Okay, so there has to be something discouraging this. I seem to remember that if you joined one guild and then switched to another guild that ranks in skill would be removed, or something.
I rolled a commoner to try to get some weapon ranks before he joins the Trader's guild, since they are weapon tert and I don't want that kind of headache like I have with my current trader, so I'm tryin to get a head start on that. (which I hope is a good thing)
Just kinda thinkin about joining a magic guild to learn some magic, but not if that's gonna get wiped from my memory when I switch to the trader's guild.
Your thoughts and suggestions are appreciated.
~Brady, player of I'm a Lover Not a Fighter Elavin Rismel.
>get my amar
You get a burnt orange amaryllis.
>wear my amar
But you don't have any hair! Where are you going to put it? Don't answer that!
Guild hopping on 06/06/2005 11:01 AM CDT
Re: Guild hopping on 06/06/2005 11:53 AM CDT
Re: Guild hopping on 06/06/2005 12:01 PM CDT
Gotcha. Just to make sure I completely understand, if I take my commoner to Guild A and join, then learn a bunch of skills, then join Guild B, I will lose the "bunch of skills" ranks that I gained, right?
~Brady, player of I'm a Lover Not a Fighter Elavin Rismel.
>get my amar
You get a burnt orange amaryllis.
>wear my amar
But you don't have any hair! Where are you going to put it? Don't answer that!
~Brady, player of I'm a Lover Not a Fighter Elavin Rismel.
>get my amar
You get a burnt orange amaryllis.
>wear my amar
But you don't have any hair! Where are you going to put it? Don't answer that!
Re: Guild hopping on 06/06/2005 12:02 PM CDT
Re: Guild hopping on 06/06/2005 01:06 PM CDT
Yikes...that would be annoying. Glad I asked, not that I was planning on doing it, because I knew there was some sort of significant penalty.
~Brady, player of I'm a Lover Not a Fighter Elavin Rismel.
>get my amar
You get a burnt orange amaryllis.
>wear my amar
But you don't have any hair! Where are you going to put it? Don't answer that!
~Brady, player of I'm a Lover Not a Fighter Elavin Rismel.
>get my amar
You get a burnt orange amaryllis.
>wear my amar
But you don't have any hair! Where are you going to put it? Don't answer that!
Re: Guild hopping on 06/06/2005 01:23 PM CDT
>>I rolled a commoner to try to get some weapon ranks before he joins the Trader's guild, since they are weapon tert and I don't want that kind of headache like I have with my current trader, so I'm tryin to get a head start on that. (which I hope is a good thing)
For most guilds, you can learn what you will as a commoner, then join and retain all those ranks you learned.
Once you join one guild, then decide to change guilds, which can only be done before you circle from 1st, you lose all ranks gained and go to just the basic, free ranks given you by the leader in the last guild joined.
I believe that you may lose all the TDPs earned, as well, but I don't recall for certain.
But, basically, it means that even if you learned 100 ranks of HE, joined the Warrior Mages, learned another 20 ranks of HE (going from 100 to 120 ranks), then join the Traders, you will have 0 ranks of HE as a new Trader.
So, for learning ranks of to-be-tertiary skills once you join your real guild-of-choice, you want to only jioin your guild-of-choice, not mess around with guild-hopping.
The only reason I have ever heard of to guild-hop is based off of the stat reqs needed for joining each guild; where you have your new character spend all their TDPs raising a couple of stats to ridiculous levels, then use guild-hopping to raise the other stats to 9 or so.
You wind up with negative TDPs and a big training debt, but with the proper sequence, you can wind up with a couple of extremely high stats, and most other stats at 9, and becoming a member of your guild-of-choice.
The main thing to remember is that there are some drawbacks to spending time as a commoner, learning all skills at secondary.
Some guilds can really benefit from this strategy, learning certain skills without having too much of a drawback for not being able to learn their future primary skills well yet.
For example, Warrior Mages can benefit, spending time later learning the magic skills which are extremely difficult to learn while a commoner, but there is very little reason for a Barbarian-to-be to use this strategy, since the benefit of learning Lore skills as secondary is not going to be that big a benefit, IMO.
~Kyn (Kynevon)
Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/6tpls
For most guilds, you can learn what you will as a commoner, then join and retain all those ranks you learned.
Once you join one guild, then decide to change guilds, which can only be done before you circle from 1st, you lose all ranks gained and go to just the basic, free ranks given you by the leader in the last guild joined.
I believe that you may lose all the TDPs earned, as well, but I don't recall for certain.
But, basically, it means that even if you learned 100 ranks of HE, joined the Warrior Mages, learned another 20 ranks of HE (going from 100 to 120 ranks), then join the Traders, you will have 0 ranks of HE as a new Trader.
So, for learning ranks of to-be-tertiary skills once you join your real guild-of-choice, you want to only jioin your guild-of-choice, not mess around with guild-hopping.
The only reason I have ever heard of to guild-hop is based off of the stat reqs needed for joining each guild; where you have your new character spend all their TDPs raising a couple of stats to ridiculous levels, then use guild-hopping to raise the other stats to 9 or so.
You wind up with negative TDPs and a big training debt, but with the proper sequence, you can wind up with a couple of extremely high stats, and most other stats at 9, and becoming a member of your guild-of-choice.
The main thing to remember is that there are some drawbacks to spending time as a commoner, learning all skills at secondary.
Some guilds can really benefit from this strategy, learning certain skills without having too much of a drawback for not being able to learn their future primary skills well yet.
For example, Warrior Mages can benefit, spending time later learning the magic skills which are extremely difficult to learn while a commoner, but there is very little reason for a Barbarian-to-be to use this strategy, since the benefit of learning Lore skills as secondary is not going to be that big a benefit, IMO.
~Kyn (Kynevon)
Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/6tpls