(no subject) on 01/18/2018 06:38 PM CST
Re: (no subject) on 01/18/2018 06:44 PM CST
The bonuses granted to blindside are significant. Applying those bonuses to larger weapons would be beyond broken. We would have to drastically lower the significant bonuses, and I don't think you'd actually want that if you knew how significant the bonuses are.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
Re: (no subject) on 01/18/2018 06:53 PM CST
Awesome change Javac! Thanks a lot. I've been trying out blunts and I'm not seeing any problems or bugs so far, I'm suddenly very glad I'm a sucker for weapon TDPs and have been training up blunts for fun.
I assume, in time, the change of terminology to BLINDSIDE is intended to allow broader development? I know ambushes already have a Backstab check but it would be neat if Blindside ranks would factor more heavily into the checks than they currently do.
I assume, in time, the change of terminology to BLINDSIDE is intended to allow broader development? I know ambushes already have a Backstab check but it would be neat if Blindside ranks would factor more heavily into the checks than they currently do.
Re: Blindside on 01/18/2018 07:00 PM CST
Re: (no subject) on 01/18/2018 07:22 PM CST
Re: (no subject) on 01/18/2018 08:00 PM CST
>Is there anything you can use to explain why it's so important, aside from 'big bonus, best bonus, it's yuge'?
Not really. The bonus is INCREDIBLY huge, though. And it's a percent, so the bigger the weapon, the bigger the bonus would be. If we allowed Large Edged or Two Handed Edged to get the same bonus, it would have to be a small bonus. Hence, we cap it to small weapons to keep the bonus huge. I know you've heard this all before, but it's the only thing we can say. Because, seriously. So. Freaking. Huge.
>is there any chance you would consider lifting the weapon type requirement?
I'm concerned that would have the same issue opening up the weight. I'm fairly sure you could get Large Edged templates to 30 stones, and those templates have larger damage values. Which means the percentage would make it bigger.
This started out as a quick QoL change to allow blunts, and non-bipeds. It stayed changing it to allow blunts, and non-bipeds, but nothing about it was quick.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
Not really. The bonus is INCREDIBLY huge, though. And it's a percent, so the bigger the weapon, the bigger the bonus would be. If we allowed Large Edged or Two Handed Edged to get the same bonus, it would have to be a small bonus. Hence, we cap it to small weapons to keep the bonus huge. I know you've heard this all before, but it's the only thing we can say. Because, seriously. So. Freaking. Huge.
>is there any chance you would consider lifting the weapon type requirement?
I'm concerned that would have the same issue opening up the weight. I'm fairly sure you could get Large Edged templates to 30 stones, and those templates have larger damage values. Which means the percentage would make it bigger.
This started out as a quick QoL change to allow blunts, and non-bipeds. It stayed changing it to allow blunts, and non-bipeds, but nothing about it was quick.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
Re: (no subject) on 01/18/2018 09:16 PM CST
>This started out as a quick QoL change to allow blunts, and non-bipeds. It stayed changing it to allow blunts, and non-bipeds, but nothing about it was quick.
I want to be clear that this is one of the best QOL changes for thieves in forever (and, unfortunate timing aside, would have been my 2017 'best release' :)). It's really great, and I'm thrilled to finally be able to use my most potent ability on everything. Thank you.
We're all asking about the weight limit because it feels limiting, but I'd rather have a powerful ability that has limits, than a weak one that requires me to use a 800 stone 2HE for full power.
I want to be clear that this is one of the best QOL changes for thieves in forever (and, unfortunate timing aside, would have been my 2017 'best release' :)). It's really great, and I'm thrilled to finally be able to use my most potent ability on everything. Thank you.
We're all asking about the weight limit because it feels limiting, but I'd rather have a powerful ability that has limits, than a weak one that requires me to use a 800 stone 2HE for full power.
Re: (no subject) on 01/19/2018 02:04 AM CST
Re: (no subject) on 01/19/2018 03:15 AM CST
As I told you in test man, awesome. One of the all time best releases for thieves and something we’ve asked for for a long time. Thank you for listening. As much as I could test I did. And what I could test seemed perfect. I may be able to hop on more this weekend for some more testing. Thanks again. Well done.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
Re: (no subject) on 01/19/2018 08:10 AM CST
Re: (no subject) on 01/19/2018 08:12 AM CST
>Blindside ranks
I forgot to comment on this. Only the attack has changed name. Your guild only skill is planned to change to something else, as soon as I can find the time to change all the places skill names pop up.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
I forgot to comment on this. Only the attack has changed name. Your guild only skill is planned to change to something else, as soon as I can find the time to change all the places skill names pop up.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
Re: Blindside on 01/19/2018 09:11 AM CST
Re: Blindside on 01/19/2018 10:39 AM CST
>I forgot to comment on this. Only the attack has changed name. Your guild only skill is planned to change to something else, as soon as I can find the time to change all the places skill names pop up.
So we'll use the 'blindside' attack which will contest the 'nuskillname' skill?
That's cool. Looking forward to that too.
So we'll use the 'blindside' attack which will contest the 'nuskillname' skill?
That's cool. Looking forward to that too.
Re: Blindside on 01/19/2018 02:32 PM CST
Popped into test, diggin the change. Everything looked good except this seemed odd for messaging
Your hammer is a little awkward, but usable.
You slip out of concealment and thrust at a young wyvern!
Moving poorly, you swing at a young wyvern. A young wyvern evades, just managing to get out of a tight spot.
[You're solidly balanced with opponent in better position.]
[Roundtime 3 sec.]
Your hammer is a little awkward, but usable.
You slip out of concealment and thrust at a young wyvern!
Moving poorly, you swing at a young wyvern. A young wyvern evades, just managing to get out of a tight spot.
[You're solidly balanced with opponent in better position.]
[Roundtime 3 sec.]
Re: Blindside on 01/21/2018 03:41 PM CST
Re: Blindside on 01/21/2018 04:52 PM CST
Re: Blindside on 01/22/2018 12:18 PM CST
Re: Blindside on 01/27/2018 10:38 PM CST
Re: Blindside on 02/05/2018 04:42 PM CST