a good balance for Traders and Thieves, either, since having Magic tertiary wouldn't be much of an offset for a primary skill set. :(
>>Plus people game the system by cramming skills at secondary before joining a guild.
According to various GM posts, this is not considered mech abuse, and is really only useful for those people joining a very limited number of guilds. And that in only a very limited area, since most of those guilds have a strong tendency for the magic skill set, and most magic skills are ... difficult ... for commoners to learn, since the Magic v2.1 change...
To be honest, I find my Warrior Mage-from-the-start character to be a bit better balanced as a Warrior Mage than my stayed-a-commoner-for-a-while-turned-Warrior Mage character. While I find training the tertiary combat skills irritating for my 25th circle WM-from-the-start, it isn't as irritating as working the much more boring magic skills that are all my 5th circle WM-from-commoner needs to circle for a while.
Can you guess which character I play more often? ;)
~Kyn (Kynevon)
Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/6tpls
>>I will second this motion. All in favor, say "aye."
Nay.
>>Learning 2 skill sets crappy to learn one better seems like a crummy thing.
I agree with this statement. Maybe one tertiary set for the single primary set would be more equitable. Although there would be issues, since it would be ... odd ... for the Barbarian guild to have Magic as their only tertiary, since they are not supposed to learn Magic anyhow, so it wouldn't, IMO, be a balanced trade-off for them.
Nor would it be much of a good balance for Traders and Thieves, either, since having Magic tertiary wouldn't be much of an offset for a primary skill set. :(
>>Plus people game the system by cramming skills at secondary before joining a guild.
According to various GM posts, this is not considered mech abuse, and is really only useful for those people joining a very limited number of guilds. And that in only a very limited area, since most of those guilds have a strong tendency for the magic skill set, and most magic skills are ... difficult ... for commoners to learn, since the Magic v2.1 change...
To be honest, I find my Warrior Mage-from-the-start character to be a bit better balanced as a Warrior Mage than my stayed-a-commoner-for-a-while-turned-Warrior Mage character. While I find training the tertiary combat skills irritating for my 25th circle WM-from-the-start, it isn't as irritating as working the much more boring magic skills that are all my 5th circle WM-from-commoner needs to circle for a while.
Can you guess which character I play more often? ;)
~Kyn (Kynevon)
Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/6tpls
Re: Since it Seems the Commoner's Corner is gone: on 05/30/2005 08:28 PM CDT
>According to various GM posts, this is not considered mech abuse,
I didn't say it was mech abuse. I said it was gaming the system. Like how if I come up with some valuable idea I move from Maine to New Hampshire to cash it in to avoid Maine state taxes when I do. While not illegal I am using the system to save money.
'Slimy Yet Satisfying' - Miko Mido
Supreme Bunny Overlord Zairius
I didn't say it was mech abuse. I said it was gaming the system. Like how if I come up with some valuable idea I move from Maine to New Hampshire to cash it in to avoid Maine state taxes when I do. While not illegal I am using the system to save money.
'Slimy Yet Satisfying' - Miko Mido
Supreme Bunny Overlord Zairius
Re: Since it Seems the Commoner's Corner is gone: on 06/03/2005 05:28 AM CDT
<<I didn't say it was mech abuse. I said it was gaming the system. Like how if I come up with some valuable idea I move from Maine to New Hampshire to cash it in to avoid Maine state taxes when I do. While not illegal I am using the system to save money...
Also known as making intelligent decisions. I've got an idea. How about you aren't allowed to get healed between hunting trips or use herbs? It's gaming the system, giving you unfair advantages over those poor creatures. Stop whining, commoners have it hard enough as it is.
-Dol
Tiv says, "She has fallen before. She knows she cannot stand against me in battle."
Tiv rules.
"This is the Moon Mage Guild, not the Pottery Guild"
Ok, Kssarh is cool too.
Am I hot? Some say it is so. http://www.myspace.com/james2039
Also known as making intelligent decisions. I've got an idea. How about you aren't allowed to get healed between hunting trips or use herbs? It's gaming the system, giving you unfair advantages over those poor creatures. Stop whining, commoners have it hard enough as it is.
-Dol
Tiv says, "She has fallen before. She knows she cannot stand against me in battle."
Tiv rules.
"This is the Moon Mage Guild, not the Pottery Guild"
Ok, Kssarh is cool too.
Am I hot? Some say it is so. http://www.myspace.com/james2039
Re: Since it Seems the Commoner's Corner is gone: on 06/05/2005 11:41 PM CDT
>How about you aren't allowed to get healed between hunting trips or use herbs?
That's normal expected behavior as opposed to say working a bunch of weapons in rats then joining the empath guild as opposed to what people normally do and just join the empath guild and listen to weapon classes to get weapon ranks.
>Stop whining,
Having an opinion contrary to yours is not whining.
'Slimy Yet Satisfying' - Miko Mido
Supreme Bunny Overlord Zairius
That's normal expected behavior as opposed to say working a bunch of weapons in rats then joining the empath guild as opposed to what people normally do and just join the empath guild and listen to weapon classes to get weapon ranks.
>Stop whining,
Having an opinion contrary to yours is not whining.
'Slimy Yet Satisfying' - Miko Mido
Supreme Bunny Overlord Zairius
Re: Since it Seems the Commoner's Corner is gone: on 06/05/2005 11:48 PM CDT
>>>Stop whining,
>>Having an opinion contrary to yours is not whining.
Wasn't the opinion, but how it was expressed that came across as whining.
~Kyn (Kynevon)
Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/6tpls
>>Having an opinion contrary to yours is not whining.
Wasn't the opinion, but how it was expressed that came across as whining.
~Kyn (Kynevon)
Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/6tpls
Re: Since it Seems the Commoner's Corner is gone::Nudge:: on 06/06/2005 12:46 AM CDT
Re: Since it Seems the Commoner's Corner is gone: on 06/07/2005 11:40 AM CDT
<<That's normal expected behavior as opposed to say working a bunch of weapons in rats then joining the empath guild as opposed to what people normally do and just join the empath guild and listen to weapon classes to get weapon ranks.>>
The point that normal accepted behavior has nothing to do with the point of whether or the behavior is correct or not. USING THE SYSTEM IS A GOOD IDEA. I put that in caps so it would stand out. When you go hunting and pick up the coins, you are using the system. Gaming the system for maximum profit is what you are expected to do. If you have a grand idea, YOU SHOULD move to a different state for cheaper taxes on the idea. When the state with the tax on ideas being published or whatever realizes that people are all moving out to avoid the taxes, the taxes will either be removed or changed, so the best thing you can do to help out your state is to move out and make the INTELLIGENT decision.
-Dol
Tiv says, "She has fallen before. She knows she cannot stand against me in battle."
Tiv rules.
"This is the Moon Mage Guild, not the Pottery Guild"
Ok, Kssarh is cool too.
Am I hot? Some say it is so. http://www.myspace.com/james2039
The point that normal accepted behavior has nothing to do with the point of whether or the behavior is correct or not. USING THE SYSTEM IS A GOOD IDEA. I put that in caps so it would stand out. When you go hunting and pick up the coins, you are using the system. Gaming the system for maximum profit is what you are expected to do. If you have a grand idea, YOU SHOULD move to a different state for cheaper taxes on the idea. When the state with the tax on ideas being published or whatever realizes that people are all moving out to avoid the taxes, the taxes will either be removed or changed, so the best thing you can do to help out your state is to move out and make the INTELLIGENT decision.
-Dol
Tiv says, "She has fallen before. She knows she cannot stand against me in battle."
Tiv rules.
"This is the Moon Mage Guild, not the Pottery Guild"
Ok, Kssarh is cool too.
Am I hot? Some say it is so. http://www.myspace.com/james2039
Re: Since it Seems the Commoner's Corner is gone: on 06/07/2005 03:28 PM CDT
Re: Since it Seems the Commoner's Corner is gone: on 06/08/2005 01:56 PM CDT
>yes. RPGs are about min-maxing, you heard it here first...
Being a commoner isn't nessisiarily about min/max.
and using the system because you have everything at secondary isn't min max either, because there are trade offs for not being guilded. The biggest is 60 + TDP's per level.
It makes it a lot harder to gain skill at the higher levels when you do not have the stats to support it.
Perhaps, one should try and walk 50 circles (or the equivelent) before making up your mind about the bonuses/detriments of being a commoner.
If I were going to Min/Max i'd be a Tog Ranger or Barbarian. you get all the TDP's all the race bonuses in the useful stats and only penalties in stats that's usefulness declines with time.
After all, it is all in the eye of the beholder.
Being a commoner isn't nessisiarily about min/max.
and using the system because you have everything at secondary isn't min max either, because there are trade offs for not being guilded. The biggest is 60 + TDP's per level.
It makes it a lot harder to gain skill at the higher levels when you do not have the stats to support it.
Perhaps, one should try and walk 50 circles (or the equivelent) before making up your mind about the bonuses/detriments of being a commoner.
If I were going to Min/Max i'd be a Tog Ranger or Barbarian. you get all the TDP's all the race bonuses in the useful stats and only penalties in stats that's usefulness declines with time.
After all, it is all in the eye of the beholder.
Re: Since it Seems the Commoner's Corner is gone: on 06/09/2005 08:10 AM CDT
>If I were going to Min/Max i'd be a Tog Ranger or Barbarian
No way. Biggest mistake I made was making my Ranger S'kra. For pretty much any combat guild I'd go Halfling or Gnome. Sounds silly, but once you get over the early RT/burden hump, those agil/refl bonuses are money. Gnome int bonus is great too, but a bit too much of str/stam penalty for my liking. Halfling... I really dislike the disc penalty, but everything else is sheer Olvi goodness.
Strength is way overrated. I've got my Ranger's at 30 right now and I can't see raising it anytime soon. Min RTs on all my weapons (HE's my only melee, but still), no issues with burden, why would I?
Stamina is nice, but not getting hit is nicer. I wouldn't touch a Tog with a 10 foot pole, for pure min/max-ness.
-Vision et al
The shadowling exclaims, "Go me!"
No way. Biggest mistake I made was making my Ranger S'kra. For pretty much any combat guild I'd go Halfling or Gnome. Sounds silly, but once you get over the early RT/burden hump, those agil/refl bonuses are money. Gnome int bonus is great too, but a bit too much of str/stam penalty for my liking. Halfling... I really dislike the disc penalty, but everything else is sheer Olvi goodness.
Strength is way overrated. I've got my Ranger's at 30 right now and I can't see raising it anytime soon. Min RTs on all my weapons (HE's my only melee, but still), no issues with burden, why would I?
Stamina is nice, but not getting hit is nicer. I wouldn't touch a Tog with a 10 foot pole, for pure min/max-ness.
-Vision et al
The shadowling exclaims, "Go me!"
Re: Since it Seems the Commoner's Corner is gone: on 07/24/2005 07:27 AM CDT
I've had that same outlook for many roleplaying games, in which halflings are a race.
I just haven't had the guts, or the character slot, to make a halfling here in dragonrealms and see them through. Hell, for most of my seven years, its just been one dang character slot.
Basic for the win! Even if Simutronics treats us as third rate customers.
Troubadour Raziaar
I just haven't had the guts, or the character slot, to make a halfling here in dragonrealms and see them through. Hell, for most of my seven years, its just been one dang character slot.
Basic for the win! Even if Simutronics treats us as third rate customers.
Troubadour Raziaar
Re: Since it Seems the Commoner's Corner is gone: on 08/18/2005 01:49 AM CDT
Re: Since it Seems the Commoner's Corner is gone: on 08/18/2005 03:20 PM CDT